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Mass Effect for who, exactly?


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#126
ForteSJGR

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Someone With Mass wrote...
I'd believe the possibility that the writers came to the point where they realized that they needed to off all the characters, so they threw together some really cheap deaths, threw in some of Marty's classic music and expected everyone to weep at those points a little bit more.

Most of those deaths were either forced beyond belief or so easily avoidable.


Yeah, I'm still Po'd about Kat's death.....:(

#127
Ghost-621

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Someone With Mass wrote...

Kaiser Shepard wrote...
Ugh, people like you are why most devs don't have the guts to make games with proper deaths. Hence why we'll get happy sunshine and rainbows science-fantasy (but mostly fantasy) ME3, instead of one that even comes close to the magnificence that was Reach' plot.


Yeah, keep telling yourself that.

I'd believe the possibility that the writers came to the point where they realized that they needed to off all the characters, so they threw together some really cheap deaths, threw in some of Marty's classic music and expected everyone to weep at those points a little bit more.

Most of those deaths were either forced beyond belief or so easily avoidable.


Yeah, keep telling yourself that, Someone With Mass.

Thing is, had you actually paid any attention the the character's stories and personal lore, their deaths made sense.  They also had reason.

Emile- Pragmatic, egotistical, distracted in combat.
Kat- Lack of situational awareness (that is how she lost her arm, and that is how she was killed by the sniper)
Carter- Leader to the core, self-sacrificing. He knew he was going to die, had you listened to Auntie Dot, he was near flat-lining. He took the scarab with him to ensure Cortana's safe passage.
Noble Six- Resigned himself to death, wanted to die fighting, knowing he had completed his mission.

Spartan IIIs had incredibly high mortality rates. Anyone who had the slightest grasp on the Halo lore would have known that the story or Noble Team was going to be an "everyone dies" kind of story.

As for Mass Effect 3, we get this hyper-fantasy BS, something that I would expect from a studio of a much lesser pedigree than Bioware, until now.

Modifié par Ghost-621, 12 décembre 2011 - 05:23 .


#128
Kaiser Shepard

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ForteSJGR wrote...

Someone With Mass wrote...
I'd believe the possibility that the writers came to the point where they realized that they needed to off all the characters, so they threw together some really cheap deaths, threw in some of Marty's classic music and expected everyone to weep at those points a little bit more.

Most of those deaths were either forced beyond belief or so easily avoidable.


Yeah, I'm still Po'd about Kat's death.....:(

Kat's death actually made me feel sick in my stomach, but in a good way. Oh Kat, I'll never forget you. <3

Also, none of those deaths were in any way cheap or forced, on the contrary even; they were done just right.

#129
Ghost-621

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Kaiser Shepard wrote...

ForteSJGR wrote...

Someone With Mass wrote...
I'd believe the possibility that the writers came to the point where they realized that they needed to off all the characters, so they threw together some really cheap deaths, threw in some of Marty's classic music and expected everyone to weep at those points a little bit more.

Most of those deaths were either forced beyond belief or so easily avoidable.


Yeah, I'm still Po'd about Kat's death.....:(

Kat's death actually made me feel sick in my stomach, but in a good way. Oh Kat, I'll never forget you. <3

Also, none of those deaths were in any way cheap or forced, on the contrary even; they were done just right.


None of them were forced. You know why? Because they were in character. Reread my post about Noble Team's deaths.

#130
Vertrucio

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Wow, really? Halo isn't hyper-fantasy BS? Not sure what universe you've been looking at. Both the ME and Halo universes are very fantastical, and I like them for that.

Kat was actually killed by a dropship firing a single shot. Sorry, but it's hard not to notice a dropship. ;)

Anyway, I think you're reading way too much into Halo. Also note that because of Halo's inability to tell its story in the actual game, they've had to rely on the story crutch of external novels, and no one should expect people to read spin off novels to get a game's story.

I think the reason why you guys liked Reach as much as you sound like you do is that it was practically the only Halo game to have a decent, encapsulated story. Which, by the way, happened to invalidate one of the prior novels completely. ;)

I love both game series equally, but don't let your love of Halo start spoiling things for ME when the two series are much more alike than you want to believe.

Modifié par Vertrucio, 12 décembre 2011 - 05:32 .


#131
Kaiser Shepard

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Ghost-621 wrote...

Kaiser Shepard wrote...

ForteSJGR wrote...

Someone With Mass wrote...
I'd believe the possibility that the writers came to the point where they realized that they needed to off all the characters, so they threw together some really cheap deaths, threw in some of Marty's classic music and expected everyone to weep at those points a little bit more.

