Mass Effect 3 - VGA 2011 Trailer
#576
Posté 11 décembre 2011 - 12:20
#577
Posté 11 décembre 2011 - 12:21
#578
Posté 11 décembre 2011 - 12:23
After watching the introduction of ME3 and the sequence that follows, including this scene right here, it puts the entire "make the game choose everything for you in dialogue" mode a bit more into perspective. There isn't much in terms of overall dialogue between Shepard and the goings on in the mission, it seems more like Shepard is onrails with a script in his/her hand and that choosing the "make the game choose everything" mode isn't going to be much different except it relieves you of the 1-2 seconds of Shepard justifying why exactly (s)he's doing X.
#579
Posté 11 décembre 2011 - 12:26
Ross42899 wrote...
Well, it's an awesome trailer but: Where is FemShep? I've enough seen of ManShep in trailers.
femShep dilutes the experience for the Straight Male Gay Mer. There is nothing to be gained in advertising her.
#580
Posté 11 décembre 2011 - 12:26
Terror_K wrote...
While that does show a lot more than the new ME3 trailer does and is more of "a trailer" in my mind, I wasn't think of something that highlights all the features of the game, but is mostly cinematic and shows different aspects beyond just "Action!"
Trailers will always mostly just show "action" - ME, DAO, Skyrim all the same basic game plan "Combat, vombat, scenery, combat all wrapped over dramatic music..
The limiter on this trailer is how little "action" it show Shep taking. I mean there's no combat really for example. It is an action scene but the best action is my the Maw and Reapers.
#581
Posté 11 décembre 2011 - 12:29
Dave of Canada wrote...
I'm probably going to be bashed for this, but...
After watching the introduction of ME3 and the sequence that follows, including this scene right here, it puts the entire "make the game choose everything for you in dialogue" mode a bit more into perspective. There isn't much in terms of overall dialogue between Shepard and the goings on in the mission, it seems more like Shepard is onrails with a script in his/her hand and that choosing the "make the game choose everything" mode isn't going to be much different except it relieves you of the 1-2 seconds of Shepard justifying why exactly (s)he's doing X.
.. is exactly the kind of conclusion provoked when you are shown gameplay that is just running and activating cutscenes
But still seems inaccurate. Bioware have made a point of responding to fanbase criticism from last time by not showing story / dialogue / spoilers. While I think they could be showing better combat than clips of Shepard sliding, sprinting and faceplanting all over, to conclude that the lack of story shown means a lack of story in product is stupid
Its like someone promising you a taster of some soup, but without the salt. You can complain that the taster is bland and could use salt, but you would have no basis to conclude that the actual soup recipe when it comes will also be bland and need salt
#582
Posté 11 décembre 2011 - 12:29
Ok? I guess?
I really would like to see dialogues, companions and stuff like that. That trailer left me totally cold.
#583
Posté 11 décembre 2011 - 12:35
Gameplay = WTF? It was just running around to press a button.
#584
Posté 11 décembre 2011 - 12:38
Modifié par Tup3xi, 11 décembre 2011 - 12:40 .
#585
Posté 11 décembre 2011 - 12:39
marstor05 wrote...
yeh thresher maw kicking reaper arse......
after seeing that its made the wait for me3 painful
#586
Posté 11 décembre 2011 - 12:43
#587
Posté 11 décembre 2011 - 12:47
Tup3xi wrote...
To be honest the C&C trailer was much more interesting and ME3 one was a let-down (visually underwhelming too).
Even I have to disagree with this. Aside from everything looking generically gritty and brown (which, given that it's Tuchanka, is hard to put blame on) the scale of everything was incredibly impressive. There were some bits I swore had to be pre-rendered, but then I realised Shepard was still in the foreground, so it couldn't be. Whatever visual cheats they've used worked well, IMO.
Modifié par Terror_K, 11 décembre 2011 - 12:48 .
#588
Posté 11 décembre 2011 - 12:47
Alex_SM wrote...
Cutscenes = awesome
Gameplay = WTF? It was just running around to press a button.
Which cutscenes? I just saw that "Gameplay" trailer.
Must say, it was awesome, but I was waiting for something entirely different. Seriously - action is nice, but I'm not in that franchise for action. I want interaction, romances & stuff - basically something that makes ME-series feeling different from other games with a similar setting.
Whatever ... better one awesome-action trailer than nothing at all
BTW: I wouldn't call those 3 seconds "cutscenes" cutscenes. Except the one where the Maw mauls that poor Reaper ...
Modifié par CptData, 11 décembre 2011 - 12:51 .
#589
Posté 11 décembre 2011 - 12:49
Question though: how is the thresher gonna kill the reaper? Crushing it like a python? Acid saliva?
#590
Posté 11 décembre 2011 - 12:53
Yeah I agree. The scale has been increased hugely, and it looked convincing. That fight between the Reaper and the Thresher Maw was incredible. To show a war against the Reapers, Bioware needed to convincingly up the scale and it looks like they've done just that.Terror_K wrote...
Tup3xi wrote...
To be honest the C&C trailer was much more interesting and ME3 one was a let-down (visually underwhelming too).
Even I have to disagree with this. Aside from everything looking generically gritty and brown (which, given that it's Tuchanka, is hard to put blame on) the scale of everything was incredibly impressive. There were some bits I swore had to be pre-rendered, but then I realised Shepard was still in the foreground, so it couldn't be. Whatever visual cheats they've used worked well, IMO.
