Someone With Mass wrote...
Kaiser Shepard wrote...
Ugh, people like you are why most devs don't have the guts to make games with proper deaths. Hence why we'll get happy sunshine and rainbows science-fantasy (but mostly fantasy) ME3, instead of one that even comes close to the magnificence that was Reach' plot.
Yeah, keep telling yourself that.
I'd believe the possibility that the writers came to the point where they realized that they needed to off all the characters, so they threw together some really cheap deaths, threw in some of Marty's classic music and expected everyone to weep at those points a little bit more.
Most of those deaths were either forced beyond belief or so easily avoidable.
Yeah, keep telling yourself that, Someone With Mass.
Thing is, had you actually paid any attention the the character's stories and personal lore, their deaths made sense. They also
had reason.Emile- Pragmatic, egotistical, distracted in combat.
Kat- Lack of situational awareness (that is how she lost her arm, and that is how she was killed by the sniper)
Carter- Leader to the core, self-sacrificing. He knew he was going to die, had you listened to Auntie Dot, he was near flat-lining. He took the scarab with him to ensure Cortana's safe passage.
Noble Six- Resigned himself to death, wanted to die fighting, knowing he had completed his mission.
Spartan IIIs had
incredibly high mortality rates. Anyone who had the slightest grasp on the Halo lore would have known that the story or Noble Team was going to be an "everyone dies" kind of story.
As for Mass Effect 3, we get this hyper-fantasy BS, something that I would expect from a studio of a much lesser pedigree than Bioware, until now.
Modifié par Ghost-621, 12 décembre 2011 - 05:23 .