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Where is Mass Effect 3's RPG Elements? REALLY? REALLY??


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#1
Guest_SAGEHONOR_*

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Okay so based on what I've seen on youtube and the forums here is what people complained about

~ EXPLOSIONS, SCRIPTED EVENTS, AND BROWN STUFF FLYING EVERYWHERE.. THIS ISNT MASS EFFECT THIS IS A DIRTY SHOOTER!!

~ Sovereign could take on an entire Alliance Fleet yet this reaper cant hit a tiny human or beat  Thresher Maw.. What happened to Mass Effect?

~ WHY DONT THEY SHOW STATS OR MAKING DECISIONS??!?!

These are the common complaints I've seen and anyone that complains about this is ignorant because ..
A) They have no clear understanding of marketing
B) They have no clear understanding of what the VGA's is about
C) They havent looked under the confirmed features thread on this website to actually see there are more RPG elements in ME3 then there was in ME2 and the XP system, leveling up, and customization is back like the first game and arguably better than ME1. I've seen tem

First of all this trailer for the  VGA"s is designed for the WOW effect. It was meant to tease us. Sure "I wanted to see more but did you count how many cut transitions was in that trailer? Clearly not the entire mission or the last of that Reaper and Thresher Maw fight..

> Why don't they show stats? Look around in these forums and you'll be very satisfied with what ME3 has to offer in terms of stats

> Why don't they shows choices and decisions? How and why would they show that in a small trailer. Besides they don't want to spoil anything. One of the biggest improvements is the combat so why not go conservative and focus on primarily action when it comes  to marketing

> EXPLOSIONS AND BROWN STUFF FLYING EVERYWHERE?!? Um... This is an all out galactic war!! Are the reapers supposed to nicely ask for organics to jump in their ship to get processed? NOOOO! There is gonna be destruction. Also this is TUCHANKA!! Did these guys not play Mass Effect 2

> SCRIPTED EVENTS!!.. Whats wrong with scripted events? There are usually awesome set pieces made because of this. I see no problem whatsoever with this

Oh and RPG Elements?

~ Level Cap is 60 instead of 30

~ Weapon Customization

~ Armor Customization

~ Twice as much dialogue at the previous games

~ XP system is more like the first

~ More Squad Banter

~ More looting

~ More things to buy from stores

Yeah.. I think they got RPG covered :devil:

#2
Luvinn

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To be honest, I never considered mass effect to be a RPG in the typical sense of the genre, and that's alright with me. When I play these games, I do it for the story and the characters. Besides, the less cluttered inventory I have to sift through (like ME1) is ok with me.

#3
CroGamer002

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What scripted events?

#4
spirosz

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The way to customize Shepards stats are now a good mix of ME1 and 2 (level 60, different evolutions, etc), weapon customization, mods, etc. Different armor selections for squadmates with different stats, past decisions matter in ME3 (Salarian homeworld for example, won't say the dude's name.)  Wrex/Wreave, development towards character because of certain influences; Jack for example. I could go on, but what else do you want, that horrible inventory system from ME1, where you spend more time destroying things into omni-gel... lol. ME3 to me is using the best of both worlds from ME1 and ME2.

As to the trailers being shown, this is what I said in another thread:

You do realize that they also have a time limit of what they can show right, to fully express something regarding the story, I believe they would need more time than two minutes, at least to get the full blown experience. Again, it's different with what type of trailer being shown as well (cinematic, gameplay) and what's being shown because certain locations in game can utilize different strengths (like Thane's LM in ME2), but again it all comes down to taste. Each it's own, I was blown away by the sheer size of that segment (it looked like it had a few cut segments form it as well, so I'm expecting more), the music sounds the way I visualized, if that's a good way to put it, and I heard Vega say Holy Sh*t!, so I'm happy.

Sure an RPG might be different for you, but the RPG elements are there and I don't find stats that important for the Mass Effect series because of being a Hybrid.  Each it's own.

Modifié par spiros9110, 11 décembre 2011 - 05:12 .


#5
crimzontearz

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my questions still remains this "how much control do we have on the squaddies when it comes to customization?"

