Aller au contenu

Killing companions !


  • Veuillez vous connecter pour répondre
27 réponses à ce sujet

#26
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
For future reference regarding custom scripts and how to put them in, if you have any custom On Death or On Spawn scripts for a creature you can store the name of the scripts on the Creature saved as a local string called "DeathScript" for the on death event, and "SpawnScript".

I think there are other ways to link into the scripts, but those are the ones I know about.

#27
Guest_Iveforgotmypassword_*

Guest_Iveforgotmypassword_*
  • Guests
M.Rieder.. Sound advice, thank you. But I think I'll be sticking with defaults and what I know for a while until I feel adventurous or have a plan that needs something unusual. But definitely no more dying companions or henchmen from now on.

#28
M. Rieder

M. Rieder
  • Members
  • 2 530 messages
There certainly is something to be said for simplicity!