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Where is Mass Effect 3's RPG Elements? REALLY? REALLY??


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#151
CroGamer002

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Wulfram wrote...

Mesina2 wrote...

Unless that missions worth's that risk.


If the mission is vital, then it would make sense to send a reaper which was designed to fight, rather than one that's designed to pose a tempting target.



Or those Reapers aren't available for that in area or they specifically can use only that kind of Reaper.


Also, you ignored my "Reaper are arrogant" thing, so please address that.

#152
Terror_K

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Kotaku gets it:-

kotaku.com/5867121/what-does-bioware-even-mean-any-more-it-doesnt-mean-command--conquer

#153
CroGamer002

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^Their first game is space mech simulator.

Their 3rd game is pure 3rd person shooter.

They made a Sonic game in past!


Why the f*ck they shouldn't do RTS as well?!

#154
Goody Two Shoes

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Terror_K wrote...

Kotaku gets it:-

kotaku.com/5867121/what-does-bioware-even-mean-any-more-it-doesnt-mean-command--conquer


I don't see how EA throwing a Bioware blanket over C&C is even relevent to a discussion about ME3's RPG elements and the recent trailer.

Unless you're implying that by doing so, EA has diluted Bioware and as a result, Bioware no longer makes games that satisfy your definition of a RPG.

Modifié par Goody Two Shoes, 12 décembre 2011 - 08:24 .


#155
Someone With Mass

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Mesina2 wrote...

^Their first game is space mech simulator.

Their 3rd game is pure 3rd person shooter.

They made a Sonic game in past!


Why the f*ck they shouldn't do RTS as well?!


Can't get much worse than it did with C&C Tiberian Twilight either. 

The product is more important in my eyes, rather than who is making it. BioWare can make arcade games for all I care, as long as they're good.

#156
Lunatic LK47

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Candidate 88766 wrote...


'Dude, have you heard about ME3? You get to see a giant robot fight a giant worm!'

'Dude, have you heard about ME3? It has a gun that overheats!'


Some ROFLMAO material right there, and I agree. Last time I checked, the "Overheating guns" thing already happened with Terminator 2 for the arcade back in 1992, and a few beat-em-up arcade games like Aliens vs. Predator.

#157
NOD-INFORMER37

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I know that ME2 wasnt completely "hardcore" RPG but it was still awesome. Sure it had scripted events, but whats so wrong with that? I think ME3 should have the best of both the first two games, like having more worlds to explore with the Mako(hopefully with more in them) but also have worlds where you can land the Normandy, chill and see the sights like Omega or illium.

#158
CroGamer002

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^What scripted events?


Cutscenes?! Are those scripted events now too?

Then ME1 had quite a lot scripted events as well.

#159
NOD-INFORMER37

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Mesina2 wrote...

^What scripted events?


Cutscenes?! Are those scripted events now too?

Then ME1 had quite a lot scripted events as well.


Well I see the term "scripted events" being tossed around alot when it comes to the "ME1 vs ME2 style" debate, but I think it means stuff like they prefer more open areas to explore, and more customization rather than small, "action packed" levals or "interactive movies". Idk. 

Both style of games are great though, cant wait to see what ME3 has in store. :] 

#160
CroGamer002

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^That's not scripted event at all.

#161
Guest_Catch This Fade_*

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Goody Two Shoes wrote...

Terror_K wrote...

Kotaku gets it:-

kotaku.com/5867121/what-does-bioware-even-mean-any-more-it-doesnt-mean-command--conquer


I don't see how EA throwing a Bioware blanket over C&C is even relevent to a discussion about ME3's RPG elements and the recent trailer.

Unless you're implying that by doing so, EA has diluted Bioware and as a result, Bioware no longer makes games that satisfy your definition of a RPG.

That's it probably.

#162
Guest_Catch This Fade_*

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Mass Effect 1 and 2 had scripted events, no suprise there.

#163
Someone With Mass

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"Scripted event" is such a loose term, anyway. It could mean anything from a certain dialogue that triggers when the player enters a specific area to the player being set aside to watch something that the game canonically wants to happen.

#164
Guest_Catch This Fade_*

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Someone With Mass wrote...

"Scripted event" is such a loose term, anyway. It could mean anything from a certain dialogue that triggers when the player enters a specific area to the player being set aside to watch something that the game canonically wants to happen.

Those two types of examples is how I define scripted events. 

#165
NOD-INFORMER37

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Yeah thats what I meant, its a loose term.

Wth ever though lol.

#166
Terror_K

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Goody Two Shoes wrote...

Unless you're implying that by doing so, EA has diluted Bioware and as a result, Bioware no longer makes games that satisfy your definition of a RPG.


Oh, yes... "my definition."

The definition that just so happens to be the industry standard definition for RPGs across the board and has been for decades now. I don't have "my definition" for RPGs, because what I consider an RPG is what the professional gaming industry also considers and RPG.

You're talking to the person who rolls his eyes because of the fact that everybody here these days seems to have their own definition instead of adhering the the industry standard. It's only here on the BioWare forums that I even see all these personal definitions of RPGs ranging from "any game you play a role" to "any game with choices" and everything else.

That's why conversations on these forums end up going nowhere when it comes to "RPG elements" more often than not: because almost every forumite has their own personal definitions of what an RPG is to them and they speak as if that definition holds weight across the board and is considered the "official" term when it isn't. What I call an RPG and what I deem "RPG elements" is what any respected game-related journalist, developer, publisher, website or magazine would call an RPG. Whatever they all list as being an "RPG" under the "genre" title I agree with. Mass Effect, Diablo, Elder Scrolls, Final Fantasy, Pokemon, Dragon Age, Titan Quest, Nethack, etc. are all RPGs.

