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Mass Effect for who, exactly?


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#201
Ghost-621

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Fixers0 wrote...

Il Divo wrote...

Ghost-621 wrote...

I don't care how many times or different ways you try to twist words and your own reasoning around, this is going off of solid evidence. Straight from the makers themselves.

Mass Effect is not what it used to be, a story-driven game with a focus on the story, and again, choices and consequences.[/b]


So what you're saying is advertising is immediately synonymous with a game's total content? Very sound reasoning there.


[b]It's does give you some insight in the priorities of the developers, though.



Good to know someone was paying attention.

#202
Il Divo

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Fixers0 wrote...

It's does give you some insight in the priorities of the developers, though.


Well, yes and no. If the final product reflects the advertising, then we know what the developers focused on. But if you want a perfect example of how advertising doesn't reflect the final product? Check out Tarantino's trailer for Inglorious Basterds:



The trailer gives off a Zach Snyder-esque 300 action film. All those scenes in the trailer are in the movie, but not even remotely in the same context, which can give the wrong impression.

Ultimately, I care more about the actual product than its advertising. Bioware can show all the explosions, gore, and action they want. If there's dialogue, character interaction, and decision-making (as there was in ME1 and ME2), then all I lose is a really nice trailer piece.

#203
Ghost-621

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Il Divo wrote...

Fixers0 wrote...

It's does give you some insight in the priorities of the developers, though.


Well, yes and no. If the final product reflects the advertising, then we know what the developers focused on. But if you want a perfect example of how advertising doesn't reflect the final product? Check out Tarantino's trailer for Inglorious Basterds:



The trailer gives off a Zach Snyder-esque 300 action film. All those scenes in the trailer are in the movie, but not even remotely in the same context, which can give the wrong impression.

Ultimately, I care more about the actual product than its advertising. Bioware can show all the explosions, gore, and action they want. If there's dialogue, character interaction, and decision-making (as there was in ME1 and ME2), then all I lose is a really nice trailer piece.


You're trying to miss my point entirely by focusing on one part of my argument. For the record, I got what I was expecting with Inglorious Basterds from its previews.

ME1 trailers show a focus on story, chocies and consequence.
-In the game, that is where the focus is, it is obvious the combat is a secondary part.

ME3 trailers show a focus on action and combat.
-From what we've been shown, combat and action are now the primary elements of the game, with story and chocies and consequence left on the back burner.

Modifié par Ghost-621, 13 décembre 2011 - 06:30 .


#204
Il Divo

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Ghost-621 wrote...

You're trying to miss my point entirely by focusing on one part of my argument. For the record, I got what I was expecting with Inglorious Basterds from its previews.


That's pretty laughable, considering the trailer portrays it as being a generic action flick against a World War II backdrop. The film could have been 300 based on what was shown in the theatrical trailer.

ME1 trailers show a focus on story, chocies and consequence.
-In the game, that is where the focus is, it is obvious the combat is a secondary part.

ME3 trailers show a focus on action and combat.
-From what we've been shown, combat and action are now the priary elements of the game, with story and chocies and consequence left on the back burner.


No, your point still falls back into that wonderful little dichotomy of advertising vs. the final product. You haven't played Mass Effect 3. Everything you've been shown is within the advertising banner. Bioware, in advertising Mass Effect 1 and 2, revealed both the existence/threat of the Reapers and Shepard's death, amongst other plot points.  I'd rather not fall back into that pattern. When you've played the final product, then you can come back and talk to me about ME3 not having story, choices, or consequences. Until then, all you've experienced is the advertising, which often times is not reflected in the final product (See Dragon Age: Origins trailers with Marilyn Manson music).

I also think it's interesting that two of the three ME3 trailers you linked are composed entirely of gameplay footage, and you're comparing that to the ME1 launch trailer, which is purposely attempting to give off that cinematic film vibe, much as the ME2 launch trailer did. It's an entirely different style of presentation.

Modifié par Il Divo, 13 décembre 2011 - 06:43 .


#205
JBONE27

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AdmiralCheez wrote...

