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Where is Mass Effect 3's RPG Elements? REALLY? REALLY??


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#176
cachx

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Wulfram wrote...

Mesina2 wrote...

I don't know, but those big Reapers look to be lot more ineffectual on ground.


Fire main gun from orbit, annihilate everything in nearby kilometers.  That's not ineffectual.

But I'm not saying they absolutely shouldn't have Reaper Frigates for ground support.  I'm saying that if you're going to have a ground attack reaper, you're not going to design it to be as slow as possible and have a gun that can't actually hit anything.


The little reaper on earth seemed accurate enough, Shep just has plot deflectors.

According to some dev tweets i have read, you can die during that trailer sequence. Also, we don't even know if little reaper has another objective aside of "kill everything".

#177
Harmless Citizen

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I doubt it does, since it's a non-sapient drone.

#178
Arkitekt

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Define sapience.

#179
Wulfram

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cachx wrote...

The little reaper on earth seemed accurate enough, Shep just has plot deflectors.


So does the Thresher Maw, apparently

#180
Exia001

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I'm getting really sick of these RPG threads, ME was never designed to be a straight out role-playing game and should be treated as such, I've heard people complain about how the games are not like stat heavy games like Fallout. These people do not understand that the game is not meant to be any thing but Mass Effect.  people complaining about the lack of RPG elements fail to understand that games or a series of games need to evolve, I enjoyed 2, and one of the reasons I enjoyed this game was because it did not have the statistic heavy nature of the first game and I cannot understand why people feel the need to nerd rage when these things are omitted. You want the first game?play the first game.

You want Fallout? play Fallout.

I still stand by that point I make in a lot of threads, though its people about rage about the game and feel that they cancelled pre-orders are worth something. Are eventually going to buy the game or were planning to buy the game in the first place. People need to show more appreciation for the fact that a large team of people are working incredibly long hours to bring you a product to enjoy. Frankly I'm quite surprised they haven't taken a look at some of the posts on this forum and said 'You know what? **** it' and I would not be angry if they did.

I think what I'm trying to say under all this text is that, evole, some you like some you don't, all role-playing games do not come with the 23 sided dice and you have to live with the. ME3 is tragically almost finished ranting and raving isn't going to change anything will. ME3 isn't going to be like the games you love it is going to be what it is. If you don't like that. Then play those games.

#181
Exia001

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Double Post

Modifié par Exia001, 12 décembre 2011 - 01:16 .


#182
Arkitekt

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Terror_K wrote...


That's why conversations on these forums end up going nowhere when it comes to "RPG elements" more often than not: because almost every forumite has their own personal definitions of what an RPG is to them and they speak as if that definition holds weight across the board and is considered the "official" term when it isn't. What I call an RPG and what I deem "RPG elements" is what any respected game-related journalist, developer, publisher, website or magazine would call an RPG. Whatever they all list as being an "RPG" under the "genre" title I agree with. Mass Effect, Diablo, Elder Scrolls, Final Fantasy, Pokemon, Dragon Age, Titan Quest, Nethack, etc. are all RPGs.

Half the time I'm frustrated at this place because of everybody's own little personal definitions of "RPG" so don't start on me about me having "my definition" when I don't.


I don't care about what you think the industry is saying about the categories of games there are. To me, categories are like prisons of the mind, they strangle every product to fit a category, and if it doesn't fit, we get all these people clamoring that product X Y or Z doesn't have every characteristic that has been "defined" by a certain "official" authority on the matter, then it's like a bad thing or something (or worth of discussion). This smells like lazy sheepish thinking to me. I don't care if ME is RPG or not. What I care is if whether its various characteristics fit together, are appealing and entertaining or not. And from what I've read from Bioware people, they have mostly this attitude regarding categories, which is great.

#183
Fixers0

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To OP.

Good question, I'm still searching.

#184
didymos1120

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Random Nobody wrote...

I doubt it does, since it's a non-sapient drone.


And you think this because?

#185
cachx

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Wulfram wrote...

cachx wrote...
The little reaper on earth seemed accurate enough, Shep just has plot deflectors.

So does the Thresher Maw, apparently


Didn't do it much good when she got crushed against a building. Of course, mommy Maw just attacked again. This has become a Godzilla vs King Kong battle, I just want to know who wins, I don't rightly care if it skews people's personal Reaper Power Charts or whatever.

What I call an RPG and what I deem "RPG elements" is what any respected
game-related journalist, developer, publisher, website or magazine would
call an RPG. Whatever they all list as being an "RPG" under the "genre"
title *I* agree with
. Mass Effect, Diablo, Elder Scrolls, Final Fantasy,
Pokemon, Dragon Age, Titan Quest, Nethack, etc. are all RPGs.


