UrkOfGreyhawk wrote...
Plaintiff wrote...
UrkOfGreyhawk wrote...
I think the role-playing genre will survive. I'm just not so sure about Bioware. They seem to have completely lost touch with what RPG players want.
Way to go using your own blog to support an unfounded argument. I especially love how you take developer statements out of context and have the arrogance to presume that you speak for everyone who enjoys RPGs, while simultaneously making offensive generalizations about anyone who enjoys other genres, with no consideration for the fact that those demographics can and frequently do crossover.
Yes plaintiff. It's called an "opinion". And so far the numbers support it.
I stand by my post. AAA mainstream gamers are a bucnch of knuckleheads who are too stupid to realize they are just buying reskins of the same game over and over agian. RPG's will never crossover into that market. RPG elements will be, and have been, succesfully tacked on to knucklehead favorites (FPS, racing, and sports games) but RPG's themselves just don't interest that market and never will.
Your opinion however is so assinine (after reading your blog) I can't help but comment on how wrong you really are.
So the game failed because it attempts to broaden the market. That made it bad, and in form made Bioware irrelevant as a devloper now because Electonic Arts is their parent company?
First off, RPG's were always a niche genre, but gaming tastes have changed since 1999; the reason is due to graphical limitations and a growth in the industry as a whole. Computer gaming, sad to say, is less of a platform for deep experiences as it was ten years ago. Most old school computer games are revered for their complexity and deep RPG elements, from Privateer to Elder Scrolls Arena.
Try going back and playing them though after playing Dragon Age: Origins on the PC though.
Console RPG's are also a different beast, since most of them followed the light rpg model from Japan for years. Then that changed, and people cried foul, and people forgot about it afterwards. I still yearn a turn-based Final Fantasy, but the chances of it coming back are likely not going to happen. Even Hironobu Sakaguchi has moved away from this in The Last Story, and this is the guy that made most classic FF's and Lost Odyssey, the last great turn-based RPG.
Then you say that dumbing it down makes the game bad, and that RPG players know a lot more about the tech of computers and about being creative.
Now, where is the proof of the latter? Such a statement quantifys an explaination and evidence to support it, other than a baseless claim.
Second, "dumbing it down" is an elitist line. Because the game loses a lot of the charm that hardcore players have, and that "cutting corners" and "making the game a more casual experience" is something RPG players don't like, it means the game is terrible and the company making them is guilty of coroprate pandering?
First off, your demeaning a game that is just as complex as the UI from Ultima III; it is just complex in a different way. Sad to say, not everything needs a stat page to list every +1 you get or an obtuse, tactical interface from an isometric POV anymore. Hell, a lot of gamers and real RPG fans can live without it for now. No, the focus on story elements, different tech and character dynamics is not important, even though this is what Bioware does best, including well written adventures.
Second, you also just belittled Bioware, which pretty much gave us two of the biggest RPG franchises in the past five years, and two franchises that made RPG's more mainstream than ever before. Are Mass Effect 1 and 2 bad RPG's because they are, god forbid, popular and make it too casual? How about Origins, a game that took seven years to make, which had sales figures of 4.8 million across three platforms? Is that too popular to be considered a good RPG now? No problem with them it seems, only Dragon Age II, which did things different and changed up the formula (in some ways vast improvements too, from the friendship/rivalry system to the customizable skill trees as a few examples.)
See the problem with your argument yet? I know I do, but I guess i'm just another knucklehead who likes to casually play Dragon Age five different times for five different stories in-between bouts of Deus Ex.
Speaking of which, the blending in of RPG elements into other games is also a good thing, not a bad one. It enhances other genres and opens up RPGs out of the Fantasy realm to new territories. I said Privateer earlier and while that is a space sim, a lot of RPG elements in the game, from how you talk to people to how you upgrade ships, make it special in it's own way, so I consider it a good RPG as well. Recent titles that blend the genres like Borderlands and Dead Island have proved it can be done without being a skinner box like the multi-player of Call of Duty 3. Instead it's a simple talent tree and your characters have specific strengths and weaknesses.
Hell,
Chris Avellone even praises the experimentation of the genre and the implementation of RPG elements into new territories. While I don't agree with the whole "undermining the thrill of exploration" bit, however, but when Chris Avellone disagrees with you, I think it's time to rethink what you believe in, and change with the times dude.
ETA: Just to tie this one more to the IGN article, it even discussed the refinement of the said elements that you believe are killing what makes RPGs what they are. Reward and progression are mostly what is cited, and yeah, sometimes it's clear that it's just a poor attempt at keeping people addicted for things, like in Call of Duty. But most RPGs follow that model too. Old school dunegon crawlers did this formula for years. Skyrim does it now (and lets be honest, besides how the games atmosphere is, that is why a lot of people played it.) and overall, the genre has showed that this is what a lot of gamers want, so even if it's a Skinner experiment from skyrim or CoD, it is still effective in making a good game more in-depth. So ****ing about this being a bane of RPGs is totally ridiculous, since most RPGs thrive on it to begin with.
Modifié par LinksOcarina, 16 décembre 2011 - 08:50 .