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$60 for the game then more $$$ for content?


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#126
AG3

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What some people fail to realise is that it isn't a choice between selling DLC or giving it away for free, it's a choice between making any DLC content at all or not. If they can't cover the costs of making the extra content (which are pretty high for a AAA title), they'll simply have to not do it at all. You just can't justify having a large team of professionals working on something for weeks and months on end with no compensation.

I'm sure Bioware employees like eating and living indoors as much as the rest of us do. Hence we pay them for the work they do.

Modifié par AG3, 23 novembre 2009 - 04:42 .


#127
addiction21

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AG3 wrote...

I'm sure Bioware employees like eating and living indoors as much as the rest of us do. Hence we pay them for the work they do.


This can be easily remedied.  Abduction of all Bioware gamemaker to a nameless 3rd world country, where we can put them into work in a sweatshop type enviroment, sustained on intravenously supplied nutrients.  That should cut a fair amount of the cost.

#128
SheffSteel

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Hey! Don't forget to vote in the poll (social.bioware.com/9460/polls/701/) - I'm hoping it will help Bioware judge how people feel about DLC, particularly the smaller stuff. Don't forget that there will be bigger DLC available in future.

#129
AG3

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addiction21 wrote...

This can be easily remedied.  Abduction of all Bioware gamemaker to a nameless 3rd world country, where we can put them into work in a sweatshop type enviroment, sustained on intravenously supplied nutrients.  That should cut a fair amount of the cost.


That's not a nice thing to do to the nice people who brought us Dragon Age :(

#130
AG3

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*Edit*
Wahey, laggy double post.

Modifié par AG3, 23 novembre 2009 - 04:53 .


#131
djfayt

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Raxtoren wrote...

you will never get DLC like that from greedy developers.
If they charge 25-30 euro it makes the consumer think hard if its worth it or not, its much more profitable to charge for micro transactions like 5-6 per content 5-6 times,then for ex 30 euro at one point.


I am assuming by developers you mean a company like Bioware.  I can assure you that the men and women who worked on a game deserve every nickel they get.  It's very hard work.  The publishers  tend to get the "Lions share" of the profit.   It's the publishers that you should direct your anger towards.   But still it wouldn't be quite fair as the game industry is a rapidly changing and evolving business.  Premium DLC  is a relatively new practice.  A game project lifecycle last time I checked was 18 months - 2 years on average if all goes smoothly(it never does afaik).  It's probably 3 to 5 at this point.  

:wizard:
The Problem: Costs are going up but revenue isn't keeping up.  Something has to give to make it all work.   Mistakes will be made (like horse armor) and as many others have pointed out.  

If you don't like the current paradigm then please try to think of some new ways to remedy it(if its unique, grab a patent! ;) )   

If you want to see greed go check on Facebook cottage industry company Zenga and their games: Farmville, Farmwhatever, all of that garbage.  They employ psychologists to help design the most addictive experiences possible.   I'd say that's worse than the greed that motivated it! 

#132
allothernamesweretaken

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Raxtoren wrote...

I know nothing of game development


Fixed that for ya'

#133
Silver

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Okay, I have to admit that I was not too fond of the DLC Stuff at first, but Bioware will be the first Company I will buy credits/points/whatever from since all the games I've played of them have given me hours and hours of fun.
I can't even name the most immersive one to be honest, they all have great Stories: Neverwinter Nights 1 & 2, Mass Effect, Baldurs Gate 1 & 2 or Jade Empire... they all have great stories that really pull you in and make you actually feel like you are in the game.

Mass Effect was the game I played before DAO hit the shelves, and I played it over and over and over to discover close to everything the game had to offer and I intend to do so with DAO, knowing that it will take a while longer and that ME2 will probably interfere with that once it's released.


So to make this short: Bioware has been able to create immersive Worlds that you hardly want to part with, and with their latest work they have done it again, and since I want more of that, I will pay to get DLC and expand the Game.

