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#1126
Killjoy Cutter

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Ottemis wrote...

Killjoy Cutter wrote...

Ottemis wrote...

Biotics.


Where is it established that biotics allows someone to survive the conditions of being exposed to space?


Where is it contradicted?

Killjoy Cutter wrote...
And again, you have the burden of establishing the facts of the setting backwards, in asserting that anything is possible in the setting until it's established that it's not. 


I actually feel quite unburdened in being a 'glass half-full' kinda gal.


It doesn't need to be contradicted, it's never established -- taking us right back to your apparent fundamental misunderstanding of what science fiction actually is. 

#1127
Ottemis

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In my perception I seem alot more content with things than you, if that's because I don't understand what science fiction is supposed to be, while you do, I'm rather happy with that actually.
Anyways, even though I've said it before, I'll leave the discussion now =) *waves

#1128
didymos1120

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Killjoy Cutter wrote...


It doesn't need to be contradicted, it's never established -- taking us right back to your apparent fundamental misunderstanding of what science fiction actually is. 


It basically is contradicted anyway.  Biotics simply produce mass effect fields, and kinetic barriers are just mass effect fields.  The Codex says outright that the latter don't protect against temperature and radiation extremes, which makes it extremely unlikely that a biotic could do so.  Besides which, biotics don't actually work the way they do in gameplay.  There's no way a person could maintain a field that would allow them to cope with vacuum and other extreme conditions for anything like a reasonable length of time.  Not to mention the concentration required: if your mind wanders a bit because you've gotten tired from expending so much effort maintaining a barrier, you're dead.  No one sane would rely on such a failure-prone method of protection, even if biotics were capable of protecting against all that stuff. 

Aside from that, it simply wouldn't make sense to waste your abilities on something a decent suit would do for you. You'd basically be in the position the biotic barrier specialist was in the Suicide Mission: stuck concentrating on a single task that rapidly tires you out, and unable to fight.

#1129
Subferro

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What about kinetic barriers? I know it doesn't fit the codex definition, but in the opening of ME2 when you get Joker out of the 'pit you walk through some energy screen that appears to be protecting him from the effects of the vacuum throughout the rest of the breached Normandy.

I have no idea what that screen is, or how it might be related to kinetic barriers, but it's the only "in game" explanation I can think of.

On that note, I'm relieved to see that Ash has armor, and really wish they had gone the "casual on the ship, armor off the ship route" in ME2. Even if we didn't individually pick everyone's armor, just giving them two outfits (not counting the loyalty outfit, which is just a recolor) would have been much nicer (after all, Shep had way more than two outfits).

Modifié par Subferro, 19 décembre 2011 - 10:59 .


#1130
Sgt Stryker

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Subferro wrote...

What about kinetic barriers? I know it doesn't fit the codex definition, but in the opening of ME2 when you get Joker out of the 'pit you walk through some energy screen that appears to be protecting him from the effects of the vacuum throughout the rest of the breached Normandy.

I have no idea what that screen is, or how it might be related to kinetic barriers, but it's the only "in game" explanation I can think of.

I don't think those are kinetic barriers, per se. They appear to be more akin to the prothean barrier curtains we saw used on Therum and Feros, except these do allow passage of solid matter. I like to think of these devices as the technological equivalent of Samara's/Jack's biotic bubble. Sure, it might not have it's own separate Codex entry, but not every piece of tech needs to.

#1131
didymos1120

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Sgt Stryker wrote...

I don't think those are kinetic barriers, per se.


No, they're not.  Kinetic barriers are by definition designed to deal with things that have a lot of...kinetic energy.  Ultimately, they're all ME fields, but engineering details are different.

They appear to be more akin to the prothean barrier curtains we saw used on Therum and Feros, except these do allow passage of solid matter. I like to think of these devices as the technological equivalent of Samara's/Jack's biotic bubble. Sure, it might not have it's own separate Codex entry, but not every piece of tech needs to.

There's something similar on the Citadel.  It's what keeps the air from escaping the open docks, and is visible in the docking sequence cinematics in the first game.  There's also a mention of the technology used to retain atmosphere on the ward arms in the Codex, which also uses ME fields:

The Wards are open-topped, with skyscrapers rising from the superstructure. Towers are sealed against vacuum, as the breathable atmosphere envelope is only maintained to a height of about seven meters. The atmosphere is contained by the centrifugal force of rotation and a "membrane" of dense, colorless sulphur hexafluoride gas, held in place by carefully managed mass effect fields.



