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Mass Effect 3 - VGA 2011 Trailer


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#851
Leaser Resael

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It seems you people don't understand, when people ask "where are the RPG aspects of the game, the exploration, import choices affecting the story" each time a new trailer or teaser or gameplay video is released (and the new one is NOT a trailer, it's just a segment of the game), they're not asking Bioware to show those things in the VGA or any other place like that, people ask for those things because since Bioware announced ME3 (a year ago) they ONLY showed combat trailers, combat teasers and they even used the bioware pulse to show combat and gameplay (gameplay related to combat), the only exception is the bioware pulse about sound, which was GREAT.

We know that this game focus on the war, but since they said that there actually ARE more RPG aspects, people want to see if that's real or not.
If you liked what you saw so far, good for you, but if you can post here that you liked the "trailer", they can post here saying that they DON'T. I repeat, it has been one year since bioware announced the game and they ONLY showed combat, I agree that the VGAs or E3 aren't places to show those things, but they didn't even show the RPG aspects in any of the bioware pulse episodes.

Before someone jumps to say "they can't show those things without spoiling the game" I'm gonna say 2 things:
1- IT'S POSSIBLE to make a video showing armor customization, showing some side planets to show exploration, even how import works by showing some random subquest that is afected by our choices. Besides, we know that we need to defend a tower in tuchanka for some reason, we know that we have to defend a Krogan female from cerberus on the salarian planet, "OMG BIOWARE SPOILED THAT FOR ME IN THE "TRAILERS" RELEASED SO FAR...
EVERY piece of information is a spoiler, if you didn't have a problem seeing all the info bioware released so far, ONE little video showing other aspects won't affect you.
2-You actually DON'T have to see a video showing the RPG aspects of the game if that bores you.

I like seeing how the game is improving, but I want to see how its improving in EVERY aspect, not just combat.

In the end, why people who likes combat it's more important than those who want to see something ELSE BEFORE the game comes out? We all can to say what we like or not from what they show us. So before saying stupid things like "OMG I don't understand how can they ask for this or that when the game is about war" well, for your information, BIOWARE told us that the game will have more RPG aspects, we only want to see if that's true.

It's THAT difficult to understand that not everyone likes to see combat?

#852
sympathyforsaren

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What I'm saying is that not only are they imo destroying the series with appealing to them, as Mass Effect 3 looks plain bad imo (very linear, lots of shooting, no inventory, questionable and weak writing, generic characters, decharacterization of the Reapers, overused Earth-centric plot), they are also wasting their time if they think this new direction will generate the dreamy profits they dream of. If anything,cit has been reaffirmed statistically that when you make a genuine roleplaying game without compromises, it can have extraordinary sales. Maybe the suits and ties at EA should (and they will) take heed.

Back on topic, this trailer continued to reaffirm my assessment and opinion of Mass Effect 3. How my favorite franchise in all of gaming has turned into this is saddening and frustrating, and we only have the aspirations to be a CoD/Gears of War to thank. This game doesn't look good at all. The animations look brutally bad, and people need to question how much will be changed now so close to launch. It is obvious that BioWare thinks it has the established fanbase in the bank as far as purchasing this game, and implies they have zero respect for the fans who helped establish this series while neglecting and ignoring their core base when plenty of concern and warning has been given to them, at their own peril.

What ever happened to Mass Effect? That is my question, echoing the sentiment expressed by other fans on this specific thread. What in the heck ever happened to Mass Effect? Because this doesn't look like a good game at all. It looks exactly like the Michael Bay, cheesy and shoot-tacular, mindnumbingly boring shooters I do my best to avoid.

#853
1136342t54_

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Killjoy Cutter wrote...

1136342t54 wrote...

