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Ideas for Abilities/Talents for DA3


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#1
isThereNoOneElse

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One of the things I liked very much in DA2 is the ability tree, that you have to play as a warrior or a rogue or  mage to experience all the specialization corresonding to that class. IMO, this added a lot of replay value to play with each class (and of course, whoever thought about "Maker's Sigh" is a genius, as, without Maker's Sigh, the replay value of the game would have been lower).

Now, what kind of new ability/talent you want to see in DA3? I am sure that there will be a lot of creative players who can think of amazing abilities/talents. Here are the few I can think/concoct of:

* A sustained or a passive ability for a mage (either in a Spirit Healer specialization or Creation class), which when enabled, the mage wont die if there is at least one companion near him (and an upgrage to increase the diameter). If this becomes very powerful, restrict the mage from using any spells.

* A sustained or a passive ability for a rogue which when activates/learned, will make the rogue immune to friendly fire. This may need a high cunning to purchase this ability (rogues know how to survive).

* An activated ability for a warrior to spend all his stamina at once to land a very powerful attack (extended berserker).

* A blood mage ability to sacrifice himself in a battle to take down anyone other than an Elite Boss (with a very high cooldown time).

* A passive ablity for a rogue which will make anyone he fells in the battle to drop coin or weapon (rogues know how to take steal)

#2
Xerxes52

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I would go for a Demonology Specialization (demon summoning, extra damage against fade creatures, maybe a Drain Life or Mana Drain spell).

#3
Ivers0803

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I would bring back an arcane warrior, but make it different this time around, the mage would have constantly draining mana, which it would use for increased defense and melee attacks, the specilization could also have a few short range spells , as well as the ability to absorb an opponent mages mana to replenish your own

#4
Rawgrim

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Talents and abilities that makes sense. Rain of Arrows is just dumb.

#5
Zanallen

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Rawgrim wrote...

Talents and abilities that makes sense. Rain of Arrows is just dumb.


Yeah, a lot of the abilities in Awakening were less than realistic.

#6
expanding panic

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Zanallen wrote...

Rawgrim wrote...

Talents and abilities that makes sense. Rain of Arrows is just dumb.


Yeah, a lot of the abilities in Awakening were less than realistic.


Yea because someone can  make a Thunder or fire storm happen with their hands. OR sucking someones life by using their own blood is realistic. And don't forget about the big bad dragon that can controle an army of monsters to do exactly what the dragon wants them to do.  Come on now. Its a game their is nothing about it that is realistic.

Modifié par expanding panic, 15 décembre 2011 - 12:48 .


#7
Rawgrim

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expanding panic wrote...

Zanallen wrote...

Rawgrim wrote...

Talents and abilities that makes sense. Rain of Arrows is just dumb.


Yeah, a lot of the abilities in Awakening were less than realistic.


Yea because someone can  make a Thunder or fire storm happen with their hands. OR sucking someones life by using their own blood is realistic. And don't forget about the big bad dragon that can controle an army of monsters to do exactly what the dragon wants them to do.  Come on now. Its a game their is nothing about it that is realistic.


Dragons excist in the DA world, ergo they are as realistic as dogs. Spells are caused by magic. Explained well in the Lore. Ergo realistic in the DA world. Putting 5 arrows on your bowstring, firing straight upwards inside a room, and 100 arrows rains down (hitting only enemies). The character doing this uses no magic. Ergo: unrealistic.

#8
CuriousArtemis

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A spear or staff-wielding specialization (and new weapons!!). Maybe even mages could learn this; they could wield their staff as a weapon in addition to using it to funnel magic. (I know mages will fight with their staffs when in close combat, but I'm talking about a unique specialization.)

Differentiating between crossbow and bow and arrow; Varric has "Bianca" but it is basically just the archery specialization.

Maybe a bare-handed specialization ("weapons" could include brass knuckles and such). Throws would also be implemented.

#9
Dukemon

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here is an idea for this topic.
Arcane Warrior
;)

Modifié par Dukemon, 20 février 2012 - 08:23 .


#10
philippe willaume

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Weapons talent accessible to all (may be restricting mage to staff and possible making two handed maul, axe or polearms only available to warrior)

Generic talent accessible to all (sneak, intimidate, diplomacy, religion, nature and so on)

class and specialisation talent

Mage: magic schools + arcane knowledge + runes.

Warrior:
-heavy and medium armour+shield (punch, buttoning, active parry, shoulder/shield barge)
-reduce speed of enemy within x meter+ enemy need has to score a hit to pass by the warrior within that range
- bonus to normal damage with two handed and single handed weapons

rogue
-light an medium armour (bonus to defence)
- dodge(when successful defence rogue tumble away (increase defence for other enemy attacking him and a chance to flank the attacker and with talent progression any enemy within range, the few last talent improvement would be to have chance to do that even when hit.
-anatomy: bonus to damage when scoring a critical.

