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I like the new segmented Health


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#126
Someone With Mass

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ForteSJGR wrote...

Hmmm I know that they have said that we can pick up enemies weapons in game so I have a question @Mass:  Can we pick up the shields?


Nope.

#127
Fiery Phoenix

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Malanek999 wrote...

Not too sure about this to be honest. There will no doubt be some mod that slowly regenerates health. I suspect all this will do is slow the game down. And if there is no effect that regens health then that will strongly discourage aggresive gameplay. Have to wait and see but I'm struggling to see any advantage of this.

I will agree with this, unfortunately. Then again, I don't mind it too much, so whatever.

#128
ForteSJGR

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Someone With Mass wrote...

ForteSJGR wrote...

Hmmm I know that they have said that we can pick up enemies weapons in game so I have a question @Mass:  Can we pick up the shields?


Nope.


Sad Panda....but I can see why.....for balancing reasons....

#129
firefireblow

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I am quessing that if you enter the normandy or a town, your health refilles automatically. Unless you are on insanity, bring that back from ME1 please.

#130
Guest_Catch This Fade_*

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Someone With Mass wrote...

Don't do this when facing a Guardian:

Posted Image

Do this instead:

Posted Image

And you'll be fine.

Different tactics for different enemies FTW.

#131
vkt62

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What I can't understand is where did the armor go? Some of your enemies in ME2 had shields, armor and health. Shepard and his team only have health and either shield and armor. ME1 had all three.

#132
goofyomnivore

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Assault Armor is going to be even more powerful if things stay the same.

#133
Someone With Mass

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vkt62 wrote...

What I can't understand is where did the armor go? Some of your enemies in ME2 had shields, armor and health. Shepard and his team only have health and either shield and armor. ME1 had all three.


The Atlas and the Cerberus Engineer's turret have both shields and armor.

I think all three protections are only available for mini-bosses and so on. Or maybe it's because they don't want you to play around with the boss once you've beaten him down to the red bar. I don't know.

#134
moneycashgeorge

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Wow! I haven't seen this and I like it very much! I would of course prefer an actual health bar, but atleast this is close.

#135
Shepard the Leper

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Bluko wrote...

I dunno from what I've seen of Vanguard on Insanity and what I have experienced myself, this should make things a bit more interesting. There are going to be times when your Health gets damaged now matter how "Pro" one is. This will add some consequences for taking damage and reward those who play smart rather then those who get by dumb luck. If there's one thing that made ME2  easy it was the fact that you could be widdled down to a sliver of Health, and then regain it all along with Shields if you could find a spot to hide.


I think you've missed the point. The ME2 health bar's only purpose is to give the player a little breathing room - nothing more. A skilled (Vanguard) player will never take health damage at all which consequently makes any adjustments regarding the healthbar pointless (in terms of gameplay). The same is true for all classes. Shields are everything (ME2), health is nothing but a safety net. The ME3 system won't change anything (shield do regen) except when Bioware has changed the ammount of damage you can take when down to health. In ME2 it's suicidal to expose yourself without shields (you're death in a second - on Insanity); one shield point grants a lot more survivability than 100+ health points (bad design imho). The entire "shield-health vs damage taken" system has to be redesigned to make health valuable in ME3 because it's close to useless in ME2.

Now if you get to beat up in a fight you'll have to heal yourself. I see this as good thing as quite honestly I hardly ever used Medi-Gel in ME2. Now I may actually use it on occasion rather then simply picking them up for +100 credits. I see this as good way of re-incorporating an ME1 mechanic and also this system has worked well for shooters in the past so I see this as good thing.


Getting somewhere safe and stay there for a brief moment (to regenerate) is a far more complex mechanic than simply spamming health packs (without having to worry about getting shot at all). I recommend to use medkits in ME2 just to see how broken they can be. You can walk up to a YMIR and kill it by simply spamming medigel, which, in ME2, has a (short) cooldown (and blocks using your other abilities). When medigel doesn't have a cooldown (in ME3) it's easy to abuse (aka cheat) through spamming - that would make things a lot easier instead of improving the challenge.

Furthermore, I think it's pointless to add micro-managing your health blocks when health has little value anyways (like in ME2). That would be a waste of time.

I also think this system means that Reave is not going to make a return in ME3. The health regen ability would make medigel obselete. Too bad, I kinda liked that vampire ability :(

#136
savaged49

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Idk but one thing does bother me is well doesnt the health bar seem kinda huge? Takes up alot of space compared to older versions of it.

