HiroVoid wrote...
But why bother with two ways to handle things when just making one costs less resources and comes to the same conclusion anyway?
True, why have a stealth mechanic when we could fight everything?
Indeed, why have magic skills when we could beat everyone to death with swords? It's cheaper to just have melee combat programmed in, and we could tailor everything more toward that.
Why have more than four party members, if that's all we can have more at once? It costs less, and you'll all be doing the same things.
Why have persuasion and intimidation options if they still get you the same result?
Choice, that's why. It's always been about having choice, immersion and roleplaying. It's not always what happens, but why we do something. This has been something present in Bioware since the start, and as a result they have been both hailed and criticized for this, "illusion of choice".
This gives us the opportunity to play with what we feel more comfortable/enjoyable, and and offers us an opportunity to feel more intune with our character.