Who misses when Mass Effect looked like the next great sci fi film epic in stunning vista cities, soft synth music that embodied the futuristic universe, moody conversations in neon-lit hubs, and scenes of an open and uncharted galaxy to explore in the purple and blue lens flare of promise?

Sorry, but that dream is gone.

No more sparkle, no more big, wide galaxy for you to explore. No more promise. Because that galaxy you love is getting its ass kicked.

The Citadel? Probably a refugee camp. Ilium? A crater. Your galaxy map? Smeared with the red indicators of advancing enemy forces, lightly speckled with the little green dots that represent the few strongholds you have left. Your bubbly, moody synths have been drowned out by the sound of gunfire and the agonizing screams of prisoners of war as the Reapers twist them into mindless, hideous monsters to do their bidding.

That's why ME3 is gonna be powerful. That's your galaxy they're attacking.

Now go save what's left of it, kid.

All I have to say is, "Smoke me a kipper, I'll be back for breakfast."

#206
Ghost-621

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Il Divo wrote...

That's pretty laughable, considering the trailer portrays it as being a generic action flick against a World War II backdrop. The film could have been 300 based on what was shown in the theatrical trailer.

ME1 trailers show a focus on story, chocies and consequence.
-In the game, that is where the focus is, it is obvious the combat is a secondary part.

ME3 trailers show a focus on action and combat.
-From what we've been shown, combat and action are now the priary elements of the game, with story and chocies and consequence left on the back burner.


No, your point still falls back into that wonderful little dichotomy of advertising vs. the final product. You haven't played Mass Effect 3. Everything you've been shown is within the advertising banner. Bioware, in advertising Mass Effect 1 and 2, revealed both the existence/threat of the Reapers and Shepard's death, amongst other plot points.  I'd rather not fall back into that pattern. When you've played the final product, then you can come back and talk to me about ME3 not having story, choices, or consequences. Until then, all you've experienced is the advertising, which often times is not reflected in the final product (See Dragon Age: Origins trailers with Marilyn Manson music).

I also think it's interesting that two of the three ME3 trailers you linked are composed entirely of gameplay footage, and you're comparing that to the ME1 launch trailer, which is purposely attempting to give off that cinematic film vibe, much as the ME2 launch trailer did. It's an entirely different style of presentation.


You know, I never got the 300 feel from any of the Inglorious trailers. That one included.

To put it simply, for starters, DA and ME are two diffrent games, with two different marketing teams. Don't give me that crap  of "oh but DA wasn't repped by Marilyn Manson." Let's stay on topic, shall we? I'm talking about Mass Effect. Not a movie. Not another game. Mass Effect. I think it's interesting that you have to run to other (irrelevant)sources to make your argument. Also, you and I both know that the whole "Jus play and see!" thing is a cheap cop out.

Here is another ME1 Trailer, composed of plenty of gameplay footage, that in fact, still shows the strongest emphasis on the story.  Seems pretty simliar in terms of presenation to me, when compared to ME1's launch trailer.

With ME3's trailers/gameplay, we're only shown combat. Nothing more.

Modifié par Ghost-621, 13 décembre 2011 - 06:52 .


#207
Il Divo

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Ghost-621 wrote...

You know, I never got the 300 feel from any of the Inglorious trailers. That one included.


Then you might want to rewatch it.


Substitute kill Germans with Persians and you'll have the entire "plot" featured in those trailers.

To put it simply, for starters, DA and ME are two diffrent games, with two different marketing teams. Don't give me that crap  of "oh but DA wasn't repped by Marilyn Manson." Let's stay on topic, shall we? I'm talking about Mass Effect. Not a movie. Not another game. Mass Effect. I think it's interesting that you have to run to other (irrelevant)sources to make your argument. Also, you and I both know that the whole "Jus play and see!" thing is a cheap cop out.

Here is another ME1 Trailer, composed of plenty of gameplay footage, that in fact, still shows the strongest emphasis on the story.  Seems pretty simliar in terms of presenation to me, when compared to ME1's launch trailer.

With ME3's trailers/gameplay, we're only shown combat. Nothing more.


