More quests with less fighting.
#1
Guest_simfamUP_*
Posté 15 décembre 2011 - 01:13
Guest_simfamUP_*
What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash. I want to be involved in a crime scene investigation where I need to find out who the murderer is - like an Agatha Christie novel (Poirot?)
Or be involved in rebuilding an old defence and having to speak to certain people and having different ways to get to the final outcome.
Maybe having a quest that involves riddles and puzzles.
Anything just something that doesn't have to involve me killing a band of mercenaries just because they haven't got a clue about the person they are messing with.
More quests like 'saving the Warden from prison' and less 'Deep Roads' I think. Or just a nice balance of the two.
#2
Posté 15 décembre 2011 - 01:27
Jokes aside, I agree with you.
Side quest should be more elavorated, DAO wasn't great in that regard but DA2 crossed the line with the "auto-fetch quests" and constant combat out of nowhere.
I miss BG encounters where you would figth a party with a similar setup as your own =(
and quests like the one with Firkraag where you were actually tricked into murdering innocent people ( don't remember if they were peasants or templars.... )
#3
Posté 15 décembre 2011 - 01:36
#4
Posté 15 décembre 2011 - 02:05
#5
Posté 15 décembre 2011 - 02:13
#6
Posté 15 décembre 2011 - 02:18
#7
Posté 15 décembre 2011 - 02:30
abnocte wrote...
But that's not button awesome compatible!!!
Jokes aside, I agree with you.
Side quest should be more elavorated, DAO wasn't great in that regard but DA2 crossed the line with the "auto-fetch quests" and constant combat out of nowhere.
I miss BG encounters where you would figth a party with a similar setup as your own =(
and quests like the one with Firkraag where you were actually tricked into murdering innocent people ( don't remember if they were peasants or templars.... )
They were a group of paladins and Ajantis , a friend from first game, was with them...
I agree with all of said above gief non-combat quests and party-to-party battles.
Fighting with a party who use CC combos like you would be a nice addition to games arsenal. (Another missed oppurtunity here)
#8
Posté 15 décembre 2011 - 02:38
#9
Posté 15 décembre 2011 - 02:42
#10
Posté 15 décembre 2011 - 02:50
#11
Posté 15 décembre 2011 - 02:55
#12
Posté 15 décembre 2011 - 04:23
#13
Posté 15 décembre 2011 - 04:26
simfamSP wrote...
What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.
Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."
And then said "Okay!"
And then remained distressingly vague about when/where and how, because I have to?
Yeah, maybe. Just pretend I didn't say anything. *nodnod*
#14
Posté 15 décembre 2011 - 04:36
Mike Laidlaw wrote...
Yeah, maybe. Just pretend I didn't say anything. *nodnod*
Did someone say something? Must have been the breeze.
#15
Posté 15 décembre 2011 - 05:08
Modifié par DarthCaine, 15 décembre 2011 - 05:13 .
#16
Guest_simfamUP_*
Posté 15 décembre 2011 - 05:15
Guest_simfamUP_*
Mike Laidlaw wrote...
simfamSP wrote...
What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.
Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."
And then said "Okay!"
And then remained distressingly vague about when/where and how, because I have to?
Yeah, maybe. Just pretend I didn't say anything. *nodnod*
What? Offended? Nahh...actually... WOOHOO!
#17
Guest_simfamUP_*
Posté 15 décembre 2011 - 05:17
Guest_simfamUP_*
whykikyouwhy wrote...
Both the Legacy and Mark of the Assassin DLC featured some puzzle-heavy, non-combat quests. I think this speaks well for the continued inclusion of these elements in future games.
I can speak for Legacy but not MOTA. But never-the-less I only encountered one puzzle and that was a little before the main boss fight (which was awesome!) xD
"That's it! If he pulls a Dragon out of his ass I'm leaving!" ~ Varric
#18
Posté 15 décembre 2011 - 05:24
Mike Laidlaw wrote...
simfamSP wrote...
What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.
Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."
And then said "Okay!"
And then remained distressingly vague about when/where and how, because I have to?
Yeah, maybe. Just pretend I didn't say anything. *nodnod*
That could actually just mean you answer Okay to a statement that the RPGs these days lack quests that involve more
non-combat activities, including talking but also other stuff.
#19
Posté 15 décembre 2011 - 05:25
#20
Posté 15 décembre 2011 - 05:29
#21
Posté 15 décembre 2011 - 05:29
ninnisinni97 wrote...
I have to agree with the OP, and pretty much everything else that's been said here. Also, I think KotOR actually had plenty of good "non-fighting"-quests, so I would like to see something like that in DA3...
You beat me to it, KOTOR had quite a few non-combat quests and more that had options to avoid combat beyond just using force persuade.
#22
Posté 15 décembre 2011 - 05:30
#23
Posté 15 décembre 2011 - 05:33
Mike Laidlaw wrote...
simfamSP wrote...
What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.
Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."
And then said "Okay!"
And then remained distressingly vague about when/where and how, because I have to?
Yeah, maybe. Just pretend I didn't say anything. *nodnod*
Encouraging post is encouraging.
Wait....what post?
#24
Posté 15 décembre 2011 - 05:46
simfamSP wrote...
<snip>
Or be involved in rebuilding an old defence and having to speak to certain people and having different ways to get to the final outcome.
<snip>
Y'know...this idea could be really neat.
How awesome (sorry) would it be if you could interact with the gameworld so that you could craft building materials. And then use them (or purchased/found materials) to physically construct fortifications that you know will eventually be tested by an assault from some enemy. And the PLAYER'S ability to build well thought out defenses, using real-life solid building principles, would actually determine how well the fortifications hold (or not) when the attack(s) come. You might plan for one scenario and then learn of new oppoents during the course of the game that could require you to make hard decisions on how you might need to reconfigure your defensive strategy making intelligence gathering also an important element for success.
Sorry, got carried away by the possibilities there.
#25
Posté 15 décembre 2011 - 05:54
craigdolphin wrote...
How awesome (sorry) would it be if you could interact with the gameworld so that you could craft building materials. And then use them (or purchased/found materials) to physically construct fortifications that you know will eventually be tested by an assault from some enemy.
Dragon Age: Stronghold? There's a new Stronghold game out now, but I hear it is a bug festival at the moment.
A stronghold in DA would be neat, but I'd rather go with the way it was done in DAA, except with more choices in what the keep would be composed of and how it would be defended. Given the choice, that's not the kind of non-combat quests I'd be most interested in. I'd like more political quests and conversation directed and resolved quests. Those are more fun for me. We don't get enough of them either.
Modifié par RinpocheSchnozberry, 15 décembre 2011 - 05:54 .





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