Sgt Stryker wrote...
Yeah, that was pretty stupid. All I know is, when I get to that scene, I'll make sure Shepard is wearing a helmet. That way I can say the armor protected him from the heat produced by the beam. Of course, we also have to keep in mind that the same beam hits a Kodiak shuttle and only destroys one of its engines, sending it plummeting into the ground. At the very least, we can conclude that the "crab" Reapers have weaker weapons than Sovereign's cruiser-killing red beams of death.


To be honest that is freaking hilarious. A weapon that can wipe out military warships easily are likely using some pretty high yield weaponry. Regular personel armor won't protect from even a glancing blow. Its likely that due to the Thanix cannon design (which it uses a magnetic field to direct liquid metal) it won't cause some residual hit damage on a large area . Remember in ME1Sovereigns weapon went straight through Alliance warships literally like butter. Even in gameplay you can see that small Reaper simply core those shuttles. Only residual explosions due to the damage caused a large area of effect explosion.

Also realism in a game that has a magic element able to let people go faster than light speeds by manipulating mass shouldn't be at the top of most expected. ME1 ME2 and ME3 had moments that seemed pretty off realism wise (ME2 more).


So once a setting has any speculative element, the doors are wide open to magic, unicorns, and whatever the eff else strikes the whims of writers and fans alike? 

Gah, I hate that. 

You know you could have actually focused more on the explanation then you know the last couple of sentences. The problem is that anything within the gameplay can easily be considered unrealistic. How the hell is Shepard able to pause in the middle of a fight and somehow learn a new power? There are certain things you will have to just accept as cinematic representations of the situation.

As for the beam weapon, it strikes the ground right next to Shep... the vaporizing concrete would likely cause severe injury to anyone nearby, from shockwave, thermal effect, and flying debris.

Reaper weapons never caused any shockwave at all when used from what we have seen since ME1 up to ME3. The debris wouldn't really harm shepard due to armor and KB. Thermal energy could possibly harm shep but again like I said in my previous post Reaper ship weapons have a tendency to only harm whatever it is hitting. When hitting Alliance cruisers the Thanix cannon cored the vessel and the resulting explosion is what obliterated it. Even the Normandy's Thanix cannon cored the Collector ship but the resulting explosion is what killed it there was not shockwave.

Thermal effect could harm shepard but then again it would have likely incinerated most people in the area if it was actually a high intensity laser or at the very least blinded them since a laser that powerful that can take out military ships would possibly be in low kilotons at the very least (there is obvious a different measurement for heat but I said kilotons to keep it simpler for me at least). 

The Thanix cannon is basically liquid metal shaped by a magnetic field and possibly eezo. Through some technobabble explanation it could be said that the magnetic field possibly limits the thermal effect only onto a specific target the cannon hits not anywhere else to maximise the damage.

#854
1136342t54_

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Killjoy Cutter wrote...

1136342t54 wrote...

sympathyforsaren wrote...

I looked at the game that won Game of the Year at the VGA's. No rpg mode in that game, and ME3 won't touch the sales numbers it got, either. Maybe BioWare should take heed.


Modern Warfare 3 is one of the best selling games of all time. No real conversations or choices in that game. Maybe Bioware should take heed.


Sure, if they wanted to be monumentally stupid, they could try that.


You do know I'm attempting to make this poster post seem stupid right?

#855
1136342t54_

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CannonLars wrote...

I am aware. But EA has aims to take  chunks out of the biggest market, being shooters, and ME3 ads reflect that. I am saying they are paying attention to Call of Duty sales and I personally wouldn't.


If Bioware or EA decides to take marketing advice from one of the biggest selling games out there then I wouldn't have much problem with it since its marketing. I get my information from interviews, developer comments, magazines,  demos, leaks, gameplay videos, Bioware TV things that isn't trailers. I don't get all the information I need from a trailer if I really want a game.

#856
mybudgee

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What about how Jack seemed to be a dark jedi from hell in all the trailers/cutscenes and then once she is in the squad she is kinda reckless and dumb. Charging outta cover for no reason, etc. The people @ BW are probably going to bend realism here and there for the sake of dramatic narrative. Accept this. Besides, a super realistic ME3 would not be much fun to play, and would be quite short

#857
1136342t54_

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sympathyforsaren wrote...

