That's an important aspect of my complaint about combat. based on player skill. But since that's not a univerally applicable problem, I typically frame it in terms of skill-based combat limiting the options to design a character who differs from the player.Lithuasil wrote...
More importantly - I applaud you, for doing what very, very few people in this discussion have the honesty to do - voicing the concern that in a skill-based game, you might not be able to keep up.
In my case, I don't enjoy making quick decisions. In the real world I find it almost never necessary to do so, and taking the time to make good decisions basically never has negative consequences.
But skill-based games are generally designed to require fast-pased decision-making. And it's fine if the character finds himself in a world that requires fast-paced decision-making, because I can design a character who makes quick decisions. But I myself cannot make quick decisions without expecting them to be poor decisions (all of my poorest decisions have been made too quickly), so I simply cannot enjoy a gameplay experience that requires rapid-fire decision-making.
Also, like many long-time gamers, my wrists and fingers don't work as well as they once did. My characters should not be punished for that.





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