Anyone who is content on playing the Vanilla Game is not forced to buy DLC and never will be... so I don't get what all the friggin' complaints are about.
Oh and another thing: I've gotten mine for around 40-50 Euros which I think is a very fair price for the amount of content you get just from the basic game.

#134
Pocketgb

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Are you getting ripped off for the DLC, or are you getting a massive deal in DA:O being $60 for all the years of work they put into it?

#135
Mordaedil

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izamere wrote...

stone prisoner = 15$ one really lame HK-47 wanna be and i get a 30 minute quest with a puzzle woohoo.

Stone prisoner was free unless you bought the game second hand, so you didn't really save your friends dick there. What you get for the collectors edition isn't DLC, it's a cloth map, a few bonus discs for stuff and some other swag.

I would have recommended my friends to get the regular edition as well, or the Digital Deluxe edition.

As for the Blood Dragon armor, you got that regardless of what version you got, so w/e I guess.

Ask your friends what they got.

#136
Chriagon

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What I was always wondering is why developers, especially Bioware, don't use a once created game for at least one more complete storyline. I mean they could use the same graphics, sounds, engines, tool-sets etc. again, just concentrating on a new storyline of about the same length and quality like the original one plus maybe a few minor improvements (bug fixing, balancing the rules set, ...) and then sell it as a new game for the same money again.

#137
Monkinsane

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I'll second this - DA is a great game, and I would happily pay for the DLC - besides - the dlc is not even expensive, so stop moaning.

As for bugs, I haven't noticed any.

Great Game guys - You've really outdone yourselves! :lol:

Georg Zoeller wrote...

rest assured that that kind of approach would be ineffective :)

A) Because the only way to vote against DLC is not to buy it. But while enough people are buying it (aka consumer demand exists), even that doesn't really work. As long as reasonable demand for a product exists, we would be irresponsible to just ignore it.

B) BioWare people can see the who is making posts from the same address, so going through the effort of making additional accounts isn't really all that effective. I mean, sure, one could go through a dozen proxies to obfuscate that, but given the general low impact generic 'I hate this' posts on forums have, it'd be costing someone a lot of time and just cause us amusements in our team meetings ("hey, that italian guy who created 27 accounts? Kids these days have too much time on their hands") :P

As for patches vs. DLC. The core DA team is working on patches. They are free. They take time, because they have to run through QA. There is a different team, the DLC team, that works on downloadable content. These resources don't conflict with each other (and besides, on thing that never speeds up software development is throwing more people at a problem), because the patch team is mostly engineers while the DLC team is mostly content creators - and if you look at the credits, you get a rough idea how many people BioWare has available to dedicate to either of this.

What the patch team is doing is called 'live support' and it has always been free and will always be free (unless the industry moves to a universal subscription model, not terribly likely).

What the DLC team is doing is creating new content, and as such, we expect to be paid for it, because a team of several dozen people is pretty damn expensive over time.


Wickedjelly wrote...

I'm not sure what's worse.  Posting the same topic over and over to the point you feel the need to make a separate account Image IPB

Or using the beaten, trampled, steamrolled to death food analogy for the billionth timeImage IPB



#138
KalDurenik

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Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).

#139
Lughsan35

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Mayo98577 wrote...

I'm sorry bioware, I'm not going to spend $60 for a new game and then have to pay MORE to get all the in game content.


Congrats get a better job where that amount of money won't mean anything to you.... :P

#140
Lughsan35

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KalDurenik wrote...

Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).


People that play MMOs bash their heads against the SAME exact content for endless hours upon hours ask someone still playing WoW what their /played is... and you'll be like oh my.. that's not such a bad price in comparison..:innocent:

#141
Rhys Cordelle

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Sigh. I suppose these threads are just going to be a constant thing huh?



Let's just get right down to the core of it. What are you hoping to achieve by complaining about DLCs? We're either going to get them at a price that is viable for Bioware, or we're not going to get them at all. Get over it already.