What I'm saying is that not only are they imo destroying the series with appealing to them, as Mass Effect 3 looks plain bad imo (very linear, lots of shooting, no inventory, questionable and weak writing, generic characters, decharacterization of the Reapers, overused Earth-centric plot), they are also wasting their time if they think this new direction will generate the dreamy profits they dream of. If anything,cit has been reaffirmed statistically that when you make a genuine roleplaying game without compromises, it can have extraordinary sales. Maybe the suits and ties at EA should (and they will) take heed.


Funny I didn't know you were playing ME3 right now when most haven't even got the demo yet. Well I guess I'll defer myself to you since you clearly know everything about ME3.

#858
sympathyforsaren

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didymos1120 wrote...

sympathyforsaren wrote...

Because it don't have gunzzzz!!!!!!!!!!!! It's not special because it won anything, its special because of what it is. There is no denying the unanimous rave reviews from every single media source.


And how do you feel about ME2's similar review performance?



I agree whole heartedly with it. ME2 was very good. Let's not kid ourselves, though. ME2 had a friggin story and didn't have cheesy energy swords, multiplayer and wasn't earth-centric.

#859
solstickan

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XavierHollywood wrote...

Someone With Mass wrote...

Too bad that I don't care about Lamerim at all.

Ohh, it won something at VGA. Congrats. It's not special because of it.


It might be a bit presumptious of me to assume so, but since you are a fan of Mass Effect im guessing you are a fan or RPGs as well.  What is it about Skyrim that you dont like?  I really cant imagine any fans of RPGs to not like a game like Skyrim


Personally, while I have gotten some enjoyment out of Skyrim I just can't say I like it. The main reason is the incredibly dull storyline and characters. Sure, it's fun exploring and eating corpses, but whenever I enter a conversation all I want to do is shoot flames at them and cause a riot.

I love ME for the story and characters, and I know many would disagree with me, but I feel a hundred times more immersed in that universe than Skyrim's (or Oblivion's for that matter) ever can/could. 

Seriously, the only living creature I care about in Skyrim is my horse. And he doesn't even have name. :unsure:

#860
1136342t54_

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mybudgee wrote...

What about how Jack seemed to be a dark jedi from hell in all the trailers/cutscenes and then once she is in the squad she is kinda reckless and dumb. Charging outta cover for no reason, etc. The people @ BW are probably going to bend realism here and there for the sake of dramatic narrative. Accept this. Besides, a super realistic ME3 would not be much fun to play, and would be quite short


If all the characters were as badass in gameplay as they are in lore in cutscenes the game would either be ridiculously easy or ridiculously hard.

#861
sympathyforsaren

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1136342t54 wrote...

sympathyforsaren wrote...

What I'm saying is that not only are they imo destroying the series with appealing to them, as Mass Effect 3 looks plain bad imo (very linear, lots of shooting, no inventory, questionable and weak writing, generic characters, decharacterization of the Reapers, overused Earth-centric plot), they are also wasting their time if they think this new direction will generate the dreamy profits they dream of. If anything,cit has been reaffirmed statistically that when you make a genuine roleplaying game without compromises, it can have extraordinary sales. Maybe the suits and ties at EA should (and they will) take heed.


Funny I didn't know you were playing ME3 right now when most haven't even got the demo yet. Well I guess I'll defer myself to you since you clearly know everything about ME3.


Apply what you wrote to your own personal hype. Recognize your double-standard.

#862
1136342t54_

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solstickan wrote...

XavierHollywood wrote...

Someone With Mass wrote...

Too bad that I don't care about Lamerim at all.

Ohh, it won something at VGA. Congrats. It's not special because of it.


