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$60 for the game then more $$$ for content?


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#51
addiction21

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PhantoMSouljaX wrote...

Eurypterid wrote...

cerulianknight 2 wrote...

I paid for the Warden's Keep, thinking this would be a liveable stronghold for the main character and party NPCs to utilize as a base of operations; instead it went to that freakin vendor family which makes no sense; another thing, throughout the game there is not enough lyrium dust to make the Lyrium for the mages as well as enough ingredients for the health poultices; the vendors should have many of these ingredients in supply especially at camp, and whats w/ the long loading time in transitioning to various map areas. Please correct; no more buying DLCs for me; too disappointed.


As Georg noted, there are plenty of ingredients to make potions/poultices. Granted, they're not al available at the same vendor, but you can buy infinte Lyrium, infinite Elfrroot, and infinite potion bottles in the game. Just check various vendors throughout the game. You'll see.


"infinte lyrium"?This i would like to see,because i can find health pots at vendors way more easily than i can lyrium pots.


Mage tower vendor, go on take a look.

#52
robotnist

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Mayo98577 wrote...

I'm sorry bioware, I'm not going to spend $60 for a new game and then have to pay MORE to get all the in game content.


look, yeah horse armor is evil as well as EA buying pandemic just to shut it down a year later.

but lets look a little deeper. mercs 2 was a great idea terribly executed!!! if the saboteur is anything like all those other pandemic games (lord of the rings, mercs 2) im not surprised EA pulled the plug.

so, is bio/ea evil for selling 30 min to 2 hour long DLC for 5-7$?

not when they delivered a 50-100 hour massive RPG already!!!

thats like buying an expensive and delicious steak dinner that is massive and then the waiter comes buy and says, "would you like dessert?" and you order some tasty ice cream with a cherry on top no less and then look at your bill afterward and complain that they charged for the dessert!?!?

anything optional is good. options are good. thats why they are options and not necessity...

#53
EnergyMan

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Hmm, here I thought it was because that's one way to make money off second hand purchases where the publisher/developer doesn't get a dime. Making it a separate download and charging if you don't have an unused unlock code. (Regarding 'stone prisoner').


#54
Gunny5821

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[quote]Georg Zoeller wrote...

You know, there used to be a lot of free stuff for PC games.

Now there is less (although the rumours of the complete demise of free content are greatly exaggerated), and people are right to ask why.

Truth is that games today are much much more expensive to create than 8 years ago. Think dozens of millions of dollars, teams of 100s of people (I think Assassins Creed 2 was somewhere around 400 people peak), it costs a lot of money.

At the same time, the price for games has been remarkably constant. Let's for the sake of the argument, assume piracy has stayed constant too (it hasn't) - so, how can the industry afford to still create games?

For starters, sell to more people, on more platforms (PC alone just doesn't cut it for a AAA game anymore, very slim chance of covering your development costs).

Secondary, find new revenue streams. Subscription models (MMO), DLC, Microcontent, Digital Expansions, In game advertisement, you name it. Some work for some games, other's don't.

As a result, we've seen the industry consolidate a lot. Very few small development studios left on the market, fewer, more hit focused titles, etc. Adding up the announcements of studio closures and job losses, I'd say close to 15-20% of north american game developers lost their jobs in the last 18 months.

Games like DA are even more risky for everyone, because they take so much longer to create and contain so much more unique content than your average game.