#591
Posté 11 décembre 2011 - 12:54
#592
Posté 11 décembre 2011 - 12:56
i mean you gotta be pretty f***ing stupid(or blind if you're the guy that told us we need to open our eyes) to, for starters, not notice how much the gameplay gets cut in the trailer (which makes sense cause it'd be dumb to show you how to go through the level) and to expect a 1:40 generic trailer to show significant story lore and decisions. this was a "HOLY S***" trailer and boy did they hit the nail on the head.
the funniest thing about all of this is that all the little whingers and puffs that QQ endlessly will inevitably buy the game.
#593
Posté 11 décembre 2011 - 12:56
CptData wrote...
Alex_SM wrote...
Cutscenes = awesome
Gameplay = WTF? It was just running around to press a button.
Which cutscenes? I just saw that "Gameplay" trailer.
BTW: I wouldn't call those 3 seconds "cutscenes" cutscenes. Except the one where the Maw mauls that poor Reaper
The only gameplay I saw was Shepard running, the rest where scripted custeces, even if most where short.
#594
Posté 11 décembre 2011 - 12:56
I pretty much agree on all counts. A trailer showcasing a variety of things was what I was expecting, but then again this was the VGAs so it wasn't surprising. It was a demo more than a trailer, but the demo was highly impressive. I also agree that it would've had more of an impact if I didn't already know, but at least we're not getting spoilt. And the fact that the fight was in-game is just phenomenal.Terror_K wrote...
I think most of my disappointment stems from expectations. When I heard "trailer" I actually thought something more akin to a bunch of various clips illustrating different parts and aspects of the game with some epic music and quotes framing it. This was pretty much just a chunk of cinematics and gameplay illustrating over-the-top action related to only one place and mission. Not really what I'd deem a "trailer" my any means... it's more a slice of a specific piece of the product ripped out and shown, albeit likely sped-up with some bits cut here and there. Simply put: it's really no more a trailer than watching those clips of Anderson and Shepard on Earth and the Sur'kesh demos are trailers.
That said, it has both it's good and, well... not really "bad" moments per se, but perhaps overdone moments. I mean, to get one niggle out the way, how many times are these action moments going to begin with Reapers stomping around and beaming things resulting in Shepard being shaken up and/or crumbling debris sending him rolling down something before resuming gameplay? It was impressive and neat when I first saw it in the Anderson/Earth demo with that shockwave sending them sliding down, but after a similar occurrence in the Legion/On-the-rails demo and now in this so-called trailer, I can it's going to get old fast if it occurs much more in the game. Seems everywhere Shepard goes he/she can expect an earthquake and some tumbling.
My other main beef is basically, "Oh yay... more action, TPS style gameplay. Just what I want to see more of!" </sarcasm> <_<. To be expected to a degree I know, but perhaps this relates to my first point: an actual trailer that illustrated various aspects of the game and not just combat, explosions and Reapers shaking Shepard up would have been more appealing. It's easier to swallow in smaller doses and when peppered with a few other aspects besides "Action! Action! Action!"
That said, the cinematics and transitions are good and well-directed. I did love the initial image of the fighters zooming overhead and the Maw vs. the Reaper was well done. Not too much shaky-cam or 2 second shots, and everything was nice and focused. Good to see the overall style of cinematic direction remains consistent/classic and it hasn't been taken too over-the-top and modernized. I'm still not a fan of these mini-crab tank Reapers because they seem to be the same thing I've seen before in dozens of games lately, but I guess there's not much I can do about that and I'll just have to put up with them. The section of gameplay itself looks kind of interesting (i.e. with Shepard advancing and trying to avoid the deadly red beams and Reaper feet), but I'd have to actually feel how it plays and experience it directly to really judge it. I can see from the style it could either be really fun, or fall victim to being annoying, depending on execution. It'll depend on how random or scripted the section is, and how punishing it can be or not. Too on-the-rails and predictable and it doesn't feel dynamic, but too random and punishing and it becomes frustrating. It'll be interesting to see how it balances.
So, overall, a tad disappointing, but nothing that really makes me roll my eyes or rage. Again, largely due to expectations I admit, but while it impressed me somewhat with some neat moments, it didn't outright "Wow!" me overall. Perhaps if the Reaper vs. Maw thing hadn't been spoiled right at the start of ME3's advertising in the Gameinformer article it would have been a different story. That said, at least when they show this, I'm not being spoiled with anything massively awesome prior to playing I had no prior knowledge to. It's both a blessing and curse in that regard, but overall I think I'd rather be surprised and "wowed!" in the game itself rather than by a trailer (sorry... "trailer").
#595
Posté 11 décembre 2011 - 12:57
#596
Posté 11 décembre 2011 - 12:59
Modifié par Zorziban the Great, 11 décembre 2011 - 01:02 .
#597
Posté 11 décembre 2011 - 12:59
#598
Posté 11 décembre 2011 - 01:06
#599
Posté 11 décembre 2011 - 01:09
All in all the trailer didn't really show anything new, so I wasn't really impressed.
BTW VGA nominees were so random at times that I... I don't know. Witcher 2 wasn't even in RPG NOMINEES, best graphics didn't have BF3 or Witcher 2... they seemed pretty console-focused to me, to the point that a game that's not mainstream enough couldn't win an award.
#600
Posté 11 décembre 2011 - 01:19





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