You can't honestly be this dense? The entire point behind your argument was that advertising does indicate what the game is about. And you're telling me I can't make use of any source I want in counter-argument?  I can use any damn source I want in my argument to disprove that, because in mediums of entertainment there have been numerous examples of advertising not reflecting the final product. Until you prove that advertisements are always accurate (and you have your work cut out for you if you want to try), then you're screwed from any logical standpoint.

And you're still linking cinematic trailers and trying to compare them to gameplay trailers. The comparisons are not equivalent. Cinematic trailers are designed specifically to give an indication of the plot and overall focus. Hint: notice that one of the ME3 trailers you linked was called a "squadleader trailer". Notice that the other one was a purely gameplay focused piece on Tuchanka. The only equivalent example you even remotely have to use is the Fall to Earth.  

Modifié par Il Divo, 13 décembre 2011 - 07:04 .


#208
CannonO

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Il Divo wrote...

Ghost-621 wrote...

You know, I never got the 300 feel from any of the Inglorious trailers. That one included.


Then you might want to rewatch it.


Substitute kill Germans with Persians and you'll have the entire "plot" featured in those trailers.

To put it simply, for starters, DA and ME are two diffrent games, with two different marketing teams. Don't give me that crap  of "oh but DA wasn't repped by Marilyn Manson." Let's stay on topic, shall we? I'm talking about Mass Effect. Not a movie. Not another game. Mass Effect. I think it's interesting that you have to run to other (irrelevant)sources to make your argument. Also, you and I both know that the whole "Jus play and see!" thing is a cheap cop out.

Here is another ME1 Trailer, composed of plenty of gameplay footage, that in fact, still shows the strongest emphasis on the story.  Seems pretty simliar in terms of presenation to me, when compared to ME1's launch trailer.

With ME3's trailers/gameplay, we're only shown combat. Nothing more.


You can't honestly be this dense? The entire point behind your argument was that advertising does indicate what the game is about. And you're telling me I can't make use of any source I want in counter-argument?  I can use any damn source I want in my argument to disprove that, because in mediums of entertainment there have been numerous examples of advertising not reflecting the final product. Until you prove that advertisements are always accurate (and you have your work cut out for you if you want to try), then you're screwed from any logical standpoint.

And you're still linking cinematic trailers and trying to compare them to gameplay trailers. The comparisons are not equivalent. Cinematic trailers are designed specifically to give an indication of the plot and overall focus. Hint: notice that one of the ME3 trailers you linked was called a "squadleader trailer". Notice that the other one was a purely gameplay focused piece on Tuchanka. The only equivalent example you even remotely have to use is the Fall to Earth.  


I think part of his point is that we get an fair indication of the product or the goal of its producers when we have seen mulitple ads. The multiple ads for ME3 are combat-oriented.

#209
JBONE27

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CannonLars wrote...

didymos1120 wrote...

Image IPB
Image IPB
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See?  Shiny stuff and talking.


Where's is a trailer that can show the context? One of those is concept. Two of those look like military strategising. Mordin doesn't tell me a thing.

Don't misunderstand. I am looking for a trailer that shows more than the action chase of the war in their true context, at the high quality of well-rounded imagery we saw in the previous two campaigns. There is a way to make a trailer that is more than demos of shooting and enemy scenes in wrecked dustpads like Tuchanka that can be likened to a futuristic bombed-out Iraq.

 You do realize that they didn't start with the "Fight For the Lost" campaign until about a month and a half before release right?

#210
vader da slayer

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SW:TOR Decieved trailer (iirc announcement trailer)
SW:TOR Return trailer and opening cinematic
SW:TOR Alderaan trailer
SW:TOR level 1-5 Jedi Knight gameplay (very minor spoilers)

man those trailers totally represent the choices and conversation options. oh and look its Bioware too.

Modifié par vader da slayer, 13 décembre 2011 - 07:24 .


#211
StephanieBengal

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Ghost-621 wrote...

Mass Effect for who? Not for the original Mass Effect fans.

Allow me to provide evidence in the simple terms of marketing.
Whether you want to believe it or not, this does, infact, reflect the focus of the game itself.

Mass Effect 1 Commercial "Many Decisions Lie Ahead.."
-
From the get-go, I am given the impression that the element of choice and consequence plays a prominent role here.

