But for me (as 3d modeler) will be more helpful have the tool which can produce (calculate) MOR file from final mesh.
Coz in 3ds max I have more freedom in source mesh modification
No. That's not what I'm saying.TheGreenLion wrote...
So
you're saying that if I had the actual .mrh file for say Duncan, I
could not then open it in the Toolset which reads .mrh's just fine, and
could not replace Duncan's .mor with a .mor of the same name?
Or
are you trying to argue that the conversion is not possible? If so I
agree, and I saw nothing in my post that suggests that I thought it WAS
possible. It's fantastic that you are so confident in yourself but
truly being an ass does nothing for you.
BryanDerksen wrote...
We're going to be releasing more bundles of assets over time, I expect the main campaign's head morph sources will likely be among them. Don't know exactly when that'll be, though.
Modifié par ChickenDownUnder, 11 décembre 2009 - 01:42 .
NutshellGulag wrote...
Where do I download the heads to?