Half the time I'm frustrated at this place because of everybody's own little personal definitions of "RPG" so don't start on me about me having "my definition" when I don't.

Modifié par Terror_K, 12 décembre 2011 - 10:01 .


#167
Candidate 88766

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The Spamming Troll wrote...

Il Divo wrote...

Candidate 88766 wrote...

The Spamming Troll wrote...

maybe something like adding one overheat weapon, perhaps. i bet thatd get more people into ME3, then that CGA trailer did.


'Dude, have you heard about ME3? You get to see a giant robot fight a giant worm!'

'Dude, have you heard about ME3? It has a gun that overheats!'


I may not be into marketing, but I'm pretty sure the first one is going to attract more people.

And also, an overheating gun would be enough to change your mind? Not the characters or the story or the choices/consequences, but whether the guns overheat or use ammo? Surely in the grand scheme of things that is an incredibly minor thing.


Pretty much this. And then we have to factor in all the players who will now be dissatisifed with overheating mechanics.


one overheat weapon isnt gonig to ruin the game as much as every weapon only using TCs has already done.

i think your kindof clueless if you think the overheat crowd is the minority. in all those "TCs suck" threads weve seen pop up every other day, id think youd actually realize maybe its not so much a minority at all. but, i dont expect anyone in here to understand anything. its the BSN for christ sakes.

maybe you should just skim through the "Infinite ammo with overheat, or thermal clips?" thread and take a look at which group is really in the minority.

You really think there is a massive crowd of people that won't buy ME3 because it doesn't have overheating weapons? Really? I mean, really?

Your point was that one overheatign weapon would make more people buy ME3 than that trailer did. My point was that that is a ridiculous thing to say. 

Sure, I personally wouldn't mind an overheating weapon, but that isn't going to decide whether I buy it. The vast majority of people are going to buy this for the story/characters. Even people that want overheating weapons are going to buy this game because of the story/characters. Anyone deciding whether they purchase an ME game based on the ammo system used is buying it for the wrong reasons. 

#168
Wulfram

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Mesina2 wrote...

Or those Reapers aren't available for that in area or they specifically can use only that kind of Reaper.


There's no reason for them to have that kind of reaper, or at least not for that kind of Reaper to be designed to be so ineffectual.  Apart from "Hey, lets make a reaper on legs, so that it's really slow and clumsy, and then give it only one gun which can't hit a barn door.  That way we can let the plucky organics get to kill a few of us in epic cutscenes"

Also, you ignored my "Reaper are arrogant" thing, so please address that.


It's not really arguing against my point, which is that this class of reaper only exists because Bioware wants to give us Shepard killable Reapers.

I'd also say that using it as an excuse for making the killing machines who've successfully wiped out countless galactic civilizations into idiots would be silly and lame. 
Also Sovereign, while obviously arrogant, didn't appear to let this interfere much with his decision making - he didn't say "hey, I'm a Reaper Capital ship, I can take them all on single handedly", he assembled a fleet, conspired with Saren and generally tried to swing the odds in his favour.  While the Reapers as a whole, despite their confidence in eventual victory, seem to have had a whole bunch of back up plans in case anything went wrong.

#169
Arcadian Legend

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Not to go off topic, but I still need to get this achievement. : l

#170
CroGamer002

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Wulfram wrote...

Mesina2 wrote...

Or those Reapers aren't available for that in area or they specifically can use only that kind of Reaper.


There's no reason for them to have that kind of reaper, or at least not for that kind of Reaper to be designed to be so ineffectual.  Apart from "Hey, lets make a reaper on legs, so that it's really slow and clumsy, and then give it only one gun which can't hit a barn door.  That way we can let the plucky organics get to kill a few of us in epic cutscenes"



I don't know, but those big Reapers look to be lot more ineffectual on ground.

#171
Il Divo

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Arcadian Legend wrote...

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Not to go off topic, but I still need to get this achievement. : l


I've gotten that achievement three times, but my hard drive won't recognize it for some reason...

#172
Vertrucio

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Eh, whatever, Kotaku doesn't know what journalism means anymore either. So I'd trust them less to know what Bioware is.

And to be honest, Bioware is what Bioware wants to be.

But my last point. The game isn't even out yet, none of you who are making snap judgements have seen any more than snippets, let alone played.

#173
Extort

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 So who else has played KOTOR... remember that war?

#174
Il Divo

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Extort wrote...

 So who else has played KOTOR... remember that war?


Well, yes and no. KotOR is fantastic, but your character's role isn't really "war" in the conventional sense. Until the battle for the Star Forge, there's no epic armies, mass slaughter on both sides, etc, but is more similar to a treasure hunt. Of course, it's awesome none the less. Image IPB

Modifié par Il Divo, 12 décembre 2011 - 12:00 .


#175
Wulfram

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Mesina2 wrote...

I don't know, but those big Reapers look to be lot more ineffectual on ground.


Fire main gun from orbit, annihilate everything in nearby kilometers.  That's not ineffectual.

But I'm not saying they absolutely shouldn't have Reaper Frigates for ground support.  I'm saying that if you're going to have a ground attack reaper, you're not going to design it to be as slow as possible and have a gun that can't actually hit anything.