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Mass Effect 3 - VGA 2011 Trailer


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#1051
Drone223

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1136342t54 wrote...

Ghost-621 wrote...

Regardless, Reapers are supposed to be terrifying, in every sense of the word on a massive scale. That's how they were set up in ME1, and Bioware better follow up on that.

I don't want the Reaper to just kill the thresher maw, I want it to come out of the ground without a scratch.


The Reaper didn't even get scratched really by orbital weapons fire when it was chasing shepard. It didn't get scratched when swarmed with Turian fighters. That same class Reaper didn't get scratched when the Thresher Maw was forcing its weapon down using enough power that the largest Thresher Maw in the galaxy has.

Now that is the smallest and likely weakest Reaper we have seen.

Yeah I wouldn't worry about them making Reapers weak.

Yep, that was one of the few possible type's of Reaper we may see more when the game comes out

#1052
1136342t54_

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CannonLars wrote...

1136342t54 wrote...

CannonLars wrote...

Agreed. The sad thing is, back during ME1 release, it looked like BioWare was going to someday give us a Mass Effect that featured planets to drive across in a box. They changed their minds and went the restricted route rather than opening and improving the explorable planets.


I doubt Bioware was ever going to make a Skyrim for each planet to visit. Even Bethesda's Skrim was basically bigger than their usual games. Then again what they lack in story and characterization they have in exploration, size and general questing.

ME1 could have been better with the UNC planets but to expect something like Skyrim for multiple planets isn't likely to happen unless they worked on the game with EA resources and plenty of time.


I didn't say I expected Skyrim x 100. The planets are mostly uncharted worlds, with few colonies or ships to be found. It was more about the mysterious beauty, quiet expanses, and inspiring scenes that you could just stumble into. And it gave me this hope that with progress, they would get more beautiful, have more features like plants and even more animals than before, and maybe they would end up with the occasional planet with a station built on it, while many will just be amazing because you feel like the smallest thing in the universe as you stand on an open field of red sand and look up at the streaks and craters on the planet above. There was potential for the most amazing open and uncharted discovery experience in gaming. Sadly, that exploring, heroic astronaut stopped taking distress calls from any location that had an open layout without restricted pathways.

Like I said it could have been better and they should have put in better environments in ME1 since it was getting pretty boring after awhile. Although planets like Noveria, Feros, Illos etc. did almost make up for that. Those is what I would have liked I don't really need a area even half the size of Skyrim to have fun exploring.

#1053
Il Divo

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1136342t54 wrote...

Like I said it could have been better and they should have put in better environments in ME1 since it was getting pretty boring after awhile. Although planets like Noveria, Feros, Illos etc. did almost make up for that. Those is what I would have liked I don't really need a area even half the size of Skyrim to have fun exploring.


I think if Bioware really wanted to go with the explorable planets approach, they should have restricted it to the main quest locations; simply make Feros/Noveria/etc large enough that we can explore with the Mako, while still experiencing that sensation of vastly different environments, with different things to find.

ME1's approach got old by the third planet, primarily because the player was experiencing the same square of terrain with exactly one explorable merc base, and random deposits of minerals. That would be the only way I could see planet exploration working.

Modifié par Il Divo, 13 décembre 2011 - 05:32 .


#1054
Shockwave81

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In my opinion, the new trailer is equal parts win and fail. Here's why I think this...

I introduced my cousin (the very essence of a casual gamer) to Mass Effect a year ago and he only finished it about two months ago. He flat out refuses to play it ever again because of the clunky combat and god awful Mako.

He then decided to get stuck into Mass Effect 2 and loved it - but maybe only enough for one or two playthroughs.

He watched the new trailer for Mass Effect 3 and was blown away by it - to the point where he's almost as excited as I am to play the next installment.

Conversely he has very little grasp of the Mass Effect Universe/Mythos as evidenced by his thoughts on the trailer: "Wow man, it was so awesome seeing that thrasher maul attacking that big robot!" (sic)

That is the sum total of a casual gamer's understanding and interest in the Mass Effect series. Well done BioWare, it appears 7 or more years' worth of game and story development have managed to get the message across loud and clear. :P

#1055
CannonO

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Il Divo wrote...

1136342t54 wrote...

Like I said it could have been better and they should have put in better environments in ME1 since it was getting pretty boring after awhile. Although planets like Noveria, Feros, Illos etc. did almost make up for that. Those is what I would have liked I don't really need a area even half the size of Skyrim to have fun exploring.


