[quote]LinksOcarina wrote...
I can just point you to where I wrote my editorial, but since you asked nicely, here is the abridged version of the
long editorial I did write about this for you. (or you can skip to the link. Your choice i'm nice like that.)
[/quote]
I read the whole thing. I like being informed. I'll address the points in order:
1. Gripe about 360 interface - I played on PC. It's not a great interface, but not significantly more clunky than other games. Irrelevant for me.
2. Skill trees.
[quote]LinksOcarina wrote...
...you can still pick master locks without even training in lock picking,
they don’t make it a minimum requirement anymore as they did in
Oblivion or
Fallout 3. And let’s not forget the Skeleton Key is also in the game too...
They also favor combat trees over utility ones, and it shows in the progressions and powers given to them.
[/quote]
Sure you can pick a master lock without a minimum requirement, but you better have a lot of patience and a bucketload of lockpicks, because they break a heck of a lot faster than they do in either of those two games. And what if you don't join the thieves guild and hence track down the skeleton key. Then you've got choice, which the last time I checked, was one of the things RPGs tried to grant.
As for combat trees being favoured... obviously you didn't play a character focused on smithing and enchanting. I took only a single point in the armor, weapon and destruction trees for a very long time (and I was getting around in light armour and with axes augmented with some fire), and focused on smithing and enchanting. You seem to have discounted these as useless trees - but I didn't
need to put points into those other trees, because I managed to become very powerful (and rich) from my own created gear.
The skill trees themselves aren't unbalanced, it's the entire late game power structure that is unbalanced, but that's frequently the case in any game where you've got the ability to pick and choose from a vast array of abilities. Remember how obscenely broken and powerful you could become in BG2, NWN, Morrowind, Risen, DEHR? No, it doesn't make it better, but it's in good company.
3.Melting pot of classes. Yeah, I'll agree with you on this. It makes race choice less unique. Massive gamebreaking design flaw? Hardly. Also, you undermine a complaint in your lore section
[quote]LinksOcarina wrote...
You never hear a word based on your race, which is a problem from both a story and a gameplay standpoint. ...
[/quote]
with
[quote]LinksOcarina wrote...
races no longer matter, with the exception of a few minor dialogue changes in-game
[/quote]
Whoops. I guess you
do hear a word based on your race. In fact, as a Nord, I had it commented on quite a bit.
I'll jump ahead to 5 - Complaining about the Stormcloak/Imperial questline.
[quote]LinksOcarina wrote...
So you have the choice between the xenophobic, zealot-like Nords, or the murdering, enslaving Imperials.
[/quote]
This smacks of the "grey choices" that everyone lauds The Witcher series for. Which bad choice is the lesser of two evils? How come here it's a "I don't want to side with either of them", but in The Witcher it's "the pinnacle of grey morality"?
[quote]LinksOcarina wrote...
Why have the factions to begin with? Or let’s take is a step further, when you play as an elf or imperial, why would the Stormcloaks even allow you to join them in retaking Skyrim for the Nords? Why would the imperials be so trusting of a Nord character on the flip-side?
[/quote]
Tullius' number 1 offsider is a Nord. There are also plenty of Nords who hate the Stormcloaks. Same goes the other way. Not every Altmer is a Thalmor, and not every Imperial believes that the Empire should simply roll over and let the Thalmor dictate that Talos can no longer be worshipped. An inability to roleplay your character or accept the diversity of the lore (which as I'll discuss below, is evident) does not constitute a failure of the game.
Finally, point 4 - Irrelevant or inconsistent lore.
I really could not disagree more. What's more, your logic and arugment is internally inconsistent.
[quote]LinksOcarina wrote...
The Concordant basically gave the Thalmor power in the south... the Thalmor rarely show up as a force in
Skyrim, which quickly undermines their importance to the conflicts that happened over 30 years ago
[/quote]
Yes, it gave them power in the SOUTH. Skyrim is in the North, and the Thalmor don't have much sway up here, and have very little presence because they know they'll get butchered if they try and establish a significant presence. Besides, they're technically at peace with the Empire because of the Concordant. This isn't an inconsistency.
