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Where is Mass Effect 3's RPG Elements? REALLY? REALLY??


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#276
Andorfiend

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Honestly, the only thing that really bothered me as an egregious 'dumbing down' of RPG elements in ME 2 was the fact that you have no numerical way to judge the different weapons in game. "The Tempest is an improvement over the Shiruken." Yay. That tells me a lot.

Hell they could have listed it in some real world format to avoid the 'RPG numbers game' feel they seemed to be trying to avoid. "The Widow fires a round with a muzzle energy of 1200 ft/pounds." "The claymore fires eight pellets each with an energy of 120 newtons. The incidiary ammo power upgrades these to fig newtons." It still wouldn't be as silly as numberless guns. I dare anyone of you to find a real world gun magazine without hard numerical data in it.

Still, I'll happily go without number if they follow through on the decisions impacting the world.

Modifié par Andorfiend, 13 décembre 2011 - 05:38 .


#277
Redcoat

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This thread brought up something that always irritates me whenever "ME1 vs ME2" is discussed.

The moment a poster says they preferred the first game, it takes maybe two or three posts before someone will assume that he thought ME1 was perfection itself and use that game's flaws to mock said poster: "Oh, so you liked having to convert hundreds of items into omni-gel? You actually liked hunting down all those mineral deposits? LOL ur stupid!"

I don't think anyone is going to disagree with the point that ME1 was flawed in many respects. But the game represented a solid base on which to build future games, yet instead of doing that, they went with copying Gears of War gameplay, "fixing" ME1's flawed implementation of RPG elements by not being an RPG at all. The result wasn't horrible, just mediocre and generic.

#278
Baryonic_Member

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Andorfiend wrote...
The claymore fires eight pellets each with an energy of 120 newtons.

Newton is a measure of force, not energy. But I agree.

#279
The Interloper

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Terror_K wrote...

ME2 falls for me in most cases because it felt to me like they weren't really trying to be "Mass Effect" like the original, but something else. The choices they made across the board just seemed to rub me the wrong way in most cases and I was wondering whether as a fan of the original game they were even making this for me at all. Gameplay wise it seemed to be going for a simpler, more action-oriented approach. Stylistically it seemed to want to deviate from the 1970's/80's sci-fi homage the original was and go for something more modern. The pacing seemed different, the overall feel seemed different, and even the way the gameplay was presented felt different. It was a bit more bombastic, and a little less mature, despite trying to come across as darker and more adult. It felt less like it was trying to appeal to adults through being mature and adult like the original and more like it was trying to appeal to the almost-adults by being merely more edgy and "adult," but thus became a little immature instead. ME1 was a little more subtle and nuanced. ME1 for the most part treated me as an equal and seemed to stand with me and respect me in a way, fully aware that I'd dealt with its kind before. ME2 treated me more like a child in an almost condescending matter, talking down at me, doing things for me I'd prefer to do myself and purposefully keeping anything complex away in case it hard sharp corners I could cut myself on. It seemed like a different beast than the original. Still the same in many ways, but warped and twisted somewhat.

ME1 felt like its heart and intentions were in the right place, and it was trying to be an epic, cinematic homage to classical 70's/80's sci-fi in game form, even if it didn't pull everything off. ME2 didn't feel like that anymore, and it seemed like it was too much concerned with being a game and incorporating a lot of modern gaming trends for mass appeal than it was about continuing what the basic concept of Mass Effect originall was, and in doing so it lost something along the way. A lot of the gameplay and style changes they made made it a technically better and more consistent game, but in a way it wasn't really Mass Effect any more. Making it a better TPS and a better game doesn't automatically mean making a better experience, and a less flawed game isn't always a better game if in order to iron out the flaws you sacrifice too much and get rid of most of them by simply cutting out complexity.

The answers to too many of ME1's problems were "cut it out completely, then refit it with a mechanic that doesn't really fit it, but is technically more functional and less flawed." To me that's like taking a somewhat broken motorcycle engine out of the frame, then just putting a chain and pedals on it to solve the problem. There's less moving parts to go wrong, and the bike moves better now and has less issues than before... but it's not really a motorcycle anymore, is it? I don't agree with a lot of the choices the gameplay designers made not because I think they're bad decisions per se, but because I don't think they were good ones for Mass Effect, and I sometimes even question the motives for changing to that. Too much falling back on modern mechanics that work well but don't fit and end up making the gameplay more generic because the devs essentially went, "it works in these half a dozen games, so let's just use that", not enough coming up with more appropriate and original solutions to fixing the problem while still retaining the core gameplay, style and feel.


You're repeating similar things to an earlier thread whose topic I forget, and I just don't agree here. In ME1 you shoot things alot, skill plays a major role regardless of stats, you use powers to thin things out, talk to people, and can bed aliens-just like ME2. You accuse ME2 of dumbing things down with regenerating health, gaint pop-ups and expositiond dumps, but ME1 had all of these things. You accuse ME2 of turning away from the "mature" homage to the 70's and 80's and while ME2 was a bit more explody it still had plenty of mature themes. Also I recall you accusing ME2 of being more "o look ******!" but the romances were similar in tone to ME1, the sex was less explicit, and it had no nude lesbian sex scene (or two actually). I notice you keep holding up the 70's and 80's as a model for (relative) maturity and complexity, but then who are the Asari deconstructions of? They were inspired by something....

