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I like the new segmented Health


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#76
ZLurps

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This looks very good.

#77
Carl the Keeper

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I like it.
But I think it would be nice if it was upgradable. Begins with 5 segments and can be upgraded down to 1 segment. So fully upgraded it would behave like in ME2 and Shepard always regenerates to full health.
And yes I know: Not going to happen.

And another thing: Will unity draw from the same reserve of medigel as healing does? Or will unity be like in ME1 with a separate cooldown timer and without using medigel?

#78
firefireblow

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Well if we could go back to ME1 style, Sentinal and Engineer could become medics and had First aid become unity, ah the easinest of insanity as a medic.

#79
NYG1991

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I'm wondering if there could be a squadmate with a first aid ability that wouldn't use medigel. So far everyone revealed has been combat and biotics so there might be a squishy techie with first aid

#80
firefireblow

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Vega is survivablity so maybe.

#81
CannotCompute

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Yeah, I love it.

I would also like to see some kind of health and shield/barrier indicator for squadmates. The way ME2 handled it (with the portraits turning red) was too simplified and uninformative imo.

Modifié par CannotCompute, 14 décembre 2011 - 06:32 .


#82
Ghost-621

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Oh, look, something Bioware is actually doing right. If I play the soldier (provided I even let my friend buy the game for me at this point), I want this new health system to be very unforgiving. Not just because of the difficulty level but because of how the system itself works.

No more GOW/COD health. If you want it back, please go play GOW/COD.

One more thing, could we please get rid of the B-B-BLOODY SCREEN! (SO REAL) everytime I'm injured? I very much preferred the red-tinged blurred vision in ME1.

Modifié par Ghost-621, 14 décembre 2011 - 06:56 .


#83
crimzontearz

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grrrrrrrrrrreeeeeeeeeeeeeat

people do realize right that Bungie started the trent of regenerative health (well they did not..but they made it popular) because med-packs (now Medigel in our case) promoted a very defensive style of gameplay as opposed to feeling free to take risks? Playing Vanguard is not going to be the same now.....those shotguns better be freaking amazing at close range that's the only thing I'm gonna say OR they better have the equivalent of medical exoskeleton upgrades in ME3 so at least I can regen outside of combat

#84
crimzontearz

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oh and.....ME1 had health regeneration (as I pointed out before)..so do most RPgs nowadays OR the option to have unlimited healing (based on some resource of course)

so now not only we have to worry about picking up ammo, oh I'm sorry...Thermal clipd....but also about scavenging for medigel.....

#85
Xerxes52

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Carl the Keeper wrote...

I like it.
But I think it would be nice if it was upgradable. Begins with 5 segments and can be upgraded down to 1 segment. So fully upgraded it would behave like in ME2 and Shepard always regenerates to full health.
And yes I know: Not going to happen.

And another thing: Will unity draw from the same reserve of medigel as healing does? Or will unity be like in ME1 with a separate cooldown timer and without using medigel?


Hopefully Unity goes back to being a cooldown-only power like in ME1.

#86
Adanu

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Do you people not read? The Codex has a perfectly logical explanation for the health regen system... it automatically monitors and administers medigel in low doses during combat to help with performance. The Unity power is 'high dose' for downed teammates.

Seriously, it doesn't take much brain power to figure this out even with a codex entry on it.

#87
Savber100

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Ghost-621 wrote...

One more thing, could we please get rid of the B-B-BLOODY SCREEN! (SO REAL) everytime I'm injured? I very much preferred the red-tinged blurred vision in ME1.


Wait isn't that what ME3 has now... A blurred, red-tinged vision rather than the bloody tendrils from ME2? =]

#88
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I hope that with this new health system that medi-gel requires no cooldown, and that the overall survival rate of Shepard and squad in ME3 will be longer to put emphasis on this system. The advanced and more aggressive AI should balance out this increased survival rate also.

#89
Someone With Mass

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Savber100 wrote...
Wait isn't that what ME3 has now... A blurred, red-tinged vision rather than the bloody tendrils from ME2? =]


Indeed.

Posted Image

Plus, it's there to warn you when you're near death.