The same idea for specialisations

#11
sangy

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Rawgrim wrote...

Talents and abilities that makes sense. Rain of Arrows is just dumb.


Image IPB  You didn't like "Rain of Arrows"?!  It works so well though...

#12
HeroxMatt

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I mentioned somewhere else that a water-based talent tree could be pretty fun and visually it would be pretty cool, too.

#13
Windninja47

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 An activated ability where you throw your weapon on the ground, spread your arms wide and shout- "Come at me bro!"

Modifié par Windninja47, 21 février 2012 - 07:16 .


#14
Shadow Warior

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Enemy assassins could use smoke grenades and stay in the smoke field rather than unstoppable backflip and disappear

#15
ColGali

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In DA2 I loved the cross-class combos and the fact that NPC's had one own talent tree. These were cool, looking forward to see these in DA3 too.

What I didn't like were the unrealistic talents. There is nothing wrong with classic fantasy skills, like Stealth or Berserk. But Hail of arrows and the whole Tevinter fugitive tree is ridiculous...

#16
bloodmage13

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I think that both games had some stupid talents. Taunt was really useless when compared to other talents like war cry (upgraded). Rouges should get a talent that allows them to cripple enemies. I think they had a talent like that in  DAO. Cripple would affect movement speed and damage. They should also get a activated ability which makes them harder to hit for a short time. Also bring back arrow of slaying.
Warriors should have talents that allow decapitations if health is low enough. Also holy smite should be made stronger. Templars felt stronger in the first game. 

#17
Pzykozis

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motomotogirl wrote...

Maybe a bare-handed specialization ("weapons" could include brass knuckles and such). Throws would also be implemented.


I shall never stop wanting this. I still get butterflies when I think of the empress killing armoured avowed with her bare hands and feet, and hello to the minority of BSN who get that reference.

I really love the speed talents aswell, always go for Duelist Assassin because i love Vendetta so much, but I miss Flicker nothing spoke of my rogues prowess so much as the ability to move really fast between a group of enemeis and layeth the smacketh down.

#18
bloodmage13

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Another new talent that would awesome is a talent that allows Templars to create a temporary force field. 

#19
FenrirBlackDragon

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I want the ability to create a sword of force. :) Either for Templars or Mages.

#20
The Hierophant

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Pzykozis wrote...

I shall never stop wanting this. I still get butterflies when I think of the empress killing armoured avowed with her bare hands and feet, and hello to the minority of BSN who get that reference.

Despite her treachery Laseen was bad@ss, but we need a male Rivaini swordsman like Dassem, and Icarium styled nuke magic.

#21
wowpwnslol

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Meteor Strike: Showers the planet with meteors, annihilating everything.

Cataclysm: Starts a chain reaction of earthquakes and volcano eruptions, obliterating all life on the planet.

Armageddon: Fire engulfs entire planet, leaving noone alive.

#22
Guest_PurebredCorn_*

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Ranger tracking ability to detect number and type of enemies in surrounding areas. Ranger ability to charm animals using some kind of treat. More interesting companion animals (small wyvern, dragonling, tiger). I know this of course would require the return of the Ranger specialization, but a girl can dream.

motomotogirl wrote...

Maybe a bare-handed specialization ("weapons" could include brass knuckles and such). Throws would also be implemented.


This would be awesome! Something that could allow for a kind of monk class that is a combo of rogue and warrior skills.

Also, allowing thrown weapons for the warrior class, like axes, would be cool.

Modifié par PurebredCorn, 07 juillet 2012 - 06:10 .


#23
Fredward

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Yah know I have a save file editor for DA2 and I found a walkthrough on the nexus which allows you to replace your class' abilities with others. Which was nice for me because I love playing a rogue but the game feels WAY more relevant playing a mage (also I can't stand Bethany) what I'm getting at though is that Bioware should just drop the Rogue, Mage, Warrior thing. It is so unbelievably cliche. I mean has there ever been anything so universally implemented by RPG's?

I've never read in DA lore that mage's are physically weaker or slower than their non-mage counterparts, so why are they restricted to magical pole dancing (which it really looks like if you watch a mage attack for a while)? I know a lot of people are going to point towards the Arcane Warrior but I couldn't stand playing a mage in Origins and the little while that I did play a Arcane Warrior it felt very... tagged on.

SO, keep the three classes but give the ability to have magic/be a mage to all of them. For example you can be a straight up rogue or you can be a rogue/mage which uses magic to help with their sneaking. Or a warrior who uses magic can be like Fenris with his lyrium tattoo's, using the magic to augment their fighting skills. A straight up mage should be just that, the most versatile magic user.

Now I won't claim to have the faintest idea on how to differentiate a rogue from a mage/rogue, I just thought it would be a nifty idea. :P

#24
Patchwork

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I want TES style conjured/bound weapons and armour for mages.