I'm honestly astounded that people are still getting mileage out of discussing this - although that's not a criticism, more power to your elbows folks, go for that 100+ hours of enjoyment, got to find it somewhere.
I think most people are doing/have done a deft "move-along" from DA2 - OK, it failed to achieve greatness, and OK, a lot of the things people widely criticise have manifestly arisen from conscious design decisions. The reality remains, however, that most of us have
had to move on from how disappointing we found this game because it just ain't gonna change now. Things are mitigated a little by the releases of TW2 and Skyrim, both of which are by all accounts actually moderately playable.
As for the positive spin on the dialog system

, for me it just echoes once more the sinking feeling engendered by reading
that review, so long ago, even though the writers are not the same. People can rationalise it from here to Deneb and back again if they like, for me when the dialog text you choose has Sweet Fanny Adams to do with what gets said by your character, you get the "enjoyable" feeling, for hours on end, of the game repeatedly lying to you.
Like many gamers I'd like to be able to persuade myself to enjoy this quirky unpleasantness, but short of us all eating a pound of lead a week before playing, I don't honestly see how how any rationalisation would make it work, let alone "it's great that the results of my mouse clicks are unpredictable". Again, what can you do? To each their own.
Modifié par Gotholhorakh, 17 décembre 2011 - 12:01 .