I mean...I'm OK if we have very little customization and it's all about shepard (hell in other RPGs you can have followers and have zero control of their equipment or actions and no one complains much about it) but please do not insult us and give us meaningless "outfit picking options" and call it "fully customizable squadmates".

ME1 had fully customizable squadmates that actually felt like RPG characters, ME2's system for them was.....well...just token BS to keep the RPOg crowd happy while not making the heads of the casual shooter crowd hurt

#6
Candidate 88766

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You got me good OP - I was preparing to unleash rage!

Luvinn wrote...

To be honest, I never considered mass effect to be a RPG in the typical sense of the genre, and that's alright with me. When I play these games, I do it for the story and the characters. Besides, the less cluttered inventory I have to sift through (like ME1) is ok with me.

+1


None of the ME games have been true RPGs. Sure, ME1 had more RPG stuff than ME2 but that isn't why people liked it. People like these games for the story, the writing, the characters and the setting, not for the loot system or inventory. Sure, they add to it, but they're not all that necessary as ME2 showed. A good game is a good game regardless of which shelf it sits on in the stores.

I'm just thankful that Bioware has the balls to break away from traditional genre archetypes, whereby developers add features based on some arbitrary checklist as opposed to whether they are suited to that individual game. Bioware adds the features that they feel best compliment the style of story they want to tell with ME, and if that means they're not strictly RPGs then who cares? They were never marketed as true RPGs - Bioware has always been at pains to stress the fact that they are hybrid games.

Modifié par Candidate 88766, 11 décembre 2011 - 05:20 .


#7
DoNotTrololo

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Don't forget being an alcoholic. Choice FTW!

#8
AlexXIV

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crimzontearz wrote...

my questions still remains this "how much control do we have on the squaddies when it comes to customization?"

I mean...I'm OK if we have very little customization and it's all about shepard (hell in other RPGs you can have followers and have zero control of their equipment or actions and no one complains much about it) but please do not insult us and give us meaningless "outfit picking options" and call it "fully customizable squadmates".

ME1 had fully customizable squadmates that actually felt like RPG characters, ME2's system for them was.....well...just token BS to keep the RPOg crowd happy while not making the heads of the casual shooter crowd hurt

Tbh customisation of anyone aside from the main character has nothing to do with roleplay. You play Shepard, not Liara, Wrex, Garrus, Wrex, etc. Since when do your friends wear what you tell them? It may be your presonal preference to have control about their equipment, but it is not an RPG element. Just think about RPGs who don't even have companions.

#9
Il Divo

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AlexXIV wrote...


Tbh customisation of anyone aside from the main character has nothing to do with roleplay. You play Shepard, not Liara, Wrex, Garrus, Wrex, etc. Since when do your friends wear what you tell them? It may be your presonal preference to have control about their equipment, but it is not an RPG element. Just think about RPGs who don't even have companions.


I personally try to look at my console RPGs like a DnD session. The PC/main character is me, whom I have control of in terms of personality, class, equipment, and decision-making. The companions represent the "party" you might have in a DnD session. I enjoy interacting with them (Bioware's strong point is dialogue), but I actually prefer the minimal amount of control possible.

#10
SNascimento

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The only problem is that ME3 is being marked poorly... so even if the RPG elements will be the best in the series, the marketing gives the exact opposite impression.

#11
PillarBiter

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Thank you OP, for this post.

people who fear for ME3's RPG-ness are obviously looking for a game that never was. ME1 wasn't an RPG. The intention of it was a stroy, and cnematic, only, at that time, the developer did not yet have the proper vision or skillset to bring that vision to light, so it used more archetypical properties of an RPG.
And unfortunately for them, some RPG hardcore people thoguht that that was they way the rest of the games would also go, without evolution or change in any way.
Bioware, I applaud -and will continue to do so until I've finished ME3- your vision and courage to bring new types of games to the market, and look up at your bravery to not listen to the slect few that try to hold you down.

#12
crimzontearz

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AlexXIV wrote...

crimzontearz wrote...

my questions still remains this "how much control do we have on the squaddies when it comes to customization?"

I mean...I'm OK if we have very little customization and it's all about shepard (hell in other RPGs you can have followers and have zero control of their equipment or actions and no one complains much about it) but please do not insult us and give us meaningless "outfit picking options" and call it "fully customizable squadmates".