Most of those deaths were either forced beyond belief or so easily avoidable.


Yeah, I'm still Po'd about Kat's death.....:(

Kat's death actually made me feel sick in my stomach, but in a good way. Oh Kat, I'll never forget you. <3

Also, none of those deaths were in any way cheap or forced, on the contrary even; they were done just right.


None of them were forced. You know why? Because they were in character. Reread my post about Noble Team's deaths.

Yeah, I waited too long with posting that one. If I had know you'd place such a good post in the meantime, I wouldn't have bothered.

You forgot to mention Jorge's sacrifice, though. ;)

#132
Ghost-621

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Kaiser Shepard wrote...

Ghost-621 wrote...

Kaiser Shepard wrote...

ForteSJGR wrote...

Someone With Mass wrote...
I'd believe the possibility that the writers came to the point where they realized that they needed to off all the characters, so they threw together some really cheap deaths, threw in some of Marty's classic music and expected everyone to weep at those points a little bit more.

Most of those deaths were either forced beyond belief or so easily avoidable.


Yeah, I'm still Po'd about Kat's death.....:(

Kat's death actually made me feel sick in my stomach, but in a good way. Oh Kat, I'll never forget you. <3

Also, none of those deaths were in any way cheap or forced, on the contrary even; they were done just right.


None of them were forced. You know why? Because they were in character. Reread my post about Noble Team's deaths.

Yeah, I waited too long with posting that one. If I had know you'd place such a good post in the meantime, I wouldn't have bothered.

You forgot to mention Jorge's sacrifice, though;)


Crap! I KNEW I had forgotten something!

Oh, Jorge, his death was the most tragic.

Jorge- Gentle giant, devoted to his home, to his team, to the point of self-sacrifice. He respected Noble Six from the start, and decided that he had served his time, and that Six would be needed elsewhere. "Reach has been good to me, it's time I return the favor." "Tell them to make it count."

#133
CannonO

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AdmiralCheez wrote...

Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?

Sorry, but that dream is gone.

No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.

The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.

That's why ME3 is gonna be powerful. That's your galaxy they're attacking.

Now go save what's left of it, kid.


No more sparkle? No more galaxy to explore? No promise? This is Mass Effect. We live for this galaxy. Not just to shoot in it, or watch worms eat giant machines, but because there is something there. Your dead wrong if you don't believe we'll have places and time to explore, that we'll spend no time staring in wonder, making the moves that Shepard's influence - not just a gun - can make. This is not ME with no vistas or people to chat with. This is not the first time Shepard has been out there to save people from invading armies. He faced the Geth, he faced the collectors. And you know what else? He saw the galaxy. He visited merchants, chatted with reporters, helped a few petty issues get solved, saved colonies, found lost ones, investigated ships and debris, and then he saved everyone. There is a lot to do in Mass Effect, even while people are being crushed, we get to see this galaxy. You speak as if this is a dash from one battle to the next, like every place you land is in the midst of shooting an army or a Reaper each time you visit, like you won't have the option to walk around a station to enjoy the sleek and beautiful universe as you walk on to have several conversations. This isn't Call of Duty. We aren't going to be finishing one battle, watching a load screen or sparse conversation and then diving into the next shootout with no mystery, no strange world hubs, no side missions, no chance to explore like ME has encouraged us to do. This is a game that does not operate like a person who is really facing these threats in real time. Otherwise, we would have spent a whole lot less time finding Saren and then the Collectors.

Geth were killing by the hundreds in ME1. Collectors in ME2. Why is it that people talk about those as if Shepard wasn't on an urgent mission, but all of a sudden for ME3, he cares enough to run nonstop and thus BioWare should leave out people who want to see side missions and conversations and planets and stare out at strange worlds? Mass Effect 3 has more than a battlefield. It will have places to see, people to meet, and time to see things outside of the next battle or the next fleetmaster on the Primary Objectives list. ME3 is not going to suddenly put us on a realistic time scale where Shepard doesn't walk or discuss things besides his main concern. People need to stop talking like this is a real war that I am ignoring and start noticing that there is time to see the things I am asking to see because a game, as Mass Effect is, allows that time to be taken, even if a real person would ignore Conrad, or the shopkeepers, or anything that would slow down the main objectives.

I am going to save the galaxy. I'm going to see it along the way. This is not a nonstop battle. This is Mass Effect.

#134
Ghost-621

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CannonLars wrote...