So, really, do you expect in that situation that there is tons and tons of free content that took dozens of people to create over a few months to be released for free? Maybe you do, but then you're out of touch with the realities of the market.
~~~~~~~~~~~~~~~~~~~~~~~~~~~  Thanks Bioware ~~~~~~~~~~~~~~~~~~~~~~~


I am sooo sick of these nagging threads, but since Bioware provided some input, so will I.  I have just 2 things to bring up:

1.  Bioware, Keep up the Great work!  The plans you have in place for this game will be quite rewarding to the gaming community.  But whatever you do, please do NOT include any kind of "Advertising" as some games have started.  That would just be unforgivable, so please keep that critter locked and gagged in the deep deep sub basement!

2.  For all of the people complaining about the fact that Bioware is bringing out DLC's so close to the game release date.  Well, let me say whats been said before, the game was to be initially released for the PC with a release date back in March of 2009.  So actually the DLC's that are coming out for the PC are being released 8, yes 8 months after its original release date.  Reason for delay, Bioware decided it wanted to launch all platforms on the same day.  Heck just a few days before the Nov release, the PS3 got bumped so it could get released with the PC and 360 on Nov 3rd.  The PS3 was originally going to be released like 2-3 weeks after the primary launch.  So if you see someone posting this issue, please pend a post and straighten them out, they are soooo confused!

I for one see the game for what it is and must just give Bioware their much deserved Kudos’s!  A Great Game, which will just get better and expand over time!  Heck has anyone looked at all of the Player add-ons that have been created for the game?  There are over 500 of them since release date, so tell me there isn't bang for your hard earned buck!  Just one more point to validate the greatness of this game, and by the way, the player add-ons are totally FREE and any and all can partake, since Bioware provided this ability for FREE! 

Enough Said!
Gunny  Image IPB

Modifié par Gunny5821, 23 novembre 2009 - 06:32 .


#55
EnergyMan

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Exactly.

#56
Vinditater

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Gonna take a huge guess here but I'm fairly sure I'm spot on:



To the OP, how much did you pay for WoW and its awful expansions? Thought so. Go away.

#57
Wolfva2

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I'm sorry McDonalds, but I'm not going to pay for additional food. 4 bucks should be MORE then enough for a quarterpounder with cheese, large fries, milkshake, and a side of chicken fingers and apple pie desert. How DARE you decide to FORCE me to PAY MORE MONEY just for MORE food!

#58
kraze07

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The usually hate paying for DLC too, but unlike many other games the DLC for Dragon Age is actually worth the money.

#59
VanDraegon

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Mayo98577 wrote...

I'm sorry bioware, I'm not going to spend $60 for a new game and then have to pay MORE to get all the in game content.



I already paid for Return to Ostagar.  The points are just sitting there, waiting to be spent.  :kissing:

I will let Bioware know you are not going to be buying any DLC, they will be heartbroken....lolz

#60
Sarakinoi

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>>I would love to see them contribute to a thread on the 5 and 1/2 hour campaign on the $60 standard version of MW2.<<



Why would you even buy it? this kind of game is meant for rental, 5-10$ played in a weekend then forget about it.

#61
Realmjumper

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Since many people are complaining about the DLC I am announcing there is free DLC available.
Things like an extra storage chest, more loot, different skins, and
much more. Where do you ask may you download this free content?

If
you check at the top of the page there is a tab called "Projects".
There are over 500 things to download there. Among my favorite are the
respec add on.

So there you have it free DLC, the only thing you're paying is electricity and internet bills!

#62
Brimleydower

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Personally, I don't feel like the DLC released thus far includes enough substance to justify the price tag.  The game itself is amazing, engaging, and endlessly addictive.  It is for these reasons that most people are frothing at the mouths to grab all the DLC they can to expand their journeys in-game.  I must admit, however, that I was sorely disappointed to see a supposed $22 value amount to about 2 hours of gameplay.

Hopefully the following doesn't touch on anything that could be viewed as a spoiler, but Warden's Keep had so much potential that was ignored.  I was expecting something closer to the De'Arnise Hold of Baldur's Gate: Shadows of Amn as a reward, and ended up feeling like I was squatting on someone's lawn in the end.

I'll finish this up by saying the DLC world has so much potential.   People should get what they pay for.  If I drop $60 on more content in the future, I should be rewarded with a substantial amount of gameplay, rather than 5 hours of small-scale dungeon crawls.

Modifié par Brimleydower, 23 novembre 2009 - 07:12 .


#63
Grumpz

