Can someone please explain to me EXACTLY what to do STEP BY STEP (pretend your mom wants to play and figure it out) please explain at the most basic of basic level for a 2 year old because i just do not get it. is it because i am a girl ??? are girls not meant to play these games, i am so ready to quit but i will give it one more try... i told myself i would ask on the forums and see what happens, this is my last try. ALSO i do not care what class i play, if it would be easiest for you to pick a class for me and explain EVERYTHING from there, how i beat these guys in combat that may help. again i DO NOT care whatsoever what class or type of person i play... i would even play a big hary beast if that meant i could succeeed. when i try with the character i created she just stands there does nothing and but occational something then die. is the learning curve on this too much for me? should i give up?
Girl Desperate for help PLEASE!!!!
#1
Posté 15 décembre 2011 - 11:09
Can someone please explain to me EXACTLY what to do STEP BY STEP (pretend your mom wants to play and figure it out) please explain at the most basic of basic level for a 2 year old because i just do not get it. is it because i am a girl ??? are girls not meant to play these games, i am so ready to quit but i will give it one more try... i told myself i would ask on the forums and see what happens, this is my last try. ALSO i do not care what class i play, if it would be easiest for you to pick a class for me and explain EVERYTHING from there, how i beat these guys in combat that may help. again i DO NOT care whatsoever what class or type of person i play... i would even play a big hary beast if that meant i could succeeed. when i try with the character i created she just stands there does nothing and but occational something then die. is the learning curve on this too much for me? should i give up?
#2
Posté 15 décembre 2011 - 11:36
I would suggest taking a step back, and joining a roleplaying PW where someone might give you some one on one help in game, that way you can get help while you do things and also get support from the other person in your party. ( hopefully a PW pipes up and invites you. )
A. Start with a pure cleric, wear armor. Specific builds are at www.nwn2db.com
There is nothing wrong with using the defaults.
While there are other options, this is a good class for learning the game - its a caster but also pretty good if you just play it as a fighter, it also is something which can just avoid direct fighting and contribute a great deal to the overall success of the group.
Detailed info is at Updated Cleric Guide for Neverwinter Nights 2
Keep it slow and do the OC and the fair, which should show you how to use the interface. ( IE figure out how to memorize and cast spells. )
B. Get your AC up, this means shield, armor, etc. more info at http://nwn2.wikia.co.../Sources_of_AC
I can guarantee you that this is why you are dying. Basically focus on your gear and do trial and error and see what helps your AC go up the most.
C. Get behind your party, turn the AI on and let them fight for you.
Make sure your difficulty is not turned up. When they are in trouble, heal them. When you feel like it take your club and bash some heads in, or use enhancing spells on them.
D. For specific info on specific campaigns - ie OC, MOTB and SOZ, post questions in their respective forums. This is a no spoilers forum here.
Modifié par painofdungeoneternal, 15 décembre 2011 - 11:38 .
#3
Posté 15 décembre 2011 - 11:38
just choose a human fighter and attributes like this:
strenght - 17 (+4 points through level up)
dexterity - 12
constitution - 15 (+1)
intelligence - 14
wisdom - 10
charisma - 8
then dumb down the difficulty to the lowest setting and hack your way through the hordes. while playing you should read about the rules here. it ain't that difficult but will take some time
as a fighter you should learn to use heavy armor with high armor class (ac) to avoid being hit. a shield is good too. weapons have a base damage and sometimes magical effects. a "+x" attribute is your friend within the dnd setting.
Modifié par -Semper-, 15 décembre 2011 - 03:17 .
#4
Posté 15 décembre 2011 - 05:09
#5
Posté 15 décembre 2011 - 06:43
Second, I suggest you read or re-read the NWN2 manual. It explains the basics. The Harvest Fair tutorial does a decent job of introducing you to the basics as well, but using both is best.
Third, the game defaults to normal difficulty mode, but you can go into the options screen and change the difficulty to easier. You may want to do that until you get more comfortable with the game.