Jeeeez ...

#186
Terror_K

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Exia001 wrote...

I'm getting really sick of these RPG threads, ME was never designed to be a straight out role-playing game and should be treated as such, I've heard people complain about how the games are not like stat heavy games like Fallout. These people do not understand that the game is not meant to be any thing but Mass Effect.  people complaining about the lack of RPG elements fail to understand that games or a series of games need to evolve, I enjoyed 2, and one of the reasons I enjoyed this game was because it did not have the statistic heavy nature of the first game and I cannot understand why people feel the need to nerd rage when these things are omitted. You want the first game?play the first game.

You want Fallout? play Fallout.


I want Mass Effect though. And yet I don't get that with the sequels any more.

The thing is, this works both ways, which you seem to have missed. That's quite common here. Yes, Mass Effect isn't supposed to be a pure-class, straight-up RPG. But nor is it just supposed to be a TPS with some dialogue options and little else. The statistical RPG elements in ME2 were so shallow they were laughable, and the whole thing was so simplified and dumbed-down it played itself for you half the time without any real thought needed from the player, and faked it the other half the time.

I still stand by that point I make in a lot of threads, though its people about rage about the game and feel that they cancelled pre-orders are worth something. Are eventually going to buy the game or were planning to buy the game in the first place. People need to show more appreciation for the fact that a large team of people are working incredibly long hours to bring you a product to enjoy. Frankly I'm quite surprised they haven't taken a look at some of the posts on this forum and said 'You know what? **** it' and I would not be angry if they did.


Except that it's pretty clear they're not. They're clearly making the Mass Effect games now more with getting new fans in mind than actually making something for those who came in with the original to enjoy.

I think what I'm trying to say under all this text is that, evole, some you like some you don't, all role-playing games do not come with the 23 sided dice and you have to live with the. ME3 is almost finished, ranting and raving isn't going to change anything will. ME3 isn't going to be like the games you love it is going to be what it is. If you don't like that. Then play those games.


A game series should remain consistent and true to its original formula though. It's okay to evolve, but changing it too much and it ceases to be what it was. Again, it works both ways: Mass Effect was never a hardcore, stat-heavy RPG, but nor was it a pure class shooter. The focus has shifted and priorities have changed. It seems okay for RPG elements to be neglected, dumbed down, automated and downright cut, but the TPS side of things can't suffer it seems. That's the way both BioWare and the blind sheep who support them no matter what they do seem to believe.

When I play a Mass Effect game I want to play a Mass Effect game, not just "Gears of War with dialogue" when it comes down to it. ME2 wasn't quite that shallow, but it was damn close. I didn't get into Mass Effect to become a Gears fan, a Fallout fan, a Halo fan, or even a Baldur's Gate or Dragon Age fan. It got into it to become a Mass Effect fan. But then BioWare had to go and change what "Mass Effect" was just so Joe Average Mainstream Gamer would be more interested in it.

If a series doesn't remain well-defined and consistent, then what's the point in even having it or becoming a fan of it at all? I don't want to get into Mass Effect today so it can become Gears of War in five years, just like I don't want to become a fan of Star Trek now so it can become The Sopranos in five years. The problem is so many people these days don't seem to care about consistency and integrity any more, and as long as an IP remains enjoyable to them no matter how it's warped they'll support and love it, which I just can't do.

To me, if Mass Effect became like Batman: Arkham City then I'd hate it, even as a fan of Batman and Arkham City. To most other people here they would still love it because they love Arkham City, even though it ceases to really be Mass Effect any more. And that's a mentality I just don't understand, get or support at all. I enjoy Mass Effect for Mass Effect, and Batman for Batman. They're different types of IPs and different types of games I enjoy for different reasons. It just dilutes them both and lessens them both if they were to change what they were.

Arkitekt wrote...

I don't care about what you think the industry is saying about the categories of games there are. To me, categories are like prisons of the mind, they strangle every product to fit a category, and if it doesn't fit, we get all these people clamoring that product X Y or Z doesn't have every characteristic that has been "defined" by a certain "official" authority on the matter, then it's like a bad thing or something (or worth of discussion). This smells like lazy sheepish thinking to me. I don't care if ME is RPG or not. What I care is if whether its various characteristics fit together, are appealing and entertaining or not. And from what I've read from Bioware people, they have mostly this attitude regarding categories, which is great.


