and when would that be? oh you mean the one side mission that's so out of the way you find it by scanning random planet number 5? the only time you're in space is during arrival and only Shepard is on that mission so unless you used gibbed to get extra outfits, you're in your N7 armor and your breather helmet (or deathmask) is on your head.Wulfram wrote...
Ottemis wrote...
Wulfram wrote...
Internal consistency is desirable even in a fantasy setting.
I don't see how that applies to the vacuum argumentaton.
When it's established that sealed hardsuits exist in the setting to deal with hazardous environments, their absence in situations which clearly call for them is an example of inconsistency.
New Ashley Armor Screenshot
#1076
Posté 19 décembre 2011 - 06:48
#1077
Posté 19 décembre 2011 - 07:13
There are quite a few other instances when you're in hostle environments, including vacuum or near-vacuum, and the squadmates are running around with exposed skin, eyes, whatever.
#1078
Posté 19 décembre 2011 - 07:24
#1079
Posté 19 décembre 2011 - 07:27
ODST 5723 wrote...
Is there an actual list of the instances? A full, comprehensive list?
Literally the only time where they are absolutely needed is when the Derelict Reaper's shield's failed. Any other time it just would have been far more preactical and comfortable to wear it. Even on Heretic station you could survive without a suit it just wouldn't be the best idea to go without it. At least unless your not a Krogan.
#1080
Posté 19 décembre 2011 - 07:29
One of the planets where an N7 mission takes place has an atmosphere with toxic and corrosive levels of atmospheric chlorine... again, a sealed suit is an absolute necessity, at least for humans.
Etc, etc, etc.
#1081
Posté 19 décembre 2011 - 07:30
#1082
Posté 19 décembre 2011 - 07:36
Killjoy Cutter wrote...
Heretic Station has, from Legion's statement and other clues, a low enough atmospheric pressure to make a sealed suit an absolute necessity, at least for humans.
One of the planets where an N7 mission takes place has an atmosphere with toxic and corrosive levels of atmospheric chlorine... again, a sealed suit is an absolute necessity, at least for humans.
Etc, etc, etc.
Never seemed that way. Neither from the description or necessarily Legion's description. A sealed suit would have been necessarily better since going in like Jack would have made staying longer than a few minutes rather difficult without a suit. It wasn't pure vacuum and it had enough oxygen and gravity for an organic to survive there just not long without at the very least an oxygen mask. That other planet seems like it could use a suit but that is it.
Honestly those 2 instances aren't enough of a problem for me that I will constantly complain about it or a thread that really isn't too related to the subject in the first place. Its better to just make another topic on it.
#1083
Posté 19 décembre 2011 - 07:36
Ottemis wrote...
Yes conveniently skip over my reply, go ahead.
Your reply got skipped because the forum started a new page on the next post after it, not ignored intentionally.
#1084
Posté 19 décembre 2011 - 07:37
Killjoy Cutter wrote...
Heretic Station has, from Legion's statement and other clues, a low enough atmospheric pressure to make a sealed suit an absolute necessity, at least for humans.
One of the planets where an N7 mission takes place has an atmosphere with toxic and corrosive levels of atmospheric chlorine... again, a sealed suit is an absolute necessity, at least for humans.
Etc, etc, etc.
So you don't have a full listing?
#1085
Posté 19 décembre 2011 - 07:37
1136342t54 wrote...
Killjoy Cutter wrote...
Heretic Station has, from Legion's statement and other clues, a low enough atmospheric pressure to make a sealed suit an absolute necessity, at least for humans.
One of the planets where an N7 mission takes place has an atmosphere with toxic and corrosive levels of atmospheric chlorine... again, a sealed suit is an absolute necessity, at least for humans.
Etc, etc, etc.
Never seemed that way. Neither from the description or necessarily Legion's description. A sealed suit would have been necessarily better since going in like Jack would have made staying longer than a few minutes rather difficult without a suit. It wasn't pure vacuum and it had enough oxygen and gravity for an organic to survive there just not long without at the very least an oxygen mask. That other planet seems like it could use a suit but that is it.
