More quests with less fighting.
#26
Posté 15 décembre 2011 - 05:57
#27
Posté 15 décembre 2011 - 06:17
I specially liked getting experience by talking to Yves the Tale-chaser. She would explain some tales to you, but you and your companions could also explain them to her. It was great because after solving some side-quests, you could go back and explain them to her.
I also liked the fact that you could get extra XP if you flattered Ravel when you meet her. You also could get a boon from her, she had to remove your eye from its socket... but a boon nonetheless
#28
Posté 15 décembre 2011 - 06:38
RinpocheSchnozberry wrote...
Dragon Age: Stronghold? There's a new Stronghold game out now, but I hear it is a bug festival at the moment.
A stronghold in DA would be neat, but I'd rather go with the way it was done in DAA, except with more choices in what the keep would be composed of and how it would be defended. Given the choice, that's not the kind of non-combat quests I'd be most interested in. I'd like more political quests and conversation directed and resolved quests. Those are more fun for me. We don't get enough of them either.
Not quite what I meant. More of a first-person builder sim thown in as a minigame. But I'd be happy with a stronghold style strategy element instead. But yes to more political wrangling quests too.
#29
Posté 15 décembre 2011 - 06:41
Mike Laidlaw wrote...
simfamSP wrote...
What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.
Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."
And then said "Okay!"
And then remained distressingly vague about when/where and how, because I have to?
Yeah, maybe. Just pretend I didn't say anything. *nodnod*
If you would push DA3 more on this direction i would stand up for a "standing ovation". Honestly, it would be absolute great, just speaking for myself. A RPG who would give me several real absolute different option to get the objective, yes that would be a really good interpretation of "Role Playing Game".
#30
Posté 15 décembre 2011 - 07:06
I'm not a fan of going hours with nothing but running back and forth just talking to various npcs. I remember having several playthroughs of KOTOR ending within the first few hours on Taris because I was extrememly bored. The rest of the game was awesome, but those first few hours put me to sleep.
While I am a fan of combat in rpgs, I do like the puzzles too. Just have something going on that's not just walking around and have the game keep me involved. I don't want to feel like I'm just going through the motions, advancing the story, basically playing an interactive book.
It would be nice if there was more quests where you didn't get less xp by avoiding combat. Usually killing everyone always results in more xp/money/loot. As I usually try to max out my characters by the end of the game, I usually find myself opting for the combat route during these scenarios. If there was an equal amount of xp gained by using persuasion, or other means, to avoid combat, then I wouldn't always feel the need to kill everyone when given the chance.
Modifié par Arthur Cousland, 15 décembre 2011 - 07:13 .
#31
Posté 15 décembre 2011 - 07:09
RagingCyclone wrote...
ninnisinni97 wrote...
I have to agree with the OP, and pretty much everything else that's been said here. Also, I think KotOR actually had plenty of good "non-fighting"-quests, so I would like to see something like that in DA3...
You beat me to it, KOTOR had quite a few non-combat quests and more that had options to avoid combat beyond just using force persuade.
That's one of the reasons that KotOR is my favorite Bioware game. Those quests on Dantooine especially.
And KotOR 2 Dantooine had the rebuild the defenses quest, so Bioware can take some pointers from Obsidian there.
#32
Posté 15 décembre 2011 - 07:25
Zanallen wrote...
RagingCyclone wrote...
ninnisinni97 wrote...
I have to agree with the OP, and pretty much everything else that's been said here. Also, I think KotOR actually had plenty of good "non-fighting"-quests, so I would like to see something like that in DA3...
You beat me to it, KOTOR had quite a few non-combat quests and more that had options to avoid combat beyond just using force persuade.
That's one of the reasons that KotOR is my favorite Bioware game. Those quests on Dantooine especially.
And KotOR 2 Dantooine had the rebuild the defenses quest, so Bioware can take some pointers from Obsidian there.
I really do think that KotOR and Jade Empire represented the best of the Bioware questing era.
Sunry's Trial, Jedi Murder Investigation, Black Leopard School, and the Scholar's Garden debate were some of my favorite side quests in gaming.
Edit: Though it's combat-based, can't avoid mentioning the Imperial Arena.
Modifié par Il Divo, 15 décembre 2011 - 07:29 .
#33
Posté 15 décembre 2011 - 07:35
#34
Posté 15 décembre 2011 - 07:47
I'd also like to see the return of quests similar to "A Day in Court" from Awakening.
#35
Posté 15 décembre 2011 - 07:51
Not offended. Excited. Perhaps more than I should be, but no, this sounds pretty good to me.Mike Laidlaw wrote...
simfamSP wrote...
What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.
Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."
And then said "Okay!"
And then remained distressingly vague about when/where and how, because I have to?
Yeah, maybe. Just pretend I didn't say anything. *nodnod*
#36
Posté 15 décembre 2011 - 08:11
Arthur Cousland wrote...
I liked the puzzles in MotA.
Normally, I get bored with puzzles. I enjoyed the puzzles in MotA immensely. They were the perfect balance of challenge to fun. I didn't feel like they were penalizing me for not figuring out the trick, or knowing the trick beforehand.
