LucidStrike wrote...
As an Adept, I have to say that Warp Ammo seems strange if it's not performed by the gun. How exactly is a biotic able to apply a field to each and every one of those fast, small objects?
Dude, who cares?
Biotic bullets.Seriously, you guys. The bottom line is gameplay balance and ease of use.
With ammo powers, you can:
1. SEE which ammo types are active by glancing at the screen.
2. SWITCH between ammo types by pressing a button, as opposed to opening the menu and wasting your damn time putzin' around in your inventory WHEN YOU COULD BE SHOOTING THINGS.
3. CHOOSE how you want to level up your ammo, STRATEGIZING it along with your own and your squaddies' powers.
4. AVOID waiting for the game to drop more/better mods because you're in control of it yourself.
5. SKIP the boring-ass inventory piddling where you manage ALL the guns on ALL your squadmates.
GAMEPLAY BALANCE AND EASE OF USE.
This is why, from a game design perspective, ammo power are
smarter than ammo mods.
(But being able to swap out mods on your guns is cool, which is why I'm glad some of that is coming back in ME3.)