Honestly those 2 instances aren't enough of a problem for me that I will constantly complain about it or a thread that really isn't too related to the subject in the first place. Its better to just make another topic on it.
I'll have to make a list on my next playthrough.
#1086
Posté 19 décembre 2011 - 07:39
Only think that I care is that I get the ability to pick full armour squad instead of bunch of space bikini babes fighting alongside Shepard (and in that case they would stay happily inside Normandy...).Ottemis wrote...
Wulfram wrote...
Internal consistency is desirable even in a fantasy setting.
I don't see how that applies to the vacuum argumentaton.
#1087
Posté 19 décembre 2011 - 07:44
Ottemis wrote...
Killjoy Cutter wrote...
Wulfram wrote...
Ottemis wrote...
Wulfram wrote...
Internal consistency is desirable even in a fantasy setting.
I don't see how that applies to the vacuum argumentaton.
When it's established that sealed hardsuits exist in the setting to deal with hazardous environments, their absence in situations which clearly call for them is an example of inconsistency.
Exactly.
EXACTLY.
That's assuming there wasen't an alternative reason for choosing to go that course.
The fact there are fullbody hardsuits doesn't mean they are nessecary in that setting per say, that's still founded on your assumption based on conditions for us, NOW. Not for them, in the bleeding future with all their (prothean) technological and medicinal breaktrhoughs.
Could be personal pref, much like me preferring cars over motorcycles, because motorcycles are open and they feel more dangerous to me. Or like me preferring pants over skirts most the time, calling me inconsistent when I decide to wear a skirt anyways would be rather stupid, doncha think? Before you'd think to bring up purpose, ALL clothing has purpose, so the comparison isn't that far off.
Everyone seems to forget: If the suits were deemed nessecary in the setting, they would BE THERE consistently. Seeing as they're not, they're not needed, that they don't tell us why is not important, THEY WROTE the setting, not you, and it's not IRL.
Anyways, I'm done with this silly-ness.
They're necessary according to the lore and what we're shown in ME1.
In ME2, the reason they're not used for some companions and the use by others (including Shep) is not consistent is because the dev team screwed up, plain and simple.
#1088
Posté 19 décembre 2011 - 07:45
I should have a save right before that mission. I'll check it out later.Killjoy Cutter wrote...
I'll have to make a list on my next playthrough.
#1089
Posté 19 décembre 2011 - 07:54
#1090
Posté 19 décembre 2011 - 07:56
#1091
Posté 19 décembre 2011 - 07:56
I don't have the source readily available, but one of the devs said she gets a helmet.Burdokva wrote...
For God's sake, and no one hasn't asked a simple question yet - do they also get to wear helmets?! Or it isn't "tacticool" enough?...
#1092
Posté 19 décembre 2011 - 07:58
Like? on Legion and the collector ship mission everyone's in breather gear because neither the geth nor Collectors need oxygen as they're machines, and cyborgs. Other than that you're inside ships or on planets for the main missions.Killjoy Cutter wrote...
It's not just about Shep and it's not just about actually being in space.
There are quite a few other instances when you're in hostle environments, including vacuum or near-vacuum, and the squadmates are running around with exposed skin, eyes, whatever.
#1093
Posté 19 décembre 2011 - 08:04
This reads as:Killjoy Cutter wrote...
*snip
They're necessary according to the lore and what we're shown in ME1.
In ME2, the reason they're not used for some companions and the use by others (including Shep) is not consistent is because the dev team screwed up, plain and simple.
I'm a negative person and choose to think the worst of things as often as I can, because I can.
I also choose to see fault in things while it's not nessecarily there, because I like to be right.
I think to know better what suits the Mass Effect Universe then the creators do.
Modifié par Ottemis, 19 décembre 2011 - 08:05 .
#1094
Posté 19 décembre 2011 - 08:18
ADLegend21 wrote...
Like? on Legion and the collector ship mission everyone's in breather gear because neither the geth nor Collectors need oxygen as they're machines, and cyborgs. Other than that you're inside ships or on planets for the main missions.Killjoy Cutter wrote...
It's not just about Shep and it's not just about actually being in space.
There are quite a few other instances when you're in hostle environments, including vacuum or near-vacuum, and the squadmates are running around with exposed skin, eyes, whatever.