And that's the same attitude that is resulting in ill-defined, generic titles that are clogging the AAA release lists today. Nothing has it's own identity any more, it's all the same semi-cinematic, story-driven action titles with light RPG elements as everything else. And BioWare is now falling into the same trap, just merely from the other side. In the spread and abundance of Neopolitan flavoured ice cream, we're losing chocolate, strawberry and vanilla.

Modifié par Terror_K, 12 décembre 2011 - 01:08 .


#187
Guest_Arcian_*

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Random Nobody wrote...

I doubt it does, since it's a non-sapient drone.

It is not. It's a Destroyer, which are smaller, sapient reapers made from the species deemed deemed unworthy during a cycle.

#188
Exia001

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Terror_K wrote...

Exia001 wrote...

I'm getting really sick of these RPG threads, ME was never designed to be a straight out role-playing game and should be treated as such, I've heard people complain about how the games are not like stat heavy games like Fallout. These people do not understand that the game is not meant to be any thing but Mass Effect.  people complaining about the lack of RPG elements fail to understand that games or a series of games need to evolve, I enjoyed 2, and one of the reasons I enjoyed this game was because it did not have the statistic heavy nature of the first game and I cannot understand why people feel the need to nerd rage when these things are omitted. You want the first game?play the first game.

You want Fallout? play Fallout.


I want Mass Effect though. And yet I don't get that with the sequels any more.

The thing is, this works both ways, which you seem to have missed. That's quite common here. Yes, Mass Effect isn't supposed to be a pure-class, straight-up RPG. But nor is it just supposed to be a TPS with some dialogue options and little else. The statistical RPG elements in ME2 were so shallow they were laughable, and the whole thing was so simplified and dumbed-down it played itself for you half the time without any real thought needed from the player, and faked it the other half the time.

I still stand by that point I make in a lot of threads, though its people about rage about the game and feel that they cancelled pre-orders are worth something. Are eventually going to buy the game or were planning to buy the game in the first place. People need to show more appreciation for the fact that a large team of people are working incredibly long hours to bring you a product to enjoy. Frankly I'm quite surprised they haven't taken a look at some of the posts on this forum and said 'You know what? **** it' and I would not be angry if they did.


Except that it's pretty clear they're not. They're clearly making the Mass Effect games now more with getting new fans in mind than actually making something for those who came in with the original to enjoy.

I think what I'm trying to say under all this text is that, evole, some you like some you don't, all role-playing games do not come with the 23 sided dice and you have to live with the. ME3 is almost finished, ranting and raving isn't going to change anything will. ME3 isn't going to be like the games you love it is going to be what it is. If you don't like that. Then play those games.


A game series should remain consistent and true to its original formula though. It's okay to evolve, but changing it too much and it ceases to be what it was. Again, it works both ways: Mass Effect was never a hardcore, stat-heavy RPG, but nor was it a pure class shooter. The focus has shifted and priorities have changed. It seems okay for RPG elements to be neglected, dumbed down, automated and downright cut, but the TPS side of things can't suffer it seems. That's the way both BioWare and the blind sheep who support them no matter what they do seem to believe.

When I play a Mass Effect game I want to play a Mass Effect game, not just "Gears of War with dialogue" when it comes down to it. ME2 wasn't quite that shallow, but it was damn close. I didn't get into Mass Effect to become a Gears fan, a Fallout fan, a Halo fan, or even a Baldur's Gate or Dragon Age fan. It got into it to become a Mass Effect fan. But then BioWare had to go and change what "Mass Effect" was just so Joe Average Mainstream Gamer would be more interested in it.

If a series doesn't remain well-defined and consistent, then what's the point in even having it or becoming a fan of it at all? I don't want to get into Mass Effect today so it can become Gears of War in five years, just like I don't want to become a fan of Star Trek now so it can become The Sopranos in five years. The problem is so many people these days don't seem to care about consistency and integrity any more, and as long as an IP remains enjoyable to them no matter how it's warped they'll support and love it, which I just can't do.

To me, if Mass Effect became like Batman: Arkham City then I'd hate it, even as a fan of Batman and Arkham City. To most other people here they would still love it because they love Arkham City, even though it ceases to really be Mass Effect any more. And that's a mentality I just don't understand, get or support at all. I enjoy Mass Effect for Mass Effect, and Batman for Batman. They're different types of IPs and different types of games I enjoy for different reasons. It just dilutes them both and lessens them both if they were to change what they were.

Arkitekt wrote...