It might be a bit presumptious of me to assume so, but since you are a fan of Mass Effect im guessing you are a fan or RPGs as well.  What is it about Skyrim that you dont like?  I really cant imagine any fans of RPGs to not like a game like Skyrim


Personally, while I have gotten some enjoyment out of Skyrim I just can't say I like it. The main reason is the incredibly dull storyline and characters. Sure, it's fun exploring and eating corpses, but whenever I enter a conversation all I want to do is shoot flames at them and cause a riot.

I love ME for the story and characters, and I know many would disagree with me, but I feel a hundred times more immersed in that universe than Skyrim's (or Oblivion's for that matter) ever can/could. 

Seriously, the only living creature I care about in Skyrim is my horse. And he doesn't even have name. :unsure:

I can kind of agree with this. While I love Skyrim the more I play it the more I want to play DAO or ME. Bethesda almost never get characterization of your protagonist right. Although I think they did it better in Fallout 3. I would have liked it if they took Obsidians approach to New Vegas when it came to companion characters, choices and even factions.

If they did that it would have been more glorious than it was.

#863
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sympathyforsaren wrote...

Apply what you wrote to your own personal hype. Recognize your double-standard.


What personal hype? I've been correcting people so far on technical discussions of weapon systems and their possible reaction to the environment. When not doing that I've been very sarcastic.

#864
Killjoy Cutter

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1136342t54 wrote...

Killjoy Cutter wrote...

As for the beam weapon, it strikes the ground right next to Shep... the vaporizing concrete would likely cause severe injury to anyone nearby, from shockwave, thermal effect, and flying debris.


Reaper weapons never caused any shockwave at all when used from what we have seen since ME1 up to ME3. The debris wouldn't really harm shepard due to armor and KB. Thermal energy could possibly harm shep but again like I said in my previous post Reaper ship weapons have a tendency to only harm whatever it is hitting. When hitting Alliance cruisers the Thanix cannon cored the vessel and the resulting explosion is what obliterated it. Even the Normandy's Thanix cannon cored the Collector ship but the resulting explosion is what killed it there was not shockwave.

Thermal effect could harm shepard but then again it would have likely incinerated most people in the area if it was actually a high intensity laser or at the very least blinded them since a laser that powerful that can take out military ships would possibly be in low kilotons at the very least (there is obvious a different measurement for heat but I said kilotons to keep it simpler for me at least). 

The Thanix cannon is basically liquid metal shaped by a magnetic field and possibly eezo. Through some technobabble explanation it could be said that the magnetic field possibly limits the thermal effect only onto a specific target the cannon hits not anywhere else to maximise the damage.


Once the beam strikes the ground, whether it's a Thanix-type weapon or a laser, basic physics take over and you have a massive impulse into whatever the ground it made of, causing massive heating and thus vaporization, and therefore a blast effect. 

 

#865
1136342t54_

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Killjoy Cutter wrote...

Once the beam strikes the ground, whether it's a Thanix-type weapon or a laser, basic physics take over and you have a massive impulse into whatever the ground it made of, causing massive heating and thus vaporization, and therefore a blast effect. 


Unfortunately physics doesn't work like that with Reaper weaponry during cinematics. Hell in the ME2 battle with the Normandy SR2 against the Collector Warship the Thanix cannon was firing very slowly in which the beam could be clearly seen. In the codex the THANIX cannon should be able to fire the beam at a fraction of the speed of light.

#866
Someone With Mass

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XavierHollywood wrote...
It might be a bit presumptious of me to assume so, but since you are a fan of Mass Effect im guessing you are a fan or RPGs as well.  What is it about Skyrim that you dont like?  I really cant imagine any fans of RPGs to not like a game like Skyrim


Well, I'm playing RPGs because of the characters and the story, not the quests. And I don't find sandbox RPGs to be so much fun either. Just tacks on more time it takes to get from point A to point B.

#867
PsychoWARD23

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Someone With Mass wrote...

