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More quests with less fighting.


243 réponses à ce sujet

#1
Guest_simfamUP_*

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I don't know about you, but I'm fed up of every quest involving some combat encounter in RPGs. I'd really like for something new.

What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash. I want to be involved in a crime scene investigation where I need to find out who the murderer is - like an Agatha Christie novel (Poirot?)

Or be involved in rebuilding an old defence and having to speak to certain people and having different ways to get to the final outcome.

Maybe having a quest that involves riddles and puzzles.

Anything just something that doesn't have to involve me killing a band of mercenaries just because they haven't got a clue about the person they are messing with.

More quests like 'saving the Warden from prison' and less 'Deep Roads' I think. Or just a nice balance of the two.

#2
abnocte

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But that's not button awesome compatible!!!

Jokes aside, I agree with you.
Side quest should be more elavorated, DAO wasn't great in that regard but DA2 crossed the line with the "auto-fetch quests" and constant combat out of nowhere.

I miss BG encounters where you would figth a party with a similar setup as your own =(
and quests like the one with Firkraag where you were actually tricked into murdering innocent people ( don't remember if they were peasants or templars.... )

#3
Wulfram

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ME2 managed to have two fairly major quests with no fighting. Of particular note is Samara's loyalty mission, though I do think they could have made it a bit less obvious which are the correct answers

#4
brightblueink

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Heck yes! I LOVE quests that I can get through without a fight--particularly if it's an option, like some of those quests where you can talk your way out of a fight by using information you learn if you were paying closer attention to earlier information about the quest or the people involved. Not something that's TOO easy to figure out, it's still challenging (and therefore rewarding), just a different sort of challenge.

#5
AxecObl

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I would love to have more quests that consist of absolutely no fighting. I liked the Samara LM, the trial aspect of the Tali LM, and the party at the beginning of the Kasumi LM. I fully support quests minus the combat

#6
OldMan91

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Planescape: Torment non-fighting proportions, where you could almost always talk yourself out of any situation, using sophisticated in-universe arguments. <Marvin> Isn't that lovely? </Marvin>

#7
Cyberarmy

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abnocte wrote...

But that's not button awesome compatible!!!

Jokes aside, I agree with you.
Side quest should be more elavorated, DAO wasn't great in that regard but DA2 crossed the line with the "auto-fetch quests" and constant combat out of nowhere.

I miss BG encounters where you would figth a party with a similar setup as your own =(
and quests like the one with Firkraag where you were actually tricked into murdering innocent people ( don't remember if they were peasants or templars.... )


They were a group of paladins and Ajantis , a friend from first game, was with them...
I agree with all of said above gief non-combat quests and party-to-party battles.
Fighting with a party who use CC combos like you would be a nice addition to games arsenal. (Another missed oppurtunity here)

#8
whykikyouwhy

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Both the Legacy and Mark of the Assassin DLC featured some puzzle-heavy, non-combat quests. I think this speaks well for the continued inclusion of these elements in future games.

#9
maxernst

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Yeah, Torment and Fallout 1 & 2 were great for that. I also miss having stealth as an element--why fight when you can sneak past your enemy? If your objective is to obtain an object, why shouldn't you be able to steal it rather than kill the person who has it? I want more variety in gameplay and more alternative methods of problem solving in general.

#10
Loc'n'lol

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Agreed. Combat shouldn't be the only way to deal with everything.

#11
ninnisinni97

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I have to agree with the OP, and pretty much everything else that's been said here. Also, I think KotOR actually had plenty of good "non-fighting"-quests, so I would like to see something like that in DA3...

#12
Dutchess

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That would be nice, yes. I already tend to play for the story, so I wouldn't mind a little less fighting now and then.

#13
Mike Laidlaw

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simfamSP wrote...

What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.


Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."

And then said "Okay!"

And then remained distressingly vague about when/where and how, because I have to?

Yeah, maybe. Just pretend I didn't say anything. *nodnod*

#14
TheJediSaint

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Mike Laidlaw wrote...


Yeah, maybe. Just pretend I didn't say anything. *nodnod*


Did someone say something?  Must have been the breeze. ;)

#15
DarthCaine

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nvm misunderstood

Modifié par DarthCaine, 15 décembre 2011 - 05:13 .


