I've been playing through the MotB campaign and it seems that the Sunken City area is missing from the world map, despite the 'find it' quest being in my journal. Since I've already made quite some progress since talking to the gargolyes (finished the Wood Man quest), I'm stuck and would rather not load an older save.
Is there any way to manually enable this area on the world map (such as a debugmode command, global variable etc)?
Sunken city not visible on world map
Débuté par
thomeval
, déc. 14 2011 09:02
#1
Posté 14 décembre 2011 - 09:02
#2
Posté 14 décembre 2011 - 09:40
If all else fails, I guess you can port your party to that area with the console, but I don't know what you need to type exactly. Sorry if my post isn't very informative, just letting you know that there's at least a way.
#3
Posté 14 décembre 2011 - 05:07
this should be it:
rs ga_hotspot_vis(1, "Rashemen", "Lakeshore")
You might have some issues down the road if other variables needed to be set, along with the WorldMap ... suggest, play for a bit (if the Map comes up ok) and work the potential game-breakers out as it goes
rs ga_hotspot_vis(1, "Rashemen", "Lakeshore")
You might have some issues down the road if other variables needed to be set, along with the WorldMap ... suggest, play for a bit (if the Map comes up ok) and work the potential game-breakers out as it goes
#4
Posté 15 décembre 2011 - 10:41
Just what I needed. Thanks for the help!
#5
Posté 06 mai 2013 - 05:31
I typed this into the console verbatim and the command could not be executed. How does the command work?
#6
Posté 06 mai 2013 - 05:59
Before executing any commands in the console, you first have to type:
debugmode 1
And then after you're done:
debugmode 0
debugmode 1
And then after you're done:
debugmode 0





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