Ammo powers as a skill = ridiculous
#176
Guest_FallTooDovahkiin_*
Posté 16 décembre 2011 - 02:54
Guest_FallTooDovahkiin_*
I mostly spammed Charge and Reave.
Better then the ammo.
#177
Posté 16 décembre 2011 - 03:00
crimzontearz wrote...
truth is that unless people make it clear that certain "artistic" or gameplay choices are not OK because they make some of us feel like we are being treated like guillable drooling idiots who can't possibly find, for instance, certain attire situationally ridiculous (seriously....nipple belt in combat??) then the why would they even consider ever more than droling idiots?
no criticism = no improvement
You treat your opinion like fact when it clearly isn't. You are entitled to your opinion and I approve of constructive criticism but most of the changes you oppose are supported by many people including the majority of professional reviewers. I agree that there were some things in ME 2 that were bad ideas but they never destroyed the game for me.
Bioware has actually proved time and again that they respect their fan base by implementing many of the things that we have asked. maybe they were not the things that you wanted but they don't think of us as foolish little children who have no idea what they're ralking about.
Also, Jack's rebellious clothing, or lack ther of, is a portrayal of her character. Even if she is fighting a galactic war she has to stick it to the man.
#178
Posté 16 décembre 2011 - 03:01
FallTooDovahkiin wrote...
I hated all the ammo's.
I mostly spammed Charge and Reave.
Better then the ammo.
Good, you did exactly what Bioware wanted you to do; use your powers more often.
Modifié par BlahDog, 16 décembre 2011 - 03:02 .
#179
Guest_FallTooDovahkiin_*
Posté 16 décembre 2011 - 03:02
Guest_FallTooDovahkiin_*
*sob* I feel .. so proud.BlahDog wrote...
FallTooDovahkiin wrote...
I hated all the ammo's.
I mostly spammed Charge and Reave.
Better then the ammo.
Good, you did exactly what Bioware wanted you to do; use your powers more often.
#180
Posté 16 décembre 2011 - 03:03
FallTooDovahkiin wrote...
*sob* I feel .. so proud.
Ya did good kid, ya did good.
#181
Posté 16 décembre 2011 - 03:04
Gatt9 wrote...
So you're perfectly ok with a completely harmless hologram suddenly being able to inflict fatal damage, you're ok with passive cooling performing physically impossible feats of heat transfer, but you're suddenly bothered about heat and power requirements with the Thanix cannon?
You really have to pick one side or the other, if the Thanix isn't ok, you might want to spend some time reflecting on the Holographic knife and the Heat Sinks, they make even less sense than a handheld Thanix cannon does.
Since the Heat Sinks alone are performing a completely impossible heat transfer.
The melting point for tungsten is around 3420 degress Celsius or around 6190 degrees Fahrenheit.
You'd melt/get fatal burns if you fire a weapon like that on the ground. Not to mention that the power requirement would more than likely exceed that of any other portable heavy weapon to the point where it would probably require more power cells than one person can carry around. It's simply not practical.
Not to mention that all that keeps the stream together is just a magnetic field. I'd imagine it's easier to handle in space, where the gravitational pull of the stream is minimum.
Oh, and by the way, the thermal clips aren't the only things that negates heat transfer in a surreal manner like that. Look up the Normandy's stealth system.
As for the omni-blade, if it can create small drones and tech mines out of thin air (your precious ME1 did that too) and flashlights with no visible components along with a screen and other things, I think a small blade shouldn't be too much of a problem.
After all, it's called "omni" for a reason.
I can accept the existance of minor things like the thermal clips and the omni-blade, since they aren't nearly the silliest things I've seen in science fiction.
Modifié par Someone With Mass, 16 décembre 2011 - 03:05 .
#182
Posté 16 décembre 2011 - 03:05
darkangelvxvx wrote...
I think instead of removing ammo as a power they should bring back some of the missing ammo powers (Chemical Radioactive)
Yes , that was my fav ammo. . .
#183
Posté 16 décembre 2011 - 03:14
wizardryforever wrote...