#137
MarchWaltz

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Someone With Mass wrote...

vkt62 wrote...

What I can't understand is where did the armor go? Some of your enemies in ME2 had shields, armor and health. Shepard and his team only have health and either shield and armor. ME1 had all three.


The Atlas and the Cerberus Engineer's turret have both shields and armor.

I think all three protections are only available for mini-bosses and so on. Or maybe it's because they don't want you to play around with the boss once you've beaten him down to the red bar. I don't know.


They messed that up with Vasir; I had Liaria singulairty her and I vanguard charged her, sent her flying.
Also, it was her FROZEN corpse that went flying. 

#138
What a Succulent Ass

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I remember this thread. Looks like bicycle run is still in full effect.

#139
savaged49

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Does anyone have an up to date reference for the health bar to see if its been updated or not?

#140
CerberusSoldier

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It sucks

#141
DrwEddy

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Well at least you can still recover health while in cover, right?

#142
incinerator950

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I just did an Insanity Adept for the first time in a year.

Surprisingly interesting that I did things I couldn't do with a Vanguard. However, the corpse Shepard is right. You don't stay in with the health, it's the moment that tells you to keep your head down. Skill is irrelevant, you'll get an armor break depending on circumstance. However, anyone intelligent should know to move.

#143
What a Succulent Ass

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No. You only recover shields.

#144
Slothful Koala

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jasonsantanna wrote...

Belisarius09 wrote...

Me1 had the best display for sqaudmates. it showed their shields and their health.



I agree it was simple easy to ready and you could manage your squads health and shields with ease.

We must have played different games.

#145
incinerator950

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Slothful Koala wrote...

jasonsantanna wrote...

Belisarius09 wrote...

Me1 had the best display for sqaudmates. it showed their shields and their health.



I agree it was simple easy to ready and you could manage your squads health and shields with ease.

We must have played different games.


The bars for their health and shields were next to Shepards at the bottom of the screen. 

#146
Aimi

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incinerator950 wrote...

I just did an Insanity Adept for the first time in a year.

Surprisingly interesting that I did things I couldn't do with a Vanguard. However, the corpse Shepard is right. You don't stay in with the health, it's the moment that tells you to keep your head down. Skill is irrelevant, you'll get an armor break depending on circumstance. However, anyone intelligent should know to move.

That's kind of a slow-it-down way of doing things. Fact is that your shields have roughly the resistance of paper. You will almost always have more - sometimes drastically more - health than shields. Why not take advantage of that? I can't envision playing as, say, a Revenant Soldier and putting my head down as soon as my shields give way. I mean, you'd practically never push at all in that case, yeah?

#147
incinerator950

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daqs wrote...

incinerator950 wrote...

I just did an Insanity Adept for the first time in a year.

Surprisingly interesting that I did things I couldn't do with a Vanguard. However, the corpse Shepard is right. You don't stay in with the health, it's the moment that tells you to keep your head down. Skill is irrelevant, you'll get an armor break depending on circumstance. However, anyone intelligent should know to move.

That's kind of a slow-it-down way of doing things. Fact is that your shields have roughly the resistance of paper. You will almost always have more - sometimes drastically more - health than shields. Why not take advantage of that? I can't envision playing as, say, a Revenant Soldier and putting my head down as soon as my shields give way. I mean, you'd practically never push at all in that case, yeah?


You're right, unless you play other classes that don't run stronger shields, or my Adept, which had less than a 100 point difference (sp?).  Sentinels are supposed to have more Shields than anyone.  Soldiers have a high damage threshold, higher health and shields than I'm used to on a Vanguard or Adept.  

I'm not saying keep your head down, I'm just saying use your shield to health down time wisely.  Too many times I've gotten surprised by one Vindicator to Carnifex wielded enemies, and died in two bursts.  Won't count pyros, bastards beat me at my game.  :(

#148
mybudgee

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The more challenging, the better I say! BRING IT!!!!

#149
Elvis_Mazur

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The thread is old, but, I was not aware of the change. It's a great improvement.

Looking forward for the Insanity difficulty. Mass Effect games is one of the few where I decided to finish on the hardest difficulty.

#150
incinerator950

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PetrySilva wrote...

The thread is old, but, I was not aware of the change. It's a great improvement.

Looking forward for the Insanity difficulty. Mass Effect games is one of the few where I decided to finish on the hardest difficulty.


I'll laugh if it gets the Hand Cannon reward like Dead Space 2 on Hardcore.