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Kudos to Bioware for making DA;O a great gaming experience. I've been a fan since the BG days and DA;O just adds to your reputation for grinding out truly great games. It's truly one if not the best RPG released in recent year. Regarding DLCs, the pricing seems fair for the amount of work needed to make the content. If you don't like the content, don't buy it. That seems the best way to protest, but then there's still going to be a million other people who will buy it cause they really enjoy the gaming experience.



It all boils down to what your expectations are, how you (role)play your games and such. I'm sure there are tons of games out there that allows you to level-grind or host loot orgies. I for one will look forward to the chance of finding the king's corpse if for no reason just to give it a good hard kick.

#64
Athnamos

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I'm wondering if people will whine more if DLC has no voice over because they decided to cut the voice actor to make it cheaper or free. You will be just reading bunch of text without voice.

#65
Druscylla

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I LOVE the fact they have DLC. Because that means I can increase my gaming experience exponentially in the months and years to come. In fact, I can't WAIT to download my first DLC, and am insanely jealous that my husband got his copy of the game first and I have to play his copy - but without the extras he got until the 5th when I get mine. <_<


Its funny because I bought Sims 3 when EA put that out in June and people were complaining about their Store selling stuff and how EA omitted things from the game. But honestly, you don't HAVE to purchase it. Learn to deal. Basically what the whiners crying about DLC are clamoring for is FREE stuff. But somebody is sitting in a chair at a computer, working for a company making that stuff and they deserve to be paid just as any of us do at our jobs.

"WAAAH I bought a new car and now they are coming out with rims and new speakers for this car! Its unfair I have to pay extra for extras!" is what it sounds like to me.

Modifié par Druscylla, 23 novembre 2009 - 07:33 .


#66
Wild Maiden

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Again, I think the basic argument against the DLC isn't against charging for ADDITIONAL content, it's against charging for content that was pulled from the game in order to be sold to us later.



Example: You buy the game, you notice not storage chest, you scratch your head and say to yourself "wtf?", then you see Bioware is SELLING you access to the storage chest for $5, and this was not some brilliant new idea or new story element, this was a basic part of every RPG for years, they had it ready and launch day and said "nope, you can't get it unless you give me more money".



Yeah, nobody is forcing me to buy it, but I still feel like they are trying to rip me off. Expansions, and DLC that expands the game and universe are great. Removing core elements from the game to sell back to your fans later, not as great.

#67
djfayt

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On advertising in games(not this one but in general): I have yet to see this done in a good way. The Nvidia, Intel and AMD sponsorships are cool but I think that it wouldn't be horrible for some games to have you watch a couple of minutes of video. A DLC sponsored by an advertiser where the player doesn't pay money for the content but gets it for sitting through an ad. Product placement in games where the setting makes sense. I always get a bunch of flak for this viewpoint but everything Georg said is true and as far as game budgets he used a mid-range number. To develop a decent IPhone game cost thousands unless you plan to do it on the side and can convince a team to work on spec or sweat equity... I'm on a tangent now so let me just distill it to this: Game development is BRUTALLY BALL BUSTING, HARD.

#68
KalosCast

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Wild Maiden wrote...

Again, I think the basic argument against the DLC isn't against charging for ADDITIONAL content, it's against charging for content that was pulled from the game in order to be sold to us later.

Example: You buy the game, you notice not storage chest, you scratch your head and say to yourself "wtf?", then you see Bioware is SELLING you access to the storage chest for $5, and this was not some brilliant new idea or new story element, this was a basic part of every RPG for years, they had it ready and launch day and said "nope, you can't get it unless you give me more money".

Yeah, nobody is forcing me to buy it, but I still feel like they are trying to rip me off. Expansions, and DLC that expands the game and universe are great. Removing core elements from the game to sell back to your fans later, not as great.


Except for the Dev-released party chest module for free. Idiot.

#69
DJoker35

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Wild Maiden wrote...

Again, I think the basic argument against the DLC isn't against charging for ADDITIONAL content, it's against charging for content that was pulled from the game in order to be sold to us later.

Example: You buy the game, you notice not storage chest, you scratch your head and say to yourself "wtf?", then you see Bioware is SELLING you access to the storage chest for $5, and this was not some brilliant new idea or new story element, this was a basic part of every RPG for years, they had it ready and launch day and said "nope, you can't get it unless you give me more money".