I think if Bioware really wanted to go with the explorable planets approach, they should have restricted it to the main quest locations; simply make Feros/Noveria/etc large enough that we can explore with the Mako, while still experiencing that sensation of vastly different environments, with different things to find.

ME1's approach got old by the third planet, primarily because the player was experiencing the same square of terrain with exactly one explorable merc base, and random deposits of minerals. That would be the only way I could see planet exploration working.


Unfortunately, Hudson said that if a vehicle would make it into ME3, it would likely not be required in the main quest. Hopefully he just means no Ilos stuff. I sure hope he doesn't mean it would be ME2 style DLC with pathways to explore instead of something open. Side quest vehicular open uncharted world exploration is sorely missed by me and others.

Modifié par CannonLars, 13 décembre 2011 - 05:35 .


#1056
Il Divo

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CannonLars wrote...

Il Divo wrote...

1136342t54 wrote...

Like I said it could have been better and they should have put in better environments in ME1 since it was getting pretty boring after awhile. Although planets like Noveria, Feros, Illos etc. did almost make up for that. Those is what I would have liked I don't really need a area even half the size of Skyrim to have fun exploring.


I think if Bioware really wanted to go with the explorable planets approach, they should have restricted it to the main quest locations; simply make Feros/Noveria/etc large enough that we can explore with the Mako, while still experiencing that sensation of vastly different environments, with different things to find.

ME1's approach got old by the third planet, primarily because the player was experiencing the same square of terrain with exactly one explorable merc base, and random deposits of minerals. That would be the only way I could see planet exploration working.


Unfortunately, Hudson said that if a vehicle would make it into ME3, it would likely not be required in the main quest.


Well, there goes that idea.

#1057
1136342t54_

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Il Divo wrote...

1136342t54 wrote...

Like I said it could have been better and they should have put in better environments in ME1 since it was getting pretty boring after awhile. Although planets like Noveria, Feros, Illos etc. did almost make up for that. Those is what I would have liked I don't really need a area even half the size of Skyrim to have fun exploring.


I think if Bioware really wanted to go with the explorable planets approach, they should have restricted it to the main quest locations; simply make Feros/Noveria/etc large enough that we can explore with the Mako, while still experiencing that sensation of vastly different environments, with different things to find.

ME1's approach got old by the third planet, primarily because the player was experiencing the same square of terrain with exactly one explorable merc base, and random deposits of minerals. That would be the only way I could see planet exploration working.


This would also be better. Quantity over quality could have worked.

If I had a choice between a bunch of random UNC planets or a much larger area of exploration on hub worlds and places like Feros, Noveria, Tuchanka (especially Tuchanka) etc. I would be a happy camper.

#1058
1136342t54_

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Il Divo wrote...
Well, there goes that idea.


Like I said I'd be happy with bigger hub worlds also. The Citadel in both games felt small.

#1059
1136342t54_

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Shockwave81 wrote...

In my opinion, the new trailer is equal parts win and fail. Here's why I think this...

I introduced my cousin (the very essence of a casual gamer) to Mass Effect a year ago and he only finished it about two months ago. He flat out refuses to play it ever again because of the clunky combat and god awful Mako.

He then decided to get stuck into Mass Effect 2 and loved it - but maybe only enough for one or two playthroughs.

He watched the new trailer for Mass Effect 3 and was blown away by it - to the point where he's almost as excited as I am to play the next installment.

Conversely he has very little grasp of the Mass Effect Universe/Mythos as evidenced by his thoughts on the trailer: "Wow man, it was so awesome seeing that thrasher maul attacking that big robot!" (sic)

That is the sum total of a casual gamer's understanding and interest in the Mass Effect series. Well done BioWare, it appears 7 or more years' worth of game and story development have managed to get the message across loud and clear. :P


*Shrugs*

All I see is good advertisement that can help get sales lol.

#1060
Bluko

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Good trailer. Nothing to write home about, but nothing to "dismiss" either.

Though I got a very "God of War" vibe from it, which is both good and bad for me. Good cause we get to see some more of big action set-pieces. Bad because I honestly felt Kratos was going to pop up at one point and starting slashing the Reaper going "URRGGHHH!" "RAAAHHH!" So I don't think this trailer will leave a lasting impression. (The ME3 Teaser Trailer remains awesome.) 