I'm not a fan of going hours with nothing but running back and forth just talking to various npcs. I remember having several playthroughs of KOTOR ending within the first few hours on Taris because I was extrememly bored. The rest of the game was awesome, but those first few hours put me to sleep.
I'd at least like it to be an option. While I could totally play a talk filled RPG, I can see how it would bore plenty of people.
It would be nice if there was more quests where you didn't get less xp by avoiding combat.
Signed and underlined.
#37
Posté 15 décembre 2011 - 08:15
#38
Posté 15 décembre 2011 - 08:19
(I'm joking.)
But, if there are options to do quests without fighting, the option *to* fight can provide some great opportunities.... Higher, early level challenges, special loot, annoying factions, locking out content (in either direction). Firky and Boo stand ready. Swords, not words!
Modifié par Firky, 15 décembre 2011 - 09:18 .
#39
Posté 15 décembre 2011 - 08:28
Mike Laidlaw wrote...
simfamSP wrote...
What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.
Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."
And then said "Okay!"
And then remained distressingly vague about when/where and how, because I have to?
Yeah, maybe. Just pretend I didn't say anything. *nodnod*
See? People just need a tiny spark of a hint and they get excited again. And I must say I wholly approve solving quests without the need to resort to violence. Hawke's a witty guy. Sometimes he should win just by charm alone.
#40
Posté 15 décembre 2011 - 09:30
Mike Laidlaw wrote...
simfamSP wrote...
What I think RPGs lack these days are quests that involve more chit chat and less hack 'n slash.
Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."
And then said "Okay!"
And then remained distressingly vague about when/where and how, because I have to?
Yeah, maybe. Just pretend I didn't say anything. *nodnod*
Thank you Mike for taking the time to tease us with your comment!!
I am curious if you are hinting for an upcoming DLC where you guys are implementing new ways to solve a quest or that it's for an expension or even (dare I say it) DA3....
Time will tell...
#41
Posté 15 décembre 2011 - 09:34
Definitely, i wouldn't mind if there were whole quests dedicated to this with minimal combat involved, similar to the gauntlet in the urn of the sacred ashes quest
#42
Posté 15 décembre 2011 - 09:48
It's not that I'm anti-puzzle, or trying to say "Make the game my way."
That gauntlet thing forced you to figure it out (unless I missed something) - and I couldn't be bothered - I think I looked up a cheat - whereas the Amaunator temple in BG2, for example, had the Amaunator floor tiles and you could either figure out the puzzle or take your punishment in fire damage.
(I prefer puzzles that you can cheat your way through, but get punished for doing so - but it's probably just me.)
PS. Mind you, if that gauntlet puzzle was optional and I knew I was going to miss something on the other side .... well. I just might have tried to figure it out. (Gamer psychology.)
Modifié par Firky, 15 décembre 2011 - 09:53 .
#44
Posté 15 décembre 2011 - 10:08
#45
Posté 15 décembre 2011 - 10:38
#46
Posté 15 décembre 2011 - 10:52
Non-fighting quests should have a possibility of failure, but the character does not know he/she has failed until his/her action comes back to bite him/her later in the game or the result of failure could be immediate..
#47
Posté 16 décembre 2011 - 12:05
Realmzmaster wrote...
Puzzles and riddles should have alternative methods of solving them or a way to physically bull your character through while taking damage with a possibility of injury. The puzzle or riddle should not be so frustrating that it causes the player to simply shelve the game.
Non-fighting quests should have a possibility of failure, but the character does not know he/she has failed until his/her action comes back to bite him/her later in the game or the result of failure could be immediate..
Something like going to the urn and you are asked the questions about Andraste (maybe one of the least mentioned GREAT parts about the game) that you end up in a fight if you answer incorrectly.
I do love me puzzles and riddles. Less towers of hanoi more bridge building the bridge... again with the urn. Maybe its a older puzzle but its not one I am too familiar with.
I will take those time tested puzzles if they fit. The ME ToH on the icy planet. Even if it needs to be repeated a couple times like skyrims heres a bear, snake, hawk, and claw. Match those symbols.
Modifié par addiction21, 16 décembre 2011 - 12:30 .
#48
Posté 16 décembre 2011 - 12:08
addiction21 wrote...
Something like going to the urn and you are asked the questions about Andraste (maybe one of the least mentioned GREAT parts about the game) that you end up in a fight if you answer correctly.
I do love me puzzles and riddles. Less towers of hanoi more bridge building... again with the urn. Maybe its a older puzzle but its not one I am too familiar with.
This.
#49
Posté 16 décembre 2011 - 12:23
#50
Posté 16 décembre 2011 - 02:00
Mike Laidlaw wrote...
Would you be offended if I expanded that to say: "more quests that involve non-combat activities, including talking but also other stuff."
Well, in order to have quests which involve non combat activities maybe then we need non combat skills which we can actively progress in and level up as the game goes along? Or are those still "vestigial" ?





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