Mass Effect 1 Trailer "One Decision Away" /Launch Trailer
- Again, what do we see here? A strong emphasis on choice and consequence. This trailer is also a very healthy blend of what action the game has to offer, along with several, spoiler-free story elements that grip the viewer emotionally, and make them curious. (To those of you saying "herpy ash dies spoiler?!" I wouldn't call that a spoiler, more of a demonstration of the "WHAT WILL YOU SACRIFICE?" as it states. It drives the point home.)
- With this trailer, we are also shown multiple worlds, dialogue pieces, and situations that add to the level of scale.

The focus of Mass Effect 1's marketing is on the story, and I say again, choice and consequence. The focus on action here is minimal. The sense of scale drives it home and procures interest. The forcus is not Earth-centric, but all of civilization.

Now, let's take a look at the marketing for Mass Effect 3.

Mass Effect 3 "Fall of Earth" Trailer
-
We are shown various scenes of...action..action..and more action. To add insult to injury, cheesy rock music is thrown in, then.. the infamous "We Fight or We Die! That's the plan!"  What happened to my choices and consequences for those choices? Also, the focus is now Earth-centric, instead of civilization or galactic. "The War for Earth has begun.."

Mass Effect 3 "Squad Leader" Trailer
- Here, we are given...more combat. Great. Nothing on the story. Just more combat action. Again, "The War for Earth has Begun," but now with "Lead your Squad into Battle." There is a complete absence of choice and consequence here as well.

Mass Effect 3 "VGA Awards" Trailer
- Aaaagain. Focus is solely on combat. Action. Combat. Though this is the first official trailer we've been given that isn't Earth-centric, that is what the peeps at VGA say the game is about. "Saving the Earth from Reapers." We have seen nothing about story, or what Mass Effect was originally sold and displayed to be about. Choice and Consequence. 

The focus of the Mass Effect 3's marketing is on the action, shooter combat, and more action. Not once have we been shown anything that suggests that our decisions matter, which is what the game was originally about, not shooter gameplay.

I don't care how many times or different ways you try to twist words and your own reasoning around, this is going off of solid evidence. Straight from the makers themselves.

Mass Effect is not what it used to be, a story-driven game with a focus on the story, and again, choices and consequences.[/b][b]


And? 

You're still gonna play it, right? Of course you are, so you're preaching to the choir boss. 

At this point it's moot, you could be correct with the direction the series has shifted. My mind is made up, I'm playing it plain and simple. if I ended up being unhappy with the game, I'll share my wrath, actually I won't because it isn't that important. 

For the record, I'm an "original fan" and I have no problems with where the game has headed gameplay wise. I respect that you brought some good examples to the table in regards to the trailers shown thus far, however I just can't get behind your outlook without actually playing the game. 

But you feel how you feel, I gotcha. 

#212
Il Divo

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CannonLars wrote...

I think part of his point is that we get an fair indication of the product or the goal of its producers when we have seen mulitple ads. The multiple ads for ME3 are combat-oriented.


I'm not denying that the advertising has been pretty weak so far. Most of the trailers have been pure combat, and the announcements of multiplayer and kinect don't exactly have me cheering. I'll be the first two admit that the announcements so far have bored me, compared to Deus Ex: HR, Bioshock Infinite, or Assassin's Creed: Revelations, for example. But I'm not committed to buying ME3 based on its advertising, but on the strength of its first two installments.

My point is that advertising still can't place that goal in context; only the final product can. If ME3 comes out and it has dialogue, choices, and character interaction which we've come to expect from your typical Bioware game, then the advertising hasn't reflected anything, besides the desire to create mass appeal and spread the word, which is kinda the point of advertising. It's no different than the cinematic KotOR trailer, DA:O Sacred Ashes trailer, etc, neither of which even implied that there exists a dialogue wheel.

Modifié par Il Divo, 13 décembre 2011 - 06:57 .


#213
Phaedon

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[quote]CannonLars wrote...
Skills? Powers? Not what I asked for.[/quote]
I don't care at all about what you asked for and what you did not.

