(Darting it, then leaving before being set on fire.)
Honestly, I'm with the majority of people who are.... Less than amused by the trailer. One of the more simple reasons being; I've played the beta as well.
And nothing, nothing, felt anything remotely immersive. Not once did I feel any reason to care about what was happening. Neither the brief "reunion," with the sexed up new Ashley, nor even the child death meant anything at all; like I was watching a series of disjointed snapshots from random Hollywood summer-flicks, and someone trying to stitch them together.
I realize its beta, but I also know what beta actually means. (I'm a full time student at A.I, majoring in game art and design.) Its a far more complete picture than most want to believe. If it was an alpha build, then I wouldn't be so worried, but it isn't. And this trailer only serves to confirm a large majority of ours fears; that the methodical, mature, almost ethereal Space Opera that Mass Effect 1 was, has been completely forgotten by its creator, and left to die alone in the dark.
We're only a few months away from launch, and it seems to me that Bioware has stretched itself far too thin; trying to cater to new players (The idiots who think jumping on board NOW, in the last title of the series, is a good thing.) and trying to also satisfy people like me, who've been invested since 2006, when Game Informer first released their article.
The result is what I see here; a blatant attempt to capture the popular "Badass space marine kill-em-all humanity r0xx0rz," cliché, with more focus on guns, graphics, and unneeded mechanics, rather than on focusing on the core story, and the core gamers that liked it before it went all heavy metal.
And to the inevitable string of Bioware fanboys and people wanting to be "mature," and "cool," by defending at major company; I (And others like me.) am not "Hating," or "****ing," or whatever you'd like to say to discredit our opinions; I (We.) are simply voicing our opinions, concerns, critiques, and insights regarding a franchise we (At least at one time.) was heavily interested in.
And concerns, critiques, opinions, and insights are what has brought us the games that you love and enjoy; because without them, there never would have been as much innovation as there has been in this industry.