(Ignore Shepard's Posterior and the Giant HAL 9000)

If I'm assuming correctly Shepard now has 5 hard points of Health. Essentially if Shepard takes too damage much they will not be able to regain portions of their health via regeneration. This gives lasting consequences to being reckless and taking too much damage now. If you get to the point where you're on the brink of death you won't be able to hide behind a crate for 5 seconds and magically feel all better. Instead you'll only gain a 1/5th of your total Health, essentially remaining "wounded".
However I'm guessing that Medi-Gel will actually be useful again for restoring Player Health. As instead of simply be a Squadmate Revival Power it now serves the practical purpose of keeping you alive! How much an application of Medi-Gel restores remains unknown. Perhaps on Insanity it only restore 1 hard point? Now that's what I call a proper Insanity Mode!
So yep I just wanted to say it's nice to see Shepard isn't looking to be a Human Iguana in ME3.
However I'm still a bit bothered that Squadmates lack an "active display" Health Bar. A flashing white shield isn't very helpful in letting me know whether Garrus is about to die. However an actual Health Bar under the floating head could prove useful. I'm mean if I'm going to be treated like an illiterate who can't associate squadmate names, I expect that there to be a very obvious health bar to help my dumb-dumb self.
Modifié par Bluko, 15 décembre 2011 - 01:28 .





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