#16
Guest_simfamUP_*

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Mike Laidlaw wrote...

simfamSP wrote...

What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.


Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."

And then said "Okay!"

And then remained distressingly vague about when/where and how, because I have to?

Yeah, maybe. Just pretend I didn't say anything. *nodnod*


What? Offended? Nahh...actually... WOOHOO!  :D

#17
Guest_simfamUP_*

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whykikyouwhy wrote...

Both the Legacy and Mark of the Assassin DLC featured some puzzle-heavy, non-combat quests. I think this speaks well for the continued inclusion of these elements in future games.


I can speak for Legacy but not MOTA. But never-the-less I only encountered one puzzle and that was a little before the main boss fight (which was awesome!) xD

"That's it! If he pulls a Dragon out of his ass I'm leaving!" ~ Varric

#18
freche

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Mike Laidlaw wrote...

simfamSP wrote...

What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.


Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."

And then said "Okay!"

And then remained distressingly vague about when/where and how, because I have to?

Yeah, maybe. Just pretend I didn't say anything. *nodnod*


That could actually just mean you answer Okay to a statement that the RPGs these days lack quests that involve more 
non-combat activities, including talking but also other stuff. 
:)

#19
Wulfram

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I don't want too many puzzles. Puzzles are annoying.

#20
Realmzmaster

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You mean like the quest No Rest for the Wicked which can be resolved through peaceful means at the end. More puzzles and riddles like the ones in Temple in DAO? The riddles could have been a little tougher. I would enjoy that. Other gamers on the forum may find that less interesting especially those with a disdain for puzzles and riddles. I would like to see more quests along the lines of PST.

#21
RagingCyclone

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ninnisinni97 wrote...

I have to agree with the OP, and pretty much everything else that's been said here. Also, I think KotOR actually had plenty of good "non-fighting"-quests, so I would like to see something like that in DA3...


You beat me to it, KOTOR had quite a few non-combat quests and more that had options to avoid combat beyond just using force persuade.

#22
RinpocheSchnozberry

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Moar social quests! Moar sneaking quests! Moar of what we don't see enough!

#23
craigdolphin

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Mike Laidlaw wrote...

simfamSP wrote...

What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.


Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."

And then said "Okay!"

And then remained distressingly vague about when/where and how, because I have to?

Yeah, maybe. Just pretend I didn't say anything. *nodnod*


Encouraging post is encouraging.

Wait....what post?

#24
craigdolphin

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simfamSP wrote...
<snip>
Or be involved in rebuilding an old defence and having to speak to certain people and having different ways to get to the final outcome.
<snip>


Y'know...this idea could be really neat.

How awesome (sorry) would it be if you could interact with the gameworld so that you could craft building materials. And then use them (or purchased/found materials) to physically construct fortifications that you know will eventually be tested by an assault from some enemy. And the PLAYER'S ability to build well thought out defenses, using real-life solid building principles, would actually  determine how well the fortifications hold (or not) when the attack(s) come. You might plan for one scenario and then learn of new oppoents during the course of the game that could require you to make hard decisions on how you might need to reconfigure your defensive strategy making intelligence gathering also an important element for success.

Sorry, got carried away by the possibilities there. :) I very much doubt anything like that would be possible with DA's game engine. But that would be really awesome IMO.

#25
RinpocheSchnozberry

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craigdolphin wrote...

How awesome (sorry) would it be if you could interact with the gameworld so that you could craft building materials. And then use them (or purchased/found materials) to physically construct fortifications that you know will eventually be tested by an assault from some enemy.


Dragon Age: Stronghold?  There's a new Stronghold game out now, but I hear it is a bug festival at the moment.

A stronghold in DA would be neat, but I'd rather go with the way it was done in DAA, except with more choices in what the keep would be composed of and how it would be defended.  Given the choice, that's not the kind of non-combat quests I'd be most interested in.  I'd like more political quests and conversation directed and resolved quests.  Those are more fun for me.  We don't get enough of them either.

Modifié par RinpocheSchnozberry, 15 décembre 2011 - 05:54 .