As for rpg mechanics, ME1 had lots of clutter (by which I mean plenty of stats and such)but a level of complexity (the results in gameplay) that was much lower in proportion to that. ME2 had much less clutter and ( IMO, don't know if you agree) still at the same level of complexity, if not more, when it comes to gameplay. Powers do not fit every lock, classes feel more unique, and wheras 90% of ME1's powers were shared with other classes, causing them to blend together, less then half of ME2's are shared and they had at least some branching. I get that it would have been best to make it less cluttered and even more complex at the same time, but ME2 was still an improvement IMO. You seem to think that clutter is inseperable with complexity but when it comes down to it isn't the result more important then what's behind the hood? (For instance I remember you saying earlier that ME2's linear progression of weapon upgrades was insultingly simple, but wasn't ME1s chain of marginally better weapons and the linear weapon skills do the exact same thing with more confusion?)I don't care what model engine my car technically uses as much as the speed, milage, etc I get when I actually drive it. You say ME2 replaced a faulty motercycle engine with bicycle pedals. I think that's a false analogy. That implies that ME1 provided much more meaningful choice and customization ME2. It didn't. It had lots of bright point boxes and tons of weapons, and if you think that looking complex is vital to making the experience go ahead. But that all meant very little in application, and while ME2s mechanics were technically oversimplified in many cases it still did more then ME1.

Also, I personally disagree with the sentiment that ME1 painted a more convincing universe then ME2. Instead of exploring empty landscapes inhapited by random pirates and settlers who all live in the same three types of buildings (not that there isn't some charm to that) I actually felt I was going to places were people lived, people who came from somewhere and actually did things. I got a better sense of active society and political organization (which is vital to fleshing out a world) that I didnt' feel was present in ME1's hodgepodge of corporations and entrance lobbies. Also, I'm not sure exactly how the art style changed, except to emphasise the color orange more.

Not saying that ME1 was anywhere near terrible, or that ME2 was near perfect. But I think you're getting tied up on things that nominally equate "rpg" and nominally equate "shooter" while sort of missing the point.

But each to their own.

#280
Aumata

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I know what Terror_K is saying about the atmosphere for Mass Effect 2 and Mass Effect 3, it sucks. Mass Effect 3 we only gotten one trailer that shows how bad things are and that was the premiere trailer. After that it been explosions and gun battle but never the feeling that this is going to be a large battle spanning the entire galaxy. The leak demo did better than what the marketing did put together to the point that I swear that they did it on purpose as it showed how bad things were going to be.

Mass Effect 2 on the other hand, the Traverse is suppose to be a bunch of city states on a galactic scale, and we saw only Omega as the "hub" of the Traverse and Illuim the trading center. Mass Effect 2 didn't even explore the traverse the way Mass Effect 1 made the Citadel area big. In all honesty Mass Effect 2 was more of a side quest that didn't even set up anything for Mass Effect 3 unless you did the side missions. Traverse is suppose to be this lawless area with different groups vying for territory only uniting if the citadel every decided to unite against them. This would have made a great set piece for the Main story as you explore the Traverse. But yeah as far as I can see I am going to enjoy Mass Effect 3 for the gameplay and not the story as it has gotten to stupid for me to take it seriously this was before I even took a peek at the leak as Bioware obviously shown that there isn't a skeletal structure to their trilogy, and choices really don't mean jack **** "fighting the Rachni even if you killed queen".

#281
Gimli444

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Showing choices is really just gonna be big spoilers. Even when DA2 fell on its face in design and gameplay, the plot and characters were top notch as always. I think it's just a given, so why advertise that part?

#282
Aumata

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It is not about showing choices it is about showing the atmosphere something that Bioware Marketing hasn't shown all but once. Trailers is suppose to paint a picture of the setting of a product and in this case it is more of action blockbuster and not what Bioware is telling. Though the choices part is what gonna set this forums on fire when the game comes out in march.

#283
greed89

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What Atmosphear aren't they showign exactly? **** has hit the fan and shepard is scourign the galaxy pulling up all the stops to try and beat them.

Terror_K wrote...

greed89 wrote...

ME2 was plenty of an experience, to say ME2 was more action oriented completely ignores all the explosions you ran from in me1

me1 was a New hope, every thing is all shiny and new cause you experiences it for the firs time

me2 is empire, you knew the world so they didn't reintroduce you like you were a nub, and focused more on the stories and characters, It doesn't have that new world smell but it still envelops you in the universe just as well as the first one did, in ME2's case its just more fun to get from point A to point B


I have to disagree. It's got nothing to do with the whole "new car smell" aspect of the original game, it's all about the presentation and how it went about things. To me, ME1 felt more open and real and I could lose myself in the universe. I still can after all this time. It has this X factor that is hard to really describe because it's not just one thing, but a collection of things that come together to make it this wonderful experience and immersive atmosphere that few games manage to pull off.

ME2 simply lacked this for the most part, which is rather ironic considering how much the ME2 team said they wanted it to immerse you more and they felt things like less in-your-face RPG mechanics such as a lack of inventory and having to fiddle with your gear and omni-gel stuff, etc. would do, but it doesn't. There are a few exceptions to the rule admittedly, but, for me, too much of Mass Effect 2 screams "I'm a game!" too often to ever pull me in and immerse myself for too long. The more TPS stylings (regen health, "ammo" etc.), the giant pop-ups every time you find something, the linear and small nature of the maps that feels overly constructed, the over-populated and cramped feeling of most places, the complete lack of exploration and vastness, the "Mission Complete" screens, the squaddies running around in stupid gear when it doesn't make sense, the arcadey nature of The Hammerhead, etc. all just adds up to make me feel like I'm playing a game almost all the time. It just doesn't have what ME1 did.

