That said it was nice to switch Ammo Powers on the fly, but honestly I hardly ever made use of it. I mean who actually invests in more then one Ammo Power per Character? As Soldier I basically used Incedinary 90% of the time, and maybe switched to Disruptor against Heavy Shield opponents like YMIRs. I mean yeah it's nice I don't have to go digging through my inventory, but I dunno I really don't switch ammo that often.
I'd honestly rather see other Combat Abilities in place of Ammo Powers. You know stuff that does more then change the color of your bullets and whether your enemies freeze or burn. Generally I get the impression they added Ammo Powers because they couldn't think of anything else to give Players. I think the most disappointing thing about playing the Soldier in ME2 was realizing that half my abilities were like Ammo.
Basically I was Slow-Mo Ammo Guy.
No offense, but the Gun Powers have always been absurd. I would have been happy that ME2 got rid of them, except well you still had them! They were absurd in ME1 (Assualt, Assasinate, Marksman) and they're still absurd in ME2 (not to mention they don't work properly and were very un-balanced). Well I take some of that back, Carnage was a fun ability in ME1 since it basically let you fire Rockets from your Shotgun.

However my opinion is that things like Ammo Types, Attachements, etc. should all be things you decide on when you're busy fiddling with your gun on the workbench before the mission or when there's a break in the action. (Oh the puns...) I probably would have had no issue with no "Inventory" if ME2 had offered something like this:

(Why ME2 didn't, even for just the weapons themselves, baffles me.)
I'm aware Bioware is trying to make the Ammo Powers more interesting/useful in ME3, but I dunno I'm just not all that excited about them being Magic Powers again. Give me some Tech Abilities, Biotics, or something. Maybe give Soldier a Pain-Blocking ability (reduces Health Damage, think Immunity but less OP) or some sort of Run-Boost ability. Surely they could be a little more creative when coming up with abilities for the Combat classes other then falling back Ammo Powers.
I'd offer suggestions, but I fear it's probably too late to change anything now. It also doesn't help we haven't really seen much in terms of Powers other then a few in-game deomstrations. I mean I believe we've seen Soldier's Skill Tree, but that's about it.





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