Exia001 wrote...
I'm getting really sick of these RPG threads, ME was never designed to be a straight out role-playing game and should be treated as such, I've heard people complain about how the games are not like stat heavy games like Fallout. These people do not understand that the game is not meant to be any thing but Mass Effect. people complaining about the lack of RPG elements fail to understand that games or a series of games need to evolve, I enjoyed 2, and one of the reasons I enjoyed this game was because it did not have the statistic heavy nature of the first game and I cannot understand why people feel the need to nerd rage when these things are omitted. You want the first game?play the first game.
You want Fallout? play Fallout.
I want Mass Effect though. And yet I don't get that with the sequels any more.
The thing is, this works both ways, which you seem to have missed. That's quite common here. Yes, Mass Effect isn't supposed to be a pure-class, straight-up RPG. But nor is it just supposed to be a TPS with some dialogue options and little else. The statistical RPG elements in ME2 were so shallow they were laughable, and the whole thing was so simplified and dumbed-down it played itself for you half the time without any real thought needed from the player, and faked it the other half the time.
I still stand by that point I make in a lot of threads, though its people about rage about the game and feel that they cancelled pre-orders are worth something. Are eventually going to buy the game or were planning to buy the game in the first place. People need to show more appreciation for the fact that a large team of people are working incredibly long hours to bring you a product to enjoy. Frankly I'm quite surprised they haven't taken a look at some of the posts on this forum and said 'You know what? **** it' and I would not be angry if they did.
Except that it's pretty clear they're not. They're clearly making the Mass Effect games now more with getting new fans in mind than actually making something for those who came in with the original to enjoy.
I think what I'm trying to say under all this text is that, evole, some you like some you don't, all role-playing games do not come with the 23 sided dice and you have to live with the. ME3 is almost finished, ranting and raving isn't going to change anything will. ME3 isn't going to be like the games you love it is going to be what it is. If you don't like that. Then play those games.
A game series should remain consistent and true to its original formula though. It's okay to evolve, but changing it too much and it ceases to be what it was. Again, it works both ways: Mass Effect was never a hardcore, stat-heavy RPG, but nor was it a pure class shooter. The focus has shifted and priorities have changed. It seems okay for RPG elements to be neglected, dumbed down, automated and downright cut, but the TPS side of things can't suffer it seems. That's the way both BioWare and the blind sheep who support them no matter what they do seem to believe.
When I play a Mass Effect game I want to play a Mass Effect game, not just "Gears of War with dialogue" when it comes down to it. ME2 wasn't quite that shallow, but it was damn close. I didn't get into Mass Effect to become a Gears fan, a Fallout fan, a Halo fan, or even a Baldur's Gate or Dragon Age fan. It got into it to become a Mass Effect fan. But then BioWare had to go and change what "Mass Effect" was just so Joe Average Mainstream Gamer would be more interested in it.
If a series doesn't remain well-defined and consistent, then what's the point in even having it or becoming a fan of it at all? I don't want to get into Mass Effect today so it can become Gears of War in five years, just like I don't want to become a fan of Star Trek now so it can become The Sopranos in five years. The problem is so many people these days don't seem to care about consistency and integrity any more, and as long as an IP remains enjoyable to them no matter how it's warped they'll support and love it, which I just can't do.
To me, if Mass Effect became like Batman: Arkham City then I'd hate it, even as a fan of Batman and Arkham City. To most other people here they would still love it because they love Arkham City, even though it ceases to really be Mass Effect any more. And that's a mentality I just don't understand, get or support at all. I enjoy Mass Effect for Mass Effect, and Batman for Batman. They're different types of IPs and different types of games I enjoy for different reasons. It just dilutes them both and lessens them both if they were to change what they were.
Arkitekt wrote...
I don't care about what you think the industry is saying about the categories of games there are. To me, categories are like prisons of the mind, they strangle every product to fit a category, and if it doesn't fit, we get all these people clamoring that product X Y or Z doesn't have every characteristic that has been "defined" by a certain "official" authority on the matter, then it's like a bad thing or something (or worth of discussion). This smells like lazy sheepish thinking to me. I don't care if ME is RPG or not. What I care is if whether its various characteristics fit together, are appealing and entertaining or not. And from what I've read from Bioware people, they have mostly this attitude regarding categories, which is great.
And that's the same attitude that is resulting in ill-defined, generic titles that are clogging the AAA release lists today. Nothing has it's own identity any more, it's all the same semi-cinematic, story-driven action titles with light RPG elements as everything else. And BioWare is now falling into the same trap, just merely from the other side. In the spread and abundance of Neopolitan flavoured ice cream, we're losing chocolate, strawberry and vanilla.
Modifié par Terror_K, 12 décembre 2011 - 01:08 .