AdmiralCheez wrote...


Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?

Sorry, but that dream is gone.

No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.

The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.

That's why ME3 is gonna be powerful. That's your galaxy they're attacking.

Now go save what's left of it, kid.


No more sparkle? No more galaxy to explore? No promise? This is Mass Effect. We live for this galaxy. Not just to shoot in it, or watch worms eat giant machines, but because there is something there. Your dead wrong if you don't believe we'll have places and time to explore, that we'll spend no time staring in wonder, making the moves that Shepard's influence - not just a gun - can make. This is not ME with no vistas or people to chat with. This is not the first time Shepard has been out there to save people from invading armies. He faced the Geth, he faced the collectors. And you know what else? He saw the galaxy. He visited merchants, chatted with reporters, helped a few petty issues get solved, saved colonies, found lost ones, investigated ships and debris, and then he saved everyone. There is a lot to do in Mass Effect, even while people are being crushed, we get to see this galaxy. You speak as if this is a dash from one battle to the next, like every place you land is in the midst of shooting an army or a Reaper each time you visit, like you won't have the option to walk around a station to enjoy the sleek and beautiful universe as you walk on to have several conversations. This isn't Call of Duty. We aren't going to be finishing one battle, watching a load screen or sparse conversation and then diving into the next shootout with no mystery, no strange world hubs, no side missions, no chance to explore like ME has encouraged us to do. This is a game that does not operate like a person who is really facing these threats in real time. Otherwise, we would have spent a whole lot less time finding Saren and then the Collectors.

Geth were killing by the hundreds in ME1. Collectors in ME2. Why is it that people talk about those as if Shepard wasn't on an urgent mission, but all of a sudden for ME3, he cares enough to run nonstop and thus BioWare should leave out people who want to see side missions and conversations and planets and stare out at strange worlds? Mass Effect 3 has more than a battlefield. It will have places to see, people to meet, and time to see things outside of the next battle or the next fleetmaster on the Primary Objectives list. ME3 is not going to suddenly put us on a realistic time scale where Shepard doesn't walk or discuss things besides his main concern. People need to stop talking like this is a real war that I am ignoring and start noticing that there is time to see the things I am asking to see because a game, as Mass Effect is, allows that time to be taken, even if a real person would ignore Conrad, or the shopkeepers, or anything that would slow down the main objectives.

I am going to save the galaxy. I'm going to see it along the way. This is not a nonstop battle. This is Mass Effect.

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#135
The Spamming Troll

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CannonLars wrote...

AdmiralCheez wrote...

Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?

Sorry, but that dream is gone.

No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.

The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.

That's why ME3 is gonna be powerful. That's your galaxy they're attacking.

Now go save what's left of it, kid.


No more sparkle? No more galaxy to explore? No promise? This is Mass Effect. We live for this galaxy. Not just to shoot in it, or watch worms eat giant machines, but because there is something there. Your dead wrong if you don't believe we'll have places and time to explore, that we'll spend no time staring in wonder, making the moves that Shepard's influence - not just a gun - can make. This is not ME with no vistas or people to chat with. This is not the first time Shepard has been out there to save people from invading armies. He faced the Geth, he faced the collectors. And you know what else? He saw the galaxy. He visited merchants, chatted with reporters, helped a few petty issues get solved, saved colonies, found lost ones, investigated ships and debris, and then he saved everyone. There is a lot to do in Mass Effect, even while people are being crushed, we get to see this galaxy. You speak as if this is a dash from one battle to the next, like every place you land is in the midst of shooting an army or a Reaper each time you visit, like you won't have the option to walk around a station to enjoy the sleek and beautiful universe as you walk on to have several conversations. This isn't Call of Duty. We aren't going to be finishing one battle, watching a load screen or sparse conversation and then diving into the next shootout with no mystery, no strange world hubs, no side missions, no chance to explore like ME has encouraged us to do. This is a game that does not operate like a person who is really facing these threats in real time. Otherwise, we would have spent a whole lot less time finding Saren and then the Collectors.

Geth were killing by the hundreds in ME1. Collectors in ME2. Why is it that people talk about those as if Shepard wasn't on an urgent mission, but all of a sudden for ME3, he cares enough to run nonstop and thus BioWare should leave out people who want to see side missions and conversations and planets and stare out at strange worlds? Mass Effect 3 has more than a battlefield. It will have places to see, people to meet, and time to see things outside of the next battle or the next fleetmaster on the Primary Objectives list. ME3 is not going to suddenly put us on a realistic time scale where Shepard doesn't walk or discuss things besides his main concern. People need to stop talking like this is a real war that I am ignoring and start noticing that there is time to see the things I am asking to see because a game, as Mass Effect is, allows that time to be taken, even if a real person would ignore Conrad, or the shopkeepers, or anything that would slow down the main objectives.