Too much criticism = no improvement as well.crimzontearz wrote...
truth is that unless people make it clear that certain "artistic" or gameplay choices are not OK because they make some of us feel like we are being treated like guillable drooling idiots who can't possibly find, for instance, certain attire situationally ridiculous (seriously....nipple belt in combat??) then the why would they even consider ever more than droling idiots?
no criticism = no improvement
in terms of how biowares reached its current status, id say too much critisism = removal of critisism.
"i dont like driving over jagged mountians in the mako." = removal of the mako
"i dont like turning my abundance of pickups into omnigel." = removal of inventory
"i want a game that plays like gears of war." = removal of mass effect, from mass effect
Modifié par The Spamming Troll, 16 décembre 2011 - 03:18 .
#184
Posté 16 décembre 2011 - 03:23
The Spamming Troll wrote...
i used polonium rounds alot, simply because they were green. its the same reason why i use thane. green bullets are the best bullets.wizardryforever wrote...
Too much criticism = no improvement as well.crimzontearz wrote...
truth is that unless people make it clear that certain "artistic" or gameplay choices are not OK because they make some of us feel like we are being treated like guillable drooling idiots who can't possibly find, for instance, certain attire situationally ridiculous (seriously....nipple belt in combat??) then the why would they even consider ever more than droling idiots?
no criticism = no improvement
in terms of how biowares reached its current status, id say too much critisism = removal of critisism.
"i dont like driving over jagged mountians in the mako." = removal of the mako
"i dont like turning my abundance of pickups into omnigel." = removal of inventory
"i want a game that plays like gears of war." = removal of mass effect, from mass effect
Shouldn't it be;
"I don't like driving up over insane terrain in the mako" = fix the terrain problems
"I don't like turning excess inventory into omingel constantly" = fixing a broken inventory system
"I want a game that plays like Gears of War" = we'll address the combat but this isn't going to be a GoW clone.
Responding to criticism to areas of your game that need fixing doesn't mean throwing the baby out with the bath water.
Also, I loved the Sledgehammer ammo - Radiation Poisoning and Killer Knockback on Tali & Wrex's shotgun!!
Modifié par Slayer299, 16 décembre 2011 - 03:24 .
#185
Posté 16 décembre 2011 - 03:28
The Spamming Troll wrote...
in terms of how biowares reached its current status, id say too much critisism = removal of critisism.
"i dont like driving over jaggen mountians in the mako." = removal of the mako
"i dont like turning my abundance of pickups into omnigel." = removal of inventory
"i want a game that looks like gears of war." = removal of mass effect, from mass effect
1. Bioware knew that the mako was a bad idea a while after release because of the reviews, the fans only reinforced this with endless threads. They tried to appese the fans with the hammerhead but unfortunately received poorly despite its quality.
2. While removing this all together might have been a step too far, I think it was the right decision. Micromanagement and shooters don't go well together. As much as people like to think of ME being a full on RPG, it really isn't. It's not GoW and it's not KoTOR, it's a nice in between. IMO this it the best thing they removed from ME 1.
3. This is truely an opinion. Bioware made combat better IMO, not without a small loss but it made the game feel so much better.
#186
Posté 16 décembre 2011 - 03:35
Slayer299 wrote...
The Spamming Troll wrote...
i used polonium rounds alot, simply because they were green. its the same reason why i use thane. green bullets are the best bullets.wizardryforever wrote...
Too much criticism = no improvement as well.crimzontearz wrote...
truth is that unless people make it clear that certain "artistic" or gameplay choices are not OK because they make some of us feel like we are being treated like guillable drooling idiots who can't possibly find, for instance, certain attire situationally ridiculous (seriously....nipple belt in combat??) then the why would they even consider ever more than droling idiots?
no criticism = no improvement
in terms of how biowares reached its current status, id say too much critisism = removal of critisism.
"i dont like driving over jagged mountians in the mako." = removal of the mako
"i dont like turning my abundance of pickups into omnigel." = removal of inventory
"i want a game that plays like gears of war." = removal of mass effect, from mass effect
Shouldn't it be;
"I don't like driving up over insane terrain in the mako" = fix the terrain problems
"I don't like turning excess inventory into omingel constantly" = fixing a broken inventory system
"I want a game that plays like Gears of War" = we'll address the combat but this isn't going to be a GoW clone.