If it wasn't there, I bet some people would be confused when they suddenly just die.

Modifié par Someone With Mass, 14 décembre 2011 - 10:34 .


#90
The Spamming Troll

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yes, i die all the time in skyrim, becasue im not watching my little health bar deplete. there no warning whatsoever, i just have to be aware of my health bar on the bottom of the screen. and i dont like that at all.

i think ME3 also features muffles noises when near death too. id like it a little more if the collors seemed to grey out too. but its better then ME2, no doubt.

#91
robarcool

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crimzontearz wrote...

grrrrrrrrrrreeeeeeeeeeeeeat

people do realize right that Bungie started the trent of regenerative health (well they did not..but they made it popular) because med-packs (now Medigel in our case) promoted a very defensive style of gameplay as opposed to feeling free to take risks? Playing Vanguard is not going to be the same now.....those shotguns better be freaking amazing at close range that's the only thing I'm gonna say OR they better have the equivalent of medical exoskeleton upgrades in ME3 so at least I can regen outside of combat

Didn't COD2 do that?

#92
crimzontearz

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robarcool wrote...

crimzontearz wrote...

grrrrrrrrrrreeeeeeeeeeeeeat

people do realize right that Bungie started the trent of regenerative health (well they did not..but they made it popular) because med-packs (now Medigel in our case) promoted a very defensive style of gameplay as opposed to feeling free to take risks? Playing Vanguard is not going to be the same now.....those shotguns better be freaking amazing at close range that's the only thing I'm gonna say OR they better have the equivalent of medical exoskeleton upgrades in ME3 so at least I can regen outside of combat

Didn't COD2 do that?


and a couple of others prior too....not the point tho.....Halo 2 is the game that made it popular (arguably)

#93
Bluko

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Shepard the Leper wrote...

So? Your shields recharge and they are all that matter (in ME2) anyway. When you're down to health you either have to use an ability to get shields up (Charge, Tech Armor, Barrier) or hide behind cover for a few seconds. Nothing will change for those who play aggressive except they removed those annoying red veins. When I play Vanguard (or other classes) aggressively I never relied on health regen, only shield regen and when you get those red veins they usually don't go away before the fight is over anyway.

I'm not saying it's a bad thing, but I do think most people here overestimate the impact it will have on gameplay (which will be very small).

Does anyone know how ME3 medkits work? Do they also recharge your shields (like in ME2) or only restore (some) health (like in ME1) and are powers and/or regen the only ways to get shields back up?


I dunno from what I've seen of Vanguard on Insanity and what I have experienced myself, this should make things a bit more interesting. There are going to be times when your Health gets damaged now matter how "Pro" one is. This will add some consequences for taking damage and reward those who play smart rather then those who get by dumb luck. If there's one thing that made ME2  easy it was the fact that you could be widdled down to a sliver of Health, and then regain it all along with Shields if you could find a spot to hide.

Now if you get to beat up in a fight you'll have to heal yourself. I see this as good thing as quite honestly I hardly ever used Medi-Gel in ME2. Now I may actually use it on occasion rather then simply picking them up for +100 credits. I see this as good way of re-incorporating an ME1 mechanic and also this system has worked well for shooters in the past so I see this as good thing.

IMO if you're going to have Regenerative Health this how it should be done as you can't jump off buildings, etc. consequence free anymore.

#94
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Ghost-621 wrote...

Oh, look, something Bioware is actually doing right. If I play the soldier (provided I even let my friend buy the game for me at this point), I want this new health system to be very unforgiving. Not just because of the difficulty level but because of how the system itself works.

No more GOW/COD health. If you want it back, please go play GOW/COD.

One more thing, could we please get rid of the B-B-BLOODY SCREEN! (SO REAL) everytime I'm injured? I very much preferred the red-tinged blurred vision in ME1.

Bringing up GOW/COD as if they were the originators of regenerative health means everyone automatically takes you less serious, proven fact.

