Modifié par The Woldan , 11 décembre 2011 - 02:50 .
Mass Effect 3 - VGA 2011 Trailer
#176
Posté 11 décembre 2011 - 02:50
#177
Guest_Mass Effect Player_*
Posté 11 décembre 2011 - 02:50
Guest_Mass Effect Player_*
#178
Posté 11 décembre 2011 - 02:50
Pretty sure choosing to show Tuchanka in the trailer is choosing to show one of the most damaged and unadvanced places in the universe of Mass Effect. Not a good representation of the future that is in ME[/quote]
Yeah, but where else are you going to get a fast paced action show case scene that doesn't spoil anything? It's either Earth (which isn't all that actiony or fast paced), Sur'Kesh (not big enough), that Reaper chase (not that fast paced and lacks a bit of a wow factor), or something new. So they picked something new that we all knew was going to happen, but cut it down enough that we learn nothing new and they can wow the masses. Win win for Bioware.
[/quote]
Exactly. There are plenty of other locations, but the majority of them would include pretty big spoilers.
In fact, if you've read the script, this trailer is spoiling a lot too.
#179
Posté 11 décembre 2011 - 02:50
I'll bet this just one of many Epic cinematic sequences you'll see in the game.
#180
Guest_PDesign_*
Posté 11 décembre 2011 - 02:50
Guest_PDesign_*
Correct.Darth Death wrote...
PC footage...
#181
Posté 11 décembre 2011 - 02:51
Hope they touch up the sprint, looks like he's riding a bike up a very steep hill
Modifié par Killitngrillit, 11 décembre 2011 - 02:53 .
#182
Guest_FallTooDovahkiin_*
Posté 11 décembre 2011 - 02:52
Guest_FallTooDovahkiin_*
Me and my brother were like "dammmm" all through it.
#183
Guest_Mass Effect Player_*
Posté 11 décembre 2011 - 02:53
Guest_Mass Effect Player_*
CannonLars wrote...
According to the forums, everything in the trailers is action-oriented an world-in-flames style because all the locations are like that in this war. On that logic, they could show any placekregano wrote...
Yeah, but where else are you going to get a fast paced action show case scene that doesn't spoil anything? It's either Earth (which isn't all that actiony or fast paced), Sur'Kesh (not big enough), that Reaper chase (not that fast paced and lacks a bit of a wow factor), or something new. So they picked something new that we all knew was going to happen, but cut it down enough that we learn nothing new and they can wow the masses. Win win for Bioware.CannonLars wrote...
Pretty sure choosing to show Tuchanka in the trailer is choosing to show one of the most damaged and unadvanced places in the universe of Mass Effect. Not a good representation of the future that is in MEJeffZero wrote...
CannonLars wrote...
People seemed to have not noticed that ME1 and ME2 accomplished plenty of gameplay AND story showcasing in the time that ME3 has chosen to show itself as a shooter in gritty war zones that don't reflect the sleek future Mass Effect is.
Tuchanka definitely represents a very real part of the future that Mass Effect is.
This is definitely Tuchanka
Modifié par Mass Effect Player, 11 décembre 2011 - 02:53 .
#184
Posté 11 décembre 2011 - 02:53
Everan Shepard wrote...
Mansell's score was in the trailer...
If that was Mansell, it didn't sound too remarkable. Then again I guess there was too much exploding for me to really notice the music.
#185
Posté 11 décembre 2011 - 02:55
#186
Guest_Mass Effect Player_*
Posté 11 décembre 2011 - 02:55
Guest_Mass Effect Player_*
annihilator27 wrote...
Does anyone think thats a Prothean tower?
After watching it twice that popped up in my head too. More advanced dormant Protheon technology.
#187
Posté 11 décembre 2011 - 02:56
#188
Posté 11 décembre 2011 - 02:56
Modifié par Drone223, 11 décembre 2011 - 03:14 .
#189
Posté 11 décembre 2011 - 02:58
anonymous4123 wrote...
Bioware, I have no idea what you've done here. Where went your vision for RPG's with depth? Like, Shepard is *rolling* around stationary enemies in this gameplay, and this was what you chose to show the world. The all-powerful, titanic reapers of Mass Effect 1 are just dead, and it's like you scaled up the model of the turrets from Portal 2. The level ****ing culminated in me running up to touch a BOX. A ****ing BOX? Are you SERIOUS? Who the **** quit the company and doomed you all to go to ****?! Who EVER decided the theme of the game should be ****ing with a box? Someone should've ****ing slapped that designer, but it's sure as hell obvious how much depth is gone into the third installment. You're stripping the richness out of your own world, and I'd rather not buy your game so I might live with just my happy memories.
omg hella rude tbh
#190
Posté 11 décembre 2011 - 03:00
#191
Posté 11 décembre 2011 - 03:01
anonymous4123 wrote...
Bioware, I have no idea what you've done here. Where went your vision for RPG's with depth? Like, Shepard is *rolling* around stationary enemies in this gameplay, and this was what you chose to show the world. The all-powerful, titanic reapers of Mass Effect 1 are just dead, and it's like you scaled up the model of the turrets from Portal 2. The level ****ing culminated in me running up to touch a BOX. A ****ing BOX? Are you SERIOUS? Who the **** quit the company and doomed you all to go to ****?! Who EVER decided the theme of the game should be ****ing with a box? Someone should've ****ing slapped that designer, but it's sure as hell obvious how much depth is gone into the third installment. You're stripping the richness out of your own world, and I'd rather not buy your game so I might live with just my happy memories.