I am going to save the galaxy. I'm going to see it along the way. This is not a nonstop battle. This is Mass Effect.


this.

i thought i was the only one who thought that post was the opposite of what im expecting in ME3.

#136
Ghost-621

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The Spamming Troll wrote...

CannonLars wrote...

AdmiralCheez wrote...


Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?

Sorry, but that dream is gone.

No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.

The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.

That's why ME3 is gonna be powerful. That's your galaxy they're attacking.

Now go save what's left of it, kid.


-snip-


this.

i thought i was the only one who thought that post was the opposite of what im expecting in ME3.


I'm fine with what Cheese said for the most part, as long as I have everything that CannonLars mentioned as well.

#137
Il Divo

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Vertrucio wrote...

Wow, really? Halo isn't hyper-fantasy BS? Not sure what universe you've been looking at. Both the ME and Halo universes are very fantastical, and I like them for that.

Kat was actually killed by a dropship firing a single shot. Sorry, but it's hard not to notice a dropship. ;)

Anyway, I think you're reading way too much into Halo. Also note that because of Halo's inability to tell its story in the actual game, they've had to rely on the story crutch of external novels, and no one should expect people to read spin off novels to get a game's story.

I think the reason why you guys liked Reach as much as you sound like you do is that it was practically the only Halo game to have a decent, encapsulated story. Which, by the way, happened to invalidate one of the prior novels completely. ;)

I love both game series equally, but don't let your love of Halo start spoiling things for ME when the two series are much more alike than you want to believe.


So much so that one of the Halo authors actually had to rewrite the Fall of Reach to take into account all the alterations in the storyline. Just thought I should point that out.

#138
The Spamming Troll

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Phaedon wrote...

The Spamming Troll wrote...

nobody plays halo for the story.

You can't believe how wrong you are on that one.


well, your probably right.

but atleast i tried.

#139
Ghost-621

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Il Divo wrote...

Vertrucio wrote...

Wow, really? Halo isn't hyper-fantasy BS? Not sure what universe you've been looking at. Both the ME and Halo universes are very fantastical, and I like them for that.

Kat was actually killed by a dropship firing a single shot. Sorry, but it's hard not to notice a dropship. ;)

Anyway, I think you're reading way too much into Halo. Also note that because of Halo's inability to tell its story in the actual game, they've had to rely on the story crutch of external novels, and no one should expect people to read spin off novels to get a game's story.

I think the reason why you guys liked Reach as much as you sound like you do is that it was practically the only Halo game to have a decent, encapsulated story. Which, by the way, happened to invalidate one of the prior novels completely. ;)

I love both game series equally, but don't let your love of Halo start spoiling things for ME when the two series are much more alike than you want to believe.


So much so that one of the Halo authors actually had to rewrite the Fall of Reach to take into account all the alterations in the storyline. Just thought I should point that out.


They added more to the beginning and end, and added a few extra chapters in the middle. Not what I'd call rewriting.

#140
Vertrucio

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Any rewriting is still rewriting, Ghost. Even you can do the mature thing and admit that point.

Especially when you probably have a number of posts on these forums where you talk about Bioware retconning some aspect of Mass Effect.

I really want to point out the similarities in these series, and that you should stop taking these things so seriously.

Modifié par Vertrucio, 12 décembre 2011 - 06:06 .


#141
Il Divo

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Ghost-621 wrote...

Il Divo wrote...

Vertrucio wrote...

Wow, really? Halo isn't hyper-fantasy BS? Not sure what universe you've been looking at. Both the ME and Halo universes are very fantastical, and I like them for that.

Kat was actually killed by a dropship firing a single shot. Sorry, but it's hard not to notice a dropship. ;)

Anyway, I think you're reading way too much into Halo. Also note that because of Halo's inability to tell its story in the actual game, they've had to rely on the story crutch of external novels, and no one should expect people to read spin off novels to get a game's story.

I think the reason why you guys liked Reach as much as you sound like you do is that it was practically the only Halo game to have a decent, encapsulated story. Which, by the way, happened to invalidate one of the prior novels completely. ;)

I love both game series equally, but don't let your love of Halo start spoiling things for ME when the two series are much more alike than you want to believe.