I've said this before too, but I think it bears repeating: I remember Christina Norman said that when making ME2 they started caring less about labels such as "RPG" and "Shooter" and just concentrated on making the best game they could. And I think that's somewhat the problem because that's what we got: a game. ME1 somehow managed to transcend its limitations and become something more, even with all its flaws. ME2 was in many ways a tighter game, but that's all it ever was... a game. ME1 was more than the sum of it's parts somehow, and ME2 was just exactly the sum of it's parts. And, to me, ME1 also feels like it was a game made with love and care and like they were just doing what they wanted to do. ME2 felt cold by comparison... like a product of trying to craft this perfect hybrid between RPG and shooter to grab as many gamers on both sides as possible. It feels too manufactured and over-designed to sell and less like BioWare simply went, "we're making the game we want and if other people like it too, then great, and if they don't, well... it doesn't matter."

For another analogy, ME1 is Kaidan or Ashley: a natural, living creation born out of love and nutured into adulthood. ME2 is Miranda: genetically engineered to be perfect, but not as flawless as it first seems or thinks.


yeah cause it snot like me1 didnt have big pop ups, and that the ****tastic inventory system that made you stop every 4 minutes to dump all your cryo mmo didnt break imersion

ME2 actualy put you with the people and you saw how they lived their lives that showed opf the unverse in a much more significant way thenm hacket calling you up to go kill pirates

and considering how barren and lifless the worlds you visted were, i dont see how in the hell you cn trump that up some great exploration feature, with the exception of the one planet with the glowing sphere, and the one planet with the monkeys they were all the same barren lifless rock with the difrent pallet swap

Furthermore to imply that ME2didnt lack the sametender love and care as the first one is an insult to all of the developers, and flat out igornat of all the tender details that are in the game

Modifié par greed89, 13 décembre 2011 - 08:28 .


#284
Terror_K

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The Interloper wrote...

You're repeating similar things to an earlier thread whose topic I forget, and I just don't agree here. In ME1 you shoot things alot, skill plays a major role regardless of stats, you use powers to thin things out, talk to people, and can bed aliens-just like ME2. You accuse ME2 of dumbing things down with regenerating health, gaint pop-ups and expositiond dumps, but ME1 had all of these things.


ME1 didn't have regenerating health except outside of combat, while ME2 had the modern shooter method of "hug a wall for 5 seconds for health" mechanic. ME1's pop-ups were small and subtle, telling and showing you only what you needed to know as efficiently as possible, while ME2 was like a kid's pop up book: giant pop-ups taking up almost the entire bottom left quarter of the screen that made a loud sound every time and had big colourful pictures attached to them. I'm not sure what you mean by "expistion dumps" when I never even mentioned that. Unless you were referring to my complaints about ME2 over explaining itself and babying me, in which case I didn't mean in the dialogue, but in the whole way the game was presented, from those aformentioned pop-ups, to the giant kiddie interfaces, "Mission Complete" screens, loading screen messages, "Press and hold "F" to exit" prompts, etc.

You accuse ME2 of turning away from the "mature" homage to the 70's and 80's and while ME2 was a bit more explody it still had plenty of mature themes. Also I recall you accusing ME2 of being more "o look ******!" but the romances were similar in tone to ME1, the sex was less explicit, and it had no nude lesbian sex scene (or two actually). I notice you keep holding up the 70's and 80's as a model for (relative) maturity and complexity, but then who are the Asari deconstructions of? They were inspired by something....


Again, it's in the presentation. The way some of the characters dressed to rub their sexuality in your face, the way they wore stupid outfits in dangerous places where they should be more protected, the lingering camera shots on Miranda's ass, and the way the whole thing felt more tacky and juvenile and less mature. Yes, ME1 had nudity, but that was actually done with some class, and managed to be sensual without being crass. ME2's love scenes were tamer, but also somehow managed to be tackier and less mature for the most part. They seemed more like "cheap porn, but covered in clothes" as opposed to ME1's more "sensual love scene in an otherwise not pornographic movie" style. There were rare exceptions, such as Garrus' which does seem more emotional and less about "it's sex!" than the others, but overall the love scenes in ME2 were cringingly bad for the most part.

As for rpg mechanics, ME1 had lots of clutter (by which I mean plenty of stats and such)but a level of complexity (the results in gameplay) that was much lower in proportion to that. ME2 had much less clutter and ( IMO, don't know if you agree) still at the same level of complexity, if not more, when it comes to gameplay.


I don't agree at all. It didn't have the same level of complexity at all. There was no real cusomisation or modding, no trade-offs or thought required from the play because everything was so linear and easy to God-mod to the max without any real effort. Character builds were less varied within the classes themselves, and it was pretty much impossible to screw a build. No armour classes, no non-combat related skills, no omni-tools or biotic amps, etc. The player never really got to play as much because the game either did it for you or simply didn't give you the option. I don't really see any complexity at all to ME2's system. Perhaps I'd list the armour being an exception if it wasn't mostly cosmetic since the armour didn't actually act like armour and protect you at all.

Powers do not fit every lock, classes feel more unique, and wheras 90% of ME1's powers were shared with other classes, causing them to blend together, less then half of ME2's are shared and they had at least some branching. I get that it would have been best to make it less cluttered and even more complex at the same time, but ME2 was still an improvement IMO. You seem to think that clutter is inseperable with complexity but when it comes down to it isn't the result more important then what's behind the hood? (For instance I remember you saying earlier that ME2's linear progression of weapon upgrades was insultingly simple, but wasn't ME1s chain of marginally better weapons and the linear weapon skills do the exact same thing with more confusion?)