[quote]LinksOcarina wrote...
A lot of characters talk about the problems in Tamriel often, but it doesn’t relate to you because you are a blank slate, so the events of the past 201 years are just gathering information your character should know already.
[/quote]
Sorry, how is this
any different to any other game? The player does not have the knowledge of the character, and to be honest, do we really expect our character to be a historian familiar with all the ins-and-outs of Tamriel's history. That hardly seems a fair measuring stick.
[quote]LinksOcarina wrote...
And a lot of it is more important to the richness you talk about. For example, the Thalmor and the Aldmeri Dominion beating the tar out of the Imperials, forcing them to sign the Concordt in 175 4E. And yet, the effects of the Condcort are only really seen in the Stormcloak Rebellion that takes place. effects that are superficial at best and totally based on here-say, a questline that is regulated into the misc. pile when it should be inter-twined with the main story.
[/quote]
You mean, like say, breaking into a Thalmor embassy and attempting to broker a peace between the two warring sides? Sure, the truce is not as complex as it could have been, but it
is there. You
personally don't like it, but that doesn't mean that it's not there or that the lore is irrelevant.
[quote]LinksOcarina wrote...
Add to this the fact that Elswyr is now two different countries technically, Vvardenfell was destroyed by Red mountain anyway (meaning Morrowind as a game was totally pointless since you were the prophsesized Nevararine that would defend Vvardenfel, and the world, from destruction) ... and Hammerfell is now independent, thats a lot to take in with the games second-hand way of showing information.
[/quote]
So why should these changes have a massive effect on Skyrim? It's not an easy journey to reach the North, and each province has it's own politics and problems, and these tend to be contained within the borders outside of wars. Besides, you still see effects of these anyway! How about the Gray Quarter, complaints about all the refugees from Vvardenfell (which you DID save - from Dagoth Ur), or you can even turn over a traitor of Hammerfell? The splitting of Elswyr is about the only one that doesn't really come up, but given how far away it is, that's not really a great surprise.
[quote]LinksOcarina wrote...
Basically, the lore is forgotten. You learn it as you go, and what is taught is a severe lack of consistancy, urgency, and caring about it. The lore lacks any attachment and weight to it, which makes a lot of the conflicts drama-less and boring even more than they are.
[/quote]
Again, I couldn't disagree more. You seem to be wilfully wanting to disengage with the lore because the overall game doesn't suit your tastes. You don't like the way the game forces you to take an active interest in the lore if you want to find out about it - there's no historians to converse with, no abstract codex you keep that stores every bit of lore about the world in an easily accessible form at your fingertips. I love codex entries as much as the next person, but Elder Scrolls goes for a different approach of "if you want to know about the lore, you need to find it yourself, explore libraries and gather your own collection of books".
This isn't a design flaw, it's merely a fundamentally different approach to letting the player have access to that information. How is it any less incongruous for the player to have a full codex entry of detailed history at their fingertips simply because someone mentioned a location in passing?
I'm not saying Skyrim is a perfect game. I've written my own opinions
on design shortcomings within the game. But any argument that the lore is shallow, inconsistent or irrelevant is just plain wrong.
DA2 could have done well to follow Skyrim's lead in terms of its lore. DA2 simply doesn't follow on well from DAO. You killed off a character the writer's liked in DAO + expansion/DLC? Ah, well, tough. We're going to magic them back to life! Wait, everyone loved character X! We need to have them make a cameo in DA2! One of DA2's major flaws as a sequel was that it seemed to toss so much established knowledge right out the window. Now, I'd assume that the talented writers at BioWare didn't actually do that, which means that if it wasn't the content that failed, it was the presentation at fault. Either way, it's something that needs to be addressed, and Skyrim's coherency demonstrates how this can be done and done well.
Modifié par AmstradHero, 19 décembre 2011 - 01:24 .