anonymous4123 wrote...
Someone With Mass wrote...
Oh no, Shepard interacted with what looked like a box instead of a button to drop a giant hammer into the ground to summon the mother of all thresher maws. THIS IS NOT AN RPG ANYMORE.
Jesus Christ, some people have the most idiotic arguments sometimes.
Are you, errr, joking, because he ran right by the enemies. If you want more scripted dropping-in enemies that you run past so that you can hit a cutscene, I guess that's alright then. A few years ago, I feel like the devs would've rather been caught dead than design cutscene's around interacting with a box. Look at the shimmering, spooky design of vergil in ME1 (here he is)and tell me how a designer could've decided to go with something cool like that and then also choose to make a box.
edit: Alright, I really think I need to drive this home.
The prothean beacons were pretty plain looking and shepard interacted with them.





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