You do that.
Do this whole forum a favor and don't buy the game.
Oh no, Shepard rolled out of the way to not get incinerated by a giant particle beam.
Oh no, Shepard interacted with what looked like a box instead of a button to drop a giant hammer into the ground to summon the mother of all thresher maws. THIS IS NOT AN RPG ANYMORE.
Jesus Christ, some people have the most idiotic arguments sometimes.
#192
Posté 11 décembre 2011 - 03:04
Mass Effect Player wrote...
Although I am disappointed with Bioware not revealing any new information about ME3. That has to be the biggest Thresher Maw anyone has seen.
It was Shepard's pet in the childhood days.
#193
Posté 11 décembre 2011 - 03:04
And for those complaining about Shep's invisibike running animation -- it still beats the limping gorilla shamble from ME2.
Re: Maw vs. Reaper -- the scene's a bit Godzilla-esque, but damn if it didn't make me say: "I wanna ride one!" Threshy for new combat vehicle!
#194
Posté 11 décembre 2011 - 03:05
#195
Guest_FemaleMageFan_*
Posté 11 décembre 2011 - 03:05
Guest_FemaleMageFan_*
anonymous4123 wrote...
Bioware, I have no idea what you've done here. Where went your vision for RPG's with depth? Like, Shepard is *rolling* around stationary enemies in this gameplay, and this was what you chose to show the world. The all-powerful, titanic reapers of Mass Effect 1 are just dead, and it's like you scaled up the model of the turrets from Portal 2. The level ****ing culminated in me running up to touch a BOX. A ****ing BOX? Are you SERIOUS? Who the **** quit the company and doomed you all to go to ****?! Who EVER decided the theme of the game should be ****ing with a box? Someone should've ****ing slapped that designer, but it's sure as hell obvious how much depth is gone into the third installment. You're stripping the richness out of your own world, and I'd rather not buy your game so I might live with just my happy memories.
I take it you are very unhappy for some reason? What is wrong broski? oh trailer? you do not want?..
#196
Posté 11 décembre 2011 - 03:06
Nom nom nom.
#197
Guest_Sofia Lamb_*
Posté 11 décembre 2011 - 03:06
Guest_Sofia Lamb_*
anonymous4123 wrote...
Bioware, I have no idea what you've done here. Where went your vision for RPG's with depth? Like, Shepard is *rolling* around stationary enemies in this gameplay, and this was what you chose to show the world. The all-powerful, titanic reapers of Mass Effect 1 are just dead, and it's like you scaled up the model of the turrets from Portal 2. The level ****ing culminated in me running up to touch a BOX. A ****ing BOX? Are you SERIOUS? Who the **** quit the company and doomed you all to go to ****?! Who EVER decided the theme of the game should be ****ing with a box? Someone should've ****ing slapped that designer, but it's sure as hell obvious how much depth is gone into the third installment. You're stripping the richness out of your own world, and I'd rather not buy your game so I might live with just my happy memories.
It is truly impressive you managed to deduce all of this from a minute long clip. I applaud you.
#198
Posté 11 décembre 2011 - 03:07
Someone With Mass wrote...
Oh no, Shepard interacted with what looked like a box instead of a button to drop a giant hammer into the ground to summon the mother of all thresher maws. THIS IS NOT AN RPG ANYMORE.
Jesus Christ, some people have the most idiotic arguments sometimes.
Are you, errr, joking, because he ran right by the enemies. If you want more scripted dropping-in enemies that you run past so that you can hit a cutscene, I guess that's alright then. A few years ago, I feel like the devs would've rather been caught dead than design cutscenes around interacting with a box. Look at the shimmering, spooky design of vergil in ME1
(here he is) and tell me how a designer could've decided to go with something cool like that and then also choose to make a box.
edit: I'm not trolling any of you. I've made an account just because I was so frustrated seeing this trailer, I really wanted to come and say something (and also read the reactions of others).
Modifié par anonymous4123, 11 décembre 2011 - 03:16 .
#199
Posté 11 décembre 2011 - 03:07
If you look at the time he joined, it can further prove that he is trolling...FemaleMageFan wrote...
anonymous4123 wrote...
Bioware, I have no idea what you've done here. Where went your vision for RPG's with depth? Like, Shepard is *rolling* around stationary enemies in this gameplay, and this was what you chose to show the world. The all-powerful, titanic reapers of Mass Effect 1 are just dead, and it's like you scaled up the model of the turrets from Portal 2. The level ****ing culminated in me running up to touch a BOX. A ****ing BOX? Are you SERIOUS? Who the **** quit the company and doomed you all to go to ****?! Who EVER decided the theme of the game should be ****ing with a box? Someone should've ****ing slapped that designer, but it's sure as hell obvious how much depth is gone into the third installment. You're stripping the richness out of your own world, and I'd rather not buy your game so I might live with just my happy memories.
I take it you are very unhappy for some reason? What is wrong broski? oh trailer? you do not want?..
#200
Posté 11 décembre 2011 - 03:09





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