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More quests with less fighting.


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#226
Sylvius the Mad

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HiroVoid wrote...

But why bother with two ways to handle things when just making one costs less resources and comes to the same conclusion anyway?

The conclusion isn't the same.  It's different because it allowed a different roleplaying solution.  A character who solved a problem by brute force is different from a character who solved the same problem through guile and manipulation.

Allowing multiple solutions allows greater roleplaying freedom, which is the whole point of the game.

#227
Sylvius the Mad

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double post

Modifié par Sylvius the Mad, 09 janvier 2012 - 05:23 .


#228
RinpocheSchnozberry

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Sylvius the Mad wrote...

double post


I disagree.  :mellow:;)^_^

#229
Riknas

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HiroVoid wrote...
But why bother with two ways to handle things when just making one costs less resources and comes to the same conclusion anyway?


True, why have a stealth mechanic when we could fight everything?

Indeed, why have magic skills when we could beat everyone to death with swords? It's cheaper to just have melee combat programmed in, and we could tailor everything more toward that.

Why have more than four party members, if that's all we can have more at once? It costs less, and you'll all be doing the same things.

Why have persuasion and intimidation options if they still get you the same result?


Choice, that's why. It's always been about having choice, immersion and roleplaying. It's not always what happens, but why we do something. This has been something present in Bioware since the start, and as a result they have been both hailed and criticized for this, "illusion of choice".

This gives us the opportunity to play with what we feel more comfortable/enjoyable, and and offers us an opportunity to feel more intune with our character.

#230
Vilegrim

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please don't do mandatory stealth again, hated it in MoTA, so much in fact that as soon as I realised I couldn't get around it I stopped playing and haven't been back.

#231
Cribbian

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Vilegrim wrote...

please don't do mandatory stealth again, hated it in MoTA, so much in fact that as soon as I realised I couldn't get around it I stopped playing and haven't been back.


Actually you can get around it. Just tell Tallis you don't want to be sneaky.

#232
Realmzmaster

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Vilegrim wrote...

please don't do mandatory stealth again, hated it in MoTA, so much in fact that as soon as I realised I couldn't get around it I stopped playing and haven't been back.


Stealth is not required. You can tell Tallis you want to fight your way through. Stealth is optional.

#233
Melca36

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Vilegrim wrote...

please don't do mandatory stealth again, hated it in MoTA, so much in fact that as soon as I realised I couldn't get around it I stopped playing and haven't been back.


Its optional and some of us enjoy it. <_<


You should have fought your way through.

#234
Guest_simfamUP_*

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Sylvius the Mad wrote...

HiroVoid wrote...

But why bother with two ways to handle things when just making one costs less resources and comes to the same conclusion anyway?

The conclusion isn't the same.  It's different because it allowed a different roleplaying solution.  A character who solved a problem by brute force is different from a character who solved the same problem through guile and manipulation.

Allowing multiple solutions allows greater roleplaying freedom, which is the whole point of the game.


Agreed. Point B doesn't matter, it's how you get to there that does. And the more ways you have, the better it is. Of course having point B being slightly different depending on how you got there is cool to, but not the essence of roleplaying the character.

#235
The Dubious

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Funny I was thinking about this "less hack 'n slash" thing while fighting those annoying Ghast things- thought it was tedious and a chore to be rid of them.

I loved the party bit in MoTA- watching Hawke and Talis trying to find that key was hilarious in my opinion, especially when Hawke freaked out about a bee-sting. Wish we/I could have more of those "Who dunnit" scenarios or something dialogue oriented (mostly so anyways).

#236
Guest_simfamUP_*

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The Dubious wrote...

Funny I was thinking about this "less hack 'n slash" thing while fighting those annoying Ghast things- thought it was tedious and a chore to be rid of them.

I loved the party bit in MoTA- watching Hawke and Talis trying to find that key was hilarious in my opinion, especially when Hawke freaked out about a bee-sting. Wish we/I could have more of those "Who dunnit" scenarios or something dialogue oriented (mostly so anyways).