Clutter is not inseperable from complexity, and that's why I largely took issue with ME2's approach. Instead of making it work it took the easy way out and went for the simplest answer. It technically "works" better because it's so simply it can't really go wrong. You have guns, you find the gun and can use the gun, and you can then upgrade it with a linear method with no trade-offs or limitations to the max without even really putting any effort or thought at all. That's it. It works, but it's both simple and unsatisfying. A good RPG has systems that allow you to play with things and customise, and give you limitations and trade-offs, so you have to make a choice. ME1's main problem was the way it went about it was clumsy and the trade-offs and limitations weren't strong enough, so most times the choices were obvious. Had the items been more varied and not suffered from "the next one up is always better across the board in 90% of cases" then it wouldn't have been so bad. ME1's system wasn't linear because the system was linear, it was linear because the items mostly were. With better items and some tweaking, ME1's system could have had depth, functionality, customisation and versatility. ME2's system is doomed to linearity from the get-go because it's just a bad system built around simplicity and linearity.

I don't care what model engine my car technically uses as much as the speed, milage, etc I get when I actually drive it. You say ME2 replaced a faulty motercycle engine with bicycle pedals. I think that's a false analogy. That implies that ME1 provided much more meaningful choice and customization ME2. It didn't. It had lots of bright point boxes and tons of weapons, and if you think that looking complex is vital to making the experience go ahead. But that all meant very little in application, and while ME2s mechanics were technically oversimplified in many cases it still did more then ME1.


I don't see how they did more. At all. I'm actually curious as to how you think they did, because I just don't see it. ME2 just didn't really let you customise and truly play with your stuff at all. All upgrades were linear, no modding, no different armour classes, no omni-tools or biotic amps, limited class builds, no non-combat skills, etc. and on top of it all, most of what remained was completely linear and done for you.

Also, I personally disagree with the sentiment that ME1 painted a more convincing universe then ME2. Instead of exploring empty landscapes inhapited by random pirates and settlers who all live in the same three types of buildings (not that there isn't some charm to that) I actually felt I was going to places were people lived, people who came from somewhere and actually did things. I got a better sense of active society and political organization (which is vital to fleshing out a world) that I didnt' feel was present in ME1's hodgepodge of corporations and entrance lobbies.


See, to you that's a strength, but to me that's a weakness. We're supposed to be exploring space. And what is space supposed to be? Vast. Epic. Seemingly never-ending. Mostly empty and dead. And that's a feeling ME1 actually managed to capture. Most places were large and open, and many felt sparse, vast and lonely. ME2 on the other hand made everything feel small, busy, populated and over-designed. Almost everywhere was teeming with life, the areas feel cramped and small, and we stumble across sidequest items unavoidably in conveniently the same places we have to go on missions. The places feel purposefully designed and conveniently laid out instead of seeming natural, and never seem vast and epic. On Illium alone we stumble across Liara, Shiala, Gianna and Conrad Verner within 50 metres of each other, and Nassana Dantius not much further. It didn't even feel big at all until LotSB came along and gave us a car chase through the skyscrapers. Even the sidequest worlds felt fake, mostly involving small, linear areas on class M worlds as we performed some gimmicky little experiment silently with out equally silent companions looking on. Probably even given to us via an email or random scan rather than a mission contact who actually spoke to us and gave us a dialogue option here or there.

You can't really have that feeling of exploration and vastness when everywhere you go is small and greatly populated, and you never really get to wander beyond a set path.

#285
The Spamming Troll

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greed89 wrote...

yeah cause it snot like me1 didnt have big pop ups, and that the ****tastic inventory system that made you stop every 4 minutes to dump all your cryo mmo didnt break imersion

ME2 actualy put you with the people and you saw how they lived their lives that showed opf the unverse in a much more significant way thenm hacket calling you up to go kill pirates

and considering how barren and lifless the worlds you visted were, i dont see how in the hell you cn trump that up some great exploration feature, with the exception of the one planet with the glowing sphere, and the one planet with the monkeys they were all the same barren lifless rock with the difrent pallet swap

Furthermore to imply that ME2didnt lack the sametender love and care as the first one is an insult to all of the developers, and flat out igornat of all the tender details that are in the game


wow, your really trying to simplify the arguemnt here.......

nobody disagrees about ME1s poorly implemented inventory. im not sure who your trying to convince is wrong about  that.

how did ME2 "put you with the people" any more then ME1 did? sure, ME2 features a little more character driven story, but if you take away the 12 character driven stories, then storywise your left with....well, nothing unless you downloaded arrival.

exploration was HUGE in ME1, and the method of exploring was landing on barren planets and doing whatever the hell you want. yes, the planets were filled with annoying mountaint, most likely the sole reason why the mako was removed. i mean that whole entire concept is the reason why people want exploration back. we dont want planet scanning to replace being dropped on a mysterious planet with nothing but a map. but if your not interested in the exploring aspect, then its not worth argueing.

i think ME2 missed on alot of the great LITTLE things that ME1 offered. ive been here since day one hopeing the devs see mine and other peoples complaints. its all fine and dandy that you ****** to ME2, just dont expect everyone else too.

