AmstradHero wrote...
Whoa, hold up there... Skill-tree system is fundamentally flawed? Game's lore devoid of any emotional weight? I'm almost keen to see a link to this. I could potentially understand some possible issues with the skill tree system, though on the whole, I'd say it's a lot better than many contemporaries, and a billion times better than the utterly ridiculous levelling system from Morrowind and Oblivion that I have always thought was utterly asinine.
If you're going to argue with the lore being devoid or emotional weight or depth... I'm sorry, but the failing there is entirely on YOU as a player rather than the game itself. Skyrim oozes and drips lore out of every single pore. The constant struggle between Stormcloaks, Empire and Forsworn, individual stories that so frequently tie into the history of the world or even reference events of previous games, not to mention the vast number of books recounting Tamriel's history... If you've missed this, then I'm sorry, but you simply don't care about lore. Quest design and emotional impact of individual quests is not something that Elder Scrolls have ever excelled at, and I'll agree that apart from a few rare cases, you don't become emotionally invested. However, to even contemplate attacking Skyrim for failings in its lore is horrendously shortsighted and indicates to me that you weren't even trying to pay attention to the details of the world.
I can pick far more egregious and numerous design flaws in The Witcher games, so while I respect CDPR for being another contender in the RPG market, I simply can't get into their games or recommend them to people.
LinksOcarina wrote...
One more thing, good reviewers don't have personalized tastes when they write. I love RPG's and strategy games, but my job when I review something is to critically judge it based on its good points, bad points, artistic value, story value, etc. My personal tastes shouldn't matter, and to objectively write a review, I need to keep all of that out of the window.
Not meaning to attack journalistic integrity here, but reviewers are still people. People have inherent bias, and that bias colours their opinion. This might come down to personal preferences, or even their personal expectations of the game beforehand - see the difference between US and EU reviews of Alpha Protocol. I come down FIRMLY on the side of EU reviewers, almost every review I read bashing the game read as though the reviewer expected "Mass Effect as a Modern Spy Game"!
Every reviewer is influenced by their personal bias, even if they know they have to try and keep it out. Even if you do, you're still frequently comparing apples to oranges across games. You like The Witcher and would rate it more highly than Skyrim, yet I'd rate The Witcher worse than Alpha Protocol - and that would be based entirely on design issues.
Even compare DAO and DA2 - I found DA2 to be more "fun", but ultimately I felt it was a less enjoyable experience. I'd be much happier to go back and play DAO again, despite that it gets fairly tedious at times (Fade & Deep Roads), then replay DA2. DA2 is plagued by design flaws (though still suffers from fewer than TW1), but I didn't have the "oh, for crying out loud, when will these damned brown Deep Roads end?" pain I did in DAO.
This is old, but let me clarify it once more.
1. For the website I work for, I did not review either The Witcher 2 or Skyrim.
2. I never said that the skill tree system is worse than the old system in Morrowind and Oblivion, I just said it is also broken and flawed.
3. The lore is not a fault of my own, its a fault of Bethesda. Trust me when I say that one dude.
I can just point you to where I wrote my editorial, but since you asked nicely, here is the abridged version of the
long editorial I did write about this for you. (or you can skip to the link. Your choice i'm nice like that.)
First off, the lore is never explained, at least beforehand. Normally this is not a big deal in Elder Scrolls because each game before Skyrim was within around 40 years of each other in the third era. However, Skyrim takes place 200 years later, in 201 4E. A lot of lore has happened since then, a lot of it would be considered common knowledge that you have to find out on your own.
Things like the blades, that makes sense that they are no longer around. Same with the Greybeards. But other things in-game, WORLD EVENTS THAT EFFECT TAMRIEL, you need to figure out for your own, and considering the amount of stuff that has happened in 200 years, it should have a crash course on the conflict, or at least make the conflict more apparant thant it was.
And a lot of it is more important to the richness you talk about. For example, the Thalmor and the Aldmeri Dominion beating the tar out of the Imperials, forcing them to sign the Concordt in 175 4E. And yet, the effects of the Condcort are only really seen in the Stormcloak Rebellion that takes place. effects that are superficial at best and totally based on here-say, a questline that is regulated into the misc. pile when it should be inter-twined with the main story.
And now I know, there is a quest that does inter-twine it once. But its so late in the main story quest, and is more akin to appeasing two idiots with shiny objects than solving anything constructive, so it is at best, a fragile alliance that could have been interesting if I actually gave a damn about it.
Add to this the fact that Elswyr is now two different countries technically, Vvardenfell was destroyed by Red mountain anyway (meaning Morrowind as a game was totally pointless since you were the prophsesized Nevararine that would defend Vvardenfel, and the world, from destruction), the Thalmor are seldom seen in Skyrim despite having vast influence in the background, with the exception of a few quests, and Hammerfell is now independent, thats a lot to take in with the games second-hand way of showing information.
The Stormcloak and Empire struggle? Pointless. The forsworn, a bit more interesting but overall pointless in the end. Why? Because they are both insignificant events that, yes you can participate in, but are devoid of any impact because you are dropped into the world randomly.
Basically, the lore is forgotten. You learn it as you go, and what is taught is a severe lack of consistancy, urgency, and caring about it. The lore lacks any attachment and weight to it, which makes a lot of the conflicts drama-less and boring even more than they are.