Fourth, the villains in the early part of the game can take you out with an unlucky blow because your level is pretty low, which is why you have a strong fighter willing to help you. If your companions are not fighting then type "I" to open the inventory screen and click on each of their portraits in turn to see their inventory. If they do not have a weapon equipped then put one in their hands on the inventory screen. Fighting with bare hands is not effective in the early stages of the game (and is later only if your character is a monk). If your companions are only standing around and not fighting nearby enemies then right click on the screen and give the command to attack the nearest enemy. As long as your main PC survives a fight the companions will hop back to life, so let them do the fighting until your main PC becomes higher level.
Fifth, the way to recharge your hit points (the amount of damage you can take before dying) is to rest. Click on the rest button when not in combat and your characters should take a knee and rest for a few seconds, fully recharging them.
Sixth, everything everyone else has already said.
Regards
#6
Posté 15 décembre 2011 - 06:45
#7
Posté 15 décembre 2011 - 06:47
#8
Posté 15 décembre 2011 - 07:15
You need a target for some actions, I assume that's your problem with the hotbar. To target something, right click on it. You can then use an action. Another option is to select the action first, then left-click on your desired target.
It's not something I'd suggest normally, but if you have no idea about the combat mechanics at all, you probably should use a fighter and click on the "recommended" button at level up (except maybe for skills, Parry for example is fairly useless). Your character won't be great, but it won't be a gimp either. As others have said, use a heavy armor, shield, and a one-handed weapon (longswords are a safe bet).
Explaying "how combat works" would take ages, you'll learn the basics as you play (the tutorial helps with that). If you have more specific questions, come back to ask.
Modifié par Arkalezth, 15 décembre 2011 - 07:19 .
#9
Posté 15 décembre 2011 - 07:44
#10
Posté 15 décembre 2011 - 08:25
Fighters and melee warriors in general have less options than other classes in combat, yes. That's one of the reasons why we suggested it, fighter is a simple class to use. Some feats give you more options in combat, such as Knockdown or Disarm (I don't recommend the latter for the OC and single player modules), and others, like Power Attack or Combat Expertise, let you choose between different combat modes. That's basically all for pure fighters. You can multiclass, it's not hard so you can give it a try, but it's of course a bit more advanced than pure classes.
Other classes give you more options, yes. Pain mentioned cleric as another good option, as clerics can use heavy armor and are good combatants as well, with spells on top of that (some of them for healing).
For offensive spells wizards and sorcerers are the best. Druids and spirit shamans are good with those as well. Warlocks are some kind of offensive casters too, but they're different and don't have as many options as the other casting classes. I like them, but others may find them a bit repetitive. Keep in mind that casters have a higher learning curve than fighters, and some of them can't use armor or shields. But if you've played some kind of caster in any other game, you should have a rough idea about how to work with them.
#11
Posté 15 décembre 2011 - 09:23
The OC (the Official Campaign) tends to favor fighters as most of it is straight forward combat, and not a lot of thinking. This campaign is pretty easy right up to the end, and then it got crazy hard. I also encountered many bugs that made me have to restart several times. Hopefully you won't see those.
Mask of the Betrayer is an epic campaign and can be quite hard at times. Knowing how magic works, and be able to sling it is helpful in that campaign. Personally, I have always favored Sorcerer's as they can fire off many spells in a row, and resting is not really an issue in the official games. Player made modules however is a different story.
Storm of Zehir is by far the most different of the three as it allows for an entirly player made party and has the overland map which adds a lot of random gameplay that can be hours of fun, just on it's own. The story isn't as deep, but it is still quite fun.
There are a couple mechanics that you should understand that will maximize your fun:
Strength = damage output of your character. The higher your strength, the more damage you do.*
*see the Dexterity comments below.
