ForteSJGR wrote...
Hmmm I know that they have said that we can pick up enemies weapons in game so I have a question @Mass: Can we pick up the shields?
Nope.
ForteSJGR wrote...
Hmmm I know that they have said that we can pick up enemies weapons in game so I have a question @Mass: Can we pick up the shields?
I will agree with this, unfortunately. Then again, I don't mind it too much, so whatever.Malanek999 wrote...
Not too sure about this to be honest. There will no doubt be some mod that slowly regenerates health. I suspect all this will do is slow the game down. And if there is no effect that regens health then that will strongly discourage aggresive gameplay. Have to wait and see but I'm struggling to see any advantage of this.
Someone With Mass wrote...
ForteSJGR wrote...
Hmmm I know that they have said that we can pick up enemies weapons in game so I have a question @Mass: Can we pick up the shields?
Nope.
Guest_Catch This Fade_*
Different tactics for different enemies FTW.Someone With Mass wrote...
Don't do this when facing a Guardian:
Do this instead:
And you'll be fine.
vkt62 wrote...
What I can't understand is where did the armor go? Some of your enemies in ME2 had shields, armor and health. Shepard and his team only have health and either shield and armor. ME1 had all three.
Bluko wrote...
I dunno from what I've seen of Vanguard on Insanity and what I have experienced myself, this should make things a bit more interesting. There are going to be times when your Health gets damaged now matter how "Pro" one is. This will add some consequences for taking damage and reward those who play smart rather then those who get by dumb luck. If there's one thing that made ME2 easy it was the fact that you could be widdled down to a sliver of Health, and then regain it all along with Shields if you could find a spot to hide.
Now if you get to beat up in a fight you'll have to heal yourself. I see this as good thing as quite honestly I hardly ever used Medi-Gel in ME2. Now I may actually use it on occasion rather then simply picking them up for +100 credits. I see this as good way of re-incorporating an ME1 mechanic and also this system has worked well for shooters in the past so I see this as good thing.
Someone With Mass wrote...
vkt62 wrote...
What I can't understand is where did the armor go? Some of your enemies in ME2 had shields, armor and health. Shepard and his team only have health and either shield and armor. ME1 had all three.
The Atlas and the Cerberus Engineer's turret have both shields and armor.
I think all three protections are only available for mini-bosses and so on. Or maybe it's because they don't want you to play around with the boss once you've beaten him down to the red bar. I don't know.
We must have played different games.jasonsantanna wrote...
Belisarius09 wrote...
Me1 had the best display for sqaudmates. it showed their shields and their health.
I agree it was simple easy to ready and you could manage your squads health and shields with ease.
Slothful Koala wrote...
We must have played different games.jasonsantanna wrote...
Belisarius09 wrote...
Me1 had the best display for sqaudmates. it showed their shields and their health.
I agree it was simple easy to ready and you could manage your squads health and shields with ease.
That's kind of a slow-it-down way of doing things. Fact is that your shields have roughly the resistance of paper. You will almost always have more - sometimes drastically more - health than shields. Why not take advantage of that? I can't envision playing as, say, a Revenant Soldier and putting my head down as soon as my shields give way. I mean, you'd practically never push at all in that case, yeah?incinerator950 wrote...
I just did an Insanity Adept for the first time in a year.
Surprisingly interesting that I did things I couldn't do with a Vanguard. However, the corpse Shepard is right. You don't stay in with the health, it's the moment that tells you to keep your head down. Skill is irrelevant, you'll get an armor break depending on circumstance. However, anyone intelligent should know to move.
daqs wrote...
That's kind of a slow-it-down way of doing things. Fact is that your shields have roughly the resistance of paper. You will almost always have more - sometimes drastically more - health than shields. Why not take advantage of that? I can't envision playing as, say, a Revenant Soldier and putting my head down as soon as my shields give way. I mean, you'd practically never push at all in that case, yeah?incinerator950 wrote...
I just did an Insanity Adept for the first time in a year.
Surprisingly interesting that I did things I couldn't do with a Vanguard. However, the corpse Shepard is right. You don't stay in with the health, it's the moment that tells you to keep your head down. Skill is irrelevant, you'll get an armor break depending on circumstance. However, anyone intelligent should know to move.
PetrySilva wrote...
The thread is old, but, I was not aware of the change. It's a great improvement.
Looking forward for the Insanity difficulty. Mass Effect games is one of the few where I decided to finish on the hardest difficulty.