So this is one of the most irritating things about the toolset in my opinion:
After editing a .mrh file, which is the graphical morph file, you have to export it as a .mor file for use in the override directory and to upload it as a usable mod for people.
However, unless I'm completely missing it, there is no way to import or convert a .mor file to make it graphically editable.
So, is there a tool out there that can do such a thing (convert an .mor to a graphically editable .mrh file)?
Can the toolset do it, and if so how?
If not, is thre any chance we could get a tool to do so in the future?
It seems like if you can do an export, an import should be just as easy.
.MOR to .MRH File converter?
Débuté par
Drakonnen
, nov. 23 2009 04:35
#1
Posté 23 novembre 2009 - 04:35
#2
Posté 10 décembre 2009 - 06:35
We're going to be releasing more bundles of assets over time, I expect the main campaign's head morph sources will likely be among them. Don't know exactly when that'll be, though.
#3
Posté 11 décembre 2009 - 01:29
The Lady's head wasn't done using the head morph tool, I'm afraid. It's a unique specialized head model in the same manner that hurlocks and genlocks have their own specialized heads. I don't know how the models work in detail but you'll probably wind up needing to use one of the third-party model converters that's become available to extract the Lady's head and edit it in a conventional 3D modeling program.
I don't know exactly why it was done that way but I'm guessing it's because of the hair. No other humanoids in the game needed long, flowing hair to conceal their nipples with. Well, perhaps the Broodmother could have used some. Would that have been better or worse? Hard to say...
I don't know exactly why it was done that way but I'm guessing it's because of the hair. No other humanoids in the game needed long, flowing hair to conceal their nipples with. Well, perhaps the Broodmother could have used some. Would that have been better or worse? Hard to say...
#4
Posté 15 décembre 2009 - 11:41





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