Dexterity = how well you dodge things, and how well your hands work for things like lock picking, etc. If you take the feat Weapon Finesse, Dex is also used to calculate the chance to hit a target instead of your strength. This is important for dexterity based classes like rogues, and rangers.
AC (armor class) = how well you avoid damage. The higher the better, although mages tend to not be able to wear armor, there are items and spells that can raise this. A well equipped mage with the stoneskin spell is usually the last on standing in a fight in my experience.
Spells fall into two catagories: Arcane (wizards and sorcerers, etc.) and Divine (Clerics, druids, etc)
If you are having trouble, play a fighter, and stock up on healing potions. This is the simplest, straight forward class to play. Get the best armor and weapon you can and chop stuff up.
All in all, the NWN games offer some of the deepest gameplay available on the PC today. They also offer some of the longest when you take into account all the player made modules (some are VERY high quality) and the online component. Welcome to the fray!
Modifié par MokahTGS, 15 décembre 2011 - 09:27 .
#12
Posté 15 décembre 2011 - 09:36
Also, add Natala to the list of women who not only play nwn2, but develop new community content. There's probably more, and there's plenty of female nwn2 players.
#13
Posté 15 décembre 2011 - 10:01
The thing to remember about actions is that every action (whether it be a feat, skill, or item) needs a target. If you want to target an enemy, just click on them or press TAB (which cycles through enemies). To target an object or friendly creature, right click on them. If you have nothing targeted and you select an action to do (e.g. clicking the healing button) the cursor will change to a circle with a star in it (or a swirly purple thing for a spell). You then click on the object or creature you want to use perform the action on. The exception is for items such as potions which automatically work on yourself.
#14
Posté 15 décembre 2011 - 10:51
#15
Posté 16 décembre 2011 - 12:26
Man it would be so easy to say something chauvanistic here but the truth of it is that any game can be daunting until you get the hang of it. My biggest tip is to press SPACEBAR. Press it often. It pauses the game, which gives you time to think and breathe. The fact that such a thing as a pause function exists should suggest the game's not really an action RPG... which neatly brings me onto the next thing:redphive wrote...
I'm a girl and i wonder if girls are meant to play this game. prove me wrong... I really really really do not understand how combat works in this game, i am getting my but kicked everywhere and such bad.
This isn't really relevant to not dying, but the game is semi-turn-based. What that means is that some things happen in turns, even if you don't realise it, whereas some don't. To get what's going on you need to realise that the engine is based on the D&D rules, in which each creature takes a turn and does something, before passing play on to the next creature. Now, it may not appear to play that way, but actually it does. That's why sometimes your character will stand around being useless for a few seconds. Once you've done something, you can't really do anything other than run around for the rest of the six second turn you did it in.redphive wrote...
they say it is a hybrid between action rpg and turn based, WHAT DOES THAT MEAN ?????
I think a fighter-type is the best to start with, not necessarily because it's the strongest class or anything but because you need to know very few of the rules to play them (Clerics are good, but spellcasting is a needless extra). Stats-wise you can easily play a girl wearing all pink and still be able to cut through enemies with a big (possibly pink) sword, though, because the game only cares what number comes after the letters STR on your character sheet (i.e. how much Strength you have).redphive wrote...
ALSO i do not care what class i play ... i would even play a big hary beast if that meant i could succeeed.
It doesn't really matter what class you picked but I noticed that you mentioned a rogue - rogues are especially tough for beginners because they sacrifice combat power for general usefulness (locks, traps, etc) in a combat-heavy game, and because most of their combat power comes from Sneak Attack, which requires you to flank enemies (making it pretty useless in one-on-one fights) and doesn't affect certain enemies. I would suggest Fighter, Paladin or Ranger. Barbarian would do too. A Monk would be similar but might be a bit harder to start off with.
My step-by-step suggestion would be this:
1) Pause. Have a look at what's going on and evaluate the situation.
2) Pick and enemy.
3) Click on them.
4) Wait until your character kills them.
5) Go back to step 1.
