I'm sure Bioware employees like eating and living indoors as much as the rest of us do. Hence we pay them for the work they do.
Modifié par AG3, 23 novembre 2009 - 04:42 .
Modifié par AG3, 23 novembre 2009 - 04:42 .
AG3 wrote...
I'm sure Bioware employees like eating and living indoors as much as the rest of us do. Hence we pay them for the work they do.
addiction21 wrote...
This can be easily remedied. Abduction of all Bioware gamemaker to a nameless 3rd world country, where we can put them into work in a sweatshop type enviroment, sustained on intravenously supplied nutrients. That should cut a fair amount of the cost.
Modifié par AG3, 23 novembre 2009 - 04:53 .
Raxtoren wrote...
you will never get DLC like that from greedy developers.
If they charge 25-30 euro it makes the consumer think hard if its worth it or not, its much more profitable to charge for micro transactions like 5-6 per content 5-6 times,then for ex 30 euro at one point.
Raxtoren wrote...
I know nothing of game development
Stone prisoner was free unless you bought the game second hand, so you didn't really save your friends dick there. What you get for the collectors edition isn't DLC, it's a cloth map, a few bonus discs for stuff and some other swag.izamere wrote...
stone prisoner = 15$ one really lame HK-47 wanna be and i get a 30 minute quest with a puzzle woohoo.
Georg Zoeller wrote...
rest assured that that kind of approach would be ineffective
A) Because the only way to vote against DLC is not to buy it. But while enough people are buying it (aka consumer demand exists), even that doesn't really work. As long as reasonable demand for a product exists, we would be irresponsible to just ignore it.BioWare people can see the who is making posts from the same address, so going through the effort of making additional accounts isn't really all that effective. I mean, sure, one could go through a dozen proxies to obfuscate that, but given the general low impact generic 'I hate this' posts on forums have, it'd be costing someone a lot of time and just cause us amusements in our team meetings ("hey, that italian guy who created 27 accounts? Kids these days have too much time on their hands")
As for patches vs. DLC. The core DA team is working on patches. They are free. They take time, because they have to run through QA. There is a different team, the DLC team, that works on downloadable content. These resources don't conflict with each other (and besides, on thing that never speeds up software development is throwing more people at a problem), because the patch team is mostly engineers while the DLC team is mostly content creators - and if you look at the credits, you get a rough idea how many people BioWare has available to dedicate to either of this.
What the patch team is doing is called 'live support' and it has always been free and will always be free (unless the industry moves to a universal subscription model, not terribly likely).
What the DLC team is doing is creating new content, and as such, we expect to be paid for it, because a team of several dozen people is pretty damn expensive over time.Wickedjelly wrote...
I'm not sure what's worse. Posting the same topic over and over to the point you feel the need to make a separate account
Or using the beaten, trampled, steamrolled to death food analogy for the billionth time
Mayo98577 wrote...
I'm sorry bioware, I'm not going to spend $60 for a new game and then have to pay MORE to get all the in game content.
KalDurenik wrote...
Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).
Lughsan35 wrote...
Mayo98577 wrote...
I'm sorry bioware, I'm not going to spend $60 for a new game and then have to pay MORE to get all the in game content.
Congrats get a better job where that amount of money won't mean anything to you....
KalDurenik wrote...
Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).
KalDurenik wrote...
Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).
allothernamesweretaken wrote...
KalDurenik wrote...
Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).
So, the same price and length as two average length games?
Gotcha.
SheffSteel wrote...
allothernamesweretaken wrote...
KalDurenik wrote...
Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).
So, the same price and length as two average length games?
Gotcha.
Heh. Or, to consider the total package - something which to my knowledge no one has yet done...
Total cost: $160 (assuming console purchase)
Total hours: 80 (assuming 60 hrs main game, and no replay value)
Total cost per hour: $2
Compare that with a typical $60 console game offering 20 hours game play (not all games offer this)
Total cost per hour: $3
Conclusion: even after purchasing 20 DLCs, each offering an hour of gameplay for $5, DAO is still better value for money than typical games.