#286
StephanieBengal

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Yawn

#287
greed89

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The Spamming Troll wrote...

greed89 wrote...

yeah cause it snot like me1 didnt have big pop ups, and that the ****tastic inventory system that made you stop every 4 minutes to dump all your cryo mmo didnt break imersion

ME2 actualy put you with the people and you saw how they lived their lives that showed opf the unverse in a much more significant way thenm hacket calling you up to go kill pirates

and considering how barren and lifless the worlds you visted were, i dont see how in the hell you cn trump that up some great exploration feature, with the exception of the one planet with the glowing sphere, and the one planet with the monkeys they were all the same barren lifless rock with the difrent pallet swap

Furthermore to imply that ME2didnt lack the sametender love and care as the first one is an insult to all of the developers, and flat out igornat of all the tender details that are in the game


wow, your really trying to simplify the arguemnt here.......

nobody disagrees about ME1s poorly implemented inventory. im not sure who your trying to convince is wrong about  that.

how did ME2 "put you with the people" any more then ME1 did? sure, ME2 features a little more character driven story, but if you take away the 12 character driven stories, then storywise your left with....well, nothing unless you downloaded arrival.

exploration was HUGE in ME1, and the method of exploring was landing on barren planets and doing whatever the hell you want. yes, the planets were filled with annoying mountaint, most likely the sole reason why the mako was removed. i mean that whole entire concept is the reason why people want exploration back. we dont want planet scanning to replace being dropped on a mysterious planet with nothing but a map. but if your not interested in the exploring aspect, then its not worth argueing.

i think ME2 missed on alot of the great LITTLE things that ME1 offered. ive been here since day one hopeing the devs see mine and other peoples complaints. its all fine and dandy that you ****** to ME2, just dont expect everyone else too.


In me1  yo went to the citadell thats it, in  me2 you went to the citadel, omega, illum, hell even Tuchaka put you more witht the people and into the actual universe

Also no You couldnt do "what ever the hell you want" on the barren planets, all you did was drive around scnanf or minerals and do what ever scripted story they had fo that praticular planet, other thent hat you had nothing to do then look at the barren wastland. now if they were to give you some thign to actualy explore then maybe it would be some thing worth mentioning but if its like me1 then it dosnet need to make a comeback

Also dont  try pulling rank "oh ive been here since day one" so have i, and bioware have done nothign but improve ont his franchise, people will always compain about some thing, you seem to forget that the empty poitnless planets was one of the bigger complaints form me 1.

#288
CannonO

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greed89 wrote...

The Spamming Troll wrote...

greed89 wrote...

yeah cause it snot like me1 didnt have big pop ups, and that the ****tastic inventory system that made you stop every 4 minutes to dump all your cryo mmo didnt break imersion

ME2 actualy put you with the people and you saw how they lived their lives that showed opf the unverse in a much more significant way thenm hacket calling you up to go kill pirates

and considering how barren and lifless the worlds you visted were, i dont see how in the hell you cn trump that up some great exploration feature, with the exception of the one planet with the glowing sphere, and the one planet with the monkeys they were all the same barren lifless rock with the difrent pallet swap

Furthermore to imply that ME2didnt lack the sametender love and care as the first one is an insult to all of the developers, and flat out igornat of all the tender details that are in the game


wow, your really trying to simplify the arguemnt here.......

nobody disagrees about ME1s poorly implemented inventory. im not sure who your trying to convince is wrong about  that.

how did ME2 "put you with the people" any more then ME1 did? sure, ME2 features a little more character driven story, but if you take away the 12 character driven stories, then storywise your left with....well, nothing unless you downloaded arrival.

exploration was HUGE in ME1, and the method of exploring was landing on barren planets and doing whatever the hell you want. yes, the planets were filled with annoying mountaint, most likely the sole reason why the mako was removed. i mean that whole entire concept is the reason why people want exploration back. we dont want planet scanning to replace being dropped on a mysterious planet with nothing but a map. but if your not interested in the exploring aspect, then its not worth argueing.

i think ME2 missed on alot of the great LITTLE things that ME1 offered. ive been here since day one hopeing the devs see mine and other peoples complaints. its all fine and dandy that you ****** to ME2, just dont expect everyone else too.


In me1  yo went to the citadell thats it, in  me2 you went to the citadel, omega, illum, hell even Tuchaka put you more witht the people and into the actual universe

Also no You couldnt do "what ever the hell you want" on the barren planets, all you did was drive around scnanf or minerals and do what ever scripted story they had fo that praticular planet, other thent hat you had nothing to do then look at the barren wastland. now if they were to give you some thign to actualy explore then maybe it would be some thing worth mentioning but if its like me1 then it dosnet need to make a comeback

Also dont  try pulling rank "oh ive been here since day one" so have i, and bioware have done nothign but improve ont his franchise, people will always compain about some thing, you seem to forget that the empty poitnless planets was one of the bigger complaints form me 1.




Well, by your "yo went to the citadell thats it," comment, it seems you didn't finish ME1. As for those barren planets, not all were barren. And crazy other thing that I think about often, space is pretty gorgeous. Those uncharted worlds, lifeless or not, are fantastic scenes with quiet and mysterious space atmosphere. I felt like an astronaut in love with my galaxy. Don't dismiss it so easily. The uncharted worlds exploration feature of ME1 has quite a ton of potential, even if BioWare backed off it and won't talk to us about why it was swapped for linear levels only.

Can you imagine if they had tried improving it instead? Maybe quality over quantity? Imagine ten planets with one having hills of red grass and a radar satellite station on the horizon to go visit all the people there under the vast starry sky.

Imagine the next planet covered in stange palm-tree-like plants that are under constant drizzling rain with all the water running into a vally where a lake rests. Nothing on this planet except for some white fish down in the lake when you go visit, but... you swim to the bottom and find, this deep indentation for this lake actually was caused by a ship that still lies there from nearly a century ago. The pilot is still in the seat, clearly drowned when he couldn't get out. But you take his tags and log with you for later.

And who knows, maybe the next planet houses a few herds of wild elephant-like beasts, eating from some rows of crops that the small colony town grows for miles. They are under the care of the Alliance fort nearby.

Maybe the next planet is harshly hot, but the ground glitters like diamonds in the light of the white sun. Several different harvesters drives back and forth picking up the rare minerals. On the horizon, several companies factories are scattered.