Also, abbreviations. The key ones (at least for fighter-types) are these:
AB - Attack Bonus (the more the better, yay!)
BAB - Base Attack Bonus (the attack bonus you get from being a certain level in a certain class. When this gets to a multiple of 5 you get an extra attack at a penalty, which is great)
AC - Armour class (the higher it is, the harder you are to hit)
DR - Damage Reduction (reduces how much damage you take. Displayed as X/Y where X is the amount, and Y is something which bypasses it, so 5/adamantine means you take 5 less damage from all physical attacks EXCEPT those made by adamantine weapons)
SR - Spell Resistance (gives you a chance to ignore enemy spells)
I did actually try to get my mum to play BG when I was little...redphive wrote...
(pretend your mom wants to play and figure it out)
#16
Posté 16 décembre 2011 - 12:37
nwn2.wikia.com/wiki/Main_Page
Also,
MokahTGS wrote...
Dexterity = how well you dodge things, and how well your hands work for things like lock picking, etc. If you take the feat Weapon Finesse, Dex is also used to calculate the chance to hit a target instead of your strength. This is important for dexterity based classes like rogues, and rangers.
Just for clarification on the feat Weapon Finesse: "With a light weapon or rapier, you use your dexterity modifier instead of your strength modifier on attack rolls (only if your dexterity modifier is higher than your strength modifier)."
Additionally, as mentioned before "SPACEBAR" is your friend.
Have fun.
Modifié par Axe_Edge, 16 décembre 2011 - 12:39 .
#17
Guest_Mirri Greenleaf_*
Posté 16 décembre 2011 - 04:04
Guest_Mirri Greenleaf_*
redphive wrote...
... i would even play a big hary beast if that meant i could succeeed.
If you really want to, get Kaldor Silverwand's Ring of the Wolflord here:
http://nwvault.ign.c...d=125159&id=107
You'll need a female PC, since the NWN2 werewolf model is distinctly female. Seriously overpowered for the OC, so for role-playing purposes I don't give her any equipment except an amulet, since nothing else would fit after the transformation.
Modifié par Mirri Greenleaf, 16 décembre 2011 - 04:50 .
#18
Posté 16 décembre 2011 - 04:28
Mirri Greenleaf wrote...
redphive wrote...
... i would even play a big hary beast if that meant i could succeeed.
If you really want to, get Kaldor Silverwand's Ring of the Wolflord here:
http://nwvault.ign.c...d=125159&id=107
You'll need a female PC, since the NWN2 werewolf model is distinctly female. Seriously overpowering for the OC, so I don't give her any equipment except an amulet, since nothing else would fit after the transformation.
Regards
#19
Posté 16 décembre 2011 - 05:46
The Fred wrote...
My step-by-step suggestion would be this:
1) Pause. Have a look at what's going on and evaluate the situation.
2) Pick and enemy.
3) Click on them.
4) Wait until your character kills them.
5) Go back to step 1.
Good advice The Fred. This will work very well for a fighter-type character in the OC.
#20
Posté 17 décembre 2011 - 07:18
Modifié par redphive, 21 décembre 2011 - 07:45 .
#21
Posté 17 décembre 2011 - 08:03
That's the rule that comes before all other rules, "have fun!"redphive wrote...
i'm just having so much fun playing now.
#22
Guest_Mirri Greenleaf_*
Posté 17 décembre 2011 - 08:17
Guest_Mirri Greenleaf_*
#23
Posté 18 décembre 2011 - 02:39
#24
Posté 18 décembre 2011 - 12:26
#25
Posté 18 décembre 2011 - 06:13
MokahTGS wrote...
Rule #1 of DnD geeks is they think that everyone knows what they are talking about. Glad you're having fun! Maybe I'll have Jabberwocky done some day and you can try it out.
Apologies for the derail, but I would like to see an update thrad on Jabberwocky in the mods forum. I've been looking for it.





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