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Does not using Charm/intimidate stop you from resolving certain missions?


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#1
Paragade27

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 I am about to start a fresh new playthrough, where I am going to choose each dialogue choice as I see fit rather than going full paragon or renegade. I've always done this but only in the playthrough where I used NG + so i had max charm. But this time I have a feeling my paragon or renegade bars won't be very enough, I'll probably be able to max charm but it'll probably be near the end of the game so it wouldn't matter anyway.

My question is, are there many situations (Main missions and side quests included) in which you have to use charm/intimidate or you fail entirely? Because I've always wondered, does charm/intimidate make it so that you can solve a situation quicker and Avert fights etc. ? Or are they the ONLY way to solve problems and if you don't then you fail?

I hope I worded that appropiately and it makes sense.

#2
mcsupersport

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In ME1 Para/rene bars mean absolutely nothing other than a measure of how you are playing. They may change the flavor some, but all the effect is totally from charm and intimidate. So if you have a high charm or intimidate then you can play as you want, which either you get by running NG+ and getting free points or spending skill points. As far as what they do, it allows alternate endings to missions, or a way to get there quicker.

#3
Destroydacre

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Having max charm or intimidate can avert having to fight Saren in the citadel tower at the end of the game, otherwise the only thing charm/intimidate is good for is solving situations without having to kill someone. Even Wrex can be saved without charm or intimidate as long as you do his side quest.

#4
The Grey Ranger

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Charm/Intimidate also let's spare the Feros Exogeni guy if you choose to do so.  But there are no situations that can't be resolved without it.

Modifié par The Grey Ranger, 12 décembre 2011 - 05:02 .


#5
didymos1120

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mcsupersport wrote...

In ME1 Para/rene bars mean absolutely nothing other than a measure of how you are playing. 


Um, not exactly.  One, they unlock higher persuasion ranks and give you free points in the respective talents (obviously not as relevant if the ranks have all been unlocked already or you've maxed Charm/Intimidate, but still: pretty significant effect).  Two, they unlock two assignments. Three, they also give you additional bonuses: first aid/power cooldown reductions and a boost to max health for filling the Paragon meter, and weapon power cooldown reduction, 1 health per second regen, and a damage/duration boost on weapons and powers for filling the Renegade meter.

#6
Paragade27

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mcsupersport wrote...

In ME1 Para/rene bars mean absolutely nothing other than a measure of how you are playing. They may change the flavor some, but all the effect is totally from charm and intimidate. So if you have a high charm or intimidate then you can play as you want, which either you get by running NG+ and getting free points or spending skill points. As far as what they do, it allows alternate endings to missions, or a way to get there quicker.


I know all the effect is from charm and intimidate, but i'm gonna need 75% of either bar filled to get charm or intimidate maxed out. So what I'm really wondering is, is it worth taking the time to max Charm/intimidate, then run NG+ and play how i want to, or should i just do it in this playthrough and risk not having enough charm/intimidate for certain situations?

#7
capn233

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There are no main points where you can utterly fail because you don't have charm or intimidate. This includes Wrex, who you can talk down if you do his "loyalty mission" (Family Armor) before Virmire. Off the top of my head, situations that require high persuasion are Ethan Jeong and Helena Blake, neither of which are central to the plot. I don't recall how many points you need to talk Saren down, but that doesn't really affect the outcome of the game either. They may affect how the mission is concluded but not that it is. As above, if you don't convince Blake to give up crime, you have to kill her. Mission is still accomplished.

I imagine you didn't intend to use the Loriq Quin glitch to max them out without actually expending any points in them either... That would be an alternative as well.

#8
Guest_Gabeker_*

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there are two assignments that you need above 8 in para/rene to unlock all possible options. sgt toombs & helena black are two that i can think of right off.

but none of the missions do you need renegade or paragon skill points.

#9
Johnny Shepard

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With Helena Blake you only need persuasion if you want her to quit being a Warlord.
Wrex can be saved if he likes you. I don't know if you have to get his Family Armor but I think you do. But your are more pressed mfor time because Ashley will shot him if you don't get him to back down fast.
And Saren you can kill so you don't have to talk him down.
There is the inspection of the Normandy but you can't really fail it because the only effect is that he gets pissed.
Conrad is a problem because without persuasion, he will get himself killed.

#10
The Grey Ranger

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Johnny Shepard wrote...

Wrex can be saved if he likes you. I don't know if you have to get his Family Armor but I think you do. But your are more pressed mfor time because Ashley will shot him if you don't get him to back down fast.


With the armor you don't need charm/intimidate.  With enough charm/intimidate you don't need the armor.