Dave Exclamation Mark Yognaut wrote...
Well, last time I checked breasts exist in reality. I don't think nudity makes a game any more or less realistic. I do however agree with you that the gratuitous nudity tends to work against the generally strong characters. Witcher 2 isn't the only game with similar problems - it's a running issue with recent Bioware games as well, and everyone needs to think more about how and where to use sexuality in a way that supports vs. detracts from a narrative. I have the same issue with A Song of Ice and Fire (the book and the show).
I disagree with you re: Dragon Age 2, however. I generally dislike the way that Bioware games tend to frame sex as a reward for good behavior vs. something that people do because they enjoy it. Considering the historical background of the whole sex-as-reward worldview, I think that it's far more sexist on balance than about 10 seconds of nudity.
Witcher 2, on the other hand, got a lot of credit from me because it depicted the effects of external stresses on trust in an existing relationship. That's a lot more complex than the standard video game "do quest, receev secks + troo wuv" model. I also liked that it actually ackowledged that there is a grey zone between friendship, casual sex, and an actual relationshp. So it also did a lot of things right re: the (possibly) romantic subplot.
That is one of the problems with George R.R Martins work too; and the show. It gets to the point of being distracting and distasteful.
As for Dragon Age II, the sex or the relationship is really not a reward in this game. Rather, it is an option. If it was a reward, it would give benefits to the characters versus changes in appearance and dialogue. At best all you get is a few friendship/rivalry points but even then that tailors more to the non-romance options during dialogue scenes.
Plus it can happen while being good or bad, the friendship/rivalry system in-game is what makes it more dynamic.Fenris for example is more passionate and lustful as a rival versus intimate and reluctant as a friend, so the difference in their treatment is important here.
So the relationships are less about a reward, and more about relationship dynamics. Witcher 2 I will give you the fact they acknowledge boundaries of relationships, but so does Dragon Age II, sometimes to the extreme. Isabela (and because I liked it so much Zevran from Origins) are the most gratutious characters in-game, but are also the most complex in terms of relationships and intimacy. It is honestly fascinating to watch the layers peel back on them, questioning their own beliefs and feelings on relationships versus casual sex.
And yeah, I don't mind breast shots, but when the first game of your series has trophies that are nude sex cards...thats not exactly a precedent you want to set, and while the cards aren't in Witcher 2, the problem is the pandering which is fairly absent in Dragon Age, and that for me is a good thing at least.
Lithuasil wrote...
And making said monster hunter the protagonist was the single worst design choice. Again, how is any of this an excuse.
But the sexism thing - I'm not even talking gratuitus, completely out of place nudity. Just for the tip of the Ice-berg, let's play a fun game.
Think of a female character, any character that isn't
a) A hooker
evil as satan
c) completely inept and in constant need of saving, despite any powers or strength she supposedly posesses.
Not asking for sympathetic characters, or well written ones, or realistic ones - just characters that are neither damsels in distress, nor monsters...
If we are talking about Dragon Age and The Witcher only, Aveline and Merrill are the only ones I can think of, although Merrill is a bit shaky as an example. Triss is probably the best example from The Witcher 2, but even then it pales in comparison to other heroines.
Outside of these games...Samus comes to mind, not the "Other M" Samus though. So does Tali from Mass Effect and Alyx Vance from Half-Life 2.
Modifié par LinksOcarina, 16 décembre 2011 - 06:50 .