So much so that one of the Halo authors actually had to rewrite the Fall of Reach to take into account all the alterations in the storyline. Just thought I should point that out.


They added more to the beginning and end, and added a few extra chapters in the middle. Not what I'd call rewriting.


Last I checked, it also involved rewriting how Master-Chief had even reached the Pillar of Autumn and where Cortana was located throughout the conflict, considering Noble 6 was expected to deliver her to Keyes.  

#142
1136342t54_

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Are people here really praising the Reach plot for good writing?

BSN has done it again.

I love the Halo series but Reach is my least favorite game in the series due to its story.

#143
Ghost-621

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Vertrucio wrote...

Any rewriting is still rewriting, Ghost. Even you can do the mature thing and admit that point.

Especially when you probably have a number of posts on these forums where you talk about Bioware retconning some aspect of Mass Effect.

I really want to point out the similarities in these series, and that you should stop taking these things so seriously.


You should try the mature thing, and respond to me in proper context. They didn't rewrite The Fall of Reach in it's entirety. I don't call addition a rewriting. There is a diffrence.

I never said Bioware has rewritten the Mass Effect story. Retconning is something different in its own. Something disgusting, none the less, but different from rewriting.

#144
Ghost-621

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Il Divo wrote...

Ghost-621 wrote...

Il Divo wrote...

Vertrucio wrote...

Wow, really? Halo isn't hyper-fantasy BS? Not sure what universe you've been looking at. Both the ME and Halo universes are very fantastical, and I like them for that.

Kat was actually killed by a dropship firing a single shot. Sorry, but it's hard not to notice a dropship. ;)

Anyway, I think you're reading way too much into Halo. Also note that because of Halo's inability to tell its story in the actual game, they've had to rely on the story crutch of external novels, and no one should expect people to read spin off novels to get a game's story.

I think the reason why you guys liked Reach as much as you sound like you do is that it was practically the only Halo game to have a decent, encapsulated story. Which, by the way, happened to invalidate one of the prior novels completely. ;)

I love both game series equally, but don't let your love of Halo start spoiling things for ME when the two series are much more alike than you want to believe.


So much so that one of the Halo authors actually had to rewrite the Fall of Reach to take into account all the alterations in the storyline. Just thought I should point that out.


They added more to the beginning and end, and added a few extra chapters in the middle. Not what I'd call rewriting.


Last I checked, it also involved rewriting how Master-Chief had even reached the Pillar of Autumn and where Cortana was located throughout the conflict, considering Noble 6 was expected to deliver her to Keyes.  


You haven't read the old and new Fall of Reach novels, have you? You can go to the wiki page all you want, but this "rewriting" that you keep mentioning concerning MC and Cortana, are more elaborations than revision.

Modifié par Ghost-621, 12 décembre 2011 - 06:12 .


#145
AlexXIV

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Funny thing is that in ME you have the choice to let squadmates die.

Let them die, people cry.
Let them live, people cry.
Give people the choice, people cry.

Yeah, it's definately Bioware's fault that people cry all the time. This forum is drowning in tears by now. Tears of people who never in their live learned that they cannot have everything and have to deal with disappointment in life at some point.

#146
Vertrucio

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And now you're arguing semantics in order to try and save face. But remember, this is the internet, there's honestly no need for that. No one really cares, and it's not a big deal.

Rewriting, retconning, adding, etc... They're all forms of changing the story to support more story elements in the future, or making other new plot elements fit in better.

The Fall of Reach was modified, rewritten. Yegads, Halo is not a shining beacon of storytelling. Not a problem, I still love the series.

The problem isn't context.

To be honest, the problem just seems to be people like you, and me, overly anxious for a game we've been waiting 4 years for since the release of ME1 and finding every little thing to pick over in hopes it agrees with what we want to see.

Keep in mind, I'm someone who had serious issues with the way ME2 companions were handled overall. But hey, I still love the game and the devs have given enough responses to the issues I had in hints for ME3 that I'm willing to give it another shot.

#147
The Spamming Troll

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AlexXIV wrote...

Funny thing is that in ME you have the choice to let squadmates die.

Let them die, people cry.
Let them live, people cry.
Give people the choice, people cry.

Yeah, it's definately Bioware's fault that people cry all the time. This forum is drowning in tears by now. Tears of people who never in their live learned that they cannot have everything and have to deal with disappointment in life at some point.


if i was walking down the street and stubbed my toe on a poorly made curb, id complain about that too. so i dont see why complainaing about this is any different. maybe itll effect something maybe it wont.

ive got nothing better to do untill march 6th anyways.