Responding to criticism to areas of your game that need fixing doesn't mean throwing the baby out with the bath water.
Also, I loved the Sledgehammer ammo - Radiation Poisoning and Killer Knockback on Tali & Wrex's shotgun!!
Both of you guys are right , but I think the fans need to take a little responsibility for some of the bad choices that BW made . . . fans complained so much that they removed those items , instead of improving on them, so far I like what I see in ME3 it has both elements of 1 & 2 with improvements . . .
I just hope they bring back exploration . . .
#187
Posté 16 décembre 2011 - 04:08
#188
Posté 16 décembre 2011 - 04:11
#189
Guest_D3MON-SOVER3IGN_*
Posté 16 décembre 2011 - 04:11
Guest_D3MON-SOVER3IGN_*
Someone With Mass wrote...
I personally think that one specific weapon mod in ME3 will blow those dinky ammo upgrades from ME1 out of the water.
What is it?
#190
Posté 16 décembre 2011 - 04:18
D3MON-SOVER3IGN wrote...
Someone With Mass wrote...
I personally think that one specific weapon mod in ME3 will blow those dinky ammo upgrades from ME1 out of the water.
What is it?
Every bullet is a cain round?
#191
Posté 16 décembre 2011 - 04:38
jasonsantanna wrote...
Both of you guys are right , but I think the fans need to take a little responsibility for some of the bad choices that BW made . . . fans complained so much that they removed those items , instead of improving on them,
Nonsense. I remember those threads. They were full of comments like "The inventory system sucks. It needs a sort, and a bulk sell feature." Not "I don't like inventories! Thog smash puny inventory!"
Likewise the mako complaints centered around it's crap handling and the fact that the galaxy was filled with mountain ranges that would shame the alps. Nobody ever said "You know what would make the Mako better? If they removed the shield and health bars so you never know when your about to die, removed the zoomable gun and replaced it with a missile that randomly targets invisible pidgeons, and gave it a weird stay-in-the-circle-while-having-a-grand-mal-seizure minigame! Oh, it it would be perfect if it was DLC I had to pay extra for!"
When customers ask for improvements and the company responds with "Well screw you guys! We'll just take it out if you didn't like it!" that is not the customers fault.
#192
Posté 16 décembre 2011 - 04:38
D3MON-SOVER3IGN wrote...
What is it?
It is an armor-piercing weapon mod that allows you to shoot through cover and do more damage to armored opponents by ignoring a certain percentage of their armor.
#193
Posté 16 décembre 2011 - 04:39
Slayer299 wrote...
I agree that fans should take some responsibility, but in the end of the day the ultimate decision was BW's, it was their job to decide how much/little to apply to those things fans wanted changed. Exploration and something *other* than the Flounder....I mean Hammerhead and I'm golden
LOL. . .I didn't really care for the Hammerhead , I prefer the Mako my idea on improvement for exploration would be keep the Mako but let it be upgradeable , for the bad terrain , you would be able to buy / upgrade better rocket boosters maybe add a wench / grappling hook for super steep terrain , let ammo mods be able to be used / upgraded to the Mako ammo.
I also talk about this in other forums let us be able to use all 3 veheciles :
Mako for battles and brute force and exploration , fully upgradable
Hammerhead for lite battle and aquatic terrains exploration ,mildly upgraded
Shuttle for direct drop off ,used only as a drop-ship ( same as it functioned in ME2)
I think this would work out for all fans no matter what vehicle you like
#194
Posté 16 décembre 2011 - 04:44
Funny, I don't remember paying extra for the Firewalker missions.Andorfiend wrote...
jasonsantanna wrote...
Both of you guys are right , but I think the fans need to take a little responsibility for some of the bad choices that BW made . . . fans complained so much that they removed those items , instead of improving on them,
Nonsense. I remember those threads. They were full of comments like "The inventory system sucks. It needs a sort, and a bulk sell feature." Not "I don't like inventories! Thog smash puny inventory!"
