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Checking In All Modified Files At Once


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#1
Challseus

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Gods it's been forever since I posted here...

Anyway, always been wondering... Is there a way to check in all modified resources at once, instead of having to CTRL-SELECT each one, right clicking, and checking in?

Thanks.

#2
Cuvieronius

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Yes, there is a way to cheat to do that. Pretend like you are doing a Builder to Builder.... select all the files you would want to put in the bdata... check them in, then just X out of that:P

#3
Challseus

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Wow, thanks. I'll try that tomorrow morning!

#4
Sunjammer

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The way I do it is:

1. Select the All palette
2. Click the Down Arrow button below the palette icons to reveal the filter options
3. Check the Only show resources checked out to me option
4. Check the Hide folders option
5. Use rubber banding to select all (see below)
6. Right-click and select the Check in option

There seem to be a couple of "quirks" in the way palette's handles multi-select. Normally I find that the first time I use rubber banding one (usually the first) of the resources isn't selected. Similarly if one of the resources was highlighted/selected prior to using rubber banding if I don't right-click on that exact resource it is deselected when the context menu appears.

I get round that by ensuring that I click on the first or last resource before rubber-banding and ensure I right-click on that resource to bring up the context menu.

Tip: if you are working on a big module or inheriting from the Single Player campaign then you might want to move Step 1 down to Step 4. This seems to save the Toolset from having to populate the All palette with every single available resource before filtering and is therefore you get to the final filtered list a little bit quicker.

Modifié par Sunjammer, 12 décembre 2011 - 07:54 .


#5
Challseus

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Thanks for the reply as well, Sunjammer. I'll think I'll go with this method. I actually do the same thing, minus steps 2), 3), and 4). Wow, what a difference that makes.