You are the one who put the "Oh no, they are making genre-specific marketing!" (And you are still repeating it with every chance you get, bravo!), so you'll just have to shut up and 

[quote]I don't need more combat gameplay showing off skills and powers and shootouts. I need to see the trailers that build on many more elements that ME contains. Dev promises don't quite work like watching a trailer, now do they? If we could show those documents on TV and get the effect, then I would have been satisfied long ago.[/quote]
I doubt it, due to your massive hypocrisy, of course.
The trailers that you see are a little part of the entire marketing. If you are going to complain about the marketing, you can't be picky afterwards. And when you specifically whine about the marketing being shooter-focused, you don't get to dismiss BioWare showing off their RPG assets.

And before you get any delusions, let me make it clear for the rest of the argument; this is not a debate. This is me verbally slapping you with your own hypocrisy. Never, in any point of the thread, did you have a single point one could constructively argue upon.

But you want to narrow it down to the trailers? Okay. Out of the few trailers that have been released for the game, two have been extremely heavy on story. Let me guess. Story trailers- you didn't ask for that either.

[quote]The action scenes come from the shooting portions of the game, regardless of if shots were fired.[/quote]
There are NO exclusive shooting portions in the game. Even the rail shooter sequence was part of the story. Every single video that is shown contains, necessarily story. Combat videos are likely to have shooting AND RPG elements. And then there are other videos that just have RPG elements.

And really, when you are trying to defend yourself against the accusation of you considering RPG fans basement nerds and shooter fans frat boys, claiming that an action portion is a shooter portion, just because it has action in it (regardless of the fact that not a signle firearm was shot) definitely helps your case. Right, right?

Yet again, you are showing your real motive by this weak "argumentantion".

[quote]Don't think I am being so strict that the word shooter refers to the precise moments shots are fired. ME has a third person shooter combat style. That is what I am referring to when I say shooter.[/quote]
Good lord. Then I guess that Skyrim has a first person shooter combat style.

It has the same POV and hey, you can shoot arrows from it!

[quote]I am not complaining about skills and stats and powers.[/quote]
Yes, you are. Herp, derp, BioWare is trying to cater to the shooter crowd with their marketing.

[quote]I don't even want to see a HUD or other game-only elements of that nature in a theatrical quality trailer. Rockstar trailers, or even some older BioWare trailers, are a good example of trailers that don't use combat footage or scripted action sequences as the climax of the trailers or demo cuts. They show cinematics, dialogues, navigation, locations, and the nature of the action, without focusing heavily on one element that is hardly the main appeal of a game as rich as ME.[/quote]
You know, this isn't fun. I want to be the one who shoots your argument down, it's not fun at all when you do it by yourself.

Old BioWare trailers? Haha. The KOTOR trailers were filled with MINUTES of combat. What other trailer are you talking about? ME1's? Which mostly contain shooting?

[quote[I don't doubt the presence of RPG elements in the game. I did not ask to see those mechanics in the trailers. That could be just as poor by simply cutting in game sequences rather than encompassing the scope and points that ME3 will reach. RPG skill bars and power lists would be just as ugly on a high quality trailer. But the story, characters, and locations that great trailers seem to convey so well, have not been conveyed by ME3 footage.[/quote]
You are specifically, again and again, complaining about the marketing to the "shooter" crowd. Not the RPG or the gameplay crowd. This is one argument that you can't simply backtrack from, Larsy.

Oh, and those high quality trailers? You have gotten two. Already.

#214
Ramus Quaritch

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This is my favorite ME3 trailer.  It's fan made, but very well done.  I'd kind of like to see a trailer like this from Bioware before ME3 comes out.    

With that said, I'm not lamenting the heavy combat trailers because everyone complained (and rightfully so) about the ME2 videos being too story-specific and spoiling the game.  I can infer from the list of features in the confirmed features thread that ME3 will be great and that it will have more RPG features than ME2.  Do I miss ME1's style and aesthetics?  Yes.  Do I think ME3, being the Reaper invasion itself and the epic conclusion of the trilogy, will be amazing and have a compelling style of its own?  Yes.  

#215
greed89

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seriously people don't still get this?

ME3 is a war story, so they are showing you story elements, that are action orients , because guess what your at war and that is what your going to be doing, killing ****

#216
Malik84

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Bioware should just shut this forum down 'til the game comes out. Je-sus!