#1132
Iakus

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Ottemis wrote...

Killjoy Cutter wrote...

Ottemis wrote...

Biotics.

Where is it established that biotics allows someone to survive the conditions of being exposed to space?

Where is it contradicted?


::sigh::

Biotics is the ability of rare individuals to manipulate dark energy and create mass effect fields through the use of electrical impulses from the brain.


The military makes extensive use of mobility enhancing technologies, with mass effect utilizing fighting vehicles standard front-line issue in most military forces. Mass effect fields are also essential in the creation of kinetic barriers or shields to protect against enemy fire.

Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.T[u][b]he shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.


All from codex entries

Make your rules, then abide by them
[

Modifié par iakus, 20 décembre 2011 - 12:13 .


#1133
xxSgt_Reed_24xx

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Ottemis wrote...

It's a general remark, not specific for Ashley, though as a general observation it's obvious they tweaked her look to (also) up her appeal.


Her appeal didn't need to be... upped.


 

Ottemis wrote...
Maybe it's Bioware's way of making up for Horizon a tad too =P


They can do that with some good dialogue... 

But with Mac writing... :sick:


And really, a hooker outfit makes up for Horizon ... how exactly? Maybe if you don't have a brain.

Ottemis wrote...
Anyways Ashley's setup shows her curves off well enough. It's not like it needs to be a second skin kinda thing aslong as clothes emphasize natural lines/curves, the armor does this aswell.


Bolded for emphasis. EXACTLY.

That's why I'm glad we have been given some armor for her.

#1134
ADLegend21

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xxSgt_Reed_24xx wrote...

Ottemis wrote...

It's a general remark, not specific for Ashley, though as a general observation it's obvious they tweaked her look to (also) up her appeal.


Her appeal didn't need to be... upped.

They can do that with some good dialogue... 

But with Mac writing... :sick:


And really, a hooker outfit makes up for Horizon ... how exactly? Maybe if you don't have a brain.
Bolded for emphasis. EXACTLY.

That's why I'm glad we have been given some armor for her.

OMG redd shut up. Just shut up about her damn casual! It is NOT a hooker outfit. Her entire body is covered from the neck down, she had padding on her shoulders and knees as well as being able to hold a weapon on the back of the jacket. It has more covereage than her t shirt and cargo pants of ME1 and is not what hookers wear! It's what Spectre's war when their family was blacklisted by their home governments only to save the galaxy an rise up the ranks after finaly gettting the recognition they deserve! NOT HOOKERS!Image IPB for an Ashley fan you sure do insult her a whole lot more than you should.

#1135
Killjoy Cutter

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Yeah, I can be pretty critical, but... what makes Ashley's ME3 out-of-armor clothing a "hooker outfit"?

#1136
xxSgt_Reed_24xx

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I'm insulting her outfit. (sorry t-shirt and cargo pants were way less tacky and sexual looking than the new one)

I'm insulting Bioware's new awesome button effect direction.

Not Ashley.

#1137
Killjoy Cutter

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Image IPB

Are we talking about the outfit she's wearing in this picture?

#1138
Shub-Niggurath64

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xxSgt_Reed_24xx wrote...

I'm insulting her outfit. (sorry t-shirt and cargo pants were way less tacky and sexual looking than the new one)

I'm insulting Bioware's new awesome button effect direction.

Not Ashley.

I hardly think that giving one squadmate a somewhat sexual casual outfit is a sign of "Bioware's evil new direction"; it's certainly a few steps up from ME2, when only 1 out 4 female squadmates in the base game wore an outfit that covered up her boobs properly in battle.

#1139
ADLegend21

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xxSgt_Reed_24xx wrote...

I'm insulting her outfit. (sorry t-shirt and cargo pants were way less tacky and sexual looking than the new one)

I'm insulting Bioware's new awesome button effect direction.

Not Ashley.

it's also illequiped for sonptanous combat, like a sudden Reaper invasion! shirts can't hold guns or stop bullets, and protect her if she can't get to her armor. It's more practical than a tshirt and pants and she's always been about practicality.

It is Ashley.

#1140
didymos1120

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Killjoy Cutter wrote...

Image IPB

Are we talking about the outfit she's wearing in this picture?


