lightsnow13 wrote...
Rpg's are fine - but they do sometimes get tedious. Grinding forever to level up something...get to a boss then rinse and repeat.
Don't get me wrong - love FF series. But I see nothing wrong with implementing an RPG system. ME1 was never suppose to be a strict RPG. In fact, ME1 had a lot of smoke and mirrors going on. Equipment wasn't important. Always equip the better gear. Always equip the better version of the mod. Powers were better in ME2 (yes, even adepts. If you know how to play an adept they're incredibly fun. People are just mad they can't spam singularity and have a room full of people float around.)
True.
And after ME1's inventory, I'd rather have all my things on the ship instead. At least there, they can't clog up my space and force me to convert the new stuff I find into omni-gel. God, that was so stupid.
The weapon mods for ME3 sounds way more interesting than they were in ME1 too.
Modifié par Someone With Mass, 12 décembre 2011 - 02:05 .





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