XavierHollywood wrote...
It might be a bit presumptious of me to assume so, but since you are a fan of Mass Effect im guessing you are a fan or RPGs as well.  What is it about Skyrim that you dont like?  I really cant imagine any fans of RPGs to not like a game like Skyrim


Well, I'm playing RPGs because of the characters and the story, not the quests. And I don't find sandbox RPGs to be so much fun either. Just tacks on more time it takes to get from point A to point B.

Sandbox RPGs are more about the journey than the destination.


But yeah, I can see where you're coming from.

#868
didymos1120

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1136342t54 wrote...

 In the codex the THANIX cannon should be able to fire the beam at a fraction of the speed of light.


Well, technically, every velocity lower than c is a fraction of c

#869
1136342t54_

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XavierHollywood wrote...

Someone With Mass wrote...

sympathyforsaren wrote...

I looked at the game that won Game of the Year at the VGA's. No rpg mode in that game, and ME3 won't touch the sales numbers it got, either. Maybe BioWare should take heed.


Too bad that I don't care about Lamerim at all.

Ohh, it won something at VGA. Congrats. It's not special because of it.


It might be a bit presumptious of me to assume so, but since you are a fan of Mass Effect im guessing you are a fan or RPGs as well.  What is it about Skyrim that you dont like?  I really cant imagine any fans of RPGs to not like a game like Skyrim

Well I know you didn't ask me this is one problem that a Bioware RPG fan could eaisily have with it.

Characterization.

The main character is obviously a silent protagonist but in general you don't really get to be able to make certain in game dialog choices that help you flesh out your character more. Basically give the character more choices during quests that aren't basically "I'd love to do it." or "Screw that I'm busy.".  I want to be able to have silent protagonist more along the lines of DAO. At least there I have many choices and multiple different ways to complete plenty of quests some are just laughably evil while others can help you milk people out of their money but in the end betray them. Its more variety.

Sure I can imagine the way my character would personally feel about a certain quest or  people but it gets rather shallow when you can't do much with it in game since Bethesda railroads you along a specific path most of the times.

There are many other things I can point out but I would just be rambling. I love Skyrim but simply because Bethesda again hasn't succeeded at something they have always been kind of bad at pretty much makes me want to play a Bioware or Obsidian RPG lol.

#870
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didymos1120 wrote...

1136342t54 wrote...

 In the codex the THANIX cannon should be able to fire the beam at a fraction of the speed of light.


Well, technically, every velocity lower than c is a fraction of c


lol point taken.

#871
Killjoy Cutter

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1136342t54 wrote...

Killjoy Cutter wrote...

Once the beam strikes the ground, whether it's a Thanix-type weapon or a laser, basic physics take over and you have a massive impulse into whatever the ground it made of, causing massive heating and thus vaporization, and therefore a blast effect. 


Unfortunately physics doesn't work like that with Reaper weaponry during cinematics. Hell in the ME2 battle with the Normandy SR2 against the Collector Warship the Thanix cannon was firing very slowly in which the beam could be clearly seen. In the codex the THANIX cannon should be able to fire the beam at a fraction of the speed of light.


I'm more concerned with the basic physics of rapid energy transfer, than I am with the cinematic "physics" of a cutscene. 

If those weapons have enough energy to shatter and fry starships in a single hit, then every hit on the ground should be like a high-explosive bomb going off where it strikes.

#872
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Someone With Mass wrote...

XavierHollywood wrote...
It might be a bit presumptious of me to assume so, but since you are a fan of Mass Effect im guessing you are a fan or RPGs as well.  What is it about Skyrim that you dont like?  I really cant imagine any fans of RPGs to not like a game like Skyrim


Well, I'm playing RPGs because of the characters and the story, not the quests. And I don't find sandbox RPGs to be so much fun either. Just tacks on more time it takes to get from point A to point B.


Rpg's are fine - but they do sometimes get tedious. Grinding forever to level up something...get to a boss then rinse and repeat.