#217
BatmanPWNS

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greed89 wrote...

seriously people don't still get this?

ME3 is a war story, so they are showing you story elements, that are action orients , because guess what your at war and that is what your going to be doing, killing ****


In BSN, war means looking at skill trees and making choices on who to bed.

#218
kirvingtwo

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Malik84 wrote...

Bioware should just shut this forum down 'til the game comes out. Je-sus!


Shutting the whole forum down is a brilliant marketing move!  I dare EA to do it.

#219
CannonO

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[quote]Phaedon wrote...

[quote]CannonLars wrote...
Skills? Powers? Not what I asked for.[/quote]
I don't care at all about what you asked for and what you did not.

You are the one who put the "Oh no, they are making genre-specific marketing!" (And you are still repeating it with every chance you get, bravo!), so you'll just have to shut up and 

[quote]I don't need more combat gameplay showing off skills and powers and shootouts. I need to see the trailers that build on many more elements that ME contains. Dev promises don't quite work like watching a trailer, now do they? If we could show those documents on TV and get the effect, then I would have been satisfied long ago.[/quote]
I doubt it, due to your massive hypocrisy, of course.
The trailers that you see are a little part of the entire marketing. If you are going to complain about the marketing, you can't be picky afterwards. And when you specifically whine about the marketing being shooter-focused, you don't get to dismiss BioWare showing off their RPG assets.

And before you get any delusions, let me make it clear for the rest of the argument; this is not a debate. This is me verbally slapping you with your own hypocrisy. Never, in any point of the thread, did you have a single point one could constructively argue upon.

But you want to narrow it down to the trailers? Okay. Out of the few trailers that have been released for the game, two have been extremely heavy on story. Let me guess. Story trailers- you didn't ask for that either.

[quote]The action scenes come from the shooting portions of the game, regardless of if shots were fired.[/quote]
There are NO exclusive shooting portions in the game. Even the rail shooter sequence was part of the story. Every single video that is shown contains, necessarily story. Combat videos are likely to have shooting AND RPG elements. And then there are other videos that just have RPG elements.

And really, when you are trying to defend yourself against the accusation of you considering RPG fans basement nerds and shooter fans frat boys, claiming that an action portion is a shooter portion, just because it has action in it (regardless of the fact that not a signle firearm was shot) definitely helps your case. Right, right?

Yet again, you are showing your real motive by this weak "argumentantion".

[quote]Don't think I am being so strict that the word shooter refers to the precise moments shots are fired. ME has a third person shooter combat style. That is what I am referring to when I say shooter.[/quote]
Good lord. Then I guess that Skyrim has a first person shooter combat style.

It has the same POV and hey, you can shoot arrows from it!

[quote]I am not complaining about skills and stats and powers.[/quote]
Yes, you are. Herp, derp, BioWare is trying to cater to the shooter crowd with their marketing.

[quote]I don't even want to see a HUD or other game-only elements of that nature in a theatrical quality trailer. Rockstar trailers, or even some older BioWare trailers, are a good example of trailers that don't use combat footage or scripted action sequences as the climax of the trailers or demo cuts. They show cinematics, dialogues, navigation, locations, and the nature of the action, without focusing heavily on one element that is hardly the main appeal of a game as rich as ME.[/quote]
You know, this isn't fun. I want to be the one who shoots your argument down, it's not fun at all when you do it by yourself.

Old BioWare trailers? Haha. The KOTOR trailers were filled with MINUTES of combat. What other trailer are you talking about? ME1's? Which mostly contain shooting?

[quote[I don't doubt the presence of RPG elements in the game. I did not ask to see those mechanics in the trailers. That could be just as poor by simply cutting in game sequences rather than encompassing the scope and points that ME3 will reach. RPG skill bars and power lists would be just as ugly on a high quality trailer. But the story, characters, and locations that great trailers seem to convey so well, have not been conveyed by ME3 footage.[/quote]

Phaedon wrote:

You are specifically, again and again, complaining about the marketing to the "shooter" crowd. Not the RPG or the gameplay crowd. This is one argument that you can't simply backtrack from, Larsy.