I don't care about what you think the industry is saying about the categories of games there are. To me, categories are like prisons of the mind, they strangle every product to fit a category, and if it doesn't fit, we get all these people clamoring that product X Y or Z doesn't have every characteristic that has been "defined" by a certain "official" authority on the matter, then it's like a bad thing or something (or worth of discussion). This smells like lazy sheepish thinking to me. I don't care if ME is RPG or not. What I care is if whether its various characteristics fit together, are appealing and entertaining or not. And from what I've read from Bioware people, they have mostly this attitude regarding categories, which is great.


And that's the same attitude that is resulting in ill-defined, generic titles that are clogging the AAA release lists today. Nothing has it's own identity any more, it's all the same semi-cinematic, story-driven action titles with light RPG elements as everything else. And BioWare is now falling into the same trap, just merely from the other side. In the spread and abundance of Neopolitan flavoured ice cream, we're losing chocolate, strawberry and vanilla.


What then, do you want?

#189
Lumikki

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Balance of shooter and RPG in Mass Effect serie is defined by Bioware. We say our opinions and it may have some affect, but Bioware defines what they Mass Effect serie is all about.

Mass Effect serie is basicly RPS = Role-playing shooter.

Every Mass Effect game has had little different balance. Some has more RPG and some more shooter. What kind of balance will ME3 have we will see after it's published. For me Mass Effect serie has been more a cinematic role-playing story experience than statical RPG or heavy shooter.

Modifié par Lumikki, 12 décembre 2011 - 01:23 .


#190
Terror_K

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Exia001 wrote...

What then, do you want?


Consistency and a game that stays true to its original concept and is made for the original fans above all else. A game that isn't retooled and dedesigned more to branch out and grab a bigger audience than it is to appeal to the existing one. A game that doesn't alienate me as a fan and get rid of the stuff I liked about the original game while introducing a bunch of new factors that I strongly dislike and became interested in the original game just as much because it didn't have these factors as for the factors it did have.

Modifié par Terror_K, 12 décembre 2011 - 01:26 .


#191
Arkitekt

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Terror_K wrote...

Arkitekt wrote...

I don't care about what you think the industry is saying about the categories of games there are. To me, categories are like prisons of the mind, they strangle every product to fit a category, and if it doesn't fit, we get all these people clamoring that product X Y or Z doesn't have every characteristic that has been "defined" by a certain "official" authority on the matter, then it's like a bad thing or something (or worth of discussion). This smells like lazy sheepish thinking to me. I don't care if ME is RPG or not. What I care is if whether its various characteristics fit together, are appealing and entertaining or not. And from what I've read from Bioware people, they have mostly this attitude regarding categories, which is great.


And that's the same attitude that is resulting in ill-defined, generic titles that are clogging the AAA release lists today. Nothing has it's own identity any more, it's all the same semi-cinematic, story-driven action titles with light RPG elements as everything else. And BioWare is now falling into the same trap, just merely from the other side. In the spread and abundance of Neopolitan flavoured ice cream, we're losing chocolate, strawberry and vanilla.


Cry me a river. I like Neopolitan and never ever have witnessed the disappearance of chocolate, strawberry and vanilla. Perhaps hardcore RPG wasn't such a good flavor from the start, ever think of that?

#192
Arkitekt

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Terror_K wrote...

Exia001 wrote...

What then, do you want?


Consistency and a game that stays true to its original concept and is made for the original fans above all else. A game that isn't retooled and dedesigned more to branch out and grab a bigger audience than it is to appeal to the existing one. A game that doesn't alienate me as a fan and get rid of the stuff I liked about the original game while introducing a bunch of new factors that I strongly dislike and became interested in the original game just as much because it didn't have these factors as for the factors it did have.


IOW, "I like a game that caters to ME, coz I'm the most important person in DA WORLD".

YEah. YEah you are the most important person in your world. That's 100% true. Just don't pretend that you are above anyone else and we are fine. What makes an "original fan" above anyone else? The attitude of "I knew it was cool before it was cool, and now I hate it coz its mainstream" is so goddamn annoying these days.

#193
Wulfram

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Personally, I always argue for a game that caters towards me. It would be strange for me to do otherwise.

Of course, Bioware has no reason to listen to my tastes rather than the majority who for some bizarre reason don't think that computer games should contain more spreadsheets. But that's no reason for me not to make my desires clear, in the hope that Bioware might decide that there actually is a market for that sort of thing.

#194
Exia001

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Terror_K wrote...

Exia001 wrote...

What then, do you want?


Consistency and a game that stays true to its original concept and is made for the original fans above all else. A game that isn't retooled and dedesigned more to branch out and grab a bigger audience than it is to appeal to the existing one. A game that doesn't alienate me as a fan and get rid of the stuff I liked about the original game while introducing a bunch of new factors that I strongly dislike and became interested in the original game just as much because it didn't have these factors as for the factors it did have.


