Hello.
Is there a way to change the PC base armor to Padded in the place of the default Cloth?
I've been looking for the SetItemBaseMaterialType function, but I don't thing that's it.
If anyone made this work I would appreciate the tip.
Change armor type
Débuté par
anafaria10
, déc. 11 2011 06:44
#1
Posté 11 décembre 2011 - 06:44
#2
Posté 11 décembre 2011 - 08:14
it is a 2da issue - i think there is a basearmor.2da look there
#3
Posté 11 décembre 2011 - 08:59
I'm not sure what the question is. For items, there's a property field called 'armor ruleset' or something like that to change the basic type of armor.
If you mean the 'naked' PC armor, then no, you can't change it. You can however, give the PC a natural armor bonus, or simply equip them with a custom padded armor.
If you mean the 'naked' PC armor, then no, you can't change it. You can however, give the PC a natural armor bonus, or simply equip them with a custom padded armor.
#4
Posté 11 décembre 2011 - 09:01
I found the .2da file with the base armors, but how do I use it to change the default base armor?
I'm not used to work with the .2da files...
I'm not used to work with the .2da files...
#5
Posté 11 décembre 2011 - 09:03
Yes, I meant the "naked" PC armor. Well, I figured that maybe it wasn't possible to change, and the alternative was Lugaid idea, so I guess I'm going with that.
Thanks for the help.
Thanks for the help.
#6
Posté 14 décembre 2011 - 01:57
Unfortunately, this is one of the few things which NWN1 got but not NWN2. There you can change a PC's model index - presumably meant for things like the head, but including their armour models. Sadly, probably because the armour model system is different in NWN2, we don't have control of this. What you could do is install an override which alters the base armour, but this would affect everyone of the same race and gender as the PC (but it's OK for playing). You could probably also hack the character file because NPCs can have their default armour appearance set in the toolset. Again, though, that's not going to work if you are making a module for other people to play, since they'll have different characters.
#7
Posté 14 décembre 2011 - 03:14
Could you use a creature skin that had a certain model appearance then give it to the PC and script equipping it?
#8
Posté 14 décembre 2011 - 07:38
I don't think so because creature skins don't have models.
#9
Posté 14 décembre 2011 - 07:59
I gave a padded armor to the PC and his companions and made them equip it as the module starts, but a funny thing happened... If, in the NPC appearance wizard the armor type is set to cloth, then in the game they will appear with the white shirt, even with the padded armor in the inventory and equipped...
#10
Posté 14 décembre 2011 - 08:42
I think you have the 'never show armor' flag check. Along with the 'never show helmet', these options allow you to override the appearance of the NPC's armor with whatever you have set in the Armor Appearance tab.
#11
Posté 14 décembre 2011 - 09:10
Lugaid of the Red Stripes wrote...
I think you have the 'never show armor' flag check. Along with the 'never show helmet', these options allow you to override the appearance of the NPC's armor with whatever you have set in the Armor Appearance tab.
....found in the appearance wizard....
#12
Posté 14 décembre 2011 - 09:16
Morbane wrote...
Lugaid of the Red Stripes wrote...
I think you have the 'never show armor' flag check. Along with the 'never show helmet', these options allow you to override the appearance of the NPC's armor with whatever you have set in the Armor Appearance tab.
....found in the appearance wizard....
No, not the appearance wizard!!! Isn't that the buggiest part of the toolset?
The flags for showing armor and helmet are in the main Properties tab of the blueprint.
#13
Posté 14 décembre 2011 - 09:21
The appearance wizard dosent scare me - buggy or not - but i digress: Properties is just as effective.
#14
Posté 14 décembre 2011 - 10:17
@MasterCharger: I've trained myself very well to save my work before I open the apperance wizard and now we get along just fine 
@Lugaid: I've been messing with the "never show weapon" check box, so it's possible that I did the same with the armor. I'm goind to check, thanks!
@Lugaid: I've been messing with the "never show weapon" check box, so it's possible that I did the same with the armor. I'm goind to check, thanks!
#15
Posté 14 décembre 2011 - 10:38
That was exactly it. Changed the "never show armor" to false and now everybody is properly attired!
Thanks everyone for the help.
Thanks everyone for the help.





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