That's the same as the blue one that got everyone all bent out shape.  All they did was recolor it. So, yeah, we are talking about that. Or may as well be.

#1141
Killjoy Cutter

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So how the hell is that a "hooker outfit"?

(Remember that I'm the same guy who calls the seperate-boob-chamber armors "stripperiffic". )

#1142
xxSgt_Reed_24xx

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ADLegend21 wrote...

xxSgt_Reed_24xx wrote...

I'm insulting her outfit. (sorry t-shirt and cargo pants were way less tacky and sexual looking than the new one)

I'm insulting Bioware's new awesome button effect direction.

Not Ashley.

it's also illequiped for sonptanous combat, like a sudden Reaper invasion! shirts can't hold guns or stop bullets, and protect her if she can't get to her armor. It's more practical than a tshirt and pants and she's always been about practicality.

It is Ashley.


*sigh*

You may think it's Ashley. But I do not.

Truth is... neither of us really know for sure. We'll just have to find out.

What I do know is that Bioware has changed the way they are headed with their games. It's obvious when you look at ME1 and then ME2 and now what we've seen of ME3. 

#1143
JeffZero

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I think ME1 was definitely the gold standard as far as gender... decency, in attire, although my girlfriend hate-hate-hates Ash's silly pink default coloring scheme more than anything in the series apart from Samara's outfit. Otherwise though, yeah.

From what we've seen of ME3, though, I think it took a few steps back from the absurdity of ME2 in that aspect. So I'd say more accurately, for me, they were headed into ridiculous costuming territory and they've backpedaled a few degrees.

#1144
ADLegend21

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xxSgt_Reed_24xx wrote...

*sigh*

You may think it's Ashley. But I do not.

Truth is... neither of us really know for sure. We'll just have to find out.

What I do know is that Bioware has changed the way they are headed with their games. It's obvious when you look at ME1 and then ME2 and now what we've seen of ME3. 

Oh really?  what I've seen is women being amazing in both games. Ashley was highly respected in ME1, in ME2 half of your elite team is female, 5/8 correct choices for the positions on the suicide mission are female. if that's what you're talking about. if not please do explain.

#1145
JeffZero

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Five out of eight is an interesting statistic. That's nice to know.

#1146
didymos1120

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JeffZero wrote...

Five out of eight is an interesting statistic. That's nice to know.


6 if you count Morinth.

#1147
ADLegend21

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didymos1120 wrote...

JeffZero wrote...

Five out of eight is an interesting statistic. That's nice to know.


6 if you count Morinth.

ah I did leave Morinth out. I wasn't sure but it does make sense since she does replace her mother and her mothr and Jack are the only ones who can push the bubble back at the end.

#1148
xxSgt_Reed_24xx

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ADLegend21 wrote...

xxSgt_Reed_24xx wrote...

*sigh*

You may think it's Ashley. But I do not.

Truth is... neither of us really know for sure. We'll just have to find out.

What I do know is that Bioware has changed the way they are headed with their games. It's obvious when you look at ME1 and then ME2 and now what we've seen of ME3. 

Oh really?  what I've seen is women being amazing in both games. Ashley was highly respected in ME1, in ME2 half of your elite team is female, 5/8 correct choices for the positions on the suicide mission are female. if that's what you're talking about. if not please do explain.


I'm talking visuals and style when talking about the charcters clothing, armor, and the stupid "iconic looks" kick...

I'm talking streamlining and linearity with the gameplay and choices.

And sorry but making a female the right choice in a suicide mission does not make it ok to doll them up. They can still be badass and the right choice when not all oversexed all the time. 

#1149
AdmiralCheez

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JeffZero wrote...

Five out of eight is an interesting statistic. That's nice to know.

Wow, you're right.

And then half the squad was female in ME1, and in ME3 more than half can be female depending on the VS...

Reason to like these games #47.

#1150
AdmiralCheez

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xxSgt_Reed_24xx wrote...

And sorry but making a female the right choice in a suicide mission does not make it ok to doll them up. They can still be badass and the right choice when not all oversexed all the time. 

Could be worse.  We could have this:

Image IPB

And, hey, Thane and Jacob wore goofy tights, too.

But here's the thing: they gave both Ash and Miri armor, so while they're still doing that dumb pin-up girl thing, they're at least making an effort in the name of those of us who Do Not Want.