To be fair, I'm one of those who complained - a lot - after ME2's changes in terms of how weapons were aimed, and health regeneration. Having played both games a lot since ME2 came out, I've come around and actually really like the ME2 system. It's more realistic with weapon aiming, and more fun with health regeneration. It promotes, to an extend, realistic tactics whilst also encouraging aggression. I mean how much fun is it to be constantly worrying about how many med-packs you have rather than actually fighting the enemy?IsaacShep wrote...
Well, you can only blame it on ME2 that went too far in gameplay changes in the first place. Frankly, from the mechanics perspective, ME3 looks like it should've been the sequel to ME1 instead of ME2.Captain_Obvious_au wrote...
*sigh* this is stupid.
Shepard doesn't regenerate health --> Shepard always regenerates health --> Shepard sometimes regenerates health. Is consistency too much to ask for??
I implore Bioware to just give us regenerating health up to 100%. Slow it down if you want, but please don't revert to the ME1 system or use a hybrid. It makes no sense in terms of lore, and it's bad for gameplay.





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