Wishful thinking overload.

Modifié par CannonLars, 14 décembre 2011 - 05:48 .


#289
greed89

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CannonLars wrote...

greed89 wrote...

The Spamming Troll wrote...

greed89 wrote...

yeah cause it snot like me1 didnt have big pop ups, and that the ****tastic inventory system that made you stop every 4 minutes to dump all your cryo mmo didnt break imersion

ME2 actualy put you with the people and you saw how they lived their lives that showed opf the unverse in a much more significant way thenm hacket calling you up to go kill pirates

and considering how barren and lifless the worlds you visted were, i dont see how in the hell you cn trump that up some great exploration feature, with the exception of the one planet with the glowing sphere, and the one planet with the monkeys they were all the same barren lifless rock with the difrent pallet swap

Furthermore to imply that ME2didnt lack the sametender love and care as the first one is an insult to all of the developers, and flat out igornat of all the tender details that are in the game


wow, your really trying to simplify the arguemnt here.......

nobody disagrees about ME1s poorly implemented inventory. im not sure who your trying to convince is wrong about  that.

how did ME2 "put you with the people" any more then ME1 did? sure, ME2 features a little more character driven story, but if you take away the 12 character driven stories, then storywise your left with....well, nothing unless you downloaded arrival.

exploration was HUGE in ME1, and the method of exploring was landing on barren planets and doing whatever the hell you want. yes, the planets were filled with annoying mountaint, most likely the sole reason why the mako was removed. i mean that whole entire concept is the reason why people want exploration back. we dont want planet scanning to replace being dropped on a mysterious planet with nothing but a map. but if your not interested in the exploring aspect, then its not worth argueing.

i think ME2 missed on alot of the great LITTLE things that ME1 offered. ive been here since day one hopeing the devs see mine and other peoples complaints. its all fine and dandy that you ****** to ME2, just dont expect everyone else too.


In me1  yo went to the citadell thats it, in  me2 you went to the citadel, omega, illum, hell even Tuchaka put you more witht the people and into the actual universe

Also no You couldnt do "what ever the hell you want" on the barren planets, all you did was drive around scnanf or minerals and do what ever scripted story they had fo that praticular planet, other thent hat you had nothing to do then look at the barren wastland. now if they were to give you some thign to actualy explore then maybe it would be some thing worth mentioning but if its like me1 then it dosnet need to make a comeback

Also dont  try pulling rank "oh ive been here since day one" so have i, and bioware have done nothign but improve ont his franchise, people will always compain about some thing, you seem to forget that the empty poitnless planets was one of the bigger complaints form me 1.




Well, by your "yo went to the citadell thats it," comment, it seems you didn't finish ME1. As for those barren planets, not all were barren. And crazy other thing that I think about often, space is pretty gorgeous. Those uncharted worlds, lifeless or not, are fantastic scenes with quiet and mysterious space atmosphere. I felt like an astronaut in love with my galaxy. Don't dismiss it so easily. The uncharted worlds exploration feature of ME1 has quite a ton of potential, even if BioWare backed off it and won't talk to us about why it was swapped for linear levels only.

Context, Citadel is the only hub world you went to, i dont count noveria, because u really didnt do any thing aside fromt he mains story there as well as a lame fetch quest


any way i will "dismiss" the uncharted world exporation cause it actualy hurt ME1's replay value abit, i still replayed the game abunch of times but god if i didnt fidn those worlds to be chores second time through, and i stright up ignored them in my new game pluse for my cannon shep. 

#290
The Spamming Troll

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greed89 wrote...

In me1  yo went to the citadell thats it, in  me2 you went to the citadel, omega, illum, hell even Tuchaka put you more witht the people and into the actual universe

Also no You couldnt do "what ever the hell you want" on the barren planets, all you did was drive around scnanf or minerals and do what ever scripted story they had fo that praticular planet, other thent hat you had nothing to do then look at the barren wastland. now if they were to give you some thign to actualy explore then maybe it would be some thing worth mentioning but if its like me1 then it dosnet need to make a comeback

Also dont  try pulling rank "oh ive been here since day one" so have i, and bioware have done nothign but improve ont his franchise, people will always compain about some thing, you seem to forget that the empty poitnless planets was one of the bigger complaints form me 1.


yeah i guess if you exclude noveria, therum, ilos, vermire, and feros then you have a point. there isnt one mission in ME2 that compares to noveria. hell you cant even put 5 ME2 missions together to equal noveria. and thats not even metnioning vermire, which seems to be everyones fav ME1 mission. i also think people want the ME1 citadel with the wards, presidium, and conversations with preaching hanaras. not ME2s puny version of the citadel.

id like to bring up BDtS as a reference to the ME1 sidequests, and if bioware stuck with its original concept, what ME2 should have featured as well. like i said with the inventory, nobody disagrees ME1s first attemp at exploration was perfect. if ME1 flattened its UNC planets, rectified its inventory, and removed frictionless materials, i wonder if thered be anything you could come up with saying in this conversation. i really dont think the baren planets were complained about at all, other then the high jagged mountains we had to climb in the mako. but you and everyone else is already aware of that problem. obviously afte a while, the repetetive bunkers and retextured planets lost alot of its luster. but ill never forget the first time i played ME1, and dropped down on metgos, adn though to myself "holy ****, im ALL ALONE here!!!!" i feel bad for you if you didnt expereicne that feeling.

im not pulling rank, dude. im not trying to impress you with my gamer score here. well have to agree to disagree. er whatever.

Modifié par The Spamming Troll, 14 décembre 2011 - 05:47 .


