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voiced or silent protagonist[poll]


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#1
vania z

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social.bioware.com/1584312/polls/27246/
Hello guys. We discussed the same topic in da2 forum and opinions are 50/50 for both silent and voiced protagonist. What do you prefer here? 
I'm personally all for silent protagonist. If my character had VO I would have been jealous of him while talking to Morrigan:D

Voiced protagonist allows better cinematic experience, but I don't think it is good for an RPG. It is better for action/fps games, imo.

Modifié par vania z, 14 décembre 2011 - 07:19 .


#2
ShimmeringDjinn

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Having a voiced character is all well and good, but I'd prefer a silent one if it means Bioware put more effort into the game. Surely the resources they waste on VO's could be better spent elsewhere, like on areas IE creating more of them.

Modifié par ShimmeringDjinn, 14 décembre 2011 - 07:33 .


#3
actionhero112

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I like VA personally, makes the game feel more real to me. I would only say that hiring 2+ Vas
voicing the female and male versions of all the races seems kind of like waste of resources. I know what they did in DA2 and only made you able to choose a human protag, but that wasn't much fun and was a bit off-putting. Although, considering how many VAs bioware must hire to achieve the audio quality they do, I don't know if it's that huge an expense. Depends on how much money it would cost.

Though I have faith that Bioware will make a good decision. I don't think it breaks immersion however, because I liken it to a film. You can still empathize and identify with a main character who has a voice and looks nothing like you.

#4
vania z

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actionhero112 wrote...

Although, considering how many VAs bioware must hire to achieve the audio quality they do, I don't know if it's that huge an expense. Depends on how much money it would cost.
 

Each option for VO of protagonist multiplies VO cost, since we talk in every conversation. So for silent protagonist cost is 1x, for human male 2x, for human male and female 3x, for human, elf, dwarf males&females 7x(if everyone is voiced by different actor, not 1 VO for every race). I doubt they will be able to make race selection + vo unless they will sell 10+ millions of copies. 

#5
Shinobu

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Silent! The Warden was my avatar, Hawke was an annoying stranger whose dialogue I had poor control over.

#6
actionhero112

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vania z wrote...
Each option for VO of protagonist multiplies VO cost, since we talk in every conversation. So for silent protagonist cost is 1x, for human male 2x, for human male and female 3x, for human, elf, dwarf males&females 7x(if everyone is voiced by different actor, not 1 VO for every race). I doubt they will be able to make race selection + vo unless they will sell 10+ millions of copies. 


Many people have many different voices. It is extremely unlikely that games only a voice actor for one role, you can see that in Dragon Age Origins. A voice isn't like a face, it can change subtely. With a good voice actor, they could probably convincingly play 3 roles. (all males for one, and all females for another) But that is what I meant by at least. You or I have no idea of the budget unless someone tells us.

 And it would be completely within a successful game company's budget to voice multiple protagonists for a highly anticipated game like DA3. It wouldn't take millions of copies to hire 6 VAs. That's ridiculous. 

Also, the matter of money has nothing to do wether you like voicing for protagonists.

Modifié par actionhero112, 15 décembre 2011 - 12:10 .


#7
Bayz

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Voiced...by various voice actors and allowing users to pick that voice they like the most.

Rather having the voice actors imitate accents so we can play Orlesian, Antivan, Nevarran characters in the future, that would be nice...

#8
Zaxares

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I personally prefer silent protagonists. Voiced protagonists have their own appeal, but they always make it feel like I'm simply witnessing another person's story play out. My favourite RPGs have always been the ones where I could create my own character, to put myself in their shoes. While Shepard, Geralt of Rivia and Adam Jensen are all awesome, interesting characters in their own right, they're not MY characters any more than, say, playing Batman in Arkham Asylum makes Batman my character.

#9
BladeRunnerXL

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Note Everything Herein is my Opinion:

I think it depends what kind of story the game developers are trying to tell. For stories where the developers actually want you to role-play and define your own position and make your own choices in the game to a greater extent, then I believe that a silent protagonist is superior for a number of reasons. The primary advantage of the silent protagonist is the implicit first-person roleplay experience; the character you create is your avatar and allows you to project your own emotions and predilections onto your character's actions and interactions with others. Secondary advantages that spring from this also include a larger number of choices as to how your character develops because more time can be spent on creating a multitude of choices since less has to be spent on the protagonists voice overs which allows for more nuance in how your character responds to situations. These kinds of games need meaningful choices and hard decisions to really make the player think about who they want to be in this game.

Voiced protagonists should be treated more like novel or movie characters in that there is a definite disconnect between the player and the character and so the plot itself may need to be more structured and the protagonist actual undergo some sort of character growth. In games with speaking protagonists there can still be choices, but they are generally more defined and needing of control. Bad examples of voiced protagonists include Dragon Age 2, which saw little or no character development, a loose and unfocused plot, and few RP choices. Good examples include the Witcher 2, which had solid character development, a more focused plot, and some choices that were well executed and within the main character's established behavior.