ME1 had fully customizable squadmates that actually felt like RPG characters, ME2's system for them was.....well...just token BS to keep the RPOg crowd happy while not making the heads of the casual shooter crowd hurt

Tbh customisation of anyone aside from the main character has nothing to do with roleplay. You play Shepard, not Liara, Wrex, Garrus, Wrex, etc. Since when do your friends wear what you tell them? It may be your presonal preference to have control about their equipment, but it is not an RPG element. Just think about RPGs who don't even have companions.


and that is OK......also, if I am the commander of an outfit you better believe my subordinates will wear and use what I tell them to but that's another issue. Also following your logic we should not be allowed to decide their power progression at ALL....but that level of control in RPGs is ment to allow you to outfit your party to fit your playstyle better which is the mark of a complex RPG at least mechanics-wise

the point is that if we have no control things are OK.....just don't lie and say we do have control because really we do not

also, if customization control is stripped from us at LEAST I would like to see my companions wearing situation-appropriate attire thank you very much

#13
JaceTAce

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Yeah, I'm gonna have to ask you trolls not to do that. Trolling I mean. Yeah.
And if you can just wait till the game comes out before you criticize, that would be great.
(Trying to do that guy from Office Space)

Oh, and SAGE, I agree with you, but what are you gonna do. Some people just like to complain for the sake of complaining. I, for one, had no major problems with the changes made in ME2 and actually enjoyed them. In ME1, as great a game it was, it seemed like I was just shooting more blindly at enemies than actually playing it.  The enemies seemed more like black silhouettes most of the time and just kept moving everywhere like crazy, which was frustrating.  I was glad that changed that so enemies can actually be seen and didn't move like zombies running up to you if they weren't Husks.

Don't get me wrong, I loved the game, but I can also appreciate certain changes where they're needed.  If Bioware hadn't done so, the game may not have garnered as much critical acclaim and those people would be complaining about how Bioware hadn't fixed and improved the game mechanics.

Modifié par JaceTAce, 11 décembre 2011 - 07:20 .


#14
StarcloudSWG

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I always felt that the Mass Effect series were all true RPGs.
They just weren't Baldur's Gate/Icewind Dale clones, which is, for some people, the epitome of an RPG.
Massive and meaningless inventory lists and micromanaging "physical" stats, do not an RPG make. RPGs are about the *story* and the *characters* not about the *gameplay*. And until we get truly fully interactive games with expert systems to interpret dialog and actions from the players, the roleplaying/attitude choices of the characters will necessarily be limited.
Hopefully, Bioware will do better on making choices *matter* in ME 3, though. In previous games and previous series, Bioware's done very well in presenting a "Magician's Choice" system, where it didn't matter what choices you actually made, you still ended up in the same place and the same situation.

#15
Feanor_II

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First of all ME never, NEVER has been a RPG in it's purest form, second, when people talk about "where are RPG elements" what do you want? a video of 5 mins upgrading characters and weapons? Sure, it would make a great impact on events like the recent VGA (ironic). Do you want conversation and plot? I remember Bioware was hardly critizied with ME2 because people felt the plot was spoiled. So, what do we do?

Look, I'm the first wanting ME3 to have a significant increase of "RPG elements" and not being just a TPS, I don't like Biowre's currect marketing strategy (Buffff, since "Think like a general fight like spartan" or the infamous "awesome-button"......). But really, I want to know from all this people who complain about this: WHAT THE HELL YOU WANT TO SEE IN THIS PROMOTIONAL VIDEOS???????

P.D: Oh, by the way there are already some videos where you can see characters and weapons upgrade, a system that looks much better than in ME2

#16
Izhalezan

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Bioware simply can't win, the trailers will either show too little to impress people or show too much and ruin the surprise they're busting their asses off to give to us.

#17
Ghost-621

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From everything I have seen for ME3, it was never a matter of RPG vs. Shooter to me, it was:
Mass Effect vs. Yet-Another-Mundane-Third-Person-Scripted-POS-Cash-Grab.

