Mass Effect for who, exactly?
#1
Posté 11 décembre 2011 - 08:16
"It is hard to encapsulate the story of an RPG into a 1 minute trailer for an awards show or similar. Especially without revealing too many spoilers."
I mean no offense. I do believe the list of positives for ME3 is far greater than negatives, but the marketing wouldn't have us long time fans believe so. I am commenting on my sinking spirits as I wait longer and longer for the visual proof that the Mass Effect elements that were a focus before this shooter ad campaign are still present. Give a trailer that we might get for Lord of the Rings or Casino Royale, absent of spoilers, but wholly representative of the story, locations, universe, and action.
Stop giving us an action ad campaign.
Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
Or do some of you really prefer this Black Hawk Down in Space with >5% of the footage time including those other parts of ME?
Saying that you can't fit the other major parts of ME besides more and more shooting scenes in war torn not-so-sleek locations because your trailer is only one minute or you would be spoiling things is ridiculous. See what the rest of the great storytellers in entertainment who have made trailers would say to that.
And I still want my foghorn sunrise mystery-of-the-universe effect at the end of the trailers. Show me my beloved Mass Effect isn't just a backdrop to this shooter you keep showing.
#2
Posté 11 décembre 2011 - 08:18
*image used as emote/commentary and swear filter evasion removed per Site Rules*
Modifié par Selene Moonsong, 12 décembre 2011 - 10:43 .
#3
Posté 11 décembre 2011 - 08:19
#4
Posté 11 décembre 2011 - 08:21
*Image used as emote/commentary removed per Site Rule # 2*
Modifié par Selene Moonsong, 12 décembre 2011 - 10:44 .
#5
Posté 11 décembre 2011 - 08:24
Doesn't mean the game wont be a rich, engrossing RPG....it just means you'll have to wait for the actual game to see most of the good stuff.....which is true for most RPG's really.
Modifié par TheJiveDJ, 11 décembre 2011 - 08:30 .
#6
Posté 11 décembre 2011 - 08:27
Sorry, but that dream is gone.Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.
The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.
That's why ME3 is gonna be powerful. That's your galaxy they're attacking.
Now go save what's left of it, kid.
#7
Posté 11 décembre 2011 - 08:31
AdmiralCheez wrote...
Sorry, but that dream is gone.Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.
The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.
That's why ME3 is gonna be powerful. That's your galaxy they're attacking.
Now go save what's left of it, kid.
^This
#8
Posté 11 décembre 2011 - 08:31
AdmiralCheez wrote...
Sorry, but that dream is gone.Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.
The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.
That's why ME3 is gonna be powerful. That's your galaxy they're attacking.
Now go save what's left of it, kid.
Oh, that makes sense. 100% of the universe and Mass Effect 3's time will obviously spent in shooting scenes like they show in trailers where everything is burning. Why can't I have that common sense that Mass Effect 3 will be 100% war scenes?
Modifié par CannonLars, 11 décembre 2011 - 08:32 .
#9
Posté 11 décembre 2011 - 08:32
*Image used as emote/commentary removed per Site Rule # 2*
Modifié par Selene Moonsong, 12 décembre 2011 - 10:45 .
#10
Posté 11 décembre 2011 - 08:33
You'll still get to dick around with your armor colors and talk to people. Christ.CannonLars wrote...
Oh, that makes sense. 100% of the universe and Mass Effect 3's time will obviously spent in shooting scenes like they show in trailers where everything is burning. Why can't I have that common sense that Mass Effect 3 will be 100% war scenes?
But you were lamenting the mood. Sorry, but the mood has changed.
#11
Posté 11 décembre 2011 - 08:34
AdmiralCheez wrote...
Sorry, but that dream is gone.Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.
The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.
That's why ME3 is gonna be powerful. That's your galaxy they're attacking.
Now go save what's left of it, kid.
*Image used as emote/commentary removed per Site Rule # 2*
YES MA'AM!
Modifié par Selene Moonsong, 12 décembre 2011 - 10:46 .
#12
Posté 11 décembre 2011 - 08:35
AdmiralCheez wrote...
You'll still get to dick around with your armor colors and talk to people. Christ.CannonLars wrote...
Oh, that makes sense. 100% of the universe and Mass Effect 3's time will obviously spent in shooting scenes like they show in trailers where everything is burning. Why can't I have that common sense that Mass Effect 3 will be 100% war scenes?
But you were lamenting the mood. Sorry, but the mood has changed.
I was lamenting the lack of any evident non-war-torn action scenes. I was also referring to the confusion of the marketing with this thread. Dick around with that.
#13
Posté 11 décembre 2011 - 08:38





See? Shiny stuff and talking.
Modifié par didymos1120, 11 décembre 2011 - 08:40 .
#14
Posté 11 décembre 2011 - 08:41
Marketing isn't going to show the "boring" stuff, especially not when the war is the selling point. Deal with it.CannonLars wrote...
