You can't believe how wrong you are on that one.The Spamming Troll wrote...
nobody plays halo for the story.
Modifié par Phaedon, 11 décembre 2011 - 09:39 .
You can't believe how wrong you are on that one.The Spamming Troll wrote...
nobody plays halo for the story.
Modifié par Phaedon, 11 décembre 2011 - 09:39 .
I don't know what footage you mean specifically. If you are only talking about the VGA footage, then surely you noticed I was quoting others who stereotyped VGA viewers. Several people have now said that the action footage in that trailer was because VGA viewers would rather see that. As I have said, that doesn't explain that theme in the rest of the marketing.Phaedon wrote...
I am glad you did this. I am glad that you dropped your mask.CannonLars wrote...
Do we want people that are shooter-interested only, or that are what you guys call "VGA viewers" to be the focus? Or should we, who were watching, staying loyal, and interested in all that Mass Effect has and will offer, be included here? I don't think saying that there was a VGA specific trailer explains how the entire marketing series has ended up this way. I think perhaps an attempt to pass this off as a shooter to a market that they are eager to grab, with a franchise that was far from being all about all of what has been shown, has left the fans and the already interested players in the dust specifically with Mass Effect 3 (literally, as in, there are now explosions spreading dust left and right in these trailers).
Is this really all we should be seeing? I am not just asking about the VGAs. For this franchise of cinematic quality, where have our cinema quality trailers gone (I am not referring to cinematic in the CGI Blur trailer meaning)?
I know that I am talking for at least a few people when I say: You are embarassing us.
Not a single shot was fired in this footage.All that was shown was action.
But you know what? Apparently shooter fans are delinquent frat boys who just want action, and RPG fans are degenerate basement kiddies who only care about stats, only.
Or maybe you should feel ashamed for promoting stereotypes on people who enjoy videogames (Yes! Videogames, it's a bloody videogame!). Maybe some of us enjoy games because simply, they are fun, and recently (and this could very well be BioWare's impact on the industry) because they are telling great stories.
But dynamic gameplay, adrenaline and well, yes, glory be, explosions, apparently can't be appreciated by RPG fans. They can only be appreciated by shooter fans. Good job, Lars. You sure are making all of us look good to the random lurker browsing these forums.
That is along the lines of what I am saying, yes. There is plenty to show in trailers. If you have ever seen a movie trailer or some of the great trailers for the previous two games, you know there is a balance between what story is shown and the action shown. As for spoilers, I don't think every trailer that shows story is a spoiler, do you?OdanUrr wrote...
I think we may be missing the OP's point, or maybe I am, but as we approach the release date for ME3 (still a few months away, granted), there've been less and less trailers that set us in the mood for its story.
Yes, there's a war going on and the "Earth" trailer tackled that issue superbly, and then some. "Fall of Earth" expanded on that and showed us a lot of the actual gameplay and in-game cutscenes, and we have other strictly-gameplay videos, such as "Squad Leader."
There's nothing wrong with depicting combat in your trailers but there needs to be something more, to my mind, you know, what are you fighting for? What is the price of failure? What tough choices will you be required to make? What inner demons will Shepard have to face? There's no need for the trailer to outright provide answers to these questions, but it could suggest them.
In short, we need more Mass Epicness.
Same here. Halo 3 was what made me buy an Xbox 360 in the first place, along with Oblivion and the future promise of ME (I read an article about it in 2005 and even then I couldn't wait).AdmiralCheez wrote...
*raises hand slowly*The Spamming Troll wrote...
nobody plays halo for the story.
we play bioware gamesfor the story, er repeat of story.
I, uh, kind of got interested in it at first because the lore was kind of cool.
CannonLars wrote...
Does anyone think this is a valid excuse?:
"It is hard to encapsulate the story of an RPG into a 1 minute trailer for an awards show or similar. Especially without revealing too many spoilers."
Arkitekt wrote...
CannonLars wrote...
Does anyone think this is a valid excuse?:
"It is hard to encapsulate the story of an RPG into a 1 minute trailer for an awards show or similar. Especially without revealing too many spoilers."
Not only a valid "excuse", but an utterly reasonable strategy.
So I guess I don't need to read the rest of your mental breakdown?
AdmiralCheez wrote...
You expect a trailer to encapsulate the entirety of a game? Really?
Modifié par Guanxi, 12 décembre 2011 - 12:17 .
Guanxi wrote...
AdmiralCheez wrote...
You expect a trailer to encapsulate the entirety of a game? Really?
Rockstar Games seem to be able to perfectly capture the essence, feel, motivations of characters and story/plot details/outlines of their games in minute long trailers (GTA, RDR, LAN, MP3, etc) without spoiling anything.
BioWare's marketing sucks. It's been 6 months of Pew Pew: the are people other than Dude-Bros out there who buy video games.
CannonLars wrote...
Guanxi wrote...
AdmiralCheez wrote...
You expect a trailer to encapsulate the entirety of a game? Really?
Rockstar Games seem to be able to perfectly capture the essence, feel, motivations of characters and story/plot details/outlines of their games in minute long trailers (GTA, RDR, LAN, MP3, etc) without spoiling anything.
BioWare's marketing sucks. It's been 6 months of Pew Pew: the are people other than Dude-Bros out there who buy video games.