#95
Malanek

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Not too sure about this to be honest. There will no doubt be some mod that slowly regenerates health. I suspect all this will do is slow the game down. And if there is no effect that regens health then that will strongly discourage aggresive gameplay. Have to wait and see but I'm struggling to see any advantage of this.

#96
Captain_Obvious_au

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*sigh* this is stupid.

Shepard doesn't regenerate health --> Shepard always regenerates health --> Shepard sometimes regenerates health. Is consistency too much to ask for??

I actually opposed the ME2 system initially, but after playing ME1 I think it's better. Rather than being able to stand out in the open and spam medi-gel, you have to actually get into cover and not be an ass on the battlefield.

#97
shepskisaac

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jreezy wrote...

Bringing up GOW/COD as if they were the originators of regenerative health means everyone automatically takes you less serious, proven fact.

True, but these games help setting it a stample of this generation to the point nearly every dev felt compelled to use it even if it wasn't necessary or didn't really make sense for a particular game. Now we're finally seeing the reverse trend after the big autp-regen craze. Resistance 3, ME3.

Captain_Obvious_au wrote...

*sigh* this is stupid.

Shepard doesn't regenerate health --> Shepard always regenerates health --> Shepard sometimes regenerates health. Is consistency too much to ask for??

Well, you can only blame it on ME2 that went too far in gameplay changes in the first place. Frankly, from the mechanics perspective, ME3 looks like it should've been the sequel to ME1 instead of ME2.

Modifié par IsaacShep, 15 décembre 2011 - 03:16 .


#98
The Spamming Troll

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Malanek999 wrote...

Not too sure about this to be honest. There will no doubt be some mod that slowly regenerates health. I suspect all this will do is slow the game down. And if there is no effect that regens health then that will strongly discourage aggresive gameplay. Have to wait and see but I'm struggling to see any advantage of this.



you still have the same total health, the only difference is the segmented health wont allow you to continuously be aggressive. you can only be as aggressive as your health allows for. and if you want to continue being aggressive, youll have to use alot of medigel.

maybe there is an upgrade to health where segments can be upgraded(removed) so instead of needing to fill up 5 segments, you can get to the point where you only have one segment, ala ME2.

i think this is definately going to be a strength of the difficulty in gameplay. the only disadvantage is that you cant play a chargespammer as a vangaurd, and thats a damn good thing. now youll be using other abilities, rather then just relying on one.

Modifié par The Spamming Troll, 15 décembre 2011 - 03:28 .


#99
jtg556

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Healing squadmates is going to be too expensive now I think

#100
Malanek

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The Spamming Troll wrote...

Malanek999 wrote...

Not too sure about this to be honest. There will no doubt be some mod that slowly regenerates health. I suspect all this will do is slow the game down. And if there is no effect that regens health then that will strongly discourage aggresive gameplay. Have to wait and see but I'm struggling to see any advantage of this.



you still have the same total health, the only difference is the segmented health wont allow you to continuously be aggressive. you can only be as aggressive as your health allows for. and if you want to continue being aggressive, youll have to use alot of medigel.

maybe there is an upgrade to health where segments can be upgraded(removed) so instead of needing to fill up 5 segments, you can get to the point where you only have one segment, ala ME2.

i think this is definately going to be a strength of the difficulty in gameplay. the only disadvantage is that you cant play a chargespammer as a vangaurd, and thats a damn good thing. now youll be using other abilities, rather then just relying on one.

This isn't a new mechanic, games featuring it have been around for a long time and are not any more difficult. You will probably see the enemy lethality scaled back to compensate. The number one difference will be to encourage slower and more cautious gameplay. It is also harder for the devs to balance because now they must consider how much healing is available throughout a mission.

The only way I could see this possibly enhancing gameplay is if there are lot of interesting class abilities that tie into this new mechanic to help regenration. This wasn't the case in ME1. Yeah the Soldier could regenerate and various classes gained more life per medigel. That wasn't particularly interesting and the whole mechanic became obsolete as soon as your character got it's first health regen enhancment.

Borderlands is an example where it actually works OK, each class has a couple of different abilities that help health regeneration. Even then I'm not completely convinced it is worth it. There were plenty of times when you were low level and this just became a drag.