Don't get me wrong - love FF series. But I see nothing wrong with implementing an RPG system. ME1 was never suppose to be a strict RPG. In fact, ME1 had a lot of smoke and mirrors going on. Equipment wasn't important. Always equip the better gear. Always equip the better version of the mod. Powers were better in ME2 (yes, even adepts. If you know how to play an adept they're incredibly fun. People are just mad they can't spam singularity and have a room full of people float around.)

#873
1136342t54_

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Killjoy Cutter wrote...

1136342t54 wrote...

Killjoy Cutter wrote...

Once the beam strikes the ground, whether it's a Thanix-type weapon or a laser, basic physics take over and you have a massive impulse into whatever the ground it made of, causing massive heating and thus vaporization, and therefore a blast effect. 


Unfortunately physics doesn't work like that with Reaper weaponry during cinematics. Hell in the ME2 battle with the Normandy SR2 against the Collector Warship the Thanix cannon was firing very slowly in which the beam could be clearly seen. In the codex the THANIX cannon should be able to fire the beam at a fraction of the speed of light.


I'm more concerned with the basic physics of rapid energy transfer, than I am with the cinematic "physics" of a cutscene. 

If those weapons have enough energy to shatter and fry starships in a single hit, then every hit on the ground should be like a high-explosive bomb going off where it strikes.


Actually it should have more destructive power than even that but you will only see realism such as that in the novels where it can be explained better. Reapers use nuclear level weaponry a lot Shepard should have been dead but due to Shepard being so ****ing awesome that he is a cyborg zombie capable of altering reality to the point of killing anything that sufficiently annoys Shep (renegade interrupt) I doubt Shepard would  die from a puny Reaper weapon. :P

#874
Killjoy Cutter

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lightsnow13 wrote...

Someone With Mass wrote...

XavierHollywood wrote...

It might be a bit presumptious of me to assume so, but since you are a fan of Mass Effect im guessing you are a fan or RPGs as well.  What is it about Skyrim that you dont like?  I really cant imagine any fans of RPGs to not like a game like Skyrim


Well, I'm playing RPGs because of the characters and the story, not the quests. And I don't find sandbox RPGs to be so much fun either. Just tacks on more time it takes to get from point A to point B.


Rpg's are fine - but they do sometimes get tedious. Grinding forever to level up something...get to a boss then rinse and repeat.

Don't get me wrong - love FF series. But I see nothing wrong with implementing an RPG system. ME1 was never suppose to be a strict RPG. In fact, ME1 had a lot of smoke and mirrors going on. Equipment wasn't important. Always equip the better gear. Always equip the better version of the mod. Powers were better in ME2 (yes, even adepts. If you know how to play an adept they're incredibly fun. People are just mad they can't spam singularity and have a room full of people float around.)


Keep in mind that level grinding and big inventories aren't what make an RPG.

It's a roleplaying game, not a roll-playing game.

Modifié par Killjoy Cutter, 12 décembre 2011 - 02:58 .


#875
sympathyforsaren

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I am in no way saying ME should be a sandbox, but having sandbox exploration on planets with more detail would be spectacular. Would break up and compliment combat nicely. Where, however, is the demonstrative evidence ME3 is not linear? That trailer segment looked VERY linear. Like every other gameplay segment we've seen....very linear. I'm not taking anything at face value, especially after DA2. I want video evidence. I want to see non-linear gameplay. It's allegedly there, so where the hell is it? Huh? Don't tell me a lot of fans just take stuff at face value! There has been plenty of time to show it, so where is it? Show me whats available at merchants now....a five second scroll down their menu of items for demonstration of content would suffice. How about some dialogue (non-spoilerific) with a Reaper? Surely a 20 second clip won't ruin it? Eh? Any footage of what non-combat environments and subsequent NPC interaction looks like? Does it exist for ME3?

I base my assumptions off of everything I've seen sofar. Talk is cheap....let's see some empirical proof via gameplay demonstration. Or is it non-existent? Who knows.

For all I know, as of now, we press A to beat the Reapers.