Good example. Rockstar is another one of the great storytellers in this industry. They manage to stick with cinema quality trailer editing that has a whole lot of story scenes without spoilers, while also making the nature of the gameplay clear.
Modifié par Guanxi, 12 décembre 2011 - 12:54 .
Guanxi wrote...
CannonLars wrote...
Guanxi wrote...
AdmiralCheez wrote...
You expect a trailer to encapsulate the entirety of a game? Really?
Rockstar Games seem to be able to perfectly capture the essence, feel, motivations of characters and story/plot details/outlines of their games in minute long trailers (GTA, RDR, LAN, MP3, etc) without spoiling anything.
BioWare's marketing sucks. It's been 6 months of Pew Pew: the are people other than Dude-Bros out there who buy video games.
Good example. Rockstar is another one of the great storytellers in this industry. They manage to stick with cinema quality trailer editing that has a whole lot of story scenes without spoilers, while also making the nature of the gameplay clear.
Exactly. Every time Rockstar launch major trailers their website crashes... why do people care about their trailers THAT much? Because R*'s trailers are thought-provoking peices of entertainment in their own right that fans can disect for weeks. BioWare trailers are like obligatory bathroom-breakers. There's no great care or thought put into them by comparison. No passion. All of the best Mass Effect trailers are fan made.
As for R* you really feel the pride they have in their games (down to their attention to detail)... it shines through in their trailers. That's what's infectious.There's so much ambition to what they do on display (much like BioWare) but you'd never get that same sense from watching BioWare ads.
Why hello there, Mr. Silverman.AdmiralCheez wrote...
Sorry, but that dream is gone.Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.
The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.
That's why ME3 is gonna be powerful. That's your galaxy they're attacking.
Now go save what's left of it, kid.
How did you know?Kaiser Shepard wrote...
Why hello there, Mr. Silverman.
Modifié par C9316, 12 décembre 2011 - 02:57 .
Phaedon wrote...
You can't believe how wrong you are on that one.The Spamming Troll wrote...
nobody plays halo for the story.
AdmiralCheez wrote...
*raises hand slowly*The Spamming Troll wrote...
nobody plays halo for the story.
we play bioware gamesfor the story, er repeat of story.
I, uh, kind of got interested in it at first because the lore was kind of cool.
ODST really isn't as bad as people make it out to be. You'd need to play it to understand, but believe me when I say I thoroughly enjoyed it. It gives a new feel to the Halo universe, one which I never experienced playing as Master Chief. It's a completely new perspective.crimzontearz wrote...
I have never......EVER played Halo MP...I refused to play ODST and Reach because the story in the former was uniteresting and because I KNEW Reach was a "suicide" run of a game......
Modifié par Fiery Phoenix, 12 décembre 2011 - 04:11 .
Fiery Phoenix wrote...
crimzontearz wrote...
I have never......EVER played Halo MP...I refused to play ODST and Reach because the story in the former was uniteresting and because I KNEW Reach was a "suicide" run of a game......
ODST really isn't as bad as people make it out to be. You'd need to play it to understand, but believe me when I say I thoroughly enjoyed it. It gives a new feel to the Halo universe, one which I never experienced playing as Master Chief. It's a completely new perspective.
Modifié par Il Divo, 12 décembre 2011 - 04:24 .
Ugh, people like you are why most devs don't have the guts to make games with proper deaths. Hence why we'll get happy sunshine and rainbows science-fantasy (but mostly fantasy) ME3, instead of one that even comes close to the magnificence that was Reach' plot.crimzontearz wrote...
I have never......EVER played Halo MP...I refused to play ODST and Reach because the story in the former was uniteresting and because I KNEW Reach was a "suicide" run of a game......
Modifié par Kaiser Shepard, 12 décembre 2011 - 04:44 .
Kaiser Shepard wrote...
Ugh, people like you are why most devs don't have the guts to make games with proper deaths. Hence why we'll get happy sunshine and rainbows science-fantasy (but mostly fantasy) ME3, instead of one that even comes close to the magnificence that was Reach' plot.crimzontearz wrote...
I have never......EVER played Halo MP...I refused to play ODST and Reach because the story in the former was uniteresting and because I KNEW Reach was a "suicide" run of a game......
Ghost-621 wrote...
Kaiser Shepard wrote...
Ugh, people like you are why most devs don't have the guts to make games with proper deaths. Hence why we'll get happy sunshine and rainbows science-fantasy (but mostly fantasy) ME3, instead of one that even comes close to the magnificence that was Reach' plot.crimzontearz wrote...
I have never......EVER played Halo MP...I refused to play ODST and Reach because the story in the former was uniteresting and because I KNEW Reach was a "suicide" run of a game......
To be honest (I know I'm painting an even bigger target on my head here), Reach's plot was awesome. That story was tragic, the ending was tragic, but resolute. Absolute. ME3 is not.
AdmiralCheez wrote...
Sorry, but that dream is gone.Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?
No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.
The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.
That's why ME3 is gonna be powerful. That's your galaxy they're attacking.
Now go save what's left of it, kid.

Kaiser Shepard wrote...
Ugh, people like you are why most devs don't have the guts to make games with proper deaths. Hence why we'll get happy sunshine and rainbows science-fantasy (but mostly fantasy) ME3, instead of one that even comes close to the magnificence that was Reach' plot.
Modifié par Vertrucio, 12 décembre 2011 - 05:21 .