Everyone seems to be forgetting that each and every class will start, and end, with a different set of parameters.
Soldiers:
More HP
More Weapons damage
Weapons focused combat styled
Skills associated to gun-play and quick reaction
Easily the quickest "pick up and play" character
Most well rounded class due to ammo based powers (able to hinder enemy fire with Disruptor, able to hault with Cryo, and able to deal damage with incendiary) or deal with biotic barriers with concussive shot.
"Run and gun" Tank/DPS
Lacks Biotics/Tech attacks
Easily overwhelmed by large groups of attacking enemies due to lack of crowd control skills or powers (shotguns/grenades only do so much)
Infiltrator:
Long range single target combat specialist
"gun and hide" tactics associated with this class.
Very difficult to fight at close range, unless cloaked (Heavy melee will likely only stun)
Medium HP similar to Vanguard.
Vanguard:
Close range single/few target combat specialist
High risk High reward (lower HP than Soldier)
Gunplay/Biotic related combat will likely not be as effective at either as a Soldier or an Adept.
Engineer:
Tech based combat specialist
Lower HP due to non-combat related skill set
"Gun and hinder" combat set focused on shields/synthetics and harassing tougher enemies
more of a "Strategic" mindset required than combat oriented classes like the Vanguard, Soldier or infiltrator.
Sentinel:
Tech/Biotic focused combat
Gunplay not associated heavily with this class, and generally deal less overall damage with weapons.
Close/medium ranged "Paladin" styled tanking class with the ability to regen shields, much quicker than other classes.
Skills associated to class more directed towards "Control and corrupt" class strategic mindset.
Adept:
Lower HP than other classes (similar to Engineer)
Primarily AOE associated skills "control and disable" or "Run and hide" mindset focused on halting or exposing enemies to the more combat oriented classes.
Little to no actual "combat related skills" (skills used for stripping defenses) aside from warp, Reave or "warp ammo."
All of the classes are used for one thing or another. None of them can survive without the help of other classes.
Modifié par darkangelvxvx, 19 décembre 2011 - 06:58 .