And judging from everything I have seen and read about ME3, it looks and feels like a mundane, brown, POS cash-grab third-person shooter with sci-fi as its backdrop.

#18
mjh417

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Ghost-621 wrote...

From everything I have seen for ME3, it was never a matter of RPG vs. Shooter to me, it was:
Mass Effect vs. Yet-Another-Mundane-Third-Person-Scripted-POS-Cash-Grab.

And judging from everything I have seen and read about ME3, it looks and feels like a mundane, brown, POS cash-grab third-person shooter with sci-fi as its backdrop.


yeah wow your so right... ME3 is a mundane cash grab. Your just so smart, way to call Bioware on their crap, they've totally become EA's slaves and now unlike the epic RPG masterpiece that ME1 was, they've turned the series into a crap shooter fest for the dumb masses.

:P:P:P:P:P:P:P

#19
JeffZero

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Oh yeah, this was the other reason I don't log in much lately.

#20
CroGamer002

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WHAT SCRIPTED EVENTS?!

#21
Izhalezan

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Mesina2 wrote...

WHAT SCRIPTED EVENTS?!


The ones with the scripts.

#22
JeffZero

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Mesina2 wrote...

WHAT SCRIPTED EVENTS?!


As you can see, many BSN forumites want a free-to-code experience. They'd probably be immensely satisfied with the keys to a programming suite and will cry havoc and unleash the dogs of war at the very sight of a Reaper doing anything without their direct control of the situation.

#23
AlexXIV

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crimzontearz wrote...

AlexXIV wrote...

crimzontearz wrote...

my questions still remains this "how much control do we have on the squaddies when it comes to customization?"

I mean...I'm OK if we have very little customization and it's all about shepard (hell in other RPGs you can have followers and have zero control of their equipment or actions and no one complains much about it) but please do not insult us and give us meaningless "outfit picking options" and call it "fully customizable squadmates".

ME1 had fully customizable squadmates that actually felt like RPG characters, ME2's system for them was.....well...just token BS to keep the RPOg crowd happy while not making the heads of the casual shooter crowd hurt

Tbh customisation of anyone aside from the main character has nothing to do with roleplay. You play Shepard, not Liara, Wrex, Garrus, Wrex, etc. Since when do your friends wear what you tell them? It may be your presonal preference to have control about their equipment, but it is not an RPG element. Just think about RPGs who don't even have companions.


and that is OK......also, if I am the commander of an outfit you better believe my subordinates will wear and use what I tell them to but that's another issue. Also following your logic we should not be allowed to decide their power progression at ALL....but that level of control in RPGs is ment to allow you to outfit your party to fit your playstyle better which is the mark of a complex RPG at least mechanics-wise

the point is that if we have no control things are OK.....just don't lie and say we do have control because really we do not

also, if customization control is stripped from us at LEAST I would like to see my companions wearing situation-appropriate attire thank you very much

I didn't mean to say that it is wrong to ask for custumisation of companions. Just that you can't nail them on roleplay. Because you play Shepard only. You don't make decisions for them either. Well unless you make decissions regarding the whole team of course. Just saying that they are considered their own persons. As a commander you may order a certain uniform or you probably can buy them better gear, and why would they not use it? But I never really liked the idea of treating companions like your own character. Makes it hard to view them as their own person.

Modifié par AlexXIV, 11 décembre 2011 - 08:56 .


#24
MadJordan

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People need to understand that the point of trailers aren't meant to show of a games feature's they're made to get peoples attention. Guns, explosions and having two massive things fighting each other is going to get a hell of allot more attention than showing the RPG elements of the game.

That's how marketing works, deal with it.

Modifié par MadJordan, 11 décembre 2011 - 08:02 .


#25
AlexXIV

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JeffZero wrote...

Mesina2 wrote...

WHAT SCRIPTED EVENTS?!


As you can see, many BSN forumites want a free-to-code experience. They'd probably be immensely satisfied with the keys to a programming suite and will cry havoc and unleash the dogs of war at the very sight of a Reaper doing anything without their direct control of the situation.

Obviously it is nowadays hard to appreciate a good game if it is not EXACTLY what EVERYONE wanted it to be. How this would be possible to do for Bioware however I have still to learn.