The presence of an atmosphere does not preclude the need for some or all of the possible protective gear.
#1095
Posté 19 décembre 2011 - 08:20
Ottemis wrote...
Killjoy Cutter wrote...
*snip
They're necessary according to the lore and what we're shown in ME1.
In ME2, the reason they're not used for some companions and the use by others (including Shep) is not consistent is because the dev team screwed up, plain and simple.
This reads as:
I'm a negative person and choose to think the worst of things as often as I can, because I can.
I also choose to see fault in things while it's not nessecarily there, because I like to be right.
I think to know better what suits the Mass Effect Universe then the creators do.
Well, it reads that way to you, at least.
Worldbuilding 101.
If you don't know what worldbuilding is, you might want to do some reading before commenting on the matters at hand.
#1096
Posté 19 décembre 2011 - 08:31
ADLegend21 wrote...
Like? on Legion and the collector ship mission everyone's in breather gear because neither the geth nor Collectors need oxygen as they're machines, and cyborgs. Other than that you're inside ships or on planets for the main missions.
No, Legion specifically states there's little air, period. Not oxygen. Air. Masks wouldn't cut it in there (neither, BTW, would regular footwear work, since the gravity's so weak a tap sends things floating). The Collector Ship, however, is a different story because you can see liquids dripping from the ceiling and there's no frost on anything, neither of which would be the case if the ship had just lost pressure. The masks and such there were likely just a precaution in case oxygen levels were too low due to life support not functioning.
#1097
Posté 19 décembre 2011 - 08:44
didymos1120 wrote...
ADLegend21 wrote...
Like? on Legion and the collector ship mission everyone's in breather gear because neither the geth nor Collectors need oxygen as they're machines, and cyborgs. Other than that you're inside ships or on planets for the main missions.
No, Legion specifically states there's little air, period. Not oxygen. Air. Masks wouldn't cut it in there (neither, BTW, would regular footwear work, since the gravity's so weak a tap sends things floating). The Collector Ship, however, is a different story because you can see liquids dripping from the ceiling and there's no frost on anything, neither of which would be the case if the ship had just lost pressure. The masks and such there were likely just a precaution in case oxygen levels were too low due to life support not functioning.
They could have used magnetic clamps for their footwear but I doubt Shep and co would be able to maneuver very well with that.
#1098
Posté 19 décembre 2011 - 08:48
#1099
Posté 19 décembre 2011 - 08:49
This is where you think to know more then the rest of the world yet again, yes?Killjoy Cutter wrote...
Well, it reads that way to you, at least.Ottemis wrote...
Killjoy Cutter wrote...
*snip
They're necessary according to the lore and what we're shown in ME1.
In ME2, the reason they're not used for some companions and the use by others (including Shep) is not consistent is because the dev team screwed up, plain and simple.
This reads as:
I'm a negative person and choose to think the worst of things as often as I can, because I can.
I also choose to see fault in things while it's not nessecarily there, because I like to be right.
I think to know better what suits the Mass Effect Universe then the creators do.
Worldbuilding 101.
If you don't know what worldbuilding is, you might want to do some reading before commenting on the matters at hand.
And where you're right, forgot about that one.
#1100
Posté 19 décembre 2011 - 08:54
Ottemis wrote...
Killjoy Cutter wrote...
Well, it reads that way to you, at least.Ottemis wrote...
Killjoy Cutter wrote...
*snip
They're necessary according to the lore and what we're shown in ME1.
In ME2, the reason they're not used for some companions and the use by others (including Shep) is not consistent is because the dev team screwed up, plain and simple.
This reads as:
I'm a negative person and choose to think the worst of things as often as I can, because I can.
I also choose to see fault in things while it's not nessecarily there, because I like to be right.
I think to know better what suits the Mass Effect Universe then the creators do.
Worldbuilding 101.
If you don't know what worldbuilding is, you might want to do some reading before commenting on the matters at hand.
This is where you think to know more then the rest of the world yet again, yes?
Just more than you, and just specifically when it comes to the subject of constructing and presenting a coherent and internally consistent setting within a fictional work.





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