EpicBoot2daFace wrote...
The OP has a point. Why did this reaper have such a hard time killing Shepard and that thresher maw? The problem with Mass Effect is not so much it's lack of RPG, but that it doesn't stick to it's own facts based on what we know from the first game, which was obviously the most grounded and most thoughtout ME by BioWare.
They actually gave a damn with that game. The story and lore actually meant something. Now, it just seems like they throw in generic action sequences trying to one-up Gears of War. It just comes off as a cheap copy-cat, not to mention their combat gameplay is almost identical... button for button. Finally, when they don't care about their own lore, how do they expect anyone else to?
With all these big Michal Bay-like action scenes, it makes me wonder how replayable ME3 is going to be. At the very least, I would like to see other parts of the game where Shepard isn't fighting reapers, just to reassure me that this is still Mass Effect and not (entirely) Gears of War 4.
The Reaper seems to have difficulty hitting Shepard because it doesn't appear to be actually aiming at him. As for the Maw, it seem to be just as slow as Sovereign was. So it's getting a bit roughed up by an ambush predator, probably the apex predator on Tuchanka and likely the largest Maw in the galaxy.
Don't forget, Sovereign's wake of destruction came from ramming smaller ships and then from using multiple high-powered weapons to take on a bunch of slower moving capital ships.
This Reaper has one main cannon that's mounted on the front of it rather than on the ends of its arms. It has to turn its entire mass to fire on a target that's not immediately in its field of view. That's very effective against large, slow/immobile targets. I would also expect it to one-shot a Maw. The problem is, it has to hit the target to kill it and it didn't in that clip. It actually give me more respect for the mobility the Maw has rather than taking anything away from the Reaper-Walker.