Yesterday I played through the Howe dungeon sequence with a Dalish rogue. I've played the game several times, including as a city elf female, so metagaming-wise, I know Vaughn is a creep who deserves a slow painful death. However, my Dalish elf didn't seem to have any knowledge of Vaughn before finding him in Howe's cell.
I was trying to stay in character and think about what my DE Warden would know.:
1) There's a guy who claims to be the heir to Denerim in Howe's dungeon
2) Howe is an ambitious monster who attached himself to Loghain for power
3) Several other folks were in the dungeon apparently because they were invoncenient to Howe
4) Inconveniencing Howe seems like a good idea
So, I decided to let Vaughn go.
Then I got -5 approval from Zevran.
What was Zevran supposed to have known that my Dalish elf didn't? Is the game just hard coded for Zevran to disapprove because in some origins we would know that Vaugn was a creep?
I found it a bit off-putting that I was being encouraged to meta-game.
Howe's dungeon and metagaming
Débuté par
GavrielKay
, déc. 14 2011 05:20
#1
Posté 14 décembre 2011 - 05:20
#2
Posté 14 décembre 2011 - 05:26
When you talk to Vaughn and ask him about the troubles in the alienage he is fairly clear on his views of elves.
#3
Posté 14 décembre 2011 - 05:36
I didn't ask him, so neither my Warden nor Zevran should have known.
#4
Posté 14 décembre 2011 - 05:39
"You know these elves. Sooner or later they get it into their head that they're people."
Though he won't say that if you've spoken to Soris first, since you don't get to ask him why he's locked up, having had it already explained. In which case you've already been told he's an abducting rapist.
Though he won't say that if you've spoken to Soris first, since you don't get to ask him why he's locked up, having had it already explained. In which case you've already been told he's an abducting rapist.
#5
Posté 14 décembre 2011 - 05:40
Did you talk to Soris before? You should have found him locked up in the first set of cells and he mentions the troubles in the alienage.
#6
Posté 14 décembre 2011 - 05:41
I'd chalk it up to a scripting error. Possibly it's only supposed to fire if you asked Vaughan certain questions, and instead it fires any time you let him go.
Zevran often speaks up before he disapproves (at the Anvil, in the Tower, with the werewolves), so if the intention was that he'd somehow heard of Vaughan while he was in Denerim accepting the contract, I suspect he'd have said something.
Zevran often speaks up before he disapproves (at the Anvil, in the Tower, with the werewolves), so if the intention was that he'd somehow heard of Vaughan while he was in Denerim accepting the contract, I suspect he'd have said something.
#7
Posté 14 décembre 2011 - 05:48
Obviously I missed some key dialog choices... but I did miss them. So I guess it is just hard coded and my fault for not exhausting dialog options. My Warden, and thus Zevran, wouldn't have known about Vaughn's proclivities.
#8
Posté 14 décembre 2011 - 07:53
bleetman wrote...
"You know these elves. Sooner or later they get it into their head that they're people."
Though he won't say that if you've spoken to Soris first, since you don't get to ask him why he's locked up, having had it already explained. In which case you've already been told he's an abducting rapist.
If you ask the wrong things, Soris doesn't explain
#9
Posté 15 décembre 2011 - 12:41
I accidentally told Soris I didn't have time to talk to him and I couldn't be bothered to reload and try again. So I missed all of that conversation. My Warden had no idea she was letting a monster loose. It was just a bit jarring to have a companion know more (about something I don't think he should have) than my Warden.
Or perhaps Zevran just disapproves of not asking enough questions before letting folks out of prison
Or perhaps Zevran just disapproves of not asking enough questions before letting folks out of prison
#10
Posté 15 décembre 2011 - 10:19
I think the game assumes you will ask Soris why he was in the dungeon but in reality, it's easy to miss that branch of the conversation.
Having said that, it's not much of a stretch to imagine Zevran had some idea about Vaughan - Howe hired him, after all, and Howe replaced Vaughan as Arl (later Teyrn) of Denerim so Zev could have overheard the gossip whilst knocking around Denerim before meeting the Warden.
Having said that, it's not much of a stretch to imagine Zevran had some idea about Vaughan - Howe hired him, after all, and Howe replaced Vaughan as Arl (later Teyrn) of Denerim so Zev could have overheard the gossip whilst knocking around Denerim before meeting the Warden.
#11
Posté 16 décembre 2011 - 08:57
I could maybe buy Zevran having heard something, though only barely, but then he should have spoken up and objected rather than having the game silently penalize me for not having gone down a few more dialog trees. Had he said - "Hey, I heard this guy is a creep." and then given me a chance to change my mind, that would have been pretty cool.
Honestly, it's a minor nuisance, but still, it was a bit weird when I played it.
In the whole scheme of things, it was more annoying to get dinged by Morrigan every time I did something nice
Honestly, it's a minor nuisance, but still, it was a bit weird when I played it.
In the whole scheme of things, it was more annoying to get dinged by Morrigan every time I did something nice
#12
Posté 17 décembre 2011 - 12:44
It's hard coded. It would be a real nuisance to have the approval dependent on various responses so it just triggers if you let Vaughn go. It could be corrected, but it would entail creating a few new flags being set for various answers and then a new defined flag being put in place that looks for them. I think it's assumed you will ask Vaughn something that will reveal him to be the grossity that he is.
#13
Posté 18 décembre 2011 - 01:43
Vaughn ALWAYS dies when I'm playing an elf character. >
Either with a knife in the belly in the dungeon, or decapitated in his own bedroom.
But on my other playthroughs? My characters see him as a potential ally in the Landsmeet and so decide to free him instead. Once I learn about what he's REALLY like, I then tell Zevran to pay him a little "visit" in the night...
But on my other playthroughs? My characters see him as a potential ally in the Landsmeet and so decide to free him instead. Once I learn about what he's REALLY like, I then tell Zevran to pay him a little "visit" in the night...





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