Other then that it's nice to see Shepard can finally run further then a Cop trying to get to the Donut Store. But at the same time the running still looks stiff to me as do much of the character's motions. (Kind of been spoiled by Skyirm.) The animations aren't bad, but they look mechanical? I think it has something to do with a lack of transition phase. Realistically a person can't start off at a dead sprint as it generally takes a second or so to reach that speed. This is what concerns me with games that are all about  fast action. They end up looking "fakey" as the characters are moving unnaturally fast to keep up with player input.

Anywho for future trailers it'd be nice to see like some actual ground battles that take place on foot and hopefully with a little less of the "I'M ADHD AND MUST ROLL EVERYWHERE CAUSE IT SEEMS FASTER!" You know stuff that actually looks challenging. Maybe some kind of Boss Fight, but not with the Atlas Mech.  You know maybe like some sort side mission. I'm curious to see what the more optional content in ME3 is going to be like. Also Armor Customization.

I must know if it possible to give Garrus The Shoulder Pauldrons of +3 Calibration...

#1061
dynamictoxin

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What and epic trailer

#1062
Guest_Catch This Fade_*

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1136342t54 wrote...

Il Divo wrote...
Well, there goes that idea.


Like I said I'd be happy with bigger hub worlds also. The Citadel in both games felt small.

Blasphemy sir!

#1063
DRACO1130

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Can I be the ONLY one who recognized this ? !!!

People- that was TUCHANKA ! the Tower they are getting to it the Keystone - The Thresher Maw is summoned by the Keystone - We already know that, in order to combat the reapers, the Krogan Genophage is being reversed by -  Mordin - the Reapers are Hitting Tuchanka to try and erridaicate Krogan BEFORE they can come to the fight.

It seems too many were captivated by the 'effects' of this peek to properly analyze what it actually tells us about the coming Game.

#1064
LGTX

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DRACO1130 wrote...

Can I be the ONLY one who recognized this ? !!!

People- that was TUCHANKA ! the Tower they are getting to it the Keystone - The Thresher Maw is summoned by the Keystone - We already know that, in order to combat the reapers, the Krogan Genophage is being reversed by -  Mordin - the Reapers are Hitting Tuchanka to try and erridaicate Krogan BEFORE they can come to the fight.

It seems too many were captivated by the 'effects' of this peek to properly analyze what it actually tells us about the coming Game.


It was pretty obvious since the thing Shepard interacted with at the end was labeled "Maw Hammer".

#1065
TheRealJayDee

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Killjoy Cutter wrote...


"While everyone else is faffing around with how to control and restrict the player, Bethesda just put a @#%$king country in a box." - PCGamer, Review on Skyrim


I don't even play Skyrim, and I love this quote.



Haha, that's great! Image IPB

#1066
TobyHasEyes

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DRACO1130 wrote...

Can I be the ONLY one who recognized this ? !!!

People- that was TUCHANKA ! the Tower they are getting to it the Keystone - The Thresher Maw is summoned by the Keystone - We already know that, in order to combat the reapers, the Krogan Genophage is being reversed by -  Mordin - the Reapers are Hitting Tuchanka to try and erridaicate Krogan BEFORE they can come to the fight.

It seems too many were captivated by the 'effects' of this peek to properly analyze what it actually tells us about the coming Game.


 I don't think it was the keystone

 I think it is meant to be this structure alluded to in previous screens which show it as supporting the planet's atmosphere and protecting it from some damaging consequences (I can't remember specifically)

 So I would argue that the Reaper was trying to destroy it in order to destroy the population with ease (or quickly, efficiently, however they choose to express it)

#1067
LukaCrosszeria

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CannonLars wrote...

It wasnt very Mass Effect. More of just a dirty shooter using sci fi as a backdrop. No spaciness, no strange world, no sleek shiny technology, no emphasis on lore and characters and mysterious conversations with synth beats getting your heart rate up, no fog horn sunrise at the end.


BioWare: hey VGA awards! Let's show off how shiny our game is by having Shepard go for a panoramic stroll through the pretty pretty Citadel and asking Avina where the embassies are. Yeah, that'll fire up the masses. Image IPB



Image IPB 


As nice as your description of a trailer sounds, it wouldn't have gotten the reaction BioWare wanted. ME3 is one big fight for survival. So they show a part of that, a run-for-your-life fight in a grimy, gritty world.