#148
Ghost-621

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Vertrucio wrote...

And now you're arguing semantics in order to try and save face. But remember, this is the internet, there's honestly no need for that. No one really cares, and it's not a big deal.

Rewriting, retconning, adding, etc... They're all forms of changing the story to support more story elements in the future, or making other new plot elements fit in better.

The Fall of Reach was modified, rewritten. Yegads, Halo is not a shining beacon of storytelling. Not a problem, I still love the series.

The problem isn't context.

To be honest, the problem just seems to be people like you, and me, overly anxious for a game we've been waiting 4 years for since the release of ME1 and finding every little thing to pick over in hopes it agrees with what we want to see.

Keep in mind, I'm someone who had serious issues with the way ME2 companions were handled overall. But hey, I still love the game and the devs have given enough responses to the issues I had in hints for ME3 that I'm willing to give it another shot.


Well, I do love me some interwebs rep. You know me too well, Vertrucio.
 
The problem is in fact context, if you can only cherry-pick pieces of my response to provide refute to my argument.

I never said Halo was "shining beacon of storytelling." I said that the writing is much better than that of ME3's.

#149
AlexXIV

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The Spamming Troll wrote...

AlexXIV wrote...

Funny thing is that in ME you have the choice to let squadmates die.

Let them die, people cry.
Let them live, people cry.
Give people the choice, people cry.

Yeah, it's definately Bioware's fault that people cry all the time. This forum is drowning in tears by now. Tears of people who never in their live learned that they cannot have everything and have to deal with disappointment in life at some point.


if i was walking down the street and stubbed my toe on a poorly made curb, id complain about that too. so i dont see why complainaing about this is any different. maybe itll effect something maybe it wont.

ive got nothing better to do untill march 6th anyways.


It depends about what you complain. I mean it's Bioware style. People come from other games here and want Bioware to make the same games. But Bioware makes their own games and do it pretty much the way they always did it.

What's funny is that if there is a chance to save a squadmate, everyone will save them. And then they complain he/she didn't die. Because they want Bioware to do for them what they themselves couldn't do. Because it would feel like they failed, and we can't have that unless the fail is unavoidable, so they can say 'we did not really fail', it was scripted by Bioware. There is another thread that complains about scripted events btw. Just sayin'.

There is no way for Bioware to do ANYTHING without people going 'Uhh ... Bioware sucks.' If people would at least admit that it is just about something they want and can't have instead of resorting to immaturity and insult it would even be acceptable. But no, we get 'Bioware sucks', 'life sucks', 'people suck', etc. Sometimes I just feel like writing to every of these threads something along ... kids, this is a game for adults, does your mommy know what you do here?

Modifié par AlexXIV, 12 décembre 2011 - 06:37 .


#150
Kaiser Shepard

Kaiser Shepard
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AlexXIV wrote...

The Spamming Troll wrote...

AlexXIV wrote...

Funny thing is that in ME you have the choice to let squadmates die.

Let them die, people cry.
Let them live, people cry.
Give people the choice, people cry.

Yeah, it's definately Bioware's fault that people cry all the time. This forum is drowning in tears by now. Tears of people who never in their live learned that they cannot have everything and have to deal with disappointment in life at some point.


if i was walking down the street and stubbed my toe on a poorly made curb, id complain about that too. so i dont see why complainaing about this is any different. maybe itll effect something maybe it wont.

ive got nothing better to do untill march 6th anyways.


It depends about what you complain. I mean it's Bioware style. People come from other games here and want Bioware to make the same games. But Bioware makes their own games and do it pretty much the way they always did it.

What's funny is that if there is a chance to save a squadmate, everyone will save them. And then they complain he/she didn't die. Because they want Bioware to do for them what they themselves couldn't do. Because it would feel like they failed, and we can't have that unless the fail is unavoidable, so they can say 'we did not really fail', it was scripted by Bioware. There is another thread that complains about scripted events btw. Just sayin'.

There is no way for Bioware to do ANYTHING without people going 'Uhh ... Bioware sucks.' If people would at least admit that it is just about something they want and can't have instead of resorting to immaturity and insult it would even be acceptable. But no, we get 'Bioware sucks', 'life sucks', 'people suck', etc. Sometimes I just feel like writing to every of these threads something along ... kids, this is a game for adults, does your mommy know what you do here?

If this were a game for adults, it wouldn't deal with the subject of death as if it were a Disney movie.