Ghasts where an option most of the times. I avoided their lairs after I realised what a pain in the ass they were.

#237
Gunderic

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BioWare doesn't know what 'less fighting means'. They should each get a copy of Vampire: Bloodlines.

#238
Gunderic

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Realmzmaster wrote...

Vilegrim wrote...

please don't do mandatory stealth again, hated it in MoTA, so much in fact that as soon as I realised I couldn't get around it I stopped playing and haven't been back.


Stealth is not required. You can tell Tallis you want to fight your way through. Stealth is optional.


That doesn't mean it should be a fail mechanic. Some people might like the idea of playing stealthy characters.

#239
Atakuma

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Gunderic wrote...

Realmzmaster wrote...

Vilegrim wrote...

please don't do mandatory stealth again, hated it in MoTA, so much in fact that as soon as I realised I couldn't get around it I stopped playing and haven't been back.


Stealth is not required. You can tell Tallis you want to fight your way through. Stealth is optional.


That doesn't mean it should be a fail mechanic. Some people might like the idea of playing stealthy characters.

It's fine for what it is, an experiment. The whole point of including it in the DLC was to get feedback so they could make improvements.

#240
Davillo

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Did you really like those quests where you went to your companions place and asked him about crap and maybe u got some friendship and some rivalry>? I think that's enough pointless running around and going through dialogue wheels already.

#241
Boiny Bunny

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I'll admit - I quite enjoy quests that don't involve combat - or involve minimal combat. Virtually every single quest in DA2 involves some kind of linear path, along which you will be ambushed by around 3 groups of 30 enemies, followed by some kind of mini-boss battle with another 30 enemies. In almost all of these quests, it is impossible to negotiate or even agree with the mini-boss, and no matter what you do, combat ensues. Even quests which should really have nothing to do with combat, have masses of combat shoehorned into them (e.g. the one with Gamlen's daughter).

I suppose part of the problem with having conversational options that don't lead to a fight in DA2, is that DA2 has no conversational skills or checks.

I do remember though, rather fondly, visiting the De Launcet Mansion in Act 3, and almost falling out of my chair in utter shock when 30 ninjas didn't jump out of a barrel in the corner, and the Comte didn't turn out to be a random blood mage!! The game needed far more areas like that - where you could wander into a house, ask the people for information (or possibly pick up quests), and just generally feel like you're living in a city - instead of a dungeon that contains nothing but ninjas and blood mages.

#242
AshenSugar

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Davillo wrote...

Did you really like those quests where you went to your companions place and asked him about crap and maybe u got some friendship and some rivalry>? I think that's enough pointless running around and going through dialogue wheels already.


As a matter of fact, yes I did. I enjoy interacting with my companions - which is one of the things that disappointed me about DA II.

You evidently prefer a style of gameplay based around none-stop action and combat, and consider the quieter dialogue moments to be boring and superflous.. 

If that's your preference, then you have the choice to skip these quests if you choose. The game can still be completed if you ignore all the companion dialogue quests. 

A player can also skip cut scenes, and just click any conversation response without bothering to read it if they choose.. assuming they don't care about friendship/rivalry. The point is that these things are there for those who enjoy them, and can be ignored by those who do not.. both parties are given a choice. Removing companion dialogue quests would only satisfy one party, and is a limitation of choice.

The whole point of this thread is to offer choice to players.

#243
Huntress

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Davillo wrote...

Did you really like those quests where you went to your companions place and asked him about crap and maybe u got some friendship and some rivalry>? I think that's enough pointless running around and going through dialogue wheels already.


First I didn't like it at all, then felt in love with it and started learning more about the companions and why they acted one way or another, I like DAO camp option aswell and I missed alot in da2, well maybe the option to tell the Li lets go to bed" lol! Anyway if you do not wish to meet the companions ignore it is very simple and the OPTION is totally there.

Modifié par Huntress, 12 janvier 2012 - 06:41 .


#244
greekmonkey95

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I agree. Theres a group of things to fight around every freaking corner :(