How dp you know it wont be that.its not out yet you may be suprised.

#195
Lumikki

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Wulfram wrote...

Personally, I always argue for a game that caters towards me. It would be strange for me to do otherwise.

Of course, Bioware has no reason to listen to my tastes rather than the majority who for some bizarre reason don't think that computer games should contain more spreadsheets. But that's no reason for me not to make my desires clear, in the hope that Bioware might decide that there actually is a market for that sort of thing.

Computer games can have a lot of more spreadsheets. That's not the issue.

Issue is what kind of game serie Mass Effect really is. Meaning not every elements fits in every game type. Mass Effect is way to smooth cinematic action like, to be spoiled with a lot of statical spreadsheets. If we would have strategy game or traditional RPG then yes, more spreadsheets please to adjust many different things. But ME3 is better with less statical spreadsheets and more smooth fast customation abilities what fits in the fast-paced cinematic visual story and gameplay.

Modifié par Lumikki, 12 décembre 2011 - 02:35 .


#196
Arkitekt

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Wulfram wrote...

Personally, I always argue for a game that caters towards me. It would be strange for me to do otherwise.

Of course, Bioware has no reason to listen to my tastes rather than the majority who for some bizarre reason don't think that computer games should contain more spreadsheets. But that's no reason for me not to make my desires clear, in the hope that Bioware might decide that there actually is a market for that sort of thing.


I love excel charts. I love the way they remind me of work.

Oh wait.

#197
JonathonPR

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The change feels like what I experienced when Dungeons & Dragons changed editions a few years ago. I looked at it and understood how others could enjoy it but also understood it did not merit my purchase because that was not what I wanted out of the game. Like so many others I learned to ignore brand name and buy what appeals to me on a case by case basis. It is the companies job to maintain quality and aesthetics. I no longer buy D&D. instead I have a growing collection of Pathfinder, GURPS, Savage Worlds, and many others.The same thing appears to be happening with BioWare.

Modifié par JonathonPR, 12 décembre 2011 - 03:27 .


#198
Luvinn

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Paula Deen wrote...

Luvinn wrote...

To be honest, I never considered mass effect to be a RPG in the typical sense of the genre, and that's alright with me. When I play these games, I do it for the story and the characters. Besides, the less cluttered inventory I have to sift through (like ME1) is ok with me.


Because if it doesn't have complicated sets of numbers and percentages everywhere, it's not an RPG!

You guys are impossible. Did you forget that RPG stands for Role Playing Game? As in, you get to choose your role? Didya miss the whole premise of Mass Effect?


Clearly, the point I tried to make was missed. I tried to say that I never even cared if ME2 lost some RPG elements from the first game. I didn't even buy the games because they were considered RPG's in the first place. I bout the game for its great story and interesting characters. They could remove all of the typical RPG elements and I wouldn't mind because that wasn't the reason I bought the game in the first place.

#199
xJohnsen

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Exia001 wrote...

I'm getting really sick of these RPG threads, ME was never designed to be a straight out role-playing game and should be treated as such, I've heard people complain about how the games are not like stat heavy games like Fallout. These people do not understand that the game is not meant to be any thing but Mass Effect.  people complaining about the lack of RPG elements fail to understand that games or a series of games need to evolve, I enjoyed 2, and one of the reasons I enjoyed this game was because it did not have the statistic heavy nature of the first game and I cannot understand why people feel the need to nerd rage when these things are omitted. You want the first game?play the first game.

You want Fallout? play Fallout.

I still stand by that point I make in a lot of threads, though its people about rage about the game and feel that they cancelled pre-orders are worth something. Are eventually going to buy the game or were planning to buy the game in the first place. People need to show more appreciation for the fact that a large team of people are working incredibly long hours to bring you a product to enjoy. Frankly I'm quite surprised they haven't taken a look at some of the posts on this forum and said 'You know what? **** it' and I would not be angry if they did.

I think what I'm trying to say under all this text is that, evole, some you like some you don't, all role-playing games do not come with the 23 sided dice and you have to live with the. ME3 is tragically almost finished ranting and raving isn't going to change anything will. ME3 isn't going to be like the games you love it is going to be what it is. If you don't like that. Then play those games.

Finally somone elso who get's it.

#200
Il Divo

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Wulfram wrote...

Personally, I always argue for a game that caters towards me. It would be strange for me to do otherwise.


Pretty much what I do.