I was lamenting the lack of any evident non-war-torn action scenes. I was also referring to the confusion of the marketing with this thread. Dick around with that.
(And I read the rough script--the scenes are in there. Calm yo ******.)
#15
Posté 11 décembre 2011 - 08:41
#16
Posté 11 décembre 2011 - 08:41
Don't really think what's left of it is worth saving...AdmiralCheez wrote...
Now go save what's left of it, kid.
#17
Guest_FallTooDovahkiin_*
Posté 11 décembre 2011 - 08:44
Guest_FallTooDovahkiin_*
+100AdmiralCheez wrote...
Sorry, but that dream is gone.Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.
The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.
That's why ME3 is gonna be powerful. That's your galaxy they're attacking.
Now go save what's left of it, kid.
#18
Posté 11 décembre 2011 - 08:45
FallTooDovahkiin wrote...
+100AdmiralCheez wrote...
Sorry, but that dream is gone.Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.
The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.
That's why ME3 is gonna be powerful. That's your galaxy they're attacking.
Now go save what's left of it, kid.
dam bro dat b an awsum banner tbh
#19
Posté 11 décembre 2011 - 08:45
didymos1120 wrote...
See? Shiny stuff and talking.
Where's is a trailer that can show the context? One of those is concept. Two of those look like military strategising. Mordin doesn't tell me a thing.
Don't misunderstand. I am looking for a trailer that shows more than the action chase of the war in their true context, at the high quality of well-rounded imagery we saw in the previous two campaigns. There is a way to make a trailer that is more than demos of shooting and enemy scenes in wrecked dustpads like Tuchanka that can be likened to a futuristic bombed-out Iraq.
#20
Posté 11 décembre 2011 - 08:46
AdmiralCheez wrote...
Marketing isn't going to show the "boring" stuff, especially not when the war is the selling point. Deal with it.CannonLars wrote...
I was lamenting the lack of any evident non-war-torn action scenes. I was also referring to the confusion of the marketing with this thread. Dick around with that.
(And I read the rough script--the scenes are in there. Calm yo ******.)
Shouldn't have to read the script to picture this in a mental trailer. You are now invalidated for thinking content that isn't action is "boring". The unshown scenes don't go in the "boring" category for the loyal buyers here.
Modifié par CannonLars, 11 décembre 2011 - 08:49 .
#21
Posté 11 décembre 2011 - 08:48
CannonLars wrote...
AdmiralCheez wrote...
Marketing isn't going to show the "boring" stuff, especially not when the war is the selling point. Deal with it.CannonLars wrote...
I was lamenting the lack of any evident non-war-torn action scenes. I was also referring to the confusion of the marketing with this thread. Dick around with that.
(And I read the rough script--the scenes are in there. Calm yo ******.)
Shouldn't have to read the script to picture this in a mental trailer. You are now invalidated in my mind for thinking content that isn't action is "boring".
*facepalms*
Wow you do realize that when people put quotat- oh forget it.. Not even going to explain it. <_<
#22
Posté 11 décembre 2011 - 08:51
Savber100 wrote...
CannonLars wrote...
AdmiralCheez wrote...
Marketing isn't going to show the "boring" stuff, especially not when the war is the selling point. Deal with it.CannonLars wrote...
I was lamenting the lack of any evident non-war-torn action scenes. I was also referring to the confusion of the marketing with this thread. Dick around with that.
(And I read the rough script--the scenes are in there. Calm yo ******.)
Shouldn't have to read the script to picture this in a mental trailer. You are now invalidated in my mind for thinking content that isn't action is "boring".
*facepalms*
Wow you do realize that when people put quotat- oh forget it.. Not even going to explain it. <_<
I understand the quotations meaning that it wasn't her own choice of words.
My point is that you should be willing to point out that such a categorization is not fitting to Mass Effect.
#23
Guest_FallTooDovahkiin_*
Posté 11 décembre 2011 - 08:53
Guest_FallTooDovahkiin_*
thx bro tbhRavensword wrote...
FallTooDovahkiin wrote...
+100AdmiralCheez wrote...
Sorry, but that dream is gone.Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.
The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.
That's why ME3 is gonna be powerful. That's your galaxy they're attacking.
Now go save what's left of it, kid.
dam bro dat b an awsum banner tbh
dem eyes be lookin 4 selene tbh
#24
Posté 11 décembre 2011 - 08:53
#25
Posté 11 décembre 2011 - 08:56
AdmiralCheez wrote...
Sorry, but that dream is gone.Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.
The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.
That's why ME3 is gonna be powerful. That's your galaxy they're attacking.
Now go save what's left of it, kid.
Doesn't match up with how the reapers generally do things though does it? Virgil explained how Reapers went about doing this in Mass effect. Virigil explains them going world by world, system by system. Systematically as a machines. Not hitting everything at once. They also claims they destroyed some worlds fully while enslaving others. I yet to see Reaper agents or anything close to the pattern on how they usually do things. This time they seem to be everywhere, despite the fact that spreading their fleet thin only makes them vurnable.





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