Oh, and those high quality trailers? You have gotten two. Already.

___________________

[/quote]

I don't understand your problem with me mentioning shooter marketing. I didn't say that it is dirty to have any at all. You act as if I am attempting to ban shooter marketing so that you can call me a hypocrite if I call for other elements of ME to be shown (which you seem to want specifically labeled as RPG).

What do I learn about the story from an on-rails shooting segment? That is part of a story, but it is exhibitionism in a trailer. Sure, it adds to your understanding when you can play it in context, but seeing it just looks like more Battlefield: ME3 footage after too much. It is less telling of story than the tone in character's voices from lines taken throughout the game or from cutscenes and locations to discover outside battle segments.

Skyrim does not include the majority of combat time being equipped with a firearm. If I understand correctly, we still have a firearm in our hands during combat for ME. More than POV comes to mind when discussing a shooter nature.

Just because I say they are catering to a shooting crowd with ME3 ads, as many others have agreed, means that I am really complaining about skills, stats, and powers? No. I am very happy with the screenshots I have seen of our skills/stats menu. I don't want to see in-game menus in a trailer anyways.

Shooter and action are not mutually exclusive. The elements coexist in ME, so when I mention shooting, yes, there is indeed action involved. There is no argument to be had about this. You are picking on my vocabulary. My definitons may vary from yours, but from where I am sitting, I don't see the conflicts that you are debating about my choice of words and categorizations.

Why would I backtrack from my opinion that they have marketed to the shooter market? Just because I said I don't want skill, stats, and menus in a high quality trailer means I am backing out? I happen to like my theatrical-style trailers to have clean images, much like you would see in a movie trailer. Many games make trailers without showing the actual skill bars and HUD game sequences, including ME games.

Modifié par CannonLars, 13 décembre 2011 - 11:30 .


#220
crimzontearz

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well

one should also take into consideration that the marketing lead (silverman) is also the man who said "who cares about past choices and characters...."

that said...could anyone really expect a marketing focused on choices/story/continuity from such an individual?

just saying

#221
CannonO

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crimzontearz wrote...

well

one should also take into consideration that the marketing lead (silverman) is also the man who said "who cares about past choices and characters...."

that said...could anyone really expect a marketing focused on choices/story/continuity from such an individual?

just saying


My interpretation from his quotes is that he is very focused on showcasing big war stuff. He says he strikes a good balance for old and new players, but he is really pushing that it is a great game for new people to buy buy buy. I don't think he realizes that just because we recognize old characters, doesn't mean you can ignore what they mean in exchange for grabbing a bigger mainstream and it doesn't make it look like you have put great effort into showing the series off to older fans. Those recognizable things kind of have to be there anyways. The balance he says he has struck isn't too balanced from my perspective.

#222
crimzontearz

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uh...he messed up a lot more than that including voice actor names....hell even the release date of the original Mass Effect

the guy is a plague that needs to be eradicated

#223
Ramus Quaritch

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crimzontearz wrote...

well

one should also take into consideration that the marketing lead (silverman) is also the man who said "who cares about past choices and characters...."

that said...could anyone really expect a marketing focused on choices/story/continuity from such an individual?

just saying


I agree completely with that.  Granted, he does not make the game itself, so I really hope the designers took past choices into consideration.  However, I am not pleased with that comment he made.

I was also not pleased with this interview at all.  He really gave a middle finger to rpg fans with that one.  

#224
Leaser Resael

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Don't even bother, the people defending Bioware will never understand that there are people who wants to see something else instead of combat. Asking them to understand that is like asking Bioware to show exploration, conversations and everything else that's not combat, it won't happen.

Modifié par Leaser Resael, 14 décembre 2011 - 12:28 .


#225
crimzontearz

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^ nice Palyndrome name

Although you do find the occasional dev who throws you a bone every time he can like Brenon Holmes (even given the restrictions Marketing and Branding, I'm sure, impose on him). It's funny....even the DAO team went out of their way to make a WHOLE trailer dedicated to pause and play combat because it was such a big concern...and it was basically done just for the core audience. Why not do the same for ME3's non-combat features??