Yeah, nobody is forcing me to buy it, but I still feel like they are trying to rip me off. Expansions, and DLC that expands the game and universe are great. Removing core elements from the game to sell back to your fans later, not as great.



This has been posted by Bioware so many times that I'm not sure it's even worth repeating, but I'll give it a shot-

None of the DLC was part of the game, with a somewhat exception of Shale, which was too large and running too late to be included, hence it was given away as FREE DLC with the purchase of the game.

None of the DLC that is available or has been announced was or is part of the main game. It was worked on by a seperate dedicated DLC team that got started shortly before the final touches were added to DA:O. It is all optional, add-on content that doesn't change the main storyline. If you bought the game, you have the complete, beginning to end game. You don't need it, it doesn't change the story, so if you dont want a couple extra hours added on to your 100+ hour game, then don't get it. It's your choice completely. But by not having it, you're not missing any key or important elements to the game you already purchased.

#70
Wild Maiden

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After people complained about it, and as a tutorial for the tool set. The fact remains that Bioware left the chest out of the main game deliberately so they could sell one to us in the form of DLC. It's that sort of thing that many people have a problem with, not the DLC as expansions to the game, but the DLC as an extra way to milk us.

#71
Grumpz

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The choice NOT to buy the DLC is still yours if you feel you're being milked.

#72
Seifz

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Wild Maiden wrote...

After people complained about it, and as a tutorial for the tool set. The fact remains that Bioware left the chest out of the main game deliberately so they could sell one to us in the form of DLC. It's that sort of thing that many people have a problem with, not the DLC as expansions to the game, but the DLC as an extra way to milk us.


Dammit, you can't just make up false claims like that and try to pass them off as fact.  The developers have said many times now that they didn't cut anything out of the game just to sell it as DLC later.  Warden's Keep was in development at the same time as the console ports.  Remember that this game was to be released in February, before work on Warden's Keep began.

The team working on the DLC is not the same as the team that developed the main game.  DA:O was simply designed without a big storage box (and frankly, you don't need one anyway if you just buy the backpacks and stop hording useless stuff).  The DLC team decided that the storage chest would be a neat feature and included it in Warden's Keep.  That's reality.

There's no conspiracy here.  Really.  Please, stop trying to pass off this false "information" as "fact."  You're doing a diservice to the community.

#73
Druscylla

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Oh no. Not a company trying to make money. Anything but that. Company's gotta make money to pay their expenses. The people who make games sure like to be able to pay their bills and support their families and put food on their tables too. And if you are so concerned about being milked for your hard earned cash, why even buy it? I don't yet have that storage chest, and my gameplay isn't severely gimped. I don't feel like I have missed anything major because I don't have it. I can still play the basic game and its nice that I can purchase additional content later on if I so desire.



It would be wiser to enjoy the game than spend so much time being mad at a company for trying to remain a thriving business.

#74
Guest_eisberg77_*

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Not sure if I am remembering right, but I don't remember any storage chests for Knights of the Old Republic, Mass Effect, and NeverWinter Nights. I know when I saw that Warden's Keep had a storage chest in it, I remember thinking it was new and different for Bioware to do, and then pretty much forgot about it afterwards since I tend not to use Storage chests for non Diablo clone games. Even a developer said that the chest was a very minor feature and wasn't really the selling point for Warden's Keep.

#75
abr4

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Vinditater wrote...

Gonna take a huge guess here but I'm fairly sure I'm spot on:

To the OP, how much did you pay for WoW and its awful expansions? Thought so. Go away.


If you played WoW for about 2 hours a day for 3 years and got both the basic game as well as Burning Crusade you paid about 550€ if you subscribed on a monthly basis for 13€.

Now over the course of 3 years with a bit over two hours per day played you'll have played about 100 days or 2400 hours. Which means you'll have payed about 20 cents per hour of playtime.

If you play Dragon Age for less than 250 hours you will have gotten more money's worth paying 550€ for WoW than paying 50€ for Dragon Age. For some people the ratio favours WoW even more since there are people playing it thrice as much per day.

tldr: Go away.