People aren't giving the DLCs enough credit. Sure the quest to get Shale is short but then you have an additional character with additional dialogue for the rest of the game. Wardens Keep, from what I hear, gives you additional talents and such. You're not just paying for the quest but the added content that will persist throughout the whole game.

#142
Jim_uk

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Lughsan35 wrote...

Mayo98577 wrote...

I'm sorry bioware, I'm not going to spend $60 for a new game and then have to pay MORE to get all the in game content.


Congrats get a better job where that amount of money won't mean anything to you.... :P


Wait until you have to pay your own bills, you'll realise the value of money a little more then.

#143
KalDurenik

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Single player vs MMO? Don't go there...

A MMO is a service you need to pay for monthly so they can keep good support, servers and other features online at the same time. A single player game is a static game. But lets say i would go there... I probably have a game value of what? 0.1$ (maybe even less) for each hour spent in game. Might check lateron... But overall its cheap.

#144
Killian Kalthorne

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I LIKE PICKLES!

SO far I am not disappointed with the DLC system and if Bioware wants to make good DLCs for the game then I will buy them.  If they start making crappy DLCs then I will stop buying them.

#145
Godeshus

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Another one of these? Sheesh!

I saw a waffle thread somewhere. At least the conversation over there is interesting. We talk about waffles. All kinds of Waffles. Chocolate chip waffles. Blueberry waffles. Even Waffles with whipped cream!!!

:wizard:

#146
allothernamesweretaken

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KalDurenik wrote...

Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).


So, the same price and length as two average length games?

Gotcha.

#147
Monkinsane

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If they make 20 Addons that have the same quality to it as the main
game, I'll buy 20. The DLC's are new content. Bioware could've
published them as a sequel instead, but expanding the game is so much
more enjoyable. I really wish ppl would stop MOANING. Bioware is a
business - and the last time I checked, the goal of a business is to
make money. Or has that changed recently?

Stop complaining and
be greatfull that they have given us a GREAT RPG! If you don't want to
pay for the DLC - then don't buy them. There will be plenty of
community addons in the future, and they'll be free. Download them
instead.

As long as the price for the DLC is reasonable - I'll hapilly buy it.

KalDurenik wrote...

Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).



#148
SheffSteel

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allothernamesweretaken wrote...

KalDurenik wrote...

Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).


So, the same price and length as two average length games?

Gotcha.


Heh. Or, to consider the total package - something which to my knowledge no one has yet done...
Total cost: $160 (assuming console purchase)
Total hours: 80 (assuming 60 hrs main game, and no replay value)
Total cost per hour: $2

Compare that with a typical $60 console game offering 20 hours game play (not all games offer this)
Total cost per hour: $3

Conclusion: even after purchasing 20 DLCs, each offering an hour of gameplay for $5, DAO is still better value for money than typical games.

#149
Monkinsane

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Amen to that! DAO ROCKS!

SheffSteel wrote...

allothernamesweretaken wrote...

KalDurenik wrote...

Well Monkinsane how many dlc are you going to buy? lets say they make 20 of them. and i will even lower the cost to 5$ average. then you have just paid 100$ for 20 hours of content (following the DLC from ME and DAO so far).


So, the same price and length as two average length games?

Gotcha.


Heh. Or, to consider the total package - something which to my knowledge no one has yet done...
Total cost: $160 (assuming console purchase)
Total hours: 80 (assuming 60 hrs main game, and no replay value)
Total cost per hour: $2

Compare that with a typical $60 console game offering 20 hours game play (not all games offer this)
Total cost per hour: $3

Conclusion: even after purchasing 20 DLCs, each offering an hour of gameplay for $5, DAO is still better value for money than typical games.



#150
Monkinsane

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Forgot to mention: Considering the number of character variations - Human Warior, Human Rogue, Elvish Mage Male, Female etccc..... (you get the point) DAO has the potential to keep you busy for months. So the price per hour drops drastically right there.