#291
The Spamming Troll

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greed89 wrote...
 Context, Citadel is the only hub world you went to, i dont count noveria, because u really didnt do any thing aside fromt he mains story there as well as a lame fetch quest


any way i will "dismiss" the uncharted world exporation cause it actualy hurt ME1's replay value abit, i still replayed the game abunch of times but god if i didnt fidn those worlds to be chores second time through, and i stright up ignored them in my new game pluse for my cannon shep. 



your underapreciateing noveria if you dont remember what exactly noverias missions were. noveria was the closest thing to a deus ex chooose your path type mission.

i wish every mission contained a little noveria in it.

#292
CannonO

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The Spamming Troll wrote...

greed89 wrote...

In me1  yo went to the citadell thats it, in  me2 you went to the citadel, omega, illum, hell even Tuchaka put you more witht the people and into the actual universe

Also no You couldnt do "what ever the hell you want" on the barren planets, all you did was drive around scnanf or minerals and do what ever scripted story they had fo that praticular planet, other thent hat you had nothing to do then look at the barren wastland. now if they were to give you some thign to actualy explore then maybe it would be some thing worth mentioning but if its like me1 then it dosnet need to make a comeback

Also dont  try pulling rank "oh ive been here since day one" so have i, and bioware have done nothign but improve ont his franchise, people will always compain about some thing, you seem to forget that the empty poitnless planets was one of the bigger complaints form me 1.


yeah i guess if you exclude noveria, therum, ilos, vermire, and feros then you have a point. there isnt one mission in ME2 that compares to noveria. hell you cant even put 5 ME2 missions together to equal noveria. and thats not even metnioning vermire, which seems to be everyones fav ME1 mission. i also think people want the ME1 citadel with the wards, presidium, and conversations with preaching hanaras. not ME2s puny version of the citadel.

id like to bring up BDtS as a reference to the ME1 sidequests, and if bioware stuck with its original concept, what ME2 should have featured as well. like i said with the inventory, nobody disagrees ME1s first attemp at exploration was perfect. if ME1 flattened its UNC planets, rectified its inventory, and removed frictionless materials, i wonder if thered be anything you could come up with saying in this conversation. i really dont think the baren planets were complained about at all, other then the high jagged mountains we had to climb in the mako. but you and everyone else is already aware of that problem. obviously afte a while, the repetetive bunkers and retextured planets lost alot of its luster. but ill never forget the first time i played ME1, and dropped down on metgos, adn though to myself "holy ****, im ALL ALONE here!!!!" i feel bad for you if you didnt expereicne that feeling.

im not pulling rank, dude. im not trying to impress you with my gamer score here. well have to agree to disagree. er whatever.


:lol: You only went to the Citadel, if you don't count ALL THE OTHER PLACES.

#293
greed89

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The Spamming Troll wrote...

greed89 wrote...

In me1  yo went to the citadell thats it, in  me2 you went to the citadel, omega, illum, hell even Tuchaka put you more witht the people and into the actual universe

Also no You couldnt do "what ever the hell you want" on the barren planets, all you did was drive around scnanf or minerals and do what ever scripted story they had fo that praticular planet, other thent hat you had nothing to do then look at the barren wastland. now if they were to give you some thign to actualy explore then maybe it would be some thing worth mentioning but if its like me1 then it dosnet need to make a comeback

Also dont  try pulling rank "oh ive been here since day one" so have i, and bioware have done nothign but improve ont his franchise, people will always compain about some thing, you seem to forget that the empty poitnless planets was one of the bigger complaints form me 1.


yeah i guess if you exclude noveria, therum, ilos, vermire, and feros then you have a point. there isnt one mission in ME2 that compares to noveria. hell you cant even put 5 ME2 missions together to equal noveria. and thats not even metnioning vermire, which seems to be everyones fav ME1 mission. i also think people want the ME1 citadel with the wards, presidium, and conversations with preaching hanaras. not ME2s puny version of the citadel.

id like to bring up BDtS as a reference to the ME1 sidequests, and if bioware stuck with its original concept, what ME2 should have featured as well. like i said with the inventory, nobody disagrees ME1s first attemp at exploration was perfect. if ME1 flattened its UNC planets, rectified its inventory, and removed frictionless materials, i wonder if thered be anything you could come up with saying in this conversation. i really dont think the baren planets were complained about at all, other then the high jagged mountains we had to climb in the mako. but you and everyone else is already aware of that problem. obviously afte a while, the repetetive bunkers and retextured planets lost alot of its luster. but ill never forget the first time i played ME1, and dropped down on metgos, adn though to myself "holy ****, im ALL ALONE here!!!!" i feel bad for you if you didnt expereicne that feeling.

im not pulling rank, dude. im not trying to impress you with my gamer score here. well have to agree to disagree. er whatever.

your underapreciateing noveria if you dont remember what exactly noverias missions were. noveria was the closest thing to a deus ex chooose your path type mission. 

i wish every mission contained a little noveria in it.

The citadell was puny in ME2 cause you had new play grounds to run around in Via omega and illum, even then  Citadell was still a grey Hub zone.

and yes the barren worlds were a companit, its why people wanted mor ehub worlds, and to go to earth, yes the first time droppign down on a deserted planet ws fun but that lost its luster really quick when you relized they would all be liek that, the n7 missons in  me2 were great cause you went to difrent planets but they wernet all the same and u had difrent objectives dependng on the mission.

you went to novaeria you did a misson revolvign the beuracrecy then u  went to deal with the rachni and benezia, other hten that you didnt do any thing in the corrpate sector that really stood out or had any impact,


and ofcourse virmire is every oens  favorite me1 misson it was  not only well done story wise but it had a importnat impact on the game, but was their even a side quest for that planet? no.