Likewise the mako complaints centered around it's crap handling and the fact that the galaxy was filled with mountain ranges that would shame the alps. Nobody ever said "You know what would make the Mako better? If they removed the shield and health bars so you never know when your about to die, removed the zoomable gun and replaced it with a missile that randomly targets invisible pidgeons, and gave it a weird stay-in-the-circle-while-having-a-grand-mal-seizure minigame! Oh, it it would be perfect if it was DLC I had to pay extra for!"
When customers ask for improvements and the company responds with "Well screw you guys! We'll just take it out if you didn't like it!" that is not the customers fault.
#195
Posté 16 décembre 2011 - 04:44
Because they didn't mess around. They got their jobs done and then left. With the Mako, it's tedious mountain climbing all day, every day. With the Paperhead, its bark is worse than its bite.
#196
Posté 16 décembre 2011 - 04:44
Andorfiend wrote...
jasonsantanna wrote...
Both of you guys are right , but I think the fans need to take a little responsibility for some of the bad choices that BW made . . . fans complained so much that they removed those items , instead of improving on them,
Nonsense. I remember those threads. They were full of comments like "The inventory system sucks. It needs a sort, and a bulk sell feature." Not "I don't like inventories! Thog smash puny inventory!"
Likewise the mako complaints centered around it's crap handling and the fact that the galaxy was filled with mountain ranges that would shame the alps. Nobody ever said "You know what would make the Mako better? If they removed the shield and health bars so you never know when your about to die, removed the zoomable gun and replaced it with a missile that randomly targets invisible pidgeons, and gave it a weird stay-in-the-circle-while-having-a-grand-mal-seizure minigame! Oh, it it would be perfect if it was DLC I had to pay extra for!"
When customers ask for improvements and the company responds with "Well screw you guys! We'll just take it out if you didn't like it!" that is not the customers fault.
Valid opinion, but just to remind you the hammerhead is free dlc (also I like it more than the mako, so whether the issue was solved or not depends on which vehicle you prefer).
#197
Posté 16 décembre 2011 - 04:48
Modifié par Andorfiend, 16 décembre 2011 - 04:48 .
#198
Posté 16 décembre 2011 - 04:52
So yeah, ammo as a skill is just silly. This is essentially what happens when you try and take an RPG role model, based upon Dungeons and Dragons (medieval), and slap it onto a future Sci-Fi context. Same with looting bodies, just silly.
#199
Posté 16 décembre 2011 - 04:58
Andorfiend wrote...
Was it free? My bad. I DL'd it while buying a couple of pay-for packs so I misremembered. I still cannot conceive of why they thought a no-feedback health system was a good idea however.
well the VI was quite noisy about telling you the vehicle was damaged so I never had a problem with that, if anything I found it an interesting mechanic, replacing numbers with an alert system would be interesting for shep on foot as well
#200
Posté 16 décembre 2011 - 05:02
OneDrunkMonk wrote...
I liked the ammo variety introduced in ME1, disliked having to sift through 100 different varieties and level types each time I stepped into combat. In ME2 it was better, just push a button on the gun, charge the ammo with properties and pew-pew. I assume that each gun is only capable of storing a few varieties of ammo additives. Hence why you had to choose ahead of time. Though it got kinda silly having to "train" and retrain to use a specific ammo type like warp ammo.
So yeah, ammo as a skill is just silly. This is essentially what happens when you try and take an RPG role model, based upon Dungeons and Dragons (medieval), and slap it onto a future Sci-Fi context. Same with looting bodies, just silly.
I think warp ammo is the one that makes the most sense to train (given how it depends on the user biotic capability), cryo, inferno and disruptor seem to me to depend on part additives to the ammo block and management of the weapon settings, so I could understand some level of training to be neccesary, ammo piercing is the one I think makes the least sense as a skill since it seems to be the only one which actually requires only a swap of the ammo block to tungsten in order to work.
edit> reading again yes it seems silly having to retrain something like warp ammo, but I guess the same can be said about all bonus powers
Modifié par Jog0907, 16 décembre 2011 - 05:08 .





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