Bluko wrote...
I haved played Soldier on Insanity trust me. Also Adept, which was even easier. And yes I'm talking about ME2, although granted it's sort of the same deal as ME1 just not as jarring. I've also played a bit as Vanguard/Inflitrator on Insanity as well but I don't find doing so anymore interesting.
My point still stands. Did anyone as a Soldier fully invest in two or more Ammo Trees? Sounds like a recipe for disaster.
First of all, you would eventually need to upgrade an ammo power fully or at least have a decent number of points spread across all of them considering the fact that most of your powers are ammo powers. Secondly people have many ways of playing, you may have not used ammo powers much but that is only one tactic. Both your tactic and everyone else's tactics (within reason) are viable. You just chose to not use ammo powers others didn't, it makes neither a recipe for disaster.
I know that. Look I don't expect Soldier to have any Biotics or Tech really. But I'd rather have no powers then ammo powers if that makes any sense.
I'm also aware that the two suggestions I offered aren't exactly great. I dunno Adrenaline Rush is kind of too good. Of course this is an inherent flaw with ME2 as you're expected to spam your "class Power" so they tend all tend to be somewhat OP in comparison to everything else.
It's not a flaw that ME 2 made you use your class power a lot, your class power complemented the play-style of the class. The soldier just has to use his/her's more because it was the closest to an actual power other than concussive shot.
Well here's how I would have liked an ME2 Soldier Skill Tree:
Adrenaline Rush
Concussive Shot
Conditioning
(Increases Storm Speed/Boosts Melee Damage)-The problem with this is that ME is a cover shooter and allowing for running abilities sort of defeats the purpose of using cover.
Runner: Unlimited Sprint (Constant)
CQC:Knock enemies down with melee attack (Constant)
Endurance
(Incease Ammo Capacity/Increase Health)-Doing this would lessen the importance of adaptability because instead of being forced to switch to another weapon and use new tactics, when you run out of ammo you just spam this
Resupply: Omni-Tool creates spare Thermal Clip*
Hardened: Temporary Immunity to "stagger" effects-I don't remember getting staggered very much but this could be useful in the off chancce it happens
Gunner
(Increase Weapon Damage/Reduce Weapon Draw TIme)
Marksman: 2x Headshot Damage (Constant)-These could work as passive upgrades and it seems that this sort of thing is happening in ME 3
Support: 2x Damage vs Armor/Shields/Barrier (Constant)
Combat Mastery
(Increase Paragon/Renegade Scores and Power Duration)
See key problem is Combat Mastery takes cares of way too many "stats" and this is true for all classes I'd say. This skill tree is always a no-brainer to invest in, and you pretty much have to. There also probably should have been actual "Speech/Influence" skill, but that's just me.-I prefer that it is included because I really don't want to choose between combat effectiveness and my ability to make choices
*Would make more sense especially were friendly A.I. actually constrained by same rules as player. Sadly all A.I. has unlimited ammo.





Retour en haut