Modifié par greed89, 14 décembre 2011 - 05:58 .


#294
TwistedComplex

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Because making a trailer just showing stats would be boring?

How are you people not smart enough to think of this?

#295
The Spamming Troll

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greed89 wrote...
The citadell was puny in ME2 cause you had new play grounds to run around in Via omega and illum, even then  Citadell was still a grey Hub zone.

and yes the barren worlds were a companit, its why people wanted mor ehub worlds, and to go to earth, yes the first time droppign down on a deserted planet ws fun but that lost its luster really quick when you relized they would all be liek that, the n7 missons in  me2 were great cause you went to difrent planets but they wernet all the same and u had difrent objectives dependng on the mission.

you went to novaeria you did a misson revolvign the beuracrecy then u  went to deal with the rachni and benezia, other hten that you didnt do any thing in the corrpate sector that really stood out or had any impact,


and ofcourse virmire is every oens  favorite me1 misson it was  not only well done story wise but it had a importnat impact on the game, but was their even a side quest for that planet? no.


do you remember the point of any ME2 sidequest? really, do you know why you were dropped on a planet and killed a few mercs and hit B to complete the mission? theres a reason why there are NPCs in ME2 like parasisni, shaira, helena blake, fist, i mean nassana dantius is a pretty big figure in ME2, isnt she? do you think ME3 is going to contain anything from those little excursions we did in ME2? i dont think so. those characters are in ME2, becasue they were part of the story. ME2s sidequests were nothing more then 'a little more mass effect2.'

noveria gave us options in how we wanted to complete the mission. which method do we take to get to peak 15? which route do we take to benezia? i feel like there was more varience there, but im too lazy right now to think that hard about it. but thats the point i wanted to bring up with you about noveria. not that it was a cool snow planet.

vermire had a few sidequests. i guess you wont bee seeing captain kirahee in ME3.

Modifié par The Spamming Troll, 14 décembre 2011 - 06:23 .


#296
didymos1120

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The Spamming Troll wrote...

do you remember the point of any ME2 sidequest?


Yes, all of them.  Which one did you have in mind?

#297
greed89

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The Spamming Troll wrote...

greed89 wrote...
The citadell was puny in ME2 cause you had new play grounds to run around in Via omega and illum, even then  Citadell was still a grey Hub zone.

and yes the barren worlds were a companit, its why people wanted mor ehub worlds, and to go to earth, yes the first time droppign down on a deserted planet ws fun but that lost its luster really quick when you relized they would all be liek that, the n7 missons in  me2 were great cause you went to difrent planets but they wernet all the same and u had difrent objectives dependng on the mission.

you went to novaeria you did a misson revolvign the beuracrecy then u  went to deal with the rachni and benezia, other hten that you didnt do any thing in the corrpate sector that really stood out or had any impact,


and ofcourse virmire is every oens  favorite me1 misson it was  not only well done story wise but it had a importnat impact on the game, but was their even a side quest for that planet? no.


do you remember the point of any ME2 sidequest? really, do you know why you were dropped on a planet and killed a few mercs and hit B to complete the mission? theres a reason why there are NPCs in ME2 like parasisni, shaira, helena blake, fist, i mean nassana dantius is a pretty big figure in ME2, isnt she? do you think ME3 is going to contain anything from those little excursions we did in ME2? i dont think so.

noveria gave us options in how we wanted to complete the mission. which method do we take to get to peak 15? which route do we take to benezia? i feel like there was more varience there, but im too lazy right now to think that hard about it. but thats the point i wanted to bring up with you about noveria. not that it was a cool snow planet.

vermire had a few sidequests. i guess you wont bee seeing captain kirahee in ME3.


Unless you went out of your way , every one should be seeing Kirahee in me3

any way i played  me1 not to long ago, and your  overstating how much variance noveria had.

as for the me2 sidequests, yes i can rember the point to a all of them, rescuign a group of quarian surviors, revoerign a prothena artifact, investigating ai malfunction that spread across three planets, saving a colony from baterian terroists.

Modifié par greed89, 14 décembre 2011 - 06:23 .


#298
The Spamming Troll

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well, maybe its been a little too long since ive played ME2. i just dont remember a point in doing any of them. or maybe i just didnt care to find the reason why i was doing them. i think my disappointment in the whole of ME2 really clouds my judgment on things some times. your prolly right about this tho. but only right about this! B)

Modifié par The Spamming Troll, 14 décembre 2011 - 06:27 .


#299
Terror_K

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ME2 sidequests had no real personality because they were never polished enough. ME1 ones usually had somebody giving them to you, dialogue choices, interesting NPCs, squaddies having input on the matters, and proper conclusions. ME2 ones were lifeless: given to you via email or a scan most of the time, silent Shepard and companions running around either doing some little gimmicky experiment or collecting datapads, no dialogue choices, no interesting NPCs, etc. The circumstances felt meaningless and forgettable because they simply weren't polished or presented in an interesting manner that felt integrated naturally into the narrative and universe. They were essentially a bunch of very gamey checklist items instead of being part of the Mass Effect world.

Modifié par Terror_K, 14 décembre 2011 - 09:45 .


#300
ItsFreakinJesus

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The Spamming Troll wrote...

well, maybe its been a little too long since ive played ME2. i just dont remember a point in doing any of them. or maybe i just didnt care to find the reason why i was doing them. i think my disappointment in the whole of ME2 really clouds my judgment on things some times. your prolly right about this tho. but only right about this! B)

You could say the same thing about ME1.  Sidequests in most games aren't memorable.