Keep in mind this is just a fragment of the game. If they'd created a ME1 trailer showing the part where you hunt for the geth in the tunnels on Feros, you'd have the same reaction. Or pick any mercenary compound. There's no reason to think you won't get the spaciness, the strange worlds, the fog horn sunrise. Heck, I want those too, though to be honest I think it's unlikely we'll get them. I would like for ME3 to be a stepping stone in the gaming industry's attempt to successfully merge different game genres into a hybrid, immersive gaming experience. But there is the possibility BioWare'll fall into the trap of leaning too much on one genre, in this case action, at the expense of the others. We'll have to see.

RyuGuitarFreak wrote...

Actually, I think that was supposed to be the reaper trying to destroy Wrex's tea party because it wasn't invited.

:lol:


:D

Modifié par LukaCrosszeria, 13 décembre 2011 - 12:32 .


#1068
Flytch

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Can I just point out to everyone who is complaining about the thresher maw taking down the Reaper, that it is just a little bit bigger than the one Shepard killed in ME2. I wouldn't care to guess a scale, but something formidable. Immortal, genocidal robot or not, being broadsided by something the same size as you is going to cause some damage. Everyone forgets that the Reapers aren't indestructible, or infallible.

The Alliance fleet nailed one, and Shepard messed one up. If the Reapers were so incredibly tough, then there would be no need to keep making more of them.

#1069
stonbw1

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I've criticized this before (especially in ME2), but it just seemed like the trailer was predominately cutscenes; even the gameplay parts were needless. This is a growing trend with games that you toss in a few moments of actual gameplay to bridge the time between your 5-min cutscenes. I know many folks here have no problem with cutscenes. I just feel like they are a cheap way of telling a story, but that's just my humble opinion.

#1070
Killjoy Cutter

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stonbw1 wrote...

I've criticized this before (especially in ME2), but it just seemed like the trailer was predominately cutscenes; even the gameplay parts were needless. This is a growing trend with games that you toss in a few moments of actual gameplay to bridge the time between your 5-min cutscenes. I know many folks here have no problem with cutscenes. I just feel like they are a cheap way of telling a story, but that's just my humble opinion.


Well, that's been my concern, based both on the things Bioware has said and the direction that DA2 took, that going foward, we're not really going to get RP Games, we're going to get "interactive cinematic experiences" -- players won't be playing a character we put a lot of throught into through the world and events presented to us; players will be "directing" a predefined character through a script someone else wrote, fiddling with the details of each scene and the order in which some scenes occur, but fundamentally not playing a game.

#1071
AdmiralCheez

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stonbw1 wrote...

I've criticized this before (especially in ME2), but it just seemed like the trailer was predominately cutscenes; even the gameplay parts were needless. This is a growing trend with games that you toss in a few moments of actual gameplay to bridge the time between your 5-min cutscenes. I know many folks here have no problem with cutscenes. I just feel like they are a cheap way of telling a story, but that's just my humble opinion.

Agreed.  In games, don't tell, do.

But that footage was clearly edited--chances are there was a lot more gameplay in there.  Or before or after.

If not, I'll be b*tching about how it's more like Final Effect 3/Mass Fantasy 3.

#1072
marstor05

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I thought reapers were meant to be a lot bigger than shown in that trailer..... I mean you get to explore a derelict reaper in ME2 and its massive. What gives?

#1073
Wulfram

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Actual gameplay tends to look distinctly lame when you're not playing the game. So it's understandable they focus on cutscenes.

#1074
Fiery Phoenix

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marstor05 wrote...

I thought reapers were meant to be a lot bigger than shown in that trailer..... I mean you get to explore a derelict reaper in ME2 and its massive. What gives?

According to Mac Walters, Reapers range in length/size between 600m to as high as 2km. Harbinger, Sovereign, and most certainly the Derelict Reaper fall into the latter category. You're supposed to see more variety this time around as every single Reaper is somewhere in the galaxy and not just their vanguards and "captains."

#1075
PnXMarcin1PL

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DRACO1130 wrote...

Can I be the ONLY one who recognized this ? !!!

People- that was TUCHANKA ! the Tower they are getting to it the Keystone - The Thresher Maw is summoned by the Keystone - We already know that, in order to combat the reapers, the Krogan Genophage is being reversed by -  Mordin - the Reapers are Hitting Tuchanka to try and erridaicate Krogan BEFORE they can come to the fight.

It seems too many were captivated by the 'effects' of this peek to properly analyze what it actually tells us about the coming Game.


You are not the only one who has noticed that. I've posted this day ago somewhere but it seems no one read my post because everyone is soo busy with their irrelevant fights.