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Where is Mass Effect 3's RPG Elements? REALLY? REALLY??


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#51
AdmiralCheez

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EpicBoot2daFace wrote...

Right. But even Shepard was able to take down a Maw without much trouble in ME2. The scene, at least for me, made the reapers look weak and cumbersome. Sovereign was the real deal, and it was made very clear that you cannot engage something like that and win, let alone more than one. The walking reaper is inferior in just about every way imaginable. Poor design.

The Reaper on Tuchanka is not a capital ship, like Sovereign or Harbinger.  Think of Sov and Harby as dreadnoughts--this thing is more of a cruiser or a frigate.  It's much smaller, and designed to go in and raise hell where it wouldn't be practical for one of the big boys to come in.  Also, note it's specifically designed to attack targets on the ground.

The Diet Coke of Reapers.  Only one calorie, not Reaper enough!

Meanwhile, the thresher is HUGE.  This is the mother of all maws, the one the CDN hinted at.

#52
Guest_John Newton_*

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*sigh* another one of these threads.

#53
Phaedon

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Alex Arterius wrote...

If these RPG features are here, then why don't Bioware talk about them then?? Even outside the big events such as the VGA's and E3 all Bioware talk about is the combat... Would it kill to do a Bioware Pulse episode on it? The last two episodes have both focused entirely on combat and they've just regurgitated what we already know... Maybe there are RPG features, but Bioware should really just tell us that.

-They don't talk about them? So Ray and Greg didn't have a meeting with various journalists and discussed where RPGs headed? And ME3 as an RPG?

-Actually, in E3 they spent a big part of the live stream showing off statistical progression and weapon customization.

-Even so, it would be sort of hard to come up with the massive list of RPG features that the sticked thread (yeah that one, it's good to check it now and then, no?) has if they didn't talk about them all the time. 

-50% of dev tweets have to do about various RPG elements.

-Combat is FILLED with statistical customization and progression elements.

-A Pulse episode? Like the one that Watamuniak and Silverman were working on?

-Since when do animations count as combat? Lol. TRUE AR PEE GEES DON'T HAVE ANIMATIONS YOU GUYS.

-Maybe you should read the Power thread or my thread once in a while, it certainly wouldn't hurt,

Modifié par Phaedon, 11 décembre 2011 - 09:36 .


#54
CroGamer002

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John Newton wrote...

*sigh* another one of these threads.



Actually, it's not.

Read OP.

#55
Darth Death

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John Newton wrote...

*sigh* another one of these threads.

John Newton, is that you?

#56
ADLegend21

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EpicBoot2daFace wrote...

Right. But even Shepard was able to take down a Maw without much trouble in ME2. The scene, at least for me, made the reapers look weak and cumbersome. Sovereign was the real deal, and it was made very clear that you cannot engage something like that and win, let alone more than one. The walking reaper is inferior in just about every way imaginable. Poor design.

The Maw on Tuchanka, sat back and spat at Shepard. If hat Maw had lunged at Shepard and co They're easily KIA and Wrex is to blame. Also Soveraign got destroyed by a ship smaller than one of his legs so he was a punk.

#57
The Spamming Troll

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Phaedon wrote...

Alex Arterius wrote...

If these RPG features are here, then why don't Bioware talk about them then?? Even outside the big events such as the VGA's and E3 all Bioware talk about is the combat... Would it kill to do a Bioware Pulse episode on it? The last two episodes have both focused entirely on combat and they've just regurgitated what we already know... Maybe there are RPG features, but Bioware should really just tell us that.

-They don't talk about them? So Ray and Greg didn't have a meeting with various journalists and discussed where RPGs headed? And ME3 as an RPG?

-Actually, in E3 they spent a big part of the live stream showing off statistical progression and weapon customization.

-Even so, it would be sort of hard to come up with the massive list of RPG features that the sticked thread (yeah that one, it's good to check it now and then, no?) has if they didn't talk about them all the time. 

-50% of dev tweets have to do about various RPG elements.

-Combat is FILLED with statistical customization and progression elements.

-A Pulse episode? Like the one that Watamuniak and Silverman were working on?

-Since when do animations count as combat? Lol. TRUE AR PEE GEES DON'T HAVE ANIMATIONS YOU GUYS.

-Maybe you should read the Power thread or my thread once in a while, it certainly wouldn't hurt,



nobody follows the  devs tweets, or chekcs the stickied threads, excpet people already in the know. the trailer was for people outside of this forum. and it did nothing to make them want to play ME3.

atleast thats what i feel about it.

Modifié par The Spamming Troll, 11 décembre 2011 - 09:45 .


#58
Phaedon

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The Spamming Troll wrote...
nobody follows the  devs tweets, or chekcs the stickied threads, excpet people already in the know. the trailer was for people outside of this forum. and it did nothing to make them want to play ME3.

atleast thats what i feel about it.

Indeed. The marketing so far depleted the fanbase's anticipation so much that ME3 ended up winning the Most Anticipated Game of 2012 award by popular vote.

#59
kregano

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The Spamming Troll wrote...

Phaedon wrote...

Alex Arterius wrote...

If these RPG features are here, then why don't Bioware talk about them then?? Even outside the big events such as the VGA's and E3 all Bioware talk about is the combat... Would it kill to do a Bioware Pulse episode on it? The last two episodes have both focused entirely on combat and they've just regurgitated what we already know... Maybe there are RPG features, but Bioware should really just tell us that.

-They don't talk about them? So Ray and Greg didn't have a meeting with various journalists and discussed where RPGs headed? And ME3 as an RPG?

-Actually, in E3 they spent a big part of the live stream showing off statistical progression and weapon customization.

-Even so, it would be sort of hard to come up with the massive list of RPG features that the sticked thread (yeah that one, it's good to check it now and then, no?) has if they didn't talk about them all the time. 

-50% of dev tweets have to do about various RPG elements.

-Combat is FILLED with statistical customization and progression elements.

-A Pulse episode? Like the one that Watamuniak and Silverman were working on?

-Since when do animations count as combat? Lol. TRUE AR PEE GEES DON'T HAVE ANIMATIONS YOU GUYS.

-Maybe you should read the Power thread or my thread once in a while, it certainly wouldn't hurt,



nobody follows the  devs tweets, or chekcs the stickied threads, excpet people already in the know. the trailer was for people outside of this forum. and it did nothing to make them want to play ME3.

I was in an ME3 thread on another forum I frequent and they were quite happy with the trailer. Do not assume that what goes on here in BSN is representative of what's going on everywhere else on the internet.

#60
Someone With Mass

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Mesina2 wrote...

What scripted events?


They must mean the whole game, since pretty much everything in a game is scripted.

In which case, I agree. It is scripted.

#61
legion999

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[quote]SAGEHONOR wrote...

BROWN STUFF FLYING EVERYWHERE..

[/quote]

Good god I can't stop laughing at this..

[/quote]
~ Sovereign could take on an entire Alliance Fleet yet this reaper cant hit a tiny human or beat  Thresher Maw.. What happened to Mass Effect?
[/quote]

Really? It couldn't hit a "tiny" human? That's suprising to you?

Modifié par legion999, 11 décembre 2011 - 09:56 .


#62
Wulfram

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AdmiralCheez wrote...

The Reaper on Tuchanka is not a capital ship, like Sovereign or Harbinger.  Think of Sov and Harby as dreadnoughts--this thing is more of a cruiser or a frigate.  It's much smaller, and designed to go in and raise hell where it wouldn't be practical for one of the big boys to come in.  Also, note it's specifically designed to attack targets on the ground.


It's specifically designed to be killed by targets on the ground.  If it was designed to attack targets on the ground it wouldn't pointlessly throw away all maneuverability and combat effectiveness.

#63
CroGamer002

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legion999 wrote...


~ Sovereign could take on an entire Alliance Fleet yet this reaper cant hit a tiny human or beat  Thresher Maw.. What happened to Mass Effect?

Really? It couldn't hit a "tiny" human? That's suprising to you?



That tiny human had cover, had help from fast moving and small fighters that are hard to hit since are a small target and fast moving and Shepard is a small target so hard to hit and in addition had cover.

Modifié par Mesina2, 11 décembre 2011 - 09:58 .


#64
CroGamer002

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Wulfram wrote...

AdmiralCheez wrote...

The Reaper on Tuchanka is not a capital ship, like Sovereign or Harbinger.  Think of Sov and Harby as dreadnoughts--this thing is more of a cruiser or a frigate.  It's much smaller, and designed to go in and raise hell where it wouldn't be practical for one of the big boys to come in.  Also, note it's specifically designed to attack targets on the ground.


It's specifically designed to be killed by targets on the ground.  If it was designed to attack targets on the ground it wouldn't pointlessly throw away all maneuverability and combat effectiveness.


Unless there's a reason for that thing to be there.

Like Reapers had a plan for that place.


Only that we don't know what it is cause it would be a spoiler maybe?

#65
pmac_tk421

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*facepalm* Oh god not this F***ing thread again.
Also, stat screens don't make for interesting ads. The love of a few rabid fans won't pay the bills. Mass Effect 3 is gonna be awesome, so stop the QQ.

#66
Phaedon

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pmac_tk421 wrote...

*facepalm* Oh god not this F***ing thread again.
Also, stat screens don't make for interesting ads. The love of a few rabid fans won't pay the bills. Mass Effect 3 is gonna be awesome, so stop the QQ.

That's the OP's point. Check the OP again.

#67
Someone With Mass

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That Reaper isn't nearly as big as Sovereign either.

Image IPB

See the small white things around the big Reaper? That's the kind of Reaper that fought against the thresher maw.

Modifié par Someone With Mass, 11 décembre 2011 - 10:07 .


#68
legion999

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Mesina2 wrote...

legion999 wrote...


~ Sovereign could take on an entire Alliance Fleet yet this reaper cant hit a tiny human or beat  Thresher Maw.. What happened to Mass Effect?

Really? It couldn't hit a "tiny" human? That's suprising to you?



That tiny human had cover, had help from fast moving and small fighters that are hard to hit since are a small target and fast moving and Shepard is a small target so hard to hit and in addition had cover.


Exactly.

#69
Wulfram

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Mesina2 wrote...

Unless there's a reason for that thing to be there.

Like Reapers had a plan for that place.


Having a reason to be there doesn't mean you have reason to design your reaper to be lumbering and ineffective.

#70
Wulfram

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Phaedon wrote...

That's the OP's point. Check the OP again.


The practical difference between a thread where the OP complains about people complaining, and others defend their complaining, and one where the OP complains about the game/marketing, and others defend the game/marketing, is non-existant.

#71
CroGamer002

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Wulfram wrote...

Mesina2 wrote...

Unless there's a reason for that thing to be there.

Like Reapers had a plan for that place.


Having a reason to be there doesn't mean you have reason to design your reaper to be lumbering and ineffective.


Unless that missions worth's that risk.


Plus, Reapers are arrogant.
I think that Reaper though he can deal with just few fighters and foot-solders and primitive creature like Thresher Maw.

#72
TheOtherTheoG

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From 3:51

Done.

Modifié par TheOtherTheoG, 11 décembre 2011 - 10:11 .


#73
Arcadian Legend

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Arcian wrote...

Look at all these sheep who didn't read the OP.


1 sheep, 2 sheep, *yawn* 3, sheep...

This may not be exactly the same as all those other RPG threads, but some users are certainly eager to steer it in that direction.

Modifié par Arcadian Legend, 11 décembre 2011 - 10:18 .


#74
Wulfram

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Mesina2 wrote...

Unless that missions worth's that risk.


If the mission is vital, then it would make sense to send a reaper which was designed to fight, rather than one that's designed to pose a tempting target.

#75
Someone With Mass

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MadJordan wrote...

People need to understand that the point of trailers aren't meant to show of a games feature's they're made to get peoples attention. Guns, explosions and having two massive things fighting each other is going to get a hell of allot more attention than showing the RPG elements of the game.

That's how marketing works, deal with it.


Not to mention that they already have showed off some of the RPG elemetns like the power trees a dozen times, but I guess the haters are turning a blind eye because they're incredibly stupid for the sake of arguing about the lack of it.