[quote]Phaedon wrote...
[quote]CannonLars wrote...
Skills? Powers? Not what I asked for.[/quote]
I don't care at all about what you asked for and what you did not.
You are the one who put the "Oh no, they are making genre-specific marketing!" (And you are still repeating it with every chance you get, bravo!), so you'll just have to shut up and
[quote]I don't need more combat gameplay showing off skills and powers and shootouts. I need to see the trailers that build on many more elements that ME contains. Dev promises don't quite work like watching a trailer, now do they? If we could show those documents on TV and get the effect, then I would have been satisfied long ago.[/quote]
I doubt it, due to your massive hypocrisy, of course.
The trailers that you see are a little part of the entire marketing. If you are going to complain about the marketing, you can't be picky afterwards. And when you specifically whine about the marketing being shooter-focused, you don't get to dismiss BioWare showing off their RPG assets.
And before you get any delusions, let me make it clear for the rest of the argument; this is not a debate. This is me verbally slapping you with your own hypocrisy. Never, in any point of the thread, did you have a single point one could constructively argue upon.
But you want to narrow it down to the trailers? Okay. Out of the few trailers that have been released for the game, two have been extremely heavy on story. Let me guess. Story trailers- you didn't ask for that either.
[quote]The action scenes come from the shooting portions of the game, regardless of if shots were fired.[/quote]
There are NO exclusive shooting portions in the game. Even the rail shooter sequence was part of the story. Every single video that is shown contains, necessarily story. Combat videos are likely to have shooting AND RPG elements. And then there are other videos that just have RPG elements.
And really, when you are trying to defend yourself against the accusation of you considering RPG fans basement nerds and shooter fans frat boys, claiming that an action portion is a shooter portion, just because it has action in it (regardless of the fact that not a signle firearm was shot) definitely helps your case. Right, right?
Yet again, you are showing your real motive by this weak "argumentantion".
[quote]Don't think I am being so strict that the word shooter refers to the precise moments shots are fired. ME has a third person shooter combat style. That is what I am referring to when I say shooter.[/quote]
Good lord. Then I guess that Skyrim has a first person shooter combat style.
It has the same POV and hey, you can shoot arrows from it!
[quote]I am not complaining about skills and stats and powers.[/quote]
Yes, you are. Herp, derp, BioWare is trying to cater to the shooter crowd with their marketing.
[quote]I don't even want to see a HUD or other game-only elements of that nature in a theatrical quality trailer. Rockstar trailers, or even some older BioWare trailers, are a good example of trailers that don't use combat footage or scripted action sequences as the climax of the trailers or demo cuts. They show cinematics, dialogues, navigation, locations, and the nature of the action, without focusing heavily on one element that is hardly the main appeal of a game as rich as ME.[/quote]
You know, this isn't fun. I want to be the one who shoots your argument down, it's not fun at all when you do it by yourself.
Old BioWare trailers? Haha. The KOTOR trailers were filled with MINUTES of combat. What other trailer are you talking about? ME1's? Which mostly contain shooting?
[quote[I don't doubt the presence of RPG elements in the game. I did not ask to see those mechanics in the trailers. That could be just as poor by simply cutting in game sequences rather than encompassing the scope and points that ME3 will reach. RPG skill bars and power lists would be just as ugly on a high quality trailer. But the story, characters, and locations that great trailers seem to convey so well, have not been conveyed by ME3 footage.[/quote]
Phaedon wrote:
You are specifically, again and again, complaining about the marketing to the "shooter" crowd. Not the RPG or the gameplay crowd. This is one argument that you can't simply backtrack from, Larsy.
Oh, and those high quality trailers? You have gotten two. Already.
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[/quote]
I don't understand your problem with me mentioning shooter marketing. I didn't say that it is dirty to have any at all. You act as if I am attempting to ban shooter marketing so that you can call me a hypocrite if I call for other elements of ME to be shown (which you seem to want specifically labeled as RPG).
What do I learn about the story from an on-rails shooting segment? That is part of a story, but it is exhibitionism in a trailer. Sure, it adds to your understanding when you can play it in context, but seeing it just looks like more Battlefield: ME3 footage after too much. It is less telling of story than the tone in character's voices from lines taken throughout the game or from cutscenes and locations to discover outside battle segments.
Skyrim does not include the majority of combat time being equipped with a firearm. If I understand correctly, we still have a firearm in our hands during combat for ME. More than POV comes to mind when discussing a shooter nature.
Just because I say they are catering to a shooting crowd with ME3 ads, as many others have agreed, means that I am really complaining about skills, stats, and powers? No. I am very happy with the screenshots I have seen of our skills/stats menu. I don't want to see in-game menus in a trailer anyways.
Shooter and action are not mutually exclusive. The elements coexist in ME, so when I mention shooting, yes, there is indeed action involved. There is no argument to be had about this. You are picking on my vocabulary. My definitons may vary from yours, but from where I am sitting, I don't see the conflicts that you are debating about my choice of words and categorizations.
Why would I backtrack from my opinion that they have marketed to the shooter market? Just because I said I don't want skill, stats, and menus in a high quality trailer means I am backing out? I happen to like my theatrical-style trailers to have clean images, much like you would see in a movie trailer. Many games make trailers without showing the actual skill bars and HUD game sequences